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5133f00ef8
From-SVN: r171076
356 lines
14 KiB
Go
356 lines
14 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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The gob package manages streams of gobs - binary values exchanged between an
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Encoder (transmitter) and a Decoder (receiver). A typical use is transporting
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arguments and results of remote procedure calls (RPCs) such as those provided by
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package "rpc".
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A stream of gobs is self-describing. Each data item in the stream is preceded by
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a specification of its type, expressed in terms of a small set of predefined
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types. Pointers are not transmitted, but the things they point to are
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transmitted; that is, the values are flattened. Recursive types work fine, but
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recursive values (data with cycles) are problematic. This may change.
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To use gobs, create an Encoder and present it with a series of data items as
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values or addresses that can be dereferenced to values. The Encoder makes sure
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all type information is sent before it is needed. At the receive side, a
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Decoder retrieves values from the encoded stream and unpacks them into local
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variables.
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The source and destination values/types need not correspond exactly. For structs,
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fields (identified by name) that are in the source but absent from the receiving
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variable will be ignored. Fields that are in the receiving variable but missing
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from the transmitted type or value will be ignored in the destination. If a field
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with the same name is present in both, their types must be compatible. Both the
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receiver and transmitter will do all necessary indirection and dereferencing to
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convert between gobs and actual Go values. For instance, a gob type that is
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schematically,
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struct { a, b int }
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can be sent from or received into any of these Go types:
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struct { a, b int } // the same
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*struct { a, b int } // extra indirection of the struct
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struct { *a, **b int } // extra indirection of the fields
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struct { a, b int64 } // different concrete value type; see below
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It may also be received into any of these:
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struct { a, b int } // the same
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struct { b, a int } // ordering doesn't matter; matching is by name
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struct { a, b, c int } // extra field (c) ignored
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struct { b int } // missing field (a) ignored; data will be dropped
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struct { b, c int } // missing field (a) ignored; extra field (c) ignored.
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Attempting to receive into these types will draw a decode error:
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struct { a int; b uint } // change of signedness for b
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struct { a int; b float } // change of type for b
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struct { } // no field names in common
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struct { c, d int } // no field names in common
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Integers are transmitted two ways: arbitrary precision signed integers or
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arbitrary precision unsigned integers. There is no int8, int16 etc.
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discrimination in the gob format; there are only signed and unsigned integers. As
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described below, the transmitter sends the value in a variable-length encoding;
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the receiver accepts the value and stores it in the destination variable.
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Floating-point numbers are always sent using IEEE-754 64-bit precision (see
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below).
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Signed integers may be received into any signed integer variable: int, int16, etc.;
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unsigned integers may be received into any unsigned integer variable; and floating
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point values may be received into any floating point variable. However,
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the destination variable must be able to represent the value or the decode
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operation will fail.
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Structs, arrays and slices are also supported. Strings and arrays of bytes are
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supported with a special, efficient representation (see below).
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Functions and channels cannot be sent in a gob. Attempting
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to encode a value that contains one will fail.
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The rest of this comment documents the encoding, details that are not important
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for most users. Details are presented bottom-up.
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An unsigned integer is sent one of two ways. If it is less than 128, it is sent
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as a byte with that value. Otherwise it is sent as a minimal-length big-endian
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(high byte first) byte stream holding the value, preceded by one byte holding the
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byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and
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256 is transmitted as (FE 01 00).
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A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
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A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1
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upward contain the value; bit 0 says whether they should be complemented upon
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receipt. The encode algorithm looks like this:
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uint u;
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if i < 0 {
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u = (^i << 1) | 1 // complement i, bit 0 is 1
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} else {
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u = (i << 1) // do not complement i, bit 0 is 0
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}
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encodeUnsigned(u)
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The low bit is therefore analogous to a sign bit, but making it the complement bit
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instead guarantees that the largest negative integer is not a special case. For
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example, -129=^128=(^256>>1) encodes as (FE 01 01).
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Floating-point numbers are always sent as a representation of a float64 value.
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That value is converted to a uint64 using math.Float64bits. The uint64 is then
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byte-reversed and sent as a regular unsigned integer. The byte-reversal means the
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exponent and high-precision part of the mantissa go first. Since the low bits are
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often zero, this can save encoding bytes. For instance, 17.0 is encoded in only
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three bytes (FE 31 40).
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Strings and slices of bytes are sent as an unsigned count followed by that many
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uninterpreted bytes of the value.
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All other slices and arrays are sent as an unsigned count followed by that many
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elements using the standard gob encoding for their type, recursively.
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Structs are sent as a sequence of (field number, field value) pairs. The field
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value is sent using the standard gob encoding for its type, recursively. If a
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field has the zero value for its type, it is omitted from the transmission. The
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field number is defined by the type of the encoded struct: the first field of the
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encoded type is field 0, the second is field 1, etc. When encoding a value, the
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field numbers are delta encoded for efficiency and the fields are always sent in
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order of increasing field number; the deltas are therefore unsigned. The
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initialization for the delta encoding sets the field number to -1, so an unsigned
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integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
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= 7 or (01 07). Finally, after all the fields have been sent a terminating mark
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denotes the end of the struct. That mark is a delta=0 value, which has
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representation (00).
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Interface types are not checked for compatibility; all interface types are
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treated, for transmission, as members of a single "interface" type, analogous to
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int or []byte - in effect they're all treated as interface{}. Interface values
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are transmitted as a string identifying the concrete type being sent (a name
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that must be pre-defined by calling Register), followed by a byte count of the
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length of the following data (so the value can be skipped if it cannot be
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stored), followed by the usual encoding of concrete (dynamic) value stored in
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the interface value. (A nil interface value is identified by the empty string
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and transmits no value.) Upon receipt, the decoder verifies that the unpacked
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concrete item satisfies the interface of the receiving variable.
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The representation of types is described below. When a type is defined on a given
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connection between an Encoder and Decoder, it is assigned a signed integer type
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id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for
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the type of v and all its elements and then it sends the pair (typeid, encoded-v)
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where typeid is the type id of the encoded type of v and encoded-v is the gob
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encoding of the value v.
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To define a type, the encoder chooses an unused, positive type id and sends the
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pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
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description, constructed from these types:
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type wireType struct {
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ArrayT *ArrayType
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SliceT *SliceType
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StructT *StructType
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MapT *MapType
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}
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type ArrayType struct {
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CommonType
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Elem typeId
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Len int
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}
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type CommonType {
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Name string // the name of the struct type
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Id int // the id of the type, repeated so it's inside the type
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}
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type SliceType struct {
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CommonType
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Elem typeId
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}
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type StructType struct {
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CommonType
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Field []*fieldType // the fields of the struct.
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}
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type FieldType struct {
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Name string // the name of the field.
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Id int // the type id of the field, which must be already defined
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}
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type MapType struct {
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CommonType
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Key typeId
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Elem typeId
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}
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If there are nested type ids, the types for all inner type ids must be defined
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before the top-level type id is used to describe an encoded-v.
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For simplicity in setup, the connection is defined to understand these types a
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priori, as well as the basic gob types int, uint, etc. Their ids are:
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bool 1
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int 2
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uint 3
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float 4
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[]byte 5
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string 6
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complex 7
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interface 8
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// gap for reserved ids.
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WireType 16
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ArrayType 17
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CommonType 18
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SliceType 19
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StructType 20
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FieldType 21
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// 22 is slice of fieldType.
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MapType 23
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Finally, each message created by a call to Encode is preceded by an encoded
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unsigned integer count of the number of bytes remaining in the message. After
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the initial type name, interface values are wrapped the same way; in effect, the
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interface value acts like a recursive invocation of Encode.
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In summary, a gob stream looks like
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(byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
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where * signifies zero or more repetitions and the type id of a value must
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be predefined or be defined before the value in the stream.
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*/
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package gob
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/*
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Grammar:
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Tokens starting with a lower case letter are terminals; int(n)
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and uint(n) represent the signed/unsigned encodings of the value n.
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GobStream:
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DelimitedMessage*
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DelimitedMessage:
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uint(lengthOfMessage) Message
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Message:
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TypeSequence TypedValue
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TypeSequence
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(TypeDefinition DelimitedTypeDefinition*)?
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DelimitedTypeDefinition:
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uint(lengthOfTypeDefinition) TypeDefinition
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TypedValue:
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int(typeId) Value
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TypeDefinition:
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int(-typeId) encodingOfWireType
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Value:
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SingletonValue | StructValue
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SingletonValue:
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uint(0) FieldValue
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FieldValue:
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builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
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InterfaceValue:
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NilInterfaceValue | NonNilInterfaceValue
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NilInterfaceValue:
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uint(0)
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NonNilInterfaceValue:
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ConcreteTypeName TypeSequence InterfaceContents
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ConcreteTypeName:
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uint(lengthOfName) [already read=n] name
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InterfaceContents:
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int(concreteTypeId) DelimitedValue
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DelimitedValue:
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uint(length) Value
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ArrayValue:
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uint(n) FieldValue*n [n elements]
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MapValue:
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uint(n) (FieldValue FieldValue)*n [n (key, value) pairs]
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SliceValue:
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uint(n) FieldValue*n [n elements]
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StructValue:
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(uint(fieldDelta) FieldValue)*
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*/
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/*
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For implementers and the curious, here is an encoded example. Given
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type Point struct {x, y int}
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and the value
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p := Point{22, 33}
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the bytes transmitted that encode p will be:
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1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
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01 02 01 01 78 01 04 00 01 01 79 01 04 00 00 00
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07 ff 82 01 2c 01 42 00
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They are determined as follows.
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Since this is the first transmission of type Point, the type descriptor
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for Point itself must be sent before the value. This is the first type
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we've sent on this Encoder, so it has type id 65 (0 through 64 are
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reserved).
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1f // This item (a type descriptor) is 31 bytes long.
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ff 81 // The negative of the id for the type we're defining, -65.
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// This is one byte (indicated by FF = -1) followed by
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// ^-65<<1 | 1. The low 1 bit signals to complement the
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// rest upon receipt.
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// Now we send a type descriptor, which is itself a struct (wireType).
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// The type of wireType itself is known (it's built in, as is the type of
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// all its components), so we just need to send a *value* of type wireType
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// that represents type "Point".
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// Here starts the encoding of that value.
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// Set the field number implicitly to -1; this is done at the beginning
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// of every struct, including nested structs.
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03 // Add 3 to field number; now 2 (wireType.structType; this is a struct).
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// structType starts with an embedded commonType, which appears
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// as a regular structure here too.
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01 // add 1 to field number (now 0); start of embedded commonType.
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01 // add 1 to field number (now 0, the name of the type)
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05 // string is (unsigned) 5 bytes long
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50 6f 69 6e 74 // wireType.structType.commonType.name = "Point"
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01 // add 1 to field number (now 1, the id of the type)
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ff 82 // wireType.structType.commonType._id = 65
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00 // end of embedded wiretype.structType.commonType struct
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01 // add 1 to field number (now 1, the field array in wireType.structType)
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02 // There are two fields in the type (len(structType.field))
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01 // Start of first field structure; add 1 to get field number 0: field[0].name
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01 // 1 byte
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78 // structType.field[0].name = "x"
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01 // Add 1 to get field number 1: field[0].id
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04 // structType.field[0].typeId is 2 (signed int).
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00 // End of structType.field[0]; start structType.field[1]; set field number to -1.
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01 // Add 1 to get field number 0: field[1].name
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01 // 1 byte
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79 // structType.field[1].name = "y"
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01 // Add 1 to get field number 1: field[0].id
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04 // struct.Type.field[1].typeId is 2 (signed int).
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00 // End of structType.field[1]; end of structType.field.
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00 // end of wireType.structType structure
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00 // end of wireType structure
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Now we can send the Point value. Again the field number resets to -1:
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07 // this value is 7 bytes long
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ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1)
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01 // add one to field number, yielding field 0
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2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
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01 // add one to field number, yielding field 1
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42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
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00 // end of structure
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The type encoding is long and fairly intricate but we send it only once.
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If p is transmitted a second time, the type is already known so the
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output will be just:
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07 ff 82 01 2c 01 42 00
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A single non-struct value at top level is transmitted like a field with
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delta tag 0. For instance, a signed integer with value 3 presented as
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the argument to Encode will emit:
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03 04 00 06
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Which represents:
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03 // this value is 3 bytes long
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04 // the type number, 2, represents an integer
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00 // tag delta 0
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06 // value 3
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*/
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