git/tempfile.c

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/*
* State diagram and cleanup
* -------------------------
*
* If the program exits while a temporary file is active, we want to
* make sure that we remove it. This is done by remembering the active
* temporary files in a linked list, `tempfile_list`. An `atexit(3)`
* handler and a signal handler are registered, to clean up any active
* temporary files.
*
* Because the signal handler can run at any time, `tempfile_list` and
* the `tempfile` objects that comprise it must be kept in
* self-consistent states at all times.
*
* The possible states of a `tempfile` object are as follows:
*
* - Inactive/unallocated. The only way to get a tempfile is via a creation
* function like create_tempfile(). Once allocated, the tempfile is on the
* global tempfile_list and considered active.
*
* - Active, file open (after `create_tempfile()` or
* `reopen_tempfile()`). In this state:
*
* - the temporary file exists
* - `filename` holds the filename of the temporary file
* - `fd` holds a file descriptor open for writing to it
* - `fp` holds a pointer to an open `FILE` object if and only if
* `fdopen_tempfile()` has been called on the object
* - `owner` holds the PID of the process that created the file
*
tempfile: do not delete tempfile on failed close When close_tempfile() fails, we delete the tempfile and reset the fields of the tempfile struct. This makes it easier for callers to return without cleaning up, but it also makes this common pattern: if (close_tempfile(tempfile)) return error_errno("error closing %s", tempfile->filename.buf); wrong, because the "filename" field has been reset after the failed close. And it's not easy to fix, as in many cases we don't have another copy of the filename (e.g., if it was created via one of the mks_tempfile functions, and we just have the original template string). Let's drop the feature that a failed close automatically deletes the file. This puts the burden on the caller to do the deletion themselves, but this isn't that big a deal. Callers which do: if (write(...) || close_tempfile(...)) { delete_tempfile(...); return -1; } already had to call delete when the write() failed, and so aren't affected. Likewise, any caller which just calls die() in the error path is OK; we'll delete the tempfile during the atexit handler. Because this patch changes the semantics of close_tempfile() without changing its signature, all callers need to be manually checked and converted to the new scheme. This patch covers all in-tree callers, but there may be others for not-yet-merged topics. To catch these, we rename the function to close_tempfile_gently(), which will attract compile-time attention to new callers. (Technically the original could be considered "gentle" already in that it didn't die() on errors, but this one is even more so). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:30 +08:00
* - Active, file closed (after `close_tempfile_gently()`). Same
* as the previous state, except that the temporary file is closed,
* `fd` is -1, and `fp` is `NULL`.
*
tempfile: do not delete tempfile on failed close When close_tempfile() fails, we delete the tempfile and reset the fields of the tempfile struct. This makes it easier for callers to return without cleaning up, but it also makes this common pattern: if (close_tempfile(tempfile)) return error_errno("error closing %s", tempfile->filename.buf); wrong, because the "filename" field has been reset after the failed close. And it's not easy to fix, as in many cases we don't have another copy of the filename (e.g., if it was created via one of the mks_tempfile functions, and we just have the original template string). Let's drop the feature that a failed close automatically deletes the file. This puts the burden on the caller to do the deletion themselves, but this isn't that big a deal. Callers which do: if (write(...) || close_tempfile(...)) { delete_tempfile(...); return -1; } already had to call delete when the write() failed, and so aren't affected. Likewise, any caller which just calls die() in the error path is OK; we'll delete the tempfile during the atexit handler. Because this patch changes the semantics of close_tempfile() without changing its signature, all callers need to be manually checked and converted to the new scheme. This patch covers all in-tree callers, but there may be others for not-yet-merged topics. To catch these, we rename the function to close_tempfile_gently(), which will attract compile-time attention to new callers. (Technically the original could be considered "gentle" already in that it didn't die() on errors, but this one is even more so). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:30 +08:00
* - Inactive (after `delete_tempfile()`, `rename_tempfile()`, or a
* failed attempt to create a temporary file). The struct is removed from
* the global tempfile_list and deallocated.
*
* A temporary file is owned by the process that created it. The
* `tempfile` has an `owner` field that records the owner's PID. This
* field is used to prevent a forked process from deleting a temporary
* file created by its parent.
*/
#include "git-compat-util.h"
#include "abspath.h"
#include "path.h"
#include "tempfile.h"
#include "sigchain.h"
tempfile: use list.h for linked list The tempfile API keeps to-be-cleaned tempfiles in a singly-linked list and never removes items from the list. A future patch would like to start removing items, but removal from a singly linked list is O(n), as we have to walk the list to find the predecessor element. This means that a process which takes "n" simultaneous lockfiles (for example, an atomic transaction on "n" refs) may end up quadratic in "n". Before we start allowing items to be removed, it would be nice to have a way to cover this case in linear time. The simplest solution is to make an assumption about the order in which tempfiles are added and removed from the list. If both operations iterate over the tempfiles in the same order, then by putting new items at the end of the list our removal search will always find its items at the beginning of the list. And indeed, that would work for the case of refs. But it creates a hidden dependency between unrelated parts of the code. If anybody changes the ref code (or if we add a new caller that opens multiple simultaneous tempfiles) they may unknowingly introduce a performance regression. Another solution is to use a better data structure. A doubly-linked list works fine, and we already have an implementation in list.h. But there's one snag: the elements of "struct tempfile" are all marked as "volatile", since a signal handler may interrupt us and iterate over the list at any moment (even if we were in the middle of adding a new entry). We can declare a "volatile struct list_head", but we can't actually use it with the normal list functions. The compiler complains about passing a pointer-to-volatile via a regular pointer argument. And rightfully so, as the sub-function would potentially need different code to deal with the volatile case. That leaves us with a few options: 1. Drop the "volatile" modifier for the list items. This is probably a bad idea. I checked the assembly output from "gcc -O2", and the "volatile" really does impact the order in which it updates memory. 2. Use macros instead of inline functions. The irony here is that list.h is entirely implemented as trivial inline functions. So we basically are already generating custom code for each call. But sadly there's no way in C to declare the inline function to take a more generic type. We could do so by switching the inline functions to macros, but it does make the end result harder to read. And it doesn't fully solve the problem (for instance, the declaration of list_head needs to change so that its "prev" and "next" pointers point to other volatile structs). 3. Don't use list.h, and just make our own ad-hoc doubly-linked list. It's not that much code to implement the basics that we need here. But if we're going to do so, why not add the few extra lines required to model it after the actual list.h interface? We can even reuse a few of the macro helpers. So this patch takes option 3, but actually implements a parallel "volatile list" interface in list.h, where it could potentially be reused by other code. This implements just enough for tempfile.c's use, though we could easily port other functions later if need be. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:00 +08:00
static VOLATILE_LIST_HEAD(tempfile_list);
static int remove_template_directory(struct tempfile *tempfile,
int in_signal_handler)
{
if (tempfile->directory) {
if (in_signal_handler)
return rmdir(tempfile->directory);
else
return rmdir_or_warn(tempfile->directory);
}
return 0;
}
tempfile: robustify cleanup handler We may call remove_tempfiles() from an atexit handler, or from a signal handler. In the latter case we must take care to avoid functions which may deadlock if the process is in an unknown state, including looking at any stdio handles (which may be in the middle of doing I/O and locked) or calling malloc() or free(). The current implementation calls delete_tempfile(). We unset the tempfile's stdio handle (if any) to avoid deadlocking there. But delete_tempfile() still calls unlink_or_warn(), which can deadlock writing to stderr if the unlink fails. Since delete_tempfile() isn't very long, let's just open-code our own simple conservative version of the same thing. Notably: 1. The "skip_fclose" flag is now called "in_signal_handler", because it should inform more decisions than just the fclose handling. 2. We can replace close_tempfile() with just close(fd). That skips the fclose() question altogether. This is fine for the atexit() case, too; there's no point flushing data to a file which we're about to delete anyway. 3. We can choose between unlink/unlink_or_warn based on whether it's safe to use stderr. 4. We can replace the deactivate_tempfile() call with a simple setting of the active flag. There's no need to do any further cleanup since we know the program is exiting. And even though the current deactivation code is safe in a signal handler, this frees us up in future patches to make non-signal deactivation more complicated (e.g., by freeing resources). 5. There's no need to remove items from the tempfile_list. The "active" flag is the ultimate answer to whether an entry has been handled or not. Manipulating the list just introduces more chance of recursive signals stomping on each other, and the whole list will go away when the program exits anyway. Less is more. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:53 +08:00
static void remove_tempfiles(int in_signal_handler)
{
pid_t me = getpid();
tempfile: use list.h for linked list The tempfile API keeps to-be-cleaned tempfiles in a singly-linked list and never removes items from the list. A future patch would like to start removing items, but removal from a singly linked list is O(n), as we have to walk the list to find the predecessor element. This means that a process which takes "n" simultaneous lockfiles (for example, an atomic transaction on "n" refs) may end up quadratic in "n". Before we start allowing items to be removed, it would be nice to have a way to cover this case in linear time. The simplest solution is to make an assumption about the order in which tempfiles are added and removed from the list. If both operations iterate over the tempfiles in the same order, then by putting new items at the end of the list our removal search will always find its items at the beginning of the list. And indeed, that would work for the case of refs. But it creates a hidden dependency between unrelated parts of the code. If anybody changes the ref code (or if we add a new caller that opens multiple simultaneous tempfiles) they may unknowingly introduce a performance regression. Another solution is to use a better data structure. A doubly-linked list works fine, and we already have an implementation in list.h. But there's one snag: the elements of "struct tempfile" are all marked as "volatile", since a signal handler may interrupt us and iterate over the list at any moment (even if we were in the middle of adding a new entry). We can declare a "volatile struct list_head", but we can't actually use it with the normal list functions. The compiler complains about passing a pointer-to-volatile via a regular pointer argument. And rightfully so, as the sub-function would potentially need different code to deal with the volatile case. That leaves us with a few options: 1. Drop the "volatile" modifier for the list items. This is probably a bad idea. I checked the assembly output from "gcc -O2", and the "volatile" really does impact the order in which it updates memory. 2. Use macros instead of inline functions. The irony here is that list.h is entirely implemented as trivial inline functions. So we basically are already generating custom code for each call. But sadly there's no way in C to declare the inline function to take a more generic type. We could do so by switching the inline functions to macros, but it does make the end result harder to read. And it doesn't fully solve the problem (for instance, the declaration of list_head needs to change so that its "prev" and "next" pointers point to other volatile structs). 3. Don't use list.h, and just make our own ad-hoc doubly-linked list. It's not that much code to implement the basics that we need here. But if we're going to do so, why not add the few extra lines required to model it after the actual list.h interface? We can even reuse a few of the macro helpers. So this patch takes option 3, but actually implements a parallel "volatile list" interface in list.h, where it could potentially be reused by other code. This implements just enough for tempfile.c's use, though we could easily port other functions later if need be. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:00 +08:00
volatile struct volatile_list_head *pos;
list_for_each(pos, &tempfile_list) {
struct tempfile *p = list_entry(pos, struct tempfile, list);
tempfile: robustify cleanup handler We may call remove_tempfiles() from an atexit handler, or from a signal handler. In the latter case we must take care to avoid functions which may deadlock if the process is in an unknown state, including looking at any stdio handles (which may be in the middle of doing I/O and locked) or calling malloc() or free(). The current implementation calls delete_tempfile(). We unset the tempfile's stdio handle (if any) to avoid deadlocking there. But delete_tempfile() still calls unlink_or_warn(), which can deadlock writing to stderr if the unlink fails. Since delete_tempfile() isn't very long, let's just open-code our own simple conservative version of the same thing. Notably: 1. The "skip_fclose" flag is now called "in_signal_handler", because it should inform more decisions than just the fclose handling. 2. We can replace close_tempfile() with just close(fd). That skips the fclose() question altogether. This is fine for the atexit() case, too; there's no point flushing data to a file which we're about to delete anyway. 3. We can choose between unlink/unlink_or_warn based on whether it's safe to use stderr. 4. We can replace the deactivate_tempfile() call with a simple setting of the active flag. There's no need to do any further cleanup since we know the program is exiting. And even though the current deactivation code is safe in a signal handler, this frees us up in future patches to make non-signal deactivation more complicated (e.g., by freeing resources). 5. There's no need to remove items from the tempfile_list. The "active" flag is the ultimate answer to whether an entry has been handled or not. Manipulating the list just introduces more chance of recursive signals stomping on each other, and the whole list will go away when the program exits anyway. Less is more. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:53 +08:00
if (!is_tempfile_active(p) || p->owner != me)
continue;
if (p->fd >= 0)
close(p->fd);
if (in_signal_handler)
unlink(p->filename.buf);
else
unlink_or_warn(p->filename.buf);
remove_template_directory(p, in_signal_handler);
}
}
static void remove_tempfiles_on_exit(void)
{
remove_tempfiles(0);
}
static void remove_tempfiles_on_signal(int signo)
{
remove_tempfiles(1);
sigchain_pop(signo);
raise(signo);
}
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
static struct tempfile *new_tempfile(void)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = xmalloc(sizeof(*tempfile));
tempfile: remove deactivated list entries Once a "struct tempfile" is added to the global cleanup list, it is never removed. This means that its storage must remain valid for the lifetime of the program. For single-use tempfiles and locks, this isn't a big deal: we just declare the struct static. But for library code which may take multiple simultaneous locks (like the ref code), they're forced to allocate a struct on the heap and leak it. This is mostly OK in practice. The size of the leak is bounded by the number of refs, and most programs exit after operating on a fixed number of refs (and allocate simultaneous memory proportional to the number of ref updates in the first place). But: 1. It isn't hard to imagine a real leak: a program which runs for a long time taking a series of ref update instructions and fulfilling them one by one. I don't think we have such a program now, but it's certainly plausible. 2. The leaked entries appear as false positives to tools like valgrind. Let's relax this rule by keeping only "active" tempfiles on the list. We can do this easily by moving the list-add operation from prepare_tempfile_object to activate_tempfile, and adding a deletion in deactivate_tempfile. Existing callers do not need to be updated immediately. They'll continue to leak any tempfile objects they may have allocated, but that's no different than the status quo. We can clean them up individually. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:04 +08:00
tempfile->fd = -1;
tempfile->fp = NULL;
tempfile->owner = 0;
INIT_LIST_HEAD(&tempfile->list);
strbuf_init(&tempfile->filename, 0);
tempfile->directory = NULL;
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return tempfile;
}
static void activate_tempfile(struct tempfile *tempfile)
{
tempfile: remove deactivated list entries Once a "struct tempfile" is added to the global cleanup list, it is never removed. This means that its storage must remain valid for the lifetime of the program. For single-use tempfiles and locks, this isn't a big deal: we just declare the struct static. But for library code which may take multiple simultaneous locks (like the ref code), they're forced to allocate a struct on the heap and leak it. This is mostly OK in practice. The size of the leak is bounded by the number of refs, and most programs exit after operating on a fixed number of refs (and allocate simultaneous memory proportional to the number of ref updates in the first place). But: 1. It isn't hard to imagine a real leak: a program which runs for a long time taking a series of ref update instructions and fulfilling them one by one. I don't think we have such a program now, but it's certainly plausible. 2. The leaked entries appear as false positives to tools like valgrind. Let's relax this rule by keeping only "active" tempfiles on the list. We can do this easily by moving the list-add operation from prepare_tempfile_object to activate_tempfile, and adding a deletion in deactivate_tempfile. Existing callers do not need to be updated immediately. They'll continue to leak any tempfile objects they may have allocated, but that's no different than the status quo. We can clean them up individually. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:04 +08:00
static int initialized;
if (!initialized) {
sigchain_push_common(remove_tempfiles_on_signal);
atexit(remove_tempfiles_on_exit);
initialized = 1;
}
volatile_list_add(&tempfile->list, &tempfile_list);
tempfile->owner = getpid();
}
static void deactivate_tempfile(struct tempfile *tempfile)
{
tempfile: drop active flag Our tempfile struct contains an "active" flag. Long ago, this flag was important: tempfile structs were always allocated for the lifetime of the program and added to a global linked list, and the active flag was what told us whether a struct's tempfile needed to be cleaned up on exit. But since 422a21c6a0 (tempfile: remove deactivated list entries, 2017-09-05) and 076aa2cbda (tempfile: auto-allocate tempfiles on heap, 2017-09-05), we actually remove items from the list, and the active flag is generally always set to true for any allocated struct. We set it to true in all of the creation functions, and in the normal code flow it becomes false only in deactivate_tempfile(), which then immediately frees the struct. So the flag isn't performing that role anymore, and in fact makes things more confusing. Dscho noted that delete_tempfile() is a noop for an inactive struct. Since 076aa2cbda taught it to free the struct when deactivating, we'd leak any struct whose active flag is unset. But in practice it's not a leak, because again, we'll free when we unset the flag, and never see the allocated-but-inactive state. Can we just get rid of the flag? The answer is yes, but it requires looking at a few other spots: 1. I said above that the flag only becomes false before we deallocate, but there's one exception: when we call remove_tempfiles() from a signal or atexit handler, we unset the active flag as we remove each file. This isn't important for delete_tempfile(), as nobody would call it anymore, since we're exiting. It does in theory provide us some protection against racily double-removing a tempfile. If we receive a second signal while we are already in the cleanup routines, we'll start the cleanup loop again, and may visit the same tempfile. But this race already exists, because calling unlink() and unsetting the active flag aren't atomic! And it's OK in practice, because unlink() is idempotent (barring the unlikely event that some other process chooses our exact temp filename in that instant). So dropping the active flag widens the race a bit, but it was already there, and is fairly harmless in practice. If we really care about addressing it, the right thing is probably to block further signals while we're doing our cleanup (which we could actually do atomically). 2. The active flag is declared as "volatile sig_atomic_t". The idea is that it's the final bit that gets set to tell the cleanup routines that the tempfile is ready to be used (or not used), and it's safe to receive a signal racing with regular code which adds or removes a tempfile from the list. In practice, I don't think this is buying us anything. The presence on the linked list is really what tells the cleanup routines to look at the struct. That is already marked as "volatile". It's not a sig_atomic_t, so it's possible that we could see a sheared write there as an entry is added or removed. But that is true of the current code, too! Before we can even look at the "active" flag, we'd have to follow a link to the struct itself. If we see a sheared write in the pointer to the struct, then we'll look at garbage memory anyway, and there's not much we can do. This patch removes the active flag entirely, using presence on the global linked list as an indicator that a tempfile ought to be cleaned up. We are already careful to add to the list as the final step in activating. On deactivation, we'll make sure to remove from the list as the first step, before freeing any fields. The use of the volatile keyword should mean that those things happen in the expected order. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2022-08-31 03:45:06 +08:00
volatile_list_del(&tempfile->list);
strbuf_release(&tempfile->filename);
free(tempfile->directory);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
free(tempfile);
}
/* Make sure errno contains a meaningful value on error */
struct tempfile *create_tempfile_mode(const char *path, int mode)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = new_tempfile();
strbuf_add_absolute_path(&tempfile->filename, path);
2016-08-22 20:47:55 +08:00
tempfile->fd = open(tempfile->filename.buf,
O_RDWR | O_CREAT | O_EXCL | O_CLOEXEC, mode);
2016-08-22 20:47:55 +08:00
if (O_CLOEXEC && tempfile->fd < 0 && errno == EINVAL)
/* Try again w/o O_CLOEXEC: the kernel might not support it */
tempfile->fd = open(tempfile->filename.buf,
O_RDWR | O_CREAT | O_EXCL, mode);
if (tempfile->fd < 0) {
deactivate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return NULL;
}
activate_tempfile(tempfile);
if (adjust_shared_perm(tempfile->filename.buf)) {
int save_errno = errno;
error("cannot fix permission bits on %s", tempfile->filename.buf);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
delete_tempfile(&tempfile);
errno = save_errno;
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return NULL;
}
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return tempfile;
}
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *register_tempfile(const char *path)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = new_tempfile();
strbuf_add_absolute_path(&tempfile->filename, path);
activate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return tempfile;
}
struct tempfile *mks_tempfile_sm(const char *filename_template, int suffixlen, int mode)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = new_tempfile();
strbuf_add_absolute_path(&tempfile->filename, filename_template);
tempfile->fd = git_mkstemps_mode(tempfile->filename.buf, suffixlen, mode);
if (tempfile->fd < 0) {
deactivate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return NULL;
}
activate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return tempfile;
}
struct tempfile *mks_tempfile_tsm(const char *filename_template, int suffixlen, int mode)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = new_tempfile();
const char *tmpdir;
tmpdir = getenv("TMPDIR");
if (!tmpdir)
tmpdir = "/tmp";
strbuf_addf(&tempfile->filename, "%s/%s", tmpdir, filename_template);
tempfile->fd = git_mkstemps_mode(tempfile->filename.buf, suffixlen, mode);
if (tempfile->fd < 0) {
deactivate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return NULL;
}
activate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return tempfile;
}
struct tempfile *mks_tempfile_dt(const char *directory_template,
const char *filename)
{
struct tempfile *tempfile;
const char *tmpdir;
struct strbuf sb = STRBUF_INIT;
int fd;
size_t directorylen;
if (!ends_with(directory_template, "XXXXXX")) {
errno = EINVAL;
return NULL;
}
tmpdir = getenv("TMPDIR");
if (!tmpdir)
tmpdir = "/tmp";
strbuf_addf(&sb, "%s/%s", tmpdir, directory_template);
directorylen = sb.len;
if (!mkdtemp(sb.buf)) {
int orig_errno = errno;
strbuf_release(&sb);
errno = orig_errno;
return NULL;
}
strbuf_addf(&sb, "/%s", filename);
fd = open(sb.buf, O_CREAT | O_EXCL | O_RDWR, 0600);
if (fd < 0) {
int orig_errno = errno;
strbuf_setlen(&sb, directorylen);
rmdir(sb.buf);
strbuf_release(&sb);
errno = orig_errno;
return NULL;
}
tempfile = new_tempfile();
strbuf_swap(&tempfile->filename, &sb);
tempfile->directory = xmemdupz(tempfile->filename.buf, directorylen);
tempfile->fd = fd;
activate_tempfile(tempfile);
return tempfile;
}
struct tempfile *xmks_tempfile_m(const char *filename_template, int mode)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile;
struct strbuf full_template = STRBUF_INIT;
strbuf_add_absolute_path(&full_template, filename_template);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
tempfile = mks_tempfile_m(full_template.buf, mode);
if (!tempfile)
die_errno("Unable to create temporary file '%s'",
full_template.buf);
strbuf_release(&full_template);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
return tempfile;
}
FILE *fdopen_tempfile(struct tempfile *tempfile, const char *mode)
{
if (!is_tempfile_active(tempfile))
BUG("fdopen_tempfile() called for inactive object");
if (tempfile->fp)
BUG("fdopen_tempfile() called for open object");
tempfile->fp = fdopen(tempfile->fd, mode);
return tempfile->fp;
}
const char *get_tempfile_path(struct tempfile *tempfile)
{
if (!is_tempfile_active(tempfile))
BUG("get_tempfile_path() called for inactive object");
return tempfile->filename.buf;
}
int get_tempfile_fd(struct tempfile *tempfile)
{
if (!is_tempfile_active(tempfile))
BUG("get_tempfile_fd() called for inactive object");
return tempfile->fd;
}
FILE *get_tempfile_fp(struct tempfile *tempfile)
{
if (!is_tempfile_active(tempfile))
BUG("get_tempfile_fp() called for inactive object");
return tempfile->fp;
}
tempfile: do not delete tempfile on failed close When close_tempfile() fails, we delete the tempfile and reset the fields of the tempfile struct. This makes it easier for callers to return without cleaning up, but it also makes this common pattern: if (close_tempfile(tempfile)) return error_errno("error closing %s", tempfile->filename.buf); wrong, because the "filename" field has been reset after the failed close. And it's not easy to fix, as in many cases we don't have another copy of the filename (e.g., if it was created via one of the mks_tempfile functions, and we just have the original template string). Let's drop the feature that a failed close automatically deletes the file. This puts the burden on the caller to do the deletion themselves, but this isn't that big a deal. Callers which do: if (write(...) || close_tempfile(...)) { delete_tempfile(...); return -1; } already had to call delete when the write() failed, and so aren't affected. Likewise, any caller which just calls die() in the error path is OK; we'll delete the tempfile during the atexit handler. Because this patch changes the semantics of close_tempfile() without changing its signature, all callers need to be manually checked and converted to the new scheme. This patch covers all in-tree callers, but there may be others for not-yet-merged topics. To catch these, we rename the function to close_tempfile_gently(), which will attract compile-time attention to new callers. (Technically the original could be considered "gentle" already in that it didn't die() on errors, but this one is even more so). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:30 +08:00
int close_tempfile_gently(struct tempfile *tempfile)
{
int fd;
FILE *fp;
int err;
if (!is_tempfile_active(tempfile) || tempfile->fd < 0)
return 0;
fd = tempfile->fd;
fp = tempfile->fp;
tempfile->fd = -1;
if (fp) {
tempfile->fp = NULL;
if (ferror(fp)) {
err = -1;
if (!fclose(fp))
errno = EIO;
} else {
err = fclose(fp);
}
} else {
err = close(fd);
}
tempfile: do not delete tempfile on failed close When close_tempfile() fails, we delete the tempfile and reset the fields of the tempfile struct. This makes it easier for callers to return without cleaning up, but it also makes this common pattern: if (close_tempfile(tempfile)) return error_errno("error closing %s", tempfile->filename.buf); wrong, because the "filename" field has been reset after the failed close. And it's not easy to fix, as in many cases we don't have another copy of the filename (e.g., if it was created via one of the mks_tempfile functions, and we just have the original template string). Let's drop the feature that a failed close automatically deletes the file. This puts the burden on the caller to do the deletion themselves, but this isn't that big a deal. Callers which do: if (write(...) || close_tempfile(...)) { delete_tempfile(...); return -1; } already had to call delete when the write() failed, and so aren't affected. Likewise, any caller which just calls die() in the error path is OK; we'll delete the tempfile during the atexit handler. Because this patch changes the semantics of close_tempfile() without changing its signature, all callers need to be manually checked and converted to the new scheme. This patch covers all in-tree callers, but there may be others for not-yet-merged topics. To catch these, we rename the function to close_tempfile_gently(), which will attract compile-time attention to new callers. (Technically the original could be considered "gentle" already in that it didn't die() on errors, but this one is even more so). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:30 +08:00
return err ? -1 : 0;
}
int reopen_tempfile(struct tempfile *tempfile)
{
if (!is_tempfile_active(tempfile))
BUG("reopen_tempfile called for an inactive object");
if (0 <= tempfile->fd)
BUG("reopen_tempfile called for an open object");
reopen_tempfile(): truncate opened file We provide a reopen_tempfile() function, which is in turn used by reopen_lockfile(). The idea is that a caller may want to rewrite the tempfile without letting go of the lock. And that's what our one caller does: after running add--interactive, "commit -p" will update the cache-tree extension of the index and write out the result, all while holding the lock. However, because we open the file with only the O_WRONLY flag, the existing index content is left in place, and we overwrite it starting at position 0. If the new index after updating the cache-tree is smaller than the original, those final bytes are not overwritten and remain in the file. This results in a corrupt index, since those cruft bytes are interpreted as part of the trailing hash (or even as an extension, if there are enough bytes). This bug actually pre-dates reopen_tempfile(); the original code from 9c4d6c0297 (cache-tree: Write updated cache-tree after commit, 2014-07-13) has the same bug, and those lines were eventually refactored into the tempfile module. Nobody noticed until now for two reasons: - the bug can only be triggered in interactive mode ("commit -p" or "commit -i") - the size of the index must shrink after updating the cache-tree, which implies a non-trivial deletion. Notice that the included test actually has to create a 2-deep hierarchy. A single level is not enough to actually cause shrinkage. The fix is to truncate the file before writing out the second index. We can do that at the caller by using ftruncate(). But we shouldn't have to do that. There is no other place in Git where we want to open a file and overwrite bytes, making reopen_tempfile() a confusing and error-prone interface. Let's pass O_TRUNC there, which gives callers the same state they had after initially opening the file or lock. It's possible that we could later add a caller that wants something else (e.g., to open with O_APPEND). But this is the only caller we've had in the history of the codebase. Let's punt on doing anything more clever until another one comes along. Reported-by: Luc Van Oostenryck <luc.vanoostenryck@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2018-09-05 07:36:43 +08:00
tempfile->fd = open(tempfile->filename.buf, O_WRONLY|O_TRUNC);
return tempfile->fd;
}
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
int rename_tempfile(struct tempfile **tempfile_p, const char *path)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = *tempfile_p;
if (!is_tempfile_active(tempfile))
BUG("rename_tempfile called for inactive object");
tempfile: do not delete tempfile on failed close When close_tempfile() fails, we delete the tempfile and reset the fields of the tempfile struct. This makes it easier for callers to return without cleaning up, but it also makes this common pattern: if (close_tempfile(tempfile)) return error_errno("error closing %s", tempfile->filename.buf); wrong, because the "filename" field has been reset after the failed close. And it's not easy to fix, as in many cases we don't have another copy of the filename (e.g., if it was created via one of the mks_tempfile functions, and we just have the original template string). Let's drop the feature that a failed close automatically deletes the file. This puts the burden on the caller to do the deletion themselves, but this isn't that big a deal. Callers which do: if (write(...) || close_tempfile(...)) { delete_tempfile(...); return -1; } already had to call delete when the write() failed, and so aren't affected. Likewise, any caller which just calls die() in the error path is OK; we'll delete the tempfile during the atexit handler. Because this patch changes the semantics of close_tempfile() without changing its signature, all callers need to be manually checked and converted to the new scheme. This patch covers all in-tree callers, but there may be others for not-yet-merged topics. To catch these, we rename the function to close_tempfile_gently(), which will attract compile-time attention to new callers. (Technically the original could be considered "gentle" already in that it didn't die() on errors, but this one is even more so). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:30 +08:00
if (close_tempfile_gently(tempfile)) {
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
delete_tempfile(tempfile_p);
return -1;
tempfile: do not delete tempfile on failed close When close_tempfile() fails, we delete the tempfile and reset the fields of the tempfile struct. This makes it easier for callers to return without cleaning up, but it also makes this common pattern: if (close_tempfile(tempfile)) return error_errno("error closing %s", tempfile->filename.buf); wrong, because the "filename" field has been reset after the failed close. And it's not easy to fix, as in many cases we don't have another copy of the filename (e.g., if it was created via one of the mks_tempfile functions, and we just have the original template string). Let's drop the feature that a failed close automatically deletes the file. This puts the burden on the caller to do the deletion themselves, but this isn't that big a deal. Callers which do: if (write(...) || close_tempfile(...)) { delete_tempfile(...); return -1; } already had to call delete when the write() failed, and so aren't affected. Likewise, any caller which just calls die() in the error path is OK; we'll delete the tempfile during the atexit handler. Because this patch changes the semantics of close_tempfile() without changing its signature, all callers need to be manually checked and converted to the new scheme. This patch covers all in-tree callers, but there may be others for not-yet-merged topics. To catch these, we rename the function to close_tempfile_gently(), which will attract compile-time attention to new callers. (Technically the original could be considered "gentle" already in that it didn't die() on errors, but this one is even more so). Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:14:30 +08:00
}
if (rename(tempfile->filename.buf, path)) {
int save_errno = errno;
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
delete_tempfile(tempfile_p);
errno = save_errno;
return -1;
}
deactivate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
*tempfile_p = NULL;
return 0;
}
int delete_tempfile(struct tempfile **tempfile_p)
{
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
struct tempfile *tempfile = *tempfile_p;
int err = 0;
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
if (!is_tempfile_active(tempfile))
return 0;
err |= close_tempfile_gently(tempfile);
err |= unlink_or_warn(tempfile->filename.buf);
err |= remove_template_directory(tempfile, 0);
deactivate_tempfile(tempfile);
tempfile: auto-allocate tempfiles on heap The previous commit taught the tempfile code to give up ownership over tempfiles that have been renamed or deleted. That makes it possible to use a stack variable like this: struct tempfile t; create_tempfile(&t, ...); ... if (!err) rename_tempfile(&t, ...); else delete_tempfile(&t); But doing it this way has a high potential for creating memory errors. The tempfile we pass to create_tempfile() ends up on a global linked list, and it's not safe for it to go out of scope until we've called one of those two deactivation functions. Imagine that we add an early return from the function that forgets to call delete_tempfile(). With a static or heap tempfile variable, the worst case is that the tempfile hangs around until the program exits (and some functions like setup_shallow_temporary rely on this intentionally, creating a tempfile and then leaving it for later cleanup). But with a stack variable as above, this is a serious memory error: the variable goes out of scope and may be filled with garbage by the time the tempfile code looks at it. Let's see if we can make it harder to get this wrong. Since many callers need to allocate arbitrary numbers of tempfiles, we can't rely on static storage as a general solution. So we need to turn to the heap. We could just ask all callers to pass us a heap variable, but that puts the burden on them to call free() at the right time. Instead, let's have the tempfile code handle the heap allocation _and_ the deallocation (when the tempfile is deactivated and removed from the list). This changes the return value of all of the creation functions. For the cleanup functions (delete and rename), we'll add one extra bit of safety: instead of taking a tempfile pointer, we'll take a pointer-to-pointer and set it to NULL after freeing the object. This makes it safe to double-call functions like delete_tempfile(), as the second call treats the NULL input as a noop. Several callsites follow this pattern. The resulting patch does have a fair bit of noise, as each caller needs to be converted to handle: 1. Storing a pointer instead of the struct itself. 2. Passing the pointer instead of taking the struct address. 3. Handling a "struct tempfile *" return instead of a file descriptor. We could play games to make this less noisy. For example, by defining the tempfile like this: struct tempfile { struct heap_allocated_part_of_tempfile { int fd; ...etc } *actual_data; } Callers would continue to have a "struct tempfile", and it would be "active" only when the inner pointer was non-NULL. But that just makes things more awkward in the long run. There aren't that many callers, so we can simply bite the bullet and adjust all of them. And the compiler makes it easy for us to find them all. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2017-09-05 20:15:08 +08:00
*tempfile_p = NULL;
return err ? -1 : 0;
}