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748086b7b2
From-SVN: r145841
365 lines
9.8 KiB
C
365 lines
9.8 KiB
C
/* Copyright (C) 2007, 2008, 2009 Free Software Foundation, Inc.
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Contributed by Richard Henderson <rth@redhat.com>.
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This file is part of the GNU OpenMP Library (libgomp).
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Libgomp is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* This file handles the maintainence of tasks in response to task
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creation and termination. */
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#include "libgomp.h"
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#include <stdlib.h>
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#include <string.h>
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/* Create a new task data structure. */
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void
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gomp_init_task (struct gomp_task *task, struct gomp_task *parent_task,
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struct gomp_task_icv *prev_icv)
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{
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task->parent = parent_task;
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task->icv = *prev_icv;
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task->kind = GOMP_TASK_IMPLICIT;
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task->in_taskwait = false;
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task->in_tied_task = false;
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task->children = NULL;
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gomp_sem_init (&task->taskwait_sem, 0);
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}
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/* Clean up a task, after completing it. */
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void
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gomp_end_task (void)
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{
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struct gomp_thread *thr = gomp_thread ();
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struct gomp_task *task = thr->task;
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gomp_finish_task (task);
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thr->task = task->parent;
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}
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static inline void
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gomp_clear_parent (struct gomp_task *children)
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{
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struct gomp_task *task = children;
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if (task)
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do
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{
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task->parent = NULL;
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task = task->next_child;
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}
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while (task != children);
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}
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/* Called when encountering an explicit task directive. If IF_CLAUSE is
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false, then we must not delay in executing the task. If UNTIED is true,
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then the task may be executed by any member of the team. */
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void
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GOMP_task (void (*fn) (void *), void *data, void (*cpyfn) (void *, void *),
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long arg_size, long arg_align, bool if_clause,
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unsigned flags __attribute__((unused)))
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{
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struct gomp_thread *thr = gomp_thread ();
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struct gomp_team *team = thr->ts.team;
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#ifdef HAVE_BROKEN_POSIX_SEMAPHORES
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/* If pthread_mutex_* is used for omp_*lock*, then each task must be
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tied to one thread all the time. This means UNTIED tasks must be
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tied and if CPYFN is non-NULL IF(0) must be forced, as CPYFN
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might be running on different thread than FN. */
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if (cpyfn)
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if_clause = false;
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if (flags & 1)
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flags &= ~1;
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#endif
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if (!if_clause || team == NULL
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|| team->task_count > 64 * team->nthreads)
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{
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struct gomp_task task;
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gomp_init_task (&task, thr->task, gomp_icv (false));
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task.kind = GOMP_TASK_IFFALSE;
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if (thr->task)
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task.in_tied_task = thr->task->in_tied_task;
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thr->task = &task;
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if (__builtin_expect (cpyfn != NULL, 0))
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{
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char buf[arg_size + arg_align - 1];
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char *arg = (char *) (((uintptr_t) buf + arg_align - 1)
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& ~(uintptr_t) (arg_align - 1));
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cpyfn (arg, data);
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fn (arg);
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}
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else
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fn (data);
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if (task.children)
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{
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gomp_mutex_lock (&team->task_lock);
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gomp_clear_parent (task.children);
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gomp_mutex_unlock (&team->task_lock);
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}
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gomp_end_task ();
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}
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else
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{
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struct gomp_task *task;
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struct gomp_task *parent = thr->task;
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char *arg;
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bool do_wake;
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task = gomp_malloc (sizeof (*task) + arg_size + arg_align - 1);
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arg = (char *) (((uintptr_t) (task + 1) + arg_align - 1)
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& ~(uintptr_t) (arg_align - 1));
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gomp_init_task (task, parent, gomp_icv (false));
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task->kind = GOMP_TASK_IFFALSE;
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task->in_tied_task = parent->in_tied_task;
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thr->task = task;
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if (cpyfn)
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cpyfn (arg, data);
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else
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memcpy (arg, data, arg_size);
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thr->task = parent;
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task->kind = GOMP_TASK_WAITING;
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task->fn = fn;
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task->fn_data = arg;
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task->in_tied_task = true;
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gomp_mutex_lock (&team->task_lock);
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if (parent->children)
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{
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task->next_child = parent->children;
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task->prev_child = parent->children->prev_child;
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task->next_child->prev_child = task;
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task->prev_child->next_child = task;
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}
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else
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{
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task->next_child = task;
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task->prev_child = task;
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}
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parent->children = task;
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if (team->task_queue)
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{
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task->next_queue = team->task_queue;
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task->prev_queue = team->task_queue->prev_queue;
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task->next_queue->prev_queue = task;
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task->prev_queue->next_queue = task;
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}
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else
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{
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task->next_queue = task;
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task->prev_queue = task;
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team->task_queue = task;
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}
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++team->task_count;
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gomp_team_barrier_set_task_pending (&team->barrier);
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do_wake = team->task_running_count + !parent->in_tied_task
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< team->nthreads;
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gomp_mutex_unlock (&team->task_lock);
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if (do_wake)
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gomp_team_barrier_wake (&team->barrier, 1);
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}
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}
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void
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gomp_barrier_handle_tasks (gomp_barrier_state_t state)
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{
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struct gomp_thread *thr = gomp_thread ();
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struct gomp_team *team = thr->ts.team;
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struct gomp_task *task = thr->task;
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struct gomp_task *child_task = NULL;
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struct gomp_task *to_free = NULL;
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gomp_mutex_lock (&team->task_lock);
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if (gomp_barrier_last_thread (state))
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{
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if (team->task_count == 0)
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{
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gomp_team_barrier_done (&team->barrier, state);
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gomp_mutex_unlock (&team->task_lock);
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gomp_team_barrier_wake (&team->barrier, 0);
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return;
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}
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gomp_team_barrier_set_waiting_for_tasks (&team->barrier);
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}
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while (1)
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{
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if (team->task_queue != NULL)
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{
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struct gomp_task *parent;
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child_task = team->task_queue;
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parent = child_task->parent;
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if (parent && parent->children == child_task)
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parent->children = child_task->next_child;
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child_task->prev_queue->next_queue = child_task->next_queue;
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child_task->next_queue->prev_queue = child_task->prev_queue;
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if (child_task->next_queue != child_task)
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team->task_queue = child_task->next_queue;
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else
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team->task_queue = NULL;
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child_task->kind = GOMP_TASK_TIED;
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team->task_running_count++;
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if (team->task_count == team->task_running_count)
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gomp_team_barrier_clear_task_pending (&team->barrier);
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}
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gomp_mutex_unlock (&team->task_lock);
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if (to_free)
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{
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gomp_finish_task (to_free);
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free (to_free);
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to_free = NULL;
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}
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if (child_task)
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{
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thr->task = child_task;
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child_task->fn (child_task->fn_data);
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thr->task = task;
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}
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else
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return;
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gomp_mutex_lock (&team->task_lock);
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if (child_task)
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{
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struct gomp_task *parent = child_task->parent;
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if (parent)
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{
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child_task->prev_child->next_child = child_task->next_child;
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child_task->next_child->prev_child = child_task->prev_child;
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if (parent->children == child_task)
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{
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if (child_task->next_child != child_task)
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parent->children = child_task->next_child;
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else
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{
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parent->children = NULL;
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if (parent->in_taskwait)
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gomp_sem_post (&parent->taskwait_sem);
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}
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}
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}
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gomp_clear_parent (child_task->children);
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to_free = child_task;
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child_task = NULL;
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team->task_running_count--;
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if (--team->task_count == 0
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&& gomp_team_barrier_waiting_for_tasks (&team->barrier))
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{
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gomp_team_barrier_done (&team->barrier, state);
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gomp_mutex_unlock (&team->task_lock);
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gomp_team_barrier_wake (&team->barrier, 0);
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}
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}
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}
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}
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/* Called when encountering a taskwait directive. */
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void
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GOMP_taskwait (void)
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{
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struct gomp_thread *thr = gomp_thread ();
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struct gomp_team *team = thr->ts.team;
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struct gomp_task *task = thr->task;
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struct gomp_task *child_task = NULL;
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struct gomp_task *to_free = NULL;
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if (task == NULL || task->children == NULL)
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return;
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gomp_mutex_lock (&team->task_lock);
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while (1)
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{
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if (task->children == NULL)
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{
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gomp_mutex_unlock (&team->task_lock);
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if (to_free)
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{
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gomp_finish_task (to_free);
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free (to_free);
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}
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return;
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}
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if (task->children->kind == GOMP_TASK_WAITING)
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{
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child_task = task->children;
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task->children = child_task->next_child;
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child_task->prev_queue->next_queue = child_task->next_queue;
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child_task->next_queue->prev_queue = child_task->prev_queue;
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if (team->task_queue == child_task)
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{
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if (child_task->next_queue != child_task)
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team->task_queue = child_task->next_queue;
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else
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team->task_queue = NULL;
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}
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child_task->kind = GOMP_TASK_TIED;
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team->task_running_count++;
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if (team->task_count == team->task_running_count)
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gomp_team_barrier_clear_task_pending (&team->barrier);
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}
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else
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/* All tasks we are waiting for are already running
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in other threads. Wait for them. */
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task->in_taskwait = true;
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gomp_mutex_unlock (&team->task_lock);
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if (to_free)
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{
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gomp_finish_task (to_free);
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free (to_free);
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to_free = NULL;
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}
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if (child_task)
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{
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thr->task = child_task;
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child_task->fn (child_task->fn_data);
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thr->task = task;
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}
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else
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{
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gomp_sem_wait (&task->taskwait_sem);
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task->in_taskwait = false;
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return;
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}
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gomp_mutex_lock (&team->task_lock);
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if (child_task)
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{
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child_task->prev_child->next_child = child_task->next_child;
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child_task->next_child->prev_child = child_task->prev_child;
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if (task->children == child_task)
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{
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if (child_task->next_child != child_task)
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task->children = child_task->next_child;
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else
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task->children = NULL;
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}
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gomp_clear_parent (child_task->children);
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to_free = child_task;
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child_task = NULL;
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team->task_count--;
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team->task_running_count--;
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}
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}
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}
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