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d0d1b24d89
* env.c (gomp_nthreads_var): Change to unsigned long. (gomp_run_sched_chunk): Likewise. (parse_unsigned_long): Rename from parse_num_threads and generalize. (initialize_env): Initialize gomp_thread_attr. * libgomp.h (gomp_nthreads_var): Update decl. (gomp_run_sched_chunk): Likewise. (gomp_thread_attr): Declare. * team.c (gomp_thread_attr): Export. (initialize_team): Don't initialize it. From-SVN: r114525
342 lines
9.1 KiB
C
342 lines
9.1 KiB
C
/* Copyright (C) 2005 Free Software Foundation, Inc.
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Contributed by Richard Henderson <rth@redhat.com>.
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This file is part of the GNU OpenMP Library (libgomp).
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Libgomp is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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more details.
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You should have received a copy of the GNU Lesser General Public License
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along with libgomp; see the file COPYING.LIB. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA. */
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/* As a special exception, if you link this library with other files, some
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of which are compiled with GCC, to produce an executable, this library
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does not by itself cause the resulting executable to be covered by the
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GNU General Public License. This exception does not however invalidate
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any other reasons why the executable file might be covered by the GNU
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General Public License. */
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/* This file handles the maintainence of threads in response to team
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creation and termination. */
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#include "libgomp.h"
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#include <stdlib.h>
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#include <string.h>
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/* This array manages threads spawned from the top level, which will
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return to the idle loop once the current PARALLEL construct ends. */
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static struct gomp_thread **gomp_threads;
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static unsigned gomp_threads_size;
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static unsigned gomp_threads_used;
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/* This attribute contains PTHREAD_CREATE_DETACHED. */
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pthread_attr_t gomp_thread_attr;
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/* This barrier holds and releases threads waiting in gomp_threads. */
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static gomp_barrier_t gomp_threads_dock;
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/* This is the libgomp per-thread data structure. */
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#ifdef HAVE_TLS
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__thread struct gomp_thread gomp_tls_data;
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#else
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pthread_key_t gomp_tls_key;
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#endif
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/* This structure is used to communicate across pthread_create. */
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struct gomp_thread_start_data
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{
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struct gomp_team_state ts;
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void (*fn) (void *);
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void *fn_data;
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bool nested;
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};
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/* This function is a pthread_create entry point. This contains the idle
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loop in which a thread waits to be called up to become part of a team. */
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static void *
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gomp_thread_start (void *xdata)
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{
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struct gomp_thread_start_data *data = xdata;
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struct gomp_thread *thr;
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void (*local_fn) (void *);
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void *local_data;
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#ifdef HAVE_TLS
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thr = &gomp_tls_data;
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#else
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struct gomp_thread local_thr;
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thr = &local_thr;
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pthread_setspecific (gomp_tls_key, thr);
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#endif
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gomp_sem_init (&thr->release, 0);
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/* Extract what we need from data. */
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local_fn = data->fn;
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local_data = data->fn_data;
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thr->ts = data->ts;
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thr->ts.team->ordered_release[thr->ts.team_id] = &thr->release;
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if (data->nested)
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{
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gomp_barrier_wait (&thr->ts.team->barrier);
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local_fn (local_data);
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gomp_barrier_wait (&thr->ts.team->barrier);
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}
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else
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{
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gomp_threads[thr->ts.team_id] = thr;
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gomp_barrier_wait (&gomp_threads_dock);
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do
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{
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struct gomp_team *team;
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local_fn (local_data);
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/* Clear out the team and function data. This is a debugging
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signal that we're in fact back in the dock. */
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team = thr->ts.team;
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thr->fn = NULL;
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thr->data = NULL;
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thr->ts.team = NULL;
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thr->ts.work_share = NULL;
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thr->ts.team_id = 0;
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thr->ts.work_share_generation = 0;
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thr->ts.static_trip = 0;
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gomp_barrier_wait (&team->barrier);
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gomp_barrier_wait (&gomp_threads_dock);
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local_fn = thr->fn;
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local_data = thr->data;
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}
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while (local_fn);
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}
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return NULL;
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}
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/* Create a new team data structure. */
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static struct gomp_team *
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new_team (unsigned nthreads, struct gomp_work_share *work_share)
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{
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struct gomp_team *team;
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size_t size;
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size = sizeof (*team) + nthreads * sizeof (team->ordered_release[0]);
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team = gomp_malloc (size);
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gomp_mutex_init (&team->work_share_lock);
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team->work_shares = gomp_malloc (4 * sizeof (struct gomp_work_share *));
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team->generation_mask = 3;
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team->oldest_live_gen = work_share == NULL;
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team->num_live_gen = work_share != NULL;
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team->work_shares[0] = work_share;
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team->nthreads = nthreads;
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gomp_barrier_init (&team->barrier, nthreads);
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gomp_sem_init (&team->master_release, 0);
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team->ordered_release[0] = &team->master_release;
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return team;
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}
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/* Free a team data structure. */
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static void
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free_team (struct gomp_team *team)
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{
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free (team->work_shares);
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gomp_mutex_destroy (&team->work_share_lock);
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gomp_barrier_destroy (&team->barrier);
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gomp_sem_destroy (&team->master_release);
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free (team);
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}
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/* Launch a team. */
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void
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gomp_team_start (void (*fn) (void *), void *data, unsigned nthreads,
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struct gomp_work_share *work_share)
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{
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struct gomp_thread_start_data *start_data;
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struct gomp_thread *thr, *nthr;
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struct gomp_team *team;
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bool nested;
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unsigned i, n, old_threads_used = 0;
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thr = gomp_thread ();
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nested = thr->ts.team != NULL;
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team = new_team (nthreads, work_share);
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/* Always save the previous state, even if this isn't a nested team.
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In particular, we should save any work share state from an outer
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orphaned work share construct. */
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team->prev_ts = thr->ts;
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thr->ts.team = team;
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thr->ts.work_share = work_share;
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thr->ts.team_id = 0;
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thr->ts.work_share_generation = 0;
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thr->ts.static_trip = 0;
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if (nthreads == 1)
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return;
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i = 1;
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/* We only allow the reuse of idle threads for non-nested PARALLEL
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regions. This appears to be implied by the semantics of
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threadprivate variables, but perhaps that's reading too much into
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things. Certainly it does prevent any locking problems, since
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only the initial program thread will modify gomp_threads. */
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if (!nested)
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{
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old_threads_used = gomp_threads_used;
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if (nthreads <= old_threads_used)
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n = nthreads;
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else if (old_threads_used == 0)
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{
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n = 0;
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gomp_barrier_init (&gomp_threads_dock, nthreads);
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}
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else
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{
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n = old_threads_used;
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/* Increase the barrier threshold to make sure all new
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threads arrive before the team is released. */
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gomp_barrier_reinit (&gomp_threads_dock, nthreads);
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}
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/* Not true yet, but soon will be. We're going to release all
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threads from the dock, and those that aren't part of the
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team will exit. */
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gomp_threads_used = nthreads;
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/* Release existing idle threads. */
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for (; i < n; ++i)
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{
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nthr = gomp_threads[i];
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nthr->ts.team = team;
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nthr->ts.work_share = work_share;
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nthr->ts.team_id = i;
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nthr->ts.work_share_generation = 0;
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nthr->ts.static_trip = 0;
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nthr->fn = fn;
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nthr->data = data;
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team->ordered_release[i] = &nthr->release;
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}
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if (i == nthreads)
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goto do_release;
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/* If necessary, expand the size of the gomp_threads array. It is
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expected that changes in the number of threads is rare, thus we
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make no effort to expand gomp_threads_size geometrically. */
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if (nthreads >= gomp_threads_size)
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{
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gomp_threads_size = nthreads + 1;
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gomp_threads
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= gomp_realloc (gomp_threads,
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gomp_threads_size
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* sizeof (struct gomp_thread_data *));
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}
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}
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start_data = gomp_alloca (sizeof (struct gomp_thread_start_data)
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* (nthreads-i));
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/* Launch new threads. */
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for (; i < nthreads; ++i, ++start_data)
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{
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pthread_t pt;
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int err;
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start_data->ts.team = team;
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start_data->ts.work_share = work_share;
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start_data->ts.team_id = i;
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start_data->ts.work_share_generation = 0;
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start_data->ts.static_trip = 0;
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start_data->fn = fn;
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start_data->fn_data = data;
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start_data->nested = nested;
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err = pthread_create (&pt, &gomp_thread_attr,
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gomp_thread_start, start_data);
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if (err != 0)
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gomp_fatal ("Thread creation failed: %s", strerror (err));
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}
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do_release:
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gomp_barrier_wait (nested ? &team->barrier : &gomp_threads_dock);
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/* Decrease the barrier threshold to match the number of threads
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that should arrive back at the end of this team. The extra
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threads should be exiting. Note that we arrange for this test
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to never be true for nested teams. */
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if (nthreads < old_threads_used)
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gomp_barrier_reinit (&gomp_threads_dock, nthreads);
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}
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/* Terminate the current team. This is only to be called by the master
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thread. We assume that we must wait for the other threads. */
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void
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gomp_team_end (void)
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{
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struct gomp_thread *thr = gomp_thread ();
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struct gomp_team *team = thr->ts.team;
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gomp_barrier_wait (&team->barrier);
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thr->ts = team->prev_ts;
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free_team (team);
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}
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/* Constructors for this file. */
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static void __attribute__((constructor))
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initialize_team (void)
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{
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struct gomp_thread *thr;
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#ifndef HAVE_TLS
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static struct gomp_thread initial_thread_tls_data;
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pthread_key_create (&gomp_tls_key, NULL);
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pthread_setspecific (gomp_tls_key, &initial_thread_tls_data);
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#endif
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#ifdef HAVE_TLS
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thr = &gomp_tls_data;
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#else
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thr = &initial_thread_tls_data;
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#endif
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gomp_sem_init (&thr->release, 0);
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}
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