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393 lines
13 KiB
Plaintext
393 lines
13 KiB
Plaintext
\input texinfo @c -*-texinfo-*-
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@c %**start of header
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@setfilename libquadmath.info
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@settitle GCC libquadmath
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@c %**end of header
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@copying
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Copyright @copyright{} 2010-2021 Free Software Foundation, Inc.
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@quotation
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2 or
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any later version published by the Free Software Foundation; with no
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Invariant Sections, with the Front-Cover Texts being ``A GNU Manual,''
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and with the Back-Cover Texts as in (a) below. A copy of the
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license is included in the section entitled ``GNU Free Documentation
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License.''
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(a) The FSF's Back-Cover Text is: ``You have the freedom to
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copy and modify this GNU manual.
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@end quotation
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@end copying
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@ifinfo
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@dircategory GNU Libraries
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@direntry
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* libquadmath: (libquadmath). GCC Quad-Precision Math Library
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@end direntry
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This manual documents the GCC Quad-Precision Math Library API.
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Published by the Free Software Foundation
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51 Franklin Street, Fifth Floor
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Boston, MA 02110-1301 USA
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@insertcopying
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@end ifinfo
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@setchapternewpage odd
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@titlepage
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@title The GCC Quad-Precision Math Library
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@page
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@vskip 0pt plus 1filll
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@comment For the @value{version-GCC} Version*
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@sp 1
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Published by the Free Software Foundation @*
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51 Franklin Street, Fifth Floor@*
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Boston, MA 02110-1301, USA@*
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@sp 1
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@insertcopying
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@end titlepage
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@summarycontents
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@contents
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@page
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@node Top
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@top Introduction
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@cindex Introduction
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This manual documents the usage of libquadmath, the GCC Quad-Precision
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Math Library Application Programming Interface (API).
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@comment
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@comment When you add a new menu item, please keep the right hand
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@comment aligned to the same column. Do not use tabs. This provides
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@comment better formatting.
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@comment
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@menu
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* Typedef and constants:: Defined data types and constants
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* Math Library Routines:: The Libquadmath math runtime application
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programming interface.
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* I/O Library Routines:: The Libquadmath I/O runtime application
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programming interface.
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* GNU Free Documentation License::
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How you can copy and share this manual.
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* Reporting Bugs:: How to report bugs in GCC Libquadmath.
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@c * Index:: Index of this documentation.
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@end menu
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@c ---------------------------------------------------------------------
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@c Defined macros
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@c ---------------------------------------------------------------------
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@node Typedef and constants
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@chapter Typedef and constants
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The following data type has been defined via @code{typedef}.
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@table @asis
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@item @code{__complex128}: @code{__float128}-based complex number
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@end table
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The following macros are defined, which give the numeric limits of the
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@code{__float128} data type.
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@table @asis
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@item @code{FLT128_MAX}: largest finite number
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@item @code{FLT128_MIN}: smallest positive number with full precision
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@item @code{FLT128_EPSILON}: difference between 1 and the next larger
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representable number
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@item @code{FLT128_DENORM_MIN}: smallest positive denormalized number
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@item @code{FLT128_MANT_DIG}: number of digits in the mantissa (bit precision)
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@item @code{FLT128_MIN_EXP}: maximal negative exponent
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@item @code{FLT128_MAX_EXP}: maximal positive exponent
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@item @code{FLT128_DIG}: number of decimal digits in the mantissa
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@item @code{FLT128_MIN_10_EXP}: maximal negative decimal exponent
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@item @code{FLT128_MAX_10_EXP}: maximal positive decimal exponent
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@end table
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The following mathematical constants of type @code{__float128} are defined.
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@table @asis
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@item @code{M_Eq}: the constant e (Euler's number)
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@item @code{M_LOG2Eq}: binary logarithm of 2
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@item @code{M_LOG10Eq}: common, decimal logarithm of 2
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@item @code{M_LN2q}: natural logarithm of 2
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@item @code{M_LN10q}: natural logarithm of 10
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@item @code{M_PIq}: pi
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@item @code{M_PI_2q}: pi divided by two
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@item @code{M_PI_4q}: pi divided by four
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@item @code{M_1_PIq}: one over pi
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@item @code{M_2_PIq}: one over two pi
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@item @code{M_2_SQRTPIq}: two over square root of pi
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@item @code{M_SQRT2q}: square root of 2
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@item @code{M_SQRT1_2q}: one over square root of 2
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@end table
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@c ---------------------------------------------------------------------
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@c Math routines
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@c ---------------------------------------------------------------------
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@node Math Library Routines
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@chapter Math Library Routines
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The following mathematical functions are available:
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@table @asis
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@item @code{acosq}: arc cosine function
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@item @code{acoshq}: inverse hyperbolic cosine function
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@item @code{asinq}: arc sine function
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@item @code{asinhq}: inverse hyperbolic sine function
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@item @code{atanq}: arc tangent function
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@item @code{atanhq}: inverse hyperbolic tangent function
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@item @code{atan2q}: arc tangent function
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@item @code{cbrtq}: cube root function
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@item @code{ceilq}: ceiling value function
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@item @code{copysignq}: copy sign of a number
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@item @code{coshq}: hyperbolic cosine function
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@item @code{cosq}: cosine function
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@item @code{erfq}: error function
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@item @code{erfcq}: complementary error function
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@item @code{exp2q}: base 2 exponential function
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@item @code{expq}: exponential function
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@item @code{expm1q}: exponential minus 1 function
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@need 800
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@item @code{fabsq}: absolute value function
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@item @code{fdimq}: positive difference function
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@item @code{finiteq}: check finiteness of value
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@item @code{floorq}: floor value function
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@item @code{fmaq}: fused multiply and add
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@item @code{fmaxq}: determine maximum of two values
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@item @code{fminq}: determine minimum of two values
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@item @code{fmodq}: remainder value function
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@item @code{frexpq}: extract mantissa and exponent
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@item @code{hypotq}: Eucledian distance function
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@item @code{ilogbq}: get exponent of the value
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@item @code{isinfq}: check for infinity
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@item @code{isnanq}: check for not a number
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@item @code{issignalingq}: check for signaling not a number
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@item @code{j0q}: Bessel function of the first kind, first order
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@item @code{j1q}: Bessel function of the first kind, second order
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@item @code{jnq}: Bessel function of the first kind, @var{n}-th order
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@item @code{ldexpq}: load exponent of the value
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@item @code{lgammaq}: logarithmic gamma function
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@item @code{llrintq}: round to nearest integer value
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@item @code{llroundq}: round to nearest integer value away from zero
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@item @code{logbq}: get exponent of the value
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@item @code{logq}: natural logarithm function
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@item @code{log10q}: base 10 logarithm function
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@item @code{log1pq}: compute natural logarithm of the value plus one
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@item @code{log2q}: base 2 logarithm function
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@need 800
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@item @code{lrintq}: round to nearest integer value
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@item @code{lroundq}: round to nearest integer value away from zero
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@item @code{modfq}: decompose the floating-point number
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@item @code{nanq}: return quiet NaN
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@item @code{nearbyintq}: round to nearest integer
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@item @code{nextafterq}: next representable floating-point number
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@item @code{powq}: power function
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@item @code{remainderq}: remainder function
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@item @code{remquoq}: remainder and part of quotient
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@item @code{rintq}: round-to-nearest integral value
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@item @code{roundq}: round-to-nearest integral value, return @code{__float128}
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@item @code{scalblnq}: compute exponent using @code{FLT_RADIX}
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@item @code{scalbnq}: compute exponent using @code{FLT_RADIX}
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@item @code{signbitq}: return sign bit
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@item @code{sincosq}: calculate sine and cosine simultaneously
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@item @code{sinhq}: hyperbolic sine function
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@item @code{sinq}: sine function
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@item @code{sqrtq}: square root function
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@item @code{tanq}: tangent function
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@item @code{tanhq}: hyperbolic tangent function
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@need 800
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@item @code{tgammaq}: true gamma function
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@item @code{truncq}: round to integer, towards zero
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@item @code{y0q}: Bessel function of the second kind, first order
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@item @code{y1q}: Bessel function of the second kind, second order
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@item @code{ynq}: Bessel function of the second kind, @var{n}-th order
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@item @code{cabsq} complex absolute value function
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@item @code{cargq}: calculate the argument
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@item @code{cimagq} imaginary part of complex number
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@item @code{crealq}: real part of complex number
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@item @code{cacoshq}: complex arc hyperbolic cosine function
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@item @code{cacosq}: complex arc cosine function
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@item @code{casinhq}: complex arc hyperbolic sine function
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@item @code{casinq}: complex arc sine function
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@item @code{catanhq}: complex arc hyperbolic tangent function
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@item @code{catanq}: complex arc tangent function
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@item @code{ccosq} complex cosine function:
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@item @code{ccoshq}: complex hyperbolic cosine function
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@item @code{cexpq}: complex exponential function
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@need 800
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@item @code{cexpiq}: computes the exponential function of ``i'' times a
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real value
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@item @code{clogq}: complex natural logarithm
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@item @code{clog10q}: complex base 10 logarithm
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@item @code{conjq}: complex conjugate function
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@item @code{cpowq}: complex power function
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@item @code{cprojq}: project into Riemann Sphere
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@item @code{csinq}: complex sine function
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@item @code{csinhq}: complex hyperbolic sine function
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@item @code{csqrtq}: complex square root
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@item @code{ctanq}: complex tangent function
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@item @code{ctanhq}: complex hyperbolic tangent function
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@end table
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@c ---------------------------------------------------------------------
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@c I/O routines
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@c ---------------------------------------------------------------------
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@node I/O Library Routines
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@chapter I/O Library Routines
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@menu
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* @code{strtoflt128}: strtoflt128, Convert from string
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* @code{quadmath_snprintf}: quadmath_snprintf, Convert to string
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@end menu
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@node strtoflt128
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@section @code{strtoflt128} --- Convert from string
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The function @code{strtoflt128} converts a string into a
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@code{__float128} number.
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@table @asis
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@item Syntax
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@code{__float128 strtoflt128 (const char *s, char **sp)}
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@item @emph{Arguments}:
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@multitable @columnfractions .15 .70
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@item @var{s} @tab input string
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@item @var{sp} @tab the address of the next character in the string
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@end multitable
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The argument @var{sp} contains, if not @code{NULL}, the address of the
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next character following the parts of the string, which have been read.
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@item Example
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@smallexample
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#include <quadmath.h>
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int main ()
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@{
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__float128 r;
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r = strtoflt128 ("1.2345678", NULL);
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return 0;
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@}
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@end smallexample
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@end table
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@node quadmath_snprintf
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@section @code{quadmath_snprintf} --- Convert to string
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The function @code{quadmath_snprintf} converts a @code{__float128} floating-point
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number into a string. It is a specialized alternative to @code{snprintf}, where
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the format string is restricted to a single conversion specifier with @code{Q}
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modifier and conversion specifier @code{e}, @code{E}, @code{f}, @code{F}, @code{g},
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@code{G}, @code{a} or @code{A}, with no extra characters before or after the
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conversion specifier. The @code{%m$} or @code{*m$} style must not be used in
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the format.
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@table @asis
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@item Syntax
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@code{int quadmath_snprintf (char *s, size_t size, const char *format, ...)}
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@item @emph{Arguments}:
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@multitable @columnfractions .15 .70
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@item @var{s} @tab output string
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@item @var{size} @tab byte size of the string, including tailing NUL
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@item @var{format} @tab conversion specifier string
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@end multitable
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@item Note
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On some targets when supported by the C library hooks are installed
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for @code{printf} family of functions, so that @code{printf ("%Qe", 1.2Q);}
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etc.@: works too.
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@item Example
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@smallexample
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#include <quadmath.h>
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#include <stdlib.h>
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#include <stdio.h>
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int main ()
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@{
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__float128 r;
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int prec = 20;
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int width = 46;
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char buf[128];
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r = 2.0q;
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r = sqrtq (r);
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int n = quadmath_snprintf (buf, sizeof buf, "%+-#*.20Qe", width, r);
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if ((size_t) n < sizeof buf)
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printf ("%s\n", buf);
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/* Prints: +1.41421356237309504880e+00 */
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quadmath_snprintf (buf, sizeof buf, "%Qa", r);
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if ((size_t) n < sizeof buf)
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printf ("%s\n", buf);
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/* Prints: 0x1.6a09e667f3bcc908b2fb1366ea96p+0 */
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n = quadmath_snprintf (NULL, 0, "%+-#46.*Qe", prec, r);
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if (n > -1)
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@{
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char *str = malloc (n + 1);
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if (str)
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@{
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quadmath_snprintf (str, n + 1, "%+-#46.*Qe", prec, r);
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printf ("%s\n", str);
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/* Prints: +1.41421356237309504880e+00 */
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@}
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free (str);
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@}
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return 0;
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@}
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@end smallexample
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@end table
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@c ---------------------------------------------------------------------
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@c GNU Free Documentation License
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@c ---------------------------------------------------------------------
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@include fdl.texi
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@c ---------------------------------------------------------------------
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@c Reporting Bugs
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@c ---------------------------------------------------------------------
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@c For BUGURL
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@include libquadmath-vers.texi
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@node Reporting Bugs
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@chapter Reporting Bugs
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Bugs in the GCC Quad-Precision Math Library implementation should be
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reported via @value{BUGURL}.
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@c ---------------------------------------------------------------------
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@c Index
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@c ---------------------------------------------------------------------
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@c @node Index
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@c @unnumbered Index
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@c
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@c @printindex cp
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@bye
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