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8d9254fc8a
From-SVN: r279813
301 lines
9.1 KiB
C
301 lines
9.1 KiB
C
/* Copyright (C) 2015-2020 Free Software Foundation, Inc.
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Contributed by Aldy Hernandez <aldyh@redhat.com>.
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This file is part of the GNU Offloading and Multi Processing Library
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(libgomp).
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Libgomp is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* Priority queue implementation of GOMP tasks. */
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#include "libgomp.h"
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#if _LIBGOMP_CHECKING_
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#include <stdio.h>
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/* Sanity check to verify whether a TASK is in LIST. Return TRUE if
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found, FALSE otherwise.
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TYPE is the type of priority queue this task resides in. */
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static inline bool
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priority_queue_task_in_list_p (enum priority_queue_type type,
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struct priority_list *list,
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struct gomp_task *task)
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{
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struct priority_node *p = list->tasks;
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do
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{
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if (priority_node_to_task (type, p) == task)
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return true;
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p = p->next;
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}
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while (p != list->tasks);
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return false;
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}
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/* Tree version of priority_queue_task_in_list_p. */
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static inline bool
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priority_queue_task_in_tree_p (enum priority_queue_type type,
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struct priority_queue *head,
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struct gomp_task *task)
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{
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struct priority_list *list
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= priority_queue_lookup_priority (head, task->priority);
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if (!list)
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return false;
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return priority_queue_task_in_list_p (type, list, task);
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}
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/* Generic version of priority_queue_task_in_list_p that works for
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trees or lists. */
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bool
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priority_queue_task_in_queue_p (enum priority_queue_type type,
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struct priority_queue *head,
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struct gomp_task *task)
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{
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if (priority_queue_empty_p (head, MEMMODEL_RELAXED))
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return false;
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if (priority_queue_multi_p (head))
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return priority_queue_task_in_tree_p (type, head, task);
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else
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return priority_queue_task_in_list_p (type, &head->l, task);
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}
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/* Sanity check LIST to make sure the tasks therein are in the right
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order. LIST is a priority list of type TYPE.
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The expected order is that GOMP_TASK_WAITING tasks come before
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GOMP_TASK_TIED/GOMP_TASK_ASYNC_RUNNING ones.
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If CHECK_DEPS is TRUE, we also check that parent_depends_on WAITING
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tasks come before !parent_depends_on WAITING tasks. This is only
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applicable to the children queue, and the caller is expected to
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ensure that we are verifying the children queue. */
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static void
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priority_list_verify (enum priority_queue_type type,
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struct priority_list *list, bool check_deps)
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{
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bool seen_tied = false;
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bool seen_plain_waiting = false;
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struct priority_node *p = list->tasks;
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while (1)
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{
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struct gomp_task *t = priority_node_to_task (type, p);
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if (seen_tied && t->kind == GOMP_TASK_WAITING)
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gomp_fatal ("priority_queue_verify: WAITING task after TIED");
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if (t->kind >= GOMP_TASK_TIED)
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seen_tied = true;
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else if (check_deps && t->kind == GOMP_TASK_WAITING)
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{
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if (t->parent_depends_on)
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{
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if (seen_plain_waiting)
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gomp_fatal ("priority_queue_verify: "
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"parent_depends_on after !parent_depends_on");
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}
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else
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seen_plain_waiting = true;
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}
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p = p->next;
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if (p == list->tasks)
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break;
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}
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}
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/* Callback type for priority_tree_verify_callback. */
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struct cbtype
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{
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enum priority_queue_type type;
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bool check_deps;
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};
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/* Verify every task in NODE.
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Callback for splay_tree_foreach. */
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static void
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priority_tree_verify_callback (prio_splay_tree_key key, void *data)
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{
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struct cbtype *cb = (struct cbtype *) data;
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priority_list_verify (cb->type, &key->l, cb->check_deps);
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}
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/* Generic version of priority_list_verify.
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Sanity check HEAD to make sure the tasks therein are in the right
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order. The priority_queue holds tasks of type TYPE.
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If CHECK_DEPS is TRUE, we also check that parent_depends_on WAITING
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tasks come before !parent_depends_on WAITING tasks. This is only
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applicable to the children queue, and the caller is expected to
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ensure that we are verifying the children queue. */
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void
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priority_queue_verify (enum priority_queue_type type,
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struct priority_queue *head, bool check_deps)
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{
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if (priority_queue_empty_p (head, MEMMODEL_RELAXED))
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return;
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if (priority_queue_multi_p (head))
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{
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struct cbtype cb = { type, check_deps };
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prio_splay_tree_foreach (&head->t,
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priority_tree_verify_callback, &cb);
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}
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else
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priority_list_verify (type, &head->l, check_deps);
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}
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#endif /* _LIBGOMP_CHECKING_ */
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/* Remove NODE from priority queue HEAD, wherever it may be inside the
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tree. HEAD contains tasks of type TYPE. */
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void
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priority_tree_remove (enum priority_queue_type type,
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struct priority_queue *head,
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struct priority_node *node)
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{
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/* ?? The only reason this function is not inlined is because we
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need to find the priority within gomp_task (which has not been
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completely defined in the header file). If the lack of inlining
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is a concern, we could pass the priority number as a
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parameter, or we could move this to libgomp.h. */
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int priority = priority_node_to_task (type, node)->priority;
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/* ?? We could avoid this lookup by keeping a pointer to the key in
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the priority_node. */
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struct priority_list *list
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= priority_queue_lookup_priority (head, priority);
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#if _LIBGOMP_CHECKING_
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if (!list)
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gomp_fatal ("Unable to find priority %d", priority);
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#endif
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/* If NODE was the last in its priority, clean up the priority. */
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if (priority_list_remove (list, node, MEMMODEL_RELAXED))
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{
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prio_splay_tree_remove (&head->t, (prio_splay_tree_key) list);
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list->tasks = NULL;
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#if _LIBGOMP_CHECKING_
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memset (list, 0xaf, sizeof (*list));
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#endif
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free (list);
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}
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}
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/* Return the highest priority WAITING task in a splay tree NODE. If
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there are no WAITING tasks available, return NULL.
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NODE is a priority list containing tasks of type TYPE.
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The right most node in a tree contains the highest priority.
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Recurse down to find such a node. If the task at that max node is
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not WAITING, bubble back up and look at the remaining tasks
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in-order. */
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static struct gomp_task *
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priority_tree_next_task_1 (enum priority_queue_type type,
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prio_splay_tree_node node)
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{
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again:
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if (!node)
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return NULL;
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struct gomp_task *ret = priority_tree_next_task_1 (type, node->right);
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if (ret)
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return ret;
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ret = priority_node_to_task (type, node->key.l.tasks);
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if (ret->kind == GOMP_TASK_WAITING)
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return ret;
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node = node->left;
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goto again;
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}
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/* Return the highest priority WAITING task from within Q1 and Q2,
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while giving preference to tasks from Q1. Q1 is a queue containing
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items of type TYPE1. Q2 is a queue containing items of type TYPE2.
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Since we are mostly interested in Q1, if there are no WAITING tasks
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in Q1, we don't bother checking Q2, and just return NULL.
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As a special case, Q2 can be NULL, in which case, we just choose
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the highest priority WAITING task in Q1. This is an optimization
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to speed up looking through only one queue.
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If the returned task is chosen from Q1, *Q1_CHOSEN_P is set to
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TRUE, otherwise it is set to FALSE. */
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struct gomp_task *
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priority_tree_next_task (enum priority_queue_type type1,
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struct priority_queue *q1,
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enum priority_queue_type type2,
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struct priority_queue *q2,
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bool *q1_chosen_p)
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{
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struct gomp_task *t1 = priority_tree_next_task_1 (type1, q1->t.root);
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if (!t1
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/* Special optimization when only searching through one queue. */
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|| !q2)
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{
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*q1_chosen_p = true;
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return t1;
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}
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struct gomp_task *t2 = priority_tree_next_task_1 (type2, q2->t.root);
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if (!t2 || t1->priority > t2->priority)
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{
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*q1_chosen_p = true;
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return t1;
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}
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if (t2->priority > t1->priority)
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{
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*q1_chosen_p = false;
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return t2;
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}
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/* If we get here, the priorities are the same, so we must look at
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parent_depends_on to make our decision. */
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#if _LIBGOMP_CHECKING_
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if (t1 != t2)
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gomp_fatal ("priority_tree_next_task: t1 != t2");
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#endif
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if (t2->parent_depends_on && !t1->parent_depends_on)
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{
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*q1_chosen_p = false;
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return t2;
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}
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*q1_chosen_p = true;
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return t1;
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}
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/* Priority splay trees comparison function. */
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static inline int
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prio_splay_compare (prio_splay_tree_key x, prio_splay_tree_key y)
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{
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if (x->l.priority == y->l.priority)
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return 0;
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return x->l.priority < y->l.priority ? -1 : 1;
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}
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/* Define another splay tree instantiation, for priority_list's. */
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#define splay_tree_prefix prio
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#define splay_tree_c
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#include "splay-tree.h"
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