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gcc/ 2015-11-14 Jakub Jelinek <jakub@redhat.com> * omp-low.c (lower_omp_ordered): Add argument to GOMP_SMD_ORDERED_* internal calls - 0 if ordered simd and 1 for ordered threads simd. * tree-vectorizer.c (adjust_simduid_builtins): If GOMP_SIMD_ORDERED_* argument is 1, replace it with GOMP_ordered_* call instead of removing it. gcc/c/ 2015-11-14 Jakub Jelinek <jakub@redhat.com> * c-typeck.c (c_finish_omp_clauses): Don't mark GOMP_MAP_FIRSTPRIVATE_POINTER decls addressable. gcc/cp/ 2015-11-14 Jakub Jelinek <jakub@redhat.com> * semantics.c (finish_omp_clauses): Don't mark GOMP_MAP_FIRSTPRIVATE_POINTER decls addressable. libgomp/ 2015-11-14 Jakub Jelinek <jakub@redhat.com> Aldy Hernandez <aldyh@redhat.com> Ilya Verbin <ilya.verbin@intel.com> * ordered.c (gomp_doacross_init, GOMP_doacross_post, GOMP_doacross_wait, gomp_doacross_ull_init, GOMP_doacross_ull_post, GOMP_doacross_ull_wait): For GFS_GUIDED don't divide number of iterators or IV by chunk size. * parallel.c (gomp_resolve_num_threads): Don't assume that if thr->ts.team is non-NULL, then pool must be non-NULL. * libgomp-plugin.h (GOMP_PLUGIN_target_task_completion): Declare. * libgomp.map (GOMP_PLUGIN_1.1): New symbol version, export GOMP_PLUGIN_target_task_completion. * Makefile.am (libgomp_la_SOURCES): Add priority_queue.c. * Makefile.in: Regenerate. * libgomp.h: Shuffle prototypes and forward definitions around so priority queues can be defined. (enum gomp_task_kind): Add GOMP_TASK_ASYNC_RUNNING. (enum gomp_target_task_state): New enum. (struct gomp_target_task): Add state, tgt, task and team fields. (gomp_create_target_task): Change return type to bool, add state argument. (gomp_target_task_fn): Change return type to bool. (struct gomp_device_descr): Add async_run_func. (struct gomp_task): Remove children, next_child, prev_child, next_queue, prev_queue, next_taskgroup, prev_taskgroup. Add pnode field. (struct gomp_taskgroup): Remove children. Add taskgroup_queue. (struct gomp_team): Change task_queue type to a priority queue. (splay_compare): Define inline. (priority_queue_offset): New. (priority_node_to_task): New. (task_to_priority_node): New. * oacc-mem.c: Do not include splay-tree.h. * priority_queue.c: New file. * priority_queue.h: New file. * splay-tree.c: Do not include splay-tree.h. (splay_tree_foreach_internal): New. (splay_tree_foreach): New. * splay-tree.h: Become re-entrant if splay_tree_prefix is defined. (splay_tree_callback): Define typedef. * target.c (splay_compare): Move to libgomp.h. (GOMP_target): Don't adjust *thr in any way around running offloaded task. (GOMP_target_ext): Likewise. Handle target nowait. (GOMP_target_update_ext, GOMP_target_enter_exit_data): Check return value from gomp_create_target_task, if false, fallthrough as if no dependencies exist. (gomp_target_task_fn): Change return type to bool, return true if the task should have another part scheduled later. Handle target nowait. (gomp_load_plugin_for_device): Initialize async_run. * task.c (gomp_init_task): Initialize children_queue. (gomp_clear_parent_in_list): New. (gomp_clear_parent_in_tree): New. (gomp_clear_parent): Handle priorities. (GOMP_task): Likewise. (priority_queue_move_task_first, gomp_target_task_completion, GOMP_PLUGIN_target_task_completion): New functions. (gomp_create_target_task): Use priority queues. Change return type to bool, add state argument, return false if for async {{enter,exit} data,update} constructs no dependencies need to be waited for, handle target nowait. Set task->fn to NULL instead of gomp_target_task_fn. (verify_children_queue): Remove. (priority_list_upgrade_task): New. (priority_queue_upgrade_task): New. (verify_task_queue): Remove. (priority_list_downgrade_task): New. (priority_queue_downgrade_task): New. (gomp_task_run_pre): Use priority queues. Abstract code out to priority_queue_downgrade_task. (gomp_task_run_post_handle_dependers): Use priority queues. (gomp_task_run_post_remove_parent): Likewise. (gomp_task_run_post_remove_taskgroup): Likewise. (gomp_barrier_handle_tasks): Likewise. Handle target nowait target tasks specially. (GOMP_taskwait): Likewise. (gomp_task_maybe_wait_for_dependencies): Likewise. Abstract code to priority-queue_upgrade_task. (GOMP_taskgroup_start): Use priority queues. (GOMP_taskgroup_end): Likewise. Handle target nowait target tasks specially. If taskgroup is NULL, and thr->ts.level is 0, act as a barrier. * taskloop.c (GOMP_taskloop): Handle priorities. * team.c (gomp_new_team): Call priority_queue_init. (free_team): Call priority_queue_free. (gomp_free_thread): Call gomp_team_end if thr->ts.team is artificial team created for target nowait in implicit parallel region. (gomp_team_start): For nested check, test thr->ts.level instead of thr->ts.team != NULL. * testsuite/libgomp.c/doacross-3.c: New test. * testsuite/libgomp.c/ordered-5.c: New test. * testsuite/libgomp.c/priority.c: New test. * testsuite/libgomp.c/target-31.c: New test. * testsuite/libgomp.c/target-32.c: New test. * testsuite/libgomp.c/target-33.c: New test. * testsuite/libgomp.c/target-34.c: New test. liboffloadmic/ 2015-11-14 Ilya Verbin <ilya.verbin@intel.com> * runtime/offload_host.cpp (task_completion_callback): New variable. (offload_proxy_task_completed_ooo): Call task_completion_callback. (__offload_register_task_callback): New function. * runtime/offload_host.h (__offload_register_task_callback): New declaration. * plugin/libgomp-plugin-intelmic.cpp (offload): Add async_data argument, handle async offloading. (register_main_image): Call register_main_image. (GOMP_OFFLOAD_init_device, get_target_table, GOMP_OFFLOAD_alloc, GOMP_OFFLOAD_free, GOMP_OFFLOAD_host2dev, GOMP_OFFLOAD_dev2host, GOMP_OFFLOAD_dev2dev) Adjust offload callers. (GOMP_OFFLOAD_async_run): New function. (GOMP_OFFLOAD_run): Implement using GOMP_OFFLOAD_async_run. From-SVN: r230381
486 lines
15 KiB
C
486 lines
15 KiB
C
/* Copyright (C) 2015 Free Software Foundation, Inc.
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Contributed by Aldy Hernandez <aldyh@redhat.com>.
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This file is part of the GNU Offloading and Multi Processing Library
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(libgomp).
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Libgomp is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* Header file for a priority queue of GOMP tasks. */
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/* ?? Perhaps all the priority_tree_* functions are complex and rare
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enough to go out-of-line and be moved to priority_queue.c. ?? */
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#ifndef _PRIORITY_QUEUE_H_
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#define _PRIORITY_QUEUE_H_
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/* One task. */
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struct priority_node
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{
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/* Next and previous chains in a circular doubly linked list for
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tasks within this task's priority. */
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struct priority_node *next, *prev;
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};
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/* All tasks within the same priority. */
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struct priority_list
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{
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/* Priority of the tasks in this set. */
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int priority;
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/* Tasks. */
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struct priority_node *tasks;
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/* This points to the last of the higher priority WAITING tasks.
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Remember that for the children queue, we have:
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parent_depends_on WAITING tasks.
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!parent_depends_on WAITING tasks.
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TIED tasks.
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This is a pointer to the last of the parent_depends_on WAITING
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tasks which are essentially, higher priority items within their
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priority. */
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struct priority_node *last_parent_depends_on;
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};
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/* Another splay tree instantiation, for priority_list's. */
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typedef struct prio_splay_tree_node_s *prio_splay_tree_node;
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typedef struct prio_splay_tree_s *prio_splay_tree;
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typedef struct prio_splay_tree_key_s *prio_splay_tree_key;
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struct prio_splay_tree_key_s {
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/* This structure must only containing a priority_list, as we cast
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prio_splay_tree_key to priority_list throughout. */
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struct priority_list l;
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};
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#define splay_tree_prefix prio
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#include "splay-tree.h"
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/* The entry point into a priority queue of tasks.
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There are two alternate implementations with which to store tasks:
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as a balanced tree of sorts, or as a simple list of tasks. If
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there are only priority-0 items (ROOT is NULL), we use the simple
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list, otherwise (ROOT is non-NULL) we use the tree. */
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struct priority_queue
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{
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/* If t.root != NULL, this is a splay tree of priority_lists to hold
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all tasks. This is only used if multiple priorities are in play,
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otherwise we use the priority_list `l' below to hold all
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(priority-0) tasks. */
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struct prio_splay_tree_s t;
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/* If T above is NULL, only priority-0 items exist, so keep them
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in a simple list. */
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struct priority_list l;
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};
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enum priority_insert_type {
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/* Insert at the beginning of a priority list. */
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PRIORITY_INSERT_BEGIN,
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/* Insert at the end of a priority list. */
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PRIORITY_INSERT_END
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};
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/* Used to determine in which queue a given priority node belongs in.
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See pnode field of gomp_task. */
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enum priority_queue_type
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{
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PQ_TEAM, /* Node belongs in gomp_team's task_queue. */
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PQ_CHILDREN, /* Node belongs in parent's children_queue. */
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PQ_TASKGROUP, /* Node belongs in taskgroup->taskgroup_queue. */
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PQ_IGNORED = 999
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};
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/* Priority queue implementation prototypes. */
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extern bool priority_queue_task_in_queue_p (enum priority_queue_type,
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struct priority_queue *,
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struct gomp_task *);
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extern void priority_queue_dump (enum priority_queue_type,
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struct priority_queue *);
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extern void priority_queue_verify (enum priority_queue_type,
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struct priority_queue *, bool);
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extern void priority_tree_remove (enum priority_queue_type,
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struct priority_queue *,
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struct priority_node *);
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extern struct gomp_task *priority_tree_next_task (enum priority_queue_type,
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struct priority_queue *,
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enum priority_queue_type,
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struct priority_queue *,
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bool *);
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/* Return TRUE if there is more than one priority in HEAD. This is
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used throughout to to choose between the fast path (priority 0 only
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items) and a world with multiple priorities. */
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static inline bool
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priority_queue_multi_p (struct priority_queue *head)
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{
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return __builtin_expect (head->t.root != NULL, 0);
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}
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/* Initialize a priority queue. */
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static inline void
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priority_queue_init (struct priority_queue *head)
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{
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head->t.root = NULL;
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/* To save a few microseconds, we don't initialize head->l.priority
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to 0 here. It is implied that priority will be 0 if head->t.root
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== NULL.
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priority_tree_insert() will fix this when we encounter multiple
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priorities. */
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head->l.tasks = NULL;
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head->l.last_parent_depends_on = NULL;
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}
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static inline void
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priority_queue_free (struct priority_queue *head)
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{
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/* There's nothing to do, as tasks were freed as they were removed
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in priority_queue_remove. */
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}
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/* Forward declarations. */
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static inline size_t priority_queue_offset (enum priority_queue_type);
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static inline struct gomp_task *priority_node_to_task
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(enum priority_queue_type,
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struct priority_node *);
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static inline struct priority_node *task_to_priority_node
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(enum priority_queue_type,
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struct gomp_task *);
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/* Return TRUE if priority queue HEAD is empty.
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MODEL IS MEMMODEL_ACQUIRE if we should use an acquire atomic to
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read from the root of the queue, otherwise MEMMODEL_RELAXED if we
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should use a plain load. */
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static inline _Bool
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priority_queue_empty_p (struct priority_queue *head, enum memmodel model)
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{
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/* Note: The acquire barriers on the loads here synchronize with
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the write of a NULL in gomp_task_run_post_remove_parent. It is
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not necessary that we synchronize with other non-NULL writes at
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this point, but we must ensure that all writes to memory by a
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child thread task work function are seen before we exit from
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GOMP_taskwait. */
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if (priority_queue_multi_p (head))
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{
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if (model == MEMMODEL_ACQUIRE)
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return __atomic_load_n (&head->t.root, MEMMODEL_ACQUIRE) == NULL;
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return head->t.root == NULL;
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}
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if (model == MEMMODEL_ACQUIRE)
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return __atomic_load_n (&head->l.tasks, MEMMODEL_ACQUIRE) == NULL;
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return head->l.tasks == NULL;
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}
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/* Look for a given PRIORITY in HEAD. Return it if found, otherwise
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return NULL. This only applies to the tree variant in HEAD. There
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is no point in searching for priorities in HEAD->L. */
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static inline struct priority_list *
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priority_queue_lookup_priority (struct priority_queue *head, int priority)
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{
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if (head->t.root == NULL)
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return NULL;
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struct prio_splay_tree_key_s k;
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k.l.priority = priority;
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return (struct priority_list *)
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prio_splay_tree_lookup (&head->t, &k);
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}
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/* Insert task in DATA, with PRIORITY, in the priority list in LIST.
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LIST contains items of type TYPE.
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If POS is PRIORITY_INSERT_BEGIN, the new task is inserted at the
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top of its respective priority. If POS is PRIORITY_INSERT_END, the
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task is inserted at the end of its priority.
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If ADJUST_PARENT_DEPENDS_ON is TRUE, LIST is a children queue, and
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we must keep track of higher and lower priority WAITING tasks by
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keeping the queue's last_parent_depends_on field accurate. This
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only applies to the children queue, and the caller must ensure LIST
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is a children queue in this case.
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If ADJUST_PARENT_DEPENDS_ON is TRUE, TASK_IS_PARENT_DEPENDS_ON is
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set to the task's parent_depends_on field. If
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ADJUST_PARENT_DEPENDS_ON is FALSE, this field is irrelevant.
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Return the new priority_node. */
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static inline void
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priority_list_insert (enum priority_queue_type type,
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struct priority_list *list,
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struct gomp_task *task,
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int priority,
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enum priority_insert_type pos,
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bool adjust_parent_depends_on,
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bool task_is_parent_depends_on)
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{
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struct priority_node *node = task_to_priority_node (type, task);
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if (list->tasks)
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{
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/* If we are keeping track of higher/lower priority items,
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but this is a lower priority WAITING task
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(parent_depends_on != NULL), put it after all ready to
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run tasks. See the comment in
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priority_queue_upgrade_task for a visual on how tasks
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should be organized. */
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if (adjust_parent_depends_on
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&& pos == PRIORITY_INSERT_BEGIN
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&& list->last_parent_depends_on
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&& !task_is_parent_depends_on)
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{
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struct priority_node *last_parent_depends_on
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= list->last_parent_depends_on;
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node->next = last_parent_depends_on->next;
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node->prev = last_parent_depends_on;
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}
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/* Otherwise, put it at the top/bottom of the queue. */
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else
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{
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node->next = list->tasks;
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node->prev = list->tasks->prev;
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if (pos == PRIORITY_INSERT_BEGIN)
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list->tasks = node;
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}
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node->next->prev = node;
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node->prev->next = node;
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}
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else
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{
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node->next = node;
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node->prev = node;
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list->tasks = node;
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}
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if (adjust_parent_depends_on
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&& list->last_parent_depends_on == NULL
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&& task_is_parent_depends_on)
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list->last_parent_depends_on = node;
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}
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/* Tree version of priority_list_insert. */
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static inline void
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priority_tree_insert (enum priority_queue_type type,
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struct priority_queue *head,
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struct gomp_task *task,
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int priority,
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enum priority_insert_type pos,
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bool adjust_parent_depends_on,
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bool task_is_parent_depends_on)
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{
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if (__builtin_expect (head->t.root == NULL, 0))
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{
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/* The first time around, transfer any priority 0 items to the
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tree. */
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if (head->l.tasks != NULL)
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{
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prio_splay_tree_node k = gomp_malloc (sizeof (*k));
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k->left = NULL;
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k->right = NULL;
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k->key.l.priority = 0;
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k->key.l.tasks = head->l.tasks;
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k->key.l.last_parent_depends_on = head->l.last_parent_depends_on;
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prio_splay_tree_insert (&head->t, k);
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head->l.tasks = NULL;
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}
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}
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struct priority_list *list
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= priority_queue_lookup_priority (head, priority);
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if (!list)
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{
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prio_splay_tree_node k = gomp_malloc (sizeof (*k));
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k->left = NULL;
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k->right = NULL;
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k->key.l.priority = priority;
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k->key.l.tasks = NULL;
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k->key.l.last_parent_depends_on = NULL;
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prio_splay_tree_insert (&head->t, k);
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list = &k->key.l;
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}
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priority_list_insert (type, list, task, priority, pos,
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adjust_parent_depends_on,
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task_is_parent_depends_on);
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}
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/* Generic version of priority_*_insert. */
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static inline void
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priority_queue_insert (enum priority_queue_type type,
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struct priority_queue *head,
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struct gomp_task *task,
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int priority,
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enum priority_insert_type pos,
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bool adjust_parent_depends_on,
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bool task_is_parent_depends_on)
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{
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#if _LIBGOMP_CHECKING_
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if (priority_queue_task_in_queue_p (type, head, task))
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gomp_fatal ("Attempt to insert existing task %p", task);
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#endif
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if (priority_queue_multi_p (head) || __builtin_expect (priority > 0, 0))
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priority_tree_insert (type, head, task, priority, pos,
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adjust_parent_depends_on,
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task_is_parent_depends_on);
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else
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priority_list_insert (type, &head->l, task, priority, pos,
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adjust_parent_depends_on,
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task_is_parent_depends_on);
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}
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/* If multiple priorities are in play, return the highest priority
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task from within Q1 and Q2, while giving preference to tasks from
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Q1. If the returned task is chosen from Q1, *Q1_CHOSEN_P is set to
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TRUE, otherwise it is set to FALSE.
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If multiple priorities are not in play (only 0 priorities are
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available), the next task is chosen exclusively from Q1.
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As a special case, Q2 can be NULL, in which case, we just choose
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the highest priority WAITING task in Q1. This is an optimization
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to speed up looking through only one queue.
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We assume Q1 has at least one item. */
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static inline struct gomp_task *
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priority_queue_next_task (enum priority_queue_type t1,
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struct priority_queue *q1,
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enum priority_queue_type t2,
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struct priority_queue *q2,
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bool *q1_chosen_p)
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{
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#if _LIBGOMP_CHECKING_
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if (priority_queue_empty_p (q1, MEMMODEL_RELAXED))
|
|
gomp_fatal ("priority_queue_next_task: Q1 is empty");
|
|
#endif
|
|
if (priority_queue_multi_p (q1))
|
|
{
|
|
struct gomp_task *t
|
|
= priority_tree_next_task (t1, q1, t2, q2, q1_chosen_p);
|
|
/* If T is NULL, there are no WAITING tasks in Q1. In which
|
|
case, return any old (non-waiting) task which will cause the
|
|
caller to do the right thing when checking T->KIND ==
|
|
GOMP_TASK_WAITING. */
|
|
if (!t)
|
|
{
|
|
#if _LIBGOMP_CHECKING_
|
|
if (*q1_chosen_p == false)
|
|
gomp_fatal ("priority_queue_next_task inconsistency");
|
|
#endif
|
|
return priority_node_to_task (t1, q1->t.root->key.l.tasks);
|
|
}
|
|
return t;
|
|
}
|
|
else
|
|
{
|
|
*q1_chosen_p = true;
|
|
return priority_node_to_task (t1, q1->l.tasks);
|
|
}
|
|
}
|
|
|
|
/* Remove NODE from LIST.
|
|
|
|
If we are removing the one and only item in the list, and MODEL is
|
|
MEMMODEL_RELEASE, use an atomic release to clear the list.
|
|
|
|
If the list becomes empty after the remove, return TRUE. */
|
|
|
|
static inline bool
|
|
priority_list_remove (struct priority_list *list,
|
|
struct priority_node *node,
|
|
enum memmodel model)
|
|
{
|
|
bool empty = false;
|
|
node->prev->next = node->next;
|
|
node->next->prev = node->prev;
|
|
if (list->tasks == node)
|
|
{
|
|
if (node->next != node)
|
|
list->tasks = node->next;
|
|
else
|
|
{
|
|
/* We access task->children in GOMP_taskwait outside of
|
|
the task lock mutex region, so need a release barrier
|
|
here to ensure memory written by child_task->fn above
|
|
is flushed before the NULL is written. */
|
|
if (model == MEMMODEL_RELEASE)
|
|
__atomic_store_n (&list->tasks, NULL, MEMMODEL_RELEASE);
|
|
else
|
|
list->tasks = NULL;
|
|
empty = true;
|
|
goto remove_out;
|
|
}
|
|
}
|
|
remove_out:
|
|
#if _LIBGOMP_CHECKING_
|
|
memset (node, 0xaf, sizeof (*node));
|
|
#endif
|
|
return empty;
|
|
}
|
|
|
|
/* This is the generic version of priority_list_remove.
|
|
|
|
Remove NODE from priority queue HEAD. HEAD contains tasks of type TYPE.
|
|
|
|
If we are removing the one and only item in the priority queue and
|
|
MODEL is MEMMODEL_RELEASE, use an atomic release to clear the queue.
|
|
|
|
If the queue becomes empty after the remove, return TRUE. */
|
|
|
|
static inline bool
|
|
priority_queue_remove (enum priority_queue_type type,
|
|
struct priority_queue *head,
|
|
struct gomp_task *task,
|
|
enum memmodel model)
|
|
{
|
|
#if _LIBGOMP_CHECKING_
|
|
if (!priority_queue_task_in_queue_p (type, head, task))
|
|
gomp_fatal ("Attempt to remove missing task %p", task);
|
|
#endif
|
|
if (priority_queue_multi_p (head))
|
|
{
|
|
priority_tree_remove (type, head, task_to_priority_node (type, task));
|
|
if (head->t.root == NULL)
|
|
{
|
|
if (model == MEMMODEL_RELEASE)
|
|
/* Errr, we store NULL twice, the alternative would be to
|
|
use an atomic release directly in the splay tree
|
|
routines. Worth it? */
|
|
__atomic_store_n (&head->t.root, NULL, MEMMODEL_RELEASE);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
return priority_list_remove (&head->l,
|
|
task_to_priority_node (type, task), model);
|
|
}
|
|
|
|
#endif /* _PRIORITY_QUEUE_H_ */
|