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In order to separate compiler from build system, C++ Modules, as implemented in GCC introduces a communication channel between those two entities. This is implemented by libcody. It is anticipated that other implementations will also implement this protocol, or use libcody to provide it. * Makefile.def: Add libcody. * configure.ac: Add libcody. * Makefile.in: Regenerated. * configure: Regenerated. gcc/ * Makefile.in (CODYINC, CODYLIB, CODYLIB_H): New. Use them. libcody/ * configure.ac: New. * CMakeLists.txt: New. * CODING.md: New. * CONTRIB.md: New. * LICENSE: New. * LICENSE.gcc: New. * Makefile.in: New. * Makesub.in: New. * README.md: New. * buffer.cc: New. * build-aux/config.guess: New. * build-aux/config.sub: New. * build-aux/install-sh: New. * client.cc: New. * cmake/libcody-config-ix.cmake * cody.hh: New. * config.h.in: New. * config.m4: New. * configure: New. * configure.ac: New. * dox.cfg.in: New. * fatal.cc: New. * gdbinit.in: New. * internal.hh: New. * netclient.cc: New. * netserver.cc: New. * packet.cc: New. * resolver.cc: New. * server.cc: New. * tests/01-serialize/connect.cc: New. * tests/01-serialize/decoder.cc: New. * tests/01-serialize/encoder.cc: New. * tests/02-comms/client-1.cc: New. * tests/02-comms/pivot-1.cc: New. * tests/02-comms/server-1.cc: New. * tests/Makesub.in: New. * tests/jouster: New.
154 lines
3.0 KiB
C++
154 lines
3.0 KiB
C++
// CODYlib -*- mode:c++ -*-
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// Copyright (C) 2020 Nathan Sidwell, nathan@acm.org
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// License: Apache v2.0
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// Cody
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#include "internal.hh"
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#if CODY_NETWORKING
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// C
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#include <cerrno>
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#include <cstring>
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// OS
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#include <netdb.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <sys/un.h>
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#ifndef AI_NUMERICSERV
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#define AI_NUMERICSERV 0
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#endif
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// Server-side networking helpers
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namespace Cody {
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int ListenSocket (char const **e, sockaddr const *addr, socklen_t len,
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unsigned backlog)
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{
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char const *errstr = nullptr;
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int fd = socket (addr->sa_family, SOCK_STREAM, 0);
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if (fd < 0)
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{
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errstr = "creating socket";
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fail:;
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int err = errno;
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if (e)
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*e = errstr;
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if (fd >= 0)
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close (fd);
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errno = err;
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return -1;
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}
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if (bind (fd, addr, len) < 0)
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{
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errstr = "binding socket";
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goto fail;
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}
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if (listen (fd, backlog ? backlog : 17) < 0)
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{
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errstr = "listening socket";
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goto fail;
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}
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return fd;
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}
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int ListenLocal (char const **e, char const *name, unsigned backlog)
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{
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sockaddr_un addr;
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size_t len = strlen (name);
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if (len >= sizeof (addr.sun_path))
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{
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errno = ENAMETOOLONG;
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return -1;
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}
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memset (&addr, 0, offsetof (sockaddr_un, sun_path));
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addr.sun_family = AF_UNIX;
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memcpy (addr.sun_path, name, len + 1);
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return ListenSocket (e, (sockaddr *)&addr, sizeof (addr), backlog);
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}
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int ListenInet6 (char const **e, char const *name, int port, unsigned backlog)
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{
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addrinfo *addrs = nullptr;
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int fd = -1;
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char const *errstr = nullptr;
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fd = socket (AF_INET6, SOCK_STREAM, 0);
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if (fd < 0)
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{
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errstr = "creating socket";
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fail:;
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int err = errno;
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if (e)
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*e = errstr;
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if (fd >= 0)
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close (fd);
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if (addrs)
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freeaddrinfo (addrs);
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errno = err;
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return -1;
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}
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addrinfo hints;
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hints.ai_flags = AI_NUMERICSERV;
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hints.ai_family = AF_INET6;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = 0;
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hints.ai_addrlen = 0;
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hints.ai_addr = nullptr;
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hints.ai_canonname = nullptr;
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hints.ai_next = nullptr;
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/* getaddrinfo requires a port number, but is quite happy to accept
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invalid ones. So don't rely on it. */
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if (int err = getaddrinfo (name, "0", &hints, &addrs))
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{
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errstr = gai_strerror (err);
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// What's the best errno to set?
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errno = 0;
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goto fail;
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}
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sockaddr_in6 addr;
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memset (&addr, 0, sizeof (addr));
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addr.sin6_family = AF_INET6;
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for (struct addrinfo *next = addrs; next; next = next->ai_next)
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if (next->ai_family == AF_INET6
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&& next->ai_socktype == SOCK_STREAM)
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{
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sockaddr_in6 *in6 = (sockaddr_in6 *)next->ai_addr;
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in6->sin6_port = htons (port);
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if (ntohs (in6->sin6_port) != port)
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errno = EINVAL;
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else if (!bind (fd, next->ai_addr, next->ai_addrlen))
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goto listen;
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}
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errstr = "binding socket";
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goto fail;
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listen:;
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freeaddrinfo (addrs);
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if (listen (fd, backlog ? backlog : 17) < 0)
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{
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errstr = "listening socket";
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goto fail;
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}
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return fd;
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}
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}
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#endif
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