mirror of
https://gcc.gnu.org/git/gcc.git
synced 2024-11-27 05:44:15 +08:00
8d9254fc8a
From-SVN: r279813
621 lines
16 KiB
C
621 lines
16 KiB
C
/* A splay-tree datatype.
|
|
Copyright (C) 1998-2020 Free Software Foundation, Inc.
|
|
Contributed by Mark Mitchell (mark@markmitchell.com).
|
|
|
|
This file is part of GNU CC.
|
|
|
|
GNU CC is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2, or (at your option)
|
|
any later version.
|
|
|
|
GNU CC is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GNU CC; see the file COPYING. If not, write to
|
|
the Free Software Foundation, 51 Franklin Street - Fifth Floor,
|
|
Boston, MA 02110-1301, USA. */
|
|
|
|
/* For an easily readable description of splay-trees, see:
|
|
|
|
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
|
|
Algorithms. Harper-Collins, Inc. 1991. */
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STDLIB_H
|
|
#include <stdlib.h>
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
#include <string.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "libiberty.h"
|
|
#include "splay-tree.h"
|
|
|
|
static void splay_tree_delete_helper (splay_tree, splay_tree_node);
|
|
static inline void rotate_left (splay_tree_node *,
|
|
splay_tree_node, splay_tree_node);
|
|
static inline void rotate_right (splay_tree_node *,
|
|
splay_tree_node, splay_tree_node);
|
|
static void splay_tree_splay (splay_tree, splay_tree_key);
|
|
static int splay_tree_foreach_helper (splay_tree_node,
|
|
splay_tree_foreach_fn, void*);
|
|
|
|
/* Deallocate NODE (a member of SP), and all its sub-trees. */
|
|
|
|
static void
|
|
splay_tree_delete_helper (splay_tree sp, splay_tree_node node)
|
|
{
|
|
splay_tree_node pending = 0;
|
|
splay_tree_node active = 0;
|
|
|
|
if (!node)
|
|
return;
|
|
|
|
#define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x);
|
|
#define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x);
|
|
|
|
KDEL (node->key);
|
|
VDEL (node->value);
|
|
|
|
/* We use the "key" field to hold the "next" pointer. */
|
|
node->key = (splay_tree_key)pending;
|
|
pending = (splay_tree_node)node;
|
|
|
|
/* Now, keep processing the pending list until there aren't any
|
|
more. This is a little more complicated than just recursing, but
|
|
it doesn't toast the stack for large trees. */
|
|
|
|
while (pending)
|
|
{
|
|
active = pending;
|
|
pending = 0;
|
|
while (active)
|
|
{
|
|
splay_tree_node temp;
|
|
|
|
/* active points to a node which has its key and value
|
|
deallocated, we just need to process left and right. */
|
|
|
|
if (active->left)
|
|
{
|
|
KDEL (active->left->key);
|
|
VDEL (active->left->value);
|
|
active->left->key = (splay_tree_key)pending;
|
|
pending = (splay_tree_node)(active->left);
|
|
}
|
|
if (active->right)
|
|
{
|
|
KDEL (active->right->key);
|
|
VDEL (active->right->value);
|
|
active->right->key = (splay_tree_key)pending;
|
|
pending = (splay_tree_node)(active->right);
|
|
}
|
|
|
|
temp = active;
|
|
active = (splay_tree_node)(temp->key);
|
|
(*sp->deallocate) ((char*) temp, sp->allocate_data);
|
|
}
|
|
}
|
|
#undef KDEL
|
|
#undef VDEL
|
|
}
|
|
|
|
/* Rotate the edge joining the left child N with its parent P. PP is the
|
|
grandparents' pointer to P. */
|
|
|
|
static inline void
|
|
rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
|
|
{
|
|
splay_tree_node tmp;
|
|
tmp = n->right;
|
|
n->right = p;
|
|
p->left = tmp;
|
|
*pp = n;
|
|
}
|
|
|
|
/* Rotate the edge joining the right child N with its parent P. PP is the
|
|
grandparents' pointer to P. */
|
|
|
|
static inline void
|
|
rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
|
|
{
|
|
splay_tree_node tmp;
|
|
tmp = n->left;
|
|
n->left = p;
|
|
p->right = tmp;
|
|
*pp = n;
|
|
}
|
|
|
|
/* Bottom up splay of key. */
|
|
|
|
static void
|
|
splay_tree_splay (splay_tree sp, splay_tree_key key)
|
|
{
|
|
if (sp->root == 0)
|
|
return;
|
|
|
|
do {
|
|
int cmp1, cmp2;
|
|
splay_tree_node n, c;
|
|
|
|
n = sp->root;
|
|
cmp1 = (*sp->comp) (key, n->key);
|
|
|
|
/* Found. */
|
|
if (cmp1 == 0)
|
|
return;
|
|
|
|
/* Left or right? If no child, then we're done. */
|
|
if (cmp1 < 0)
|
|
c = n->left;
|
|
else
|
|
c = n->right;
|
|
if (!c)
|
|
return;
|
|
|
|
/* Next one left or right? If found or no child, we're done
|
|
after one rotation. */
|
|
cmp2 = (*sp->comp) (key, c->key);
|
|
if (cmp2 == 0
|
|
|| (cmp2 < 0 && !c->left)
|
|
|| (cmp2 > 0 && !c->right))
|
|
{
|
|
if (cmp1 < 0)
|
|
rotate_left (&sp->root, n, c);
|
|
else
|
|
rotate_right (&sp->root, n, c);
|
|
return;
|
|
}
|
|
|
|
/* Now we have the four cases of double-rotation. */
|
|
if (cmp1 < 0 && cmp2 < 0)
|
|
{
|
|
rotate_left (&n->left, c, c->left);
|
|
rotate_left (&sp->root, n, n->left);
|
|
}
|
|
else if (cmp1 > 0 && cmp2 > 0)
|
|
{
|
|
rotate_right (&n->right, c, c->right);
|
|
rotate_right (&sp->root, n, n->right);
|
|
}
|
|
else if (cmp1 < 0 && cmp2 > 0)
|
|
{
|
|
rotate_right (&n->left, c, c->right);
|
|
rotate_left (&sp->root, n, n->left);
|
|
}
|
|
else if (cmp1 > 0 && cmp2 < 0)
|
|
{
|
|
rotate_left (&n->right, c, c->left);
|
|
rotate_right (&sp->root, n, n->right);
|
|
}
|
|
} while (1);
|
|
}
|
|
|
|
/* Call FN, passing it the DATA, for every node below NODE, all of
|
|
which are from SP, following an in-order traversal. If FN every
|
|
returns a non-zero value, the iteration ceases immediately, and the
|
|
value is returned. Otherwise, this function returns 0. */
|
|
|
|
static int
|
|
splay_tree_foreach_helper (splay_tree_node node,
|
|
splay_tree_foreach_fn fn, void *data)
|
|
{
|
|
int val;
|
|
splay_tree_node *stack;
|
|
int stack_ptr, stack_size;
|
|
|
|
/* A non-recursive implementation is used to avoid filling the stack
|
|
for large trees. Splay trees are worst case O(n) in the depth of
|
|
the tree. */
|
|
|
|
#define INITIAL_STACK_SIZE 100
|
|
stack_size = INITIAL_STACK_SIZE;
|
|
stack_ptr = 0;
|
|
stack = XNEWVEC (splay_tree_node, stack_size);
|
|
val = 0;
|
|
|
|
for (;;)
|
|
{
|
|
while (node != NULL)
|
|
{
|
|
if (stack_ptr == stack_size)
|
|
{
|
|
stack_size *= 2;
|
|
stack = XRESIZEVEC (splay_tree_node, stack, stack_size);
|
|
}
|
|
stack[stack_ptr++] = node;
|
|
node = node->left;
|
|
}
|
|
|
|
if (stack_ptr == 0)
|
|
break;
|
|
|
|
node = stack[--stack_ptr];
|
|
|
|
val = (*fn) (node, data);
|
|
if (val)
|
|
break;
|
|
|
|
node = node->right;
|
|
}
|
|
|
|
XDELETEVEC (stack);
|
|
return val;
|
|
}
|
|
|
|
/* An allocator and deallocator based on xmalloc. */
|
|
static void *
|
|
splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED)
|
|
{
|
|
return (void *) xmalloc (size);
|
|
}
|
|
|
|
static void
|
|
splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED)
|
|
{
|
|
free (object);
|
|
}
|
|
|
|
|
|
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
|
|
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
|
|
values. Use xmalloc to allocate the splay tree structure, and any
|
|
nodes added. */
|
|
|
|
splay_tree
|
|
splay_tree_new (splay_tree_compare_fn compare_fn,
|
|
splay_tree_delete_key_fn delete_key_fn,
|
|
splay_tree_delete_value_fn delete_value_fn)
|
|
{
|
|
return (splay_tree_new_with_allocator
|
|
(compare_fn, delete_key_fn, delete_value_fn,
|
|
splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0));
|
|
}
|
|
|
|
|
|
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
|
|
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
|
|
values. */
|
|
|
|
splay_tree
|
|
splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn,
|
|
splay_tree_delete_key_fn delete_key_fn,
|
|
splay_tree_delete_value_fn delete_value_fn,
|
|
splay_tree_allocate_fn allocate_fn,
|
|
splay_tree_deallocate_fn deallocate_fn,
|
|
void *allocate_data)
|
|
{
|
|
return
|
|
splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn,
|
|
allocate_fn, allocate_fn, deallocate_fn,
|
|
allocate_data);
|
|
}
|
|
|
|
/*
|
|
|
|
@deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @
|
|
(splay_tree_compare_fn @var{compare_fn}, @
|
|
splay_tree_delete_key_fn @var{delete_key_fn}, @
|
|
splay_tree_delete_value_fn @var{delete_value_fn}, @
|
|
splay_tree_allocate_fn @var{tree_allocate_fn}, @
|
|
splay_tree_allocate_fn @var{node_allocate_fn}, @
|
|
splay_tree_deallocate_fn @var{deallocate_fn}, @
|
|
void * @var{allocate_data})
|
|
|
|
This function creates a splay tree that uses two different allocators
|
|
@var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
|
|
tree itself and its nodes respectively. This is useful when variables of
|
|
different types need to be allocated with different allocators.
|
|
|
|
The splay tree will use @var{compare_fn} to compare nodes,
|
|
@var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
|
|
deallocate values. Keys and values will be deallocated when the
|
|
tree is deleted using splay_tree_delete or when a node is removed
|
|
using splay_tree_remove. splay_tree_insert will release the previously
|
|
inserted key and value using @var{delete_key_fn} and @var{delete_value_fn}
|
|
if the inserted key is already found in the tree.
|
|
|
|
@end deftypefn
|
|
|
|
*/
|
|
|
|
splay_tree
|
|
splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn,
|
|
splay_tree_delete_key_fn delete_key_fn,
|
|
splay_tree_delete_value_fn delete_value_fn,
|
|
splay_tree_allocate_fn tree_allocate_fn,
|
|
splay_tree_allocate_fn node_allocate_fn,
|
|
splay_tree_deallocate_fn deallocate_fn,
|
|
void * allocate_data)
|
|
{
|
|
splay_tree sp = (splay_tree) (*tree_allocate_fn)
|
|
(sizeof (struct splay_tree_s), allocate_data);
|
|
|
|
sp->root = 0;
|
|
sp->comp = compare_fn;
|
|
sp->delete_key = delete_key_fn;
|
|
sp->delete_value = delete_value_fn;
|
|
sp->allocate = node_allocate_fn;
|
|
sp->deallocate = deallocate_fn;
|
|
sp->allocate_data = allocate_data;
|
|
|
|
return sp;
|
|
}
|
|
|
|
/* Deallocate SP. */
|
|
|
|
void
|
|
splay_tree_delete (splay_tree sp)
|
|
{
|
|
splay_tree_delete_helper (sp, sp->root);
|
|
(*sp->deallocate) ((char*) sp, sp->allocate_data);
|
|
}
|
|
|
|
/* Insert a new node (associating KEY with DATA) into SP. If a
|
|
previous node with the indicated KEY exists, its data is replaced
|
|
with the new value. Returns the new node. */
|
|
|
|
splay_tree_node
|
|
splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
|
|
{
|
|
int comparison = 0;
|
|
|
|
splay_tree_splay (sp, key);
|
|
|
|
if (sp->root)
|
|
comparison = (*sp->comp)(sp->root->key, key);
|
|
|
|
if (sp->root && comparison == 0)
|
|
{
|
|
/* If the root of the tree already has the indicated KEY, delete
|
|
the old key and old value, and replace them with KEY and VALUE. */
|
|
if (sp->delete_key)
|
|
(*sp->delete_key) (sp->root->key);
|
|
if (sp->delete_value)
|
|
(*sp->delete_value)(sp->root->value);
|
|
sp->root->key = key;
|
|
sp->root->value = value;
|
|
}
|
|
else
|
|
{
|
|
/* Create a new node, and insert it at the root. */
|
|
splay_tree_node node;
|
|
|
|
node = ((splay_tree_node)
|
|
(*sp->allocate) (sizeof (struct splay_tree_node_s),
|
|
sp->allocate_data));
|
|
node->key = key;
|
|
node->value = value;
|
|
|
|
if (!sp->root)
|
|
node->left = node->right = 0;
|
|
else if (comparison < 0)
|
|
{
|
|
node->left = sp->root;
|
|
node->right = node->left->right;
|
|
node->left->right = 0;
|
|
}
|
|
else
|
|
{
|
|
node->right = sp->root;
|
|
node->left = node->right->left;
|
|
node->right->left = 0;
|
|
}
|
|
|
|
sp->root = node;
|
|
}
|
|
|
|
return sp->root;
|
|
}
|
|
|
|
/* Remove KEY from SP. It is not an error if it did not exist. */
|
|
|
|
void
|
|
splay_tree_remove (splay_tree sp, splay_tree_key key)
|
|
{
|
|
splay_tree_splay (sp, key);
|
|
|
|
if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
|
|
{
|
|
splay_tree_node left, right;
|
|
|
|
left = sp->root->left;
|
|
right = sp->root->right;
|
|
|
|
/* Delete the root node itself. */
|
|
if (sp->delete_key)
|
|
(*sp->delete_key) (sp->root->key);
|
|
if (sp->delete_value)
|
|
(*sp->delete_value) (sp->root->value);
|
|
(*sp->deallocate) (sp->root, sp->allocate_data);
|
|
|
|
/* One of the children is now the root. Doesn't matter much
|
|
which, so long as we preserve the properties of the tree. */
|
|
if (left)
|
|
{
|
|
sp->root = left;
|
|
|
|
/* If there was a right child as well, hang it off the
|
|
right-most leaf of the left child. */
|
|
if (right)
|
|
{
|
|
while (left->right)
|
|
left = left->right;
|
|
left->right = right;
|
|
}
|
|
}
|
|
else
|
|
sp->root = right;
|
|
}
|
|
}
|
|
|
|
/* Lookup KEY in SP, returning VALUE if present, and NULL
|
|
otherwise. */
|
|
|
|
splay_tree_node
|
|
splay_tree_lookup (splay_tree sp, splay_tree_key key)
|
|
{
|
|
splay_tree_splay (sp, key);
|
|
|
|
if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
|
|
return sp->root;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Return the node in SP with the greatest key. */
|
|
|
|
splay_tree_node
|
|
splay_tree_max (splay_tree sp)
|
|
{
|
|
splay_tree_node n = sp->root;
|
|
|
|
if (!n)
|
|
return NULL;
|
|
|
|
while (n->right)
|
|
n = n->right;
|
|
|
|
return n;
|
|
}
|
|
|
|
/* Return the node in SP with the smallest key. */
|
|
|
|
splay_tree_node
|
|
splay_tree_min (splay_tree sp)
|
|
{
|
|
splay_tree_node n = sp->root;
|
|
|
|
if (!n)
|
|
return NULL;
|
|
|
|
while (n->left)
|
|
n = n->left;
|
|
|
|
return n;
|
|
}
|
|
|
|
/* Return the immediate predecessor KEY, or NULL if there is no
|
|
predecessor. KEY need not be present in the tree. */
|
|
|
|
splay_tree_node
|
|
splay_tree_predecessor (splay_tree sp, splay_tree_key key)
|
|
{
|
|
int comparison;
|
|
splay_tree_node node;
|
|
|
|
/* If the tree is empty, there is certainly no predecessor. */
|
|
if (!sp->root)
|
|
return NULL;
|
|
|
|
/* Splay the tree around KEY. That will leave either the KEY
|
|
itself, its predecessor, or its successor at the root. */
|
|
splay_tree_splay (sp, key);
|
|
comparison = (*sp->comp)(sp->root->key, key);
|
|
|
|
/* If the predecessor is at the root, just return it. */
|
|
if (comparison < 0)
|
|
return sp->root;
|
|
|
|
/* Otherwise, find the rightmost element of the left subtree. */
|
|
node = sp->root->left;
|
|
if (node)
|
|
while (node->right)
|
|
node = node->right;
|
|
|
|
return node;
|
|
}
|
|
|
|
/* Return the immediate successor KEY, or NULL if there is no
|
|
successor. KEY need not be present in the tree. */
|
|
|
|
splay_tree_node
|
|
splay_tree_successor (splay_tree sp, splay_tree_key key)
|
|
{
|
|
int comparison;
|
|
splay_tree_node node;
|
|
|
|
/* If the tree is empty, there is certainly no successor. */
|
|
if (!sp->root)
|
|
return NULL;
|
|
|
|
/* Splay the tree around KEY. That will leave either the KEY
|
|
itself, its predecessor, or its successor at the root. */
|
|
splay_tree_splay (sp, key);
|
|
comparison = (*sp->comp)(sp->root->key, key);
|
|
|
|
/* If the successor is at the root, just return it. */
|
|
if (comparison > 0)
|
|
return sp->root;
|
|
|
|
/* Otherwise, find the leftmost element of the right subtree. */
|
|
node = sp->root->right;
|
|
if (node)
|
|
while (node->left)
|
|
node = node->left;
|
|
|
|
return node;
|
|
}
|
|
|
|
/* Call FN, passing it the DATA, for every node in SP, following an
|
|
in-order traversal. If FN every returns a non-zero value, the
|
|
iteration ceases immediately, and the value is returned.
|
|
Otherwise, this function returns 0. */
|
|
|
|
int
|
|
splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data)
|
|
{
|
|
return splay_tree_foreach_helper (sp->root, fn, data);
|
|
}
|
|
|
|
/* Splay-tree comparison function, treating the keys as ints. */
|
|
|
|
int
|
|
splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2)
|
|
{
|
|
if ((int) k1 < (int) k2)
|
|
return -1;
|
|
else if ((int) k1 > (int) k2)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Splay-tree comparison function, treating the keys as pointers. */
|
|
|
|
int
|
|
splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2)
|
|
{
|
|
if ((char*) k1 < (char*) k2)
|
|
return -1;
|
|
else if ((char*) k1 > (char*) k2)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Splay-tree comparison function, treating the keys as strings. */
|
|
|
|
int
|
|
splay_tree_compare_strings (splay_tree_key k1, splay_tree_key k2)
|
|
{
|
|
return strcmp ((char *) k1, (char *) k2);
|
|
}
|
|
|
|
/* Splay-tree delete function, simply using free. */
|
|
|
|
void
|
|
splay_tree_delete_pointers (splay_tree_value value)
|
|
{
|
|
free ((void *) value);
|
|
}
|