mirror of
https://gcc.gnu.org/git/gcc.git
synced 2024-11-23 02:44:18 +08:00
1008 lines
28 KiB
C
1008 lines
28 KiB
C
/* GNU Objective C Runtime class related functions
|
|
Copyright (C) 1993-2024 Free Software Foundation, Inc.
|
|
Contributed by Kresten Krab Thorup and Dennis Glatting.
|
|
|
|
Lock-free class table code designed and written from scratch by
|
|
Nicola Pero, 2001.
|
|
|
|
This file is part of GCC.
|
|
|
|
GCC is free software; you can redistribute it and/or modify it under the
|
|
terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 3, or (at your option) any later version.
|
|
|
|
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
details.
|
|
|
|
Under Section 7 of GPL version 3, you are granted additional
|
|
permissions described in the GCC Runtime Library Exception, version
|
|
3.1, as published by the Free Software Foundation.
|
|
|
|
You should have received a copy of the GNU General Public License and
|
|
a copy of the GCC Runtime Library Exception along with this program;
|
|
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/* The code in this file critically affects class method invocation
|
|
speed. This long preamble comment explains why, and the issues
|
|
involved.
|
|
|
|
One of the traditional weaknesses of the GNU Objective-C runtime is
|
|
that class method invocations are slow. The reason is that when you
|
|
write
|
|
|
|
array = [NSArray new];
|
|
|
|
this gets basically compiled into the equivalent of
|
|
|
|
array = [(objc_get_class ("NSArray")) new];
|
|
|
|
objc_get_class returns the class pointer corresponding to the string
|
|
`NSArray'; and because of the lookup, the operation is more
|
|
complicated and slow than a simple instance method invocation.
|
|
|
|
Most high performance Objective-C code (using the GNU Objc runtime)
|
|
I had the opportunity to read (or write) work around this problem by
|
|
caching the class pointer:
|
|
|
|
Class arrayClass = [NSArray class];
|
|
|
|
... later on ...
|
|
|
|
array = [arrayClass new];
|
|
array = [arrayClass new];
|
|
array = [arrayClass new];
|
|
|
|
In this case, you always perform a class lookup (the first one), but
|
|
then all the [arrayClass new] methods run exactly as fast as an
|
|
instance method invocation. It helps if you have many class method
|
|
invocations to the same class.
|
|
|
|
The long-term solution to this problem would be to modify the
|
|
compiler to output tables of class pointers corresponding to all the
|
|
class method invocations, and to add code to the runtime to update
|
|
these tables - that should in the end allow class method invocations
|
|
to perform precisely as fast as instance method invocations, because
|
|
no class lookup would be involved. I think the Apple Objective-C
|
|
runtime uses this technique. Doing this involves synchronized
|
|
modifications in the runtime and in the compiler.
|
|
|
|
As a first medicine to the problem, I [NP] have redesigned and
|
|
rewritten the way the runtime is performing class lookup. This
|
|
doesn't give as much speed as the other (definitive) approach, but
|
|
at least a class method invocation now takes approximately 4.5 times
|
|
an instance method invocation on my machine (it would take approx 12
|
|
times before the rewriting), which is a lot better.
|
|
|
|
One of the main reason the new class lookup is so faster is because
|
|
I implemented it in a way that can safely run multithreaded without
|
|
using locks - a so-called `lock-free' data structure. The atomic
|
|
operation is pointer assignment. The reason why in this problem
|
|
lock-free data structures work so well is that you never remove
|
|
classes from the table - and the difficult thing with lock-free data
|
|
structures is freeing data when is removed from the structures. */
|
|
|
|
#include "objc-private/common.h"
|
|
#include "objc-private/error.h"
|
|
#include "objc/runtime.h"
|
|
#include "objc/thr.h"
|
|
#include "objc-private/module-abi-8.h" /* For CLS_ISCLASS and similar. */
|
|
#include "objc-private/runtime.h" /* the kitchen sink */
|
|
#include "objc-private/sarray.h" /* For sarray_put_at_safe. */
|
|
#include "objc-private/selector.h" /* For sarray_put_at_safe. */
|
|
#include <string.h> /* For memset */
|
|
|
|
/* We use a table which maps a class name to the corresponding class
|
|
pointer. The first part of this file defines this table, and
|
|
functions to do basic operations on the table. The second part of
|
|
the file implements some higher level Objective-C functionality for
|
|
classes by using the functions provided in the first part to manage
|
|
the table. */
|
|
|
|
/**
|
|
** Class Table Internals
|
|
**/
|
|
|
|
/* A node holding a class */
|
|
typedef struct class_node
|
|
{
|
|
struct class_node *next; /* Pointer to next entry on the list.
|
|
NULL indicates end of list. */
|
|
|
|
const char *name; /* The class name string */
|
|
int length; /* The class name string length */
|
|
Class pointer; /* The Class pointer */
|
|
|
|
} *class_node_ptr;
|
|
|
|
/* A table containing classes is a class_node_ptr (pointing to the
|
|
first entry in the table - if it is NULL, then the table is
|
|
empty). */
|
|
|
|
/* We have 1024 tables. Each table contains all class names which
|
|
have the same hash (which is a number between 0 and 1023). To look
|
|
up a class_name, we compute its hash, and get the corresponding
|
|
table. Once we have the table, we simply compare strings directly
|
|
till we find the one which we want (using the length first). The
|
|
number of tables is quite big on purpose (a normal big application
|
|
has less than 1000 classes), so that you shouldn't normally get any
|
|
collisions, and get away with a single comparison (which we can't
|
|
avoid since we need to know that you have got the right thing). */
|
|
#define CLASS_TABLE_SIZE 1024
|
|
#define CLASS_TABLE_MASK 1023
|
|
|
|
static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
|
|
|
|
/* The table writing mutex - we lock on writing to avoid conflicts
|
|
between different writers, but we read without locks. That is
|
|
possible because we assume pointer assignment to be an atomic
|
|
operation. TODO: This is only true under certain circumstances,
|
|
which should be clarified. */
|
|
static objc_mutex_t __class_table_lock = NULL;
|
|
|
|
/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
|
|
a macro - *not* a function - arguments *are* modified directly.
|
|
|
|
INDEX should be a variable holding an int;
|
|
HASH should be a variable holding an int;
|
|
CLASS_NAME should be a variable holding a (char *) to the class_name.
|
|
|
|
After the macro is executed, INDEX contains the length of the
|
|
string, and HASH the computed hash of the string; CLASS_NAME is
|
|
untouched. */
|
|
|
|
#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
|
|
do { \
|
|
HASH = 0; \
|
|
for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
|
|
{ \
|
|
HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
|
|
} \
|
|
\
|
|
HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK; \
|
|
} while (0)
|
|
|
|
/* Setup the table. */
|
|
static void
|
|
class_table_setup (void)
|
|
{
|
|
/* Start - nothing in the table. */
|
|
memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
|
|
|
|
/* The table writing mutex. */
|
|
__class_table_lock = objc_mutex_allocate ();
|
|
}
|
|
|
|
|
|
/* Insert a class in the table (used when a new class is
|
|
registered). */
|
|
static void
|
|
class_table_insert (const char *class_name, Class class_pointer)
|
|
{
|
|
int hash, length;
|
|
class_node_ptr new_node;
|
|
|
|
/* Find out the class name's hash and length. */
|
|
CLASS_TABLE_HASH (length, hash, class_name);
|
|
|
|
/* Prepare the new node holding the class. */
|
|
new_node = objc_malloc (sizeof (struct class_node));
|
|
new_node->name = class_name;
|
|
new_node->length = length;
|
|
new_node->pointer = class_pointer;
|
|
|
|
/* Lock the table for modifications. */
|
|
objc_mutex_lock (__class_table_lock);
|
|
|
|
/* Insert the new node in the table at the beginning of the table at
|
|
class_table_array[hash]. */
|
|
new_node->next = class_table_array[hash];
|
|
class_table_array[hash] = new_node;
|
|
|
|
objc_mutex_unlock (__class_table_lock);
|
|
}
|
|
|
|
/* Get a class from the table. This does not need mutex protection.
|
|
Currently, this function is called each time you call a static
|
|
method, this is why it must be very fast. */
|
|
static inline Class
|
|
class_table_get_safe (const char *class_name)
|
|
{
|
|
class_node_ptr node;
|
|
int length, hash;
|
|
|
|
/* Compute length and hash. */
|
|
CLASS_TABLE_HASH (length, hash, class_name);
|
|
|
|
node = class_table_array[hash];
|
|
|
|
if (node != NULL)
|
|
{
|
|
do
|
|
{
|
|
if (node->length == length)
|
|
{
|
|
/* Compare the class names. */
|
|
int i;
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
if ((node->name)[i] != class_name[i])
|
|
break;
|
|
}
|
|
|
|
if (i == length)
|
|
{
|
|
/* They are equal! */
|
|
return node->pointer;
|
|
}
|
|
}
|
|
}
|
|
while ((node = node->next) != NULL);
|
|
}
|
|
|
|
return Nil;
|
|
}
|
|
|
|
/* Enumerate over the class table. */
|
|
struct class_table_enumerator
|
|
{
|
|
int hash;
|
|
class_node_ptr node;
|
|
};
|
|
|
|
|
|
static Class
|
|
class_table_next (struct class_table_enumerator **e)
|
|
{
|
|
struct class_table_enumerator *enumerator = *e;
|
|
class_node_ptr next;
|
|
|
|
if (enumerator == NULL)
|
|
{
|
|
*e = objc_malloc (sizeof (struct class_table_enumerator));
|
|
enumerator = *e;
|
|
enumerator->hash = 0;
|
|
enumerator->node = NULL;
|
|
|
|
next = class_table_array[enumerator->hash];
|
|
}
|
|
else
|
|
next = enumerator->node->next;
|
|
|
|
if (next != NULL)
|
|
{
|
|
enumerator->node = next;
|
|
return enumerator->node->pointer;
|
|
}
|
|
else
|
|
{
|
|
enumerator->hash++;
|
|
|
|
while (enumerator->hash < CLASS_TABLE_SIZE)
|
|
{
|
|
next = class_table_array[enumerator->hash];
|
|
if (next != NULL)
|
|
{
|
|
enumerator->node = next;
|
|
return enumerator->node->pointer;
|
|
}
|
|
enumerator->hash++;
|
|
}
|
|
|
|
/* Ok - table finished - done. */
|
|
objc_free (enumerator);
|
|
return Nil;
|
|
}
|
|
}
|
|
|
|
#if 0 /* DEBUGGING FUNCTIONS */
|
|
/* Debugging function - print the class table. */
|
|
void
|
|
class_table_print (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < CLASS_TABLE_SIZE; i++)
|
|
{
|
|
class_node_ptr node;
|
|
|
|
printf ("%d:\n", i);
|
|
node = class_table_array[i];
|
|
|
|
while (node != NULL)
|
|
{
|
|
printf ("\t%s\n", node->name);
|
|
node = node->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Debugging function - print an histogram of number of classes in
|
|
function of hash key values. Useful to evaluate the hash function
|
|
in real cases. */
|
|
void
|
|
class_table_print_histogram (void)
|
|
{
|
|
int i, j;
|
|
int counter = 0;
|
|
|
|
for (i = 0; i < CLASS_TABLE_SIZE; i++)
|
|
{
|
|
class_node_ptr node;
|
|
|
|
node = class_table_array[i];
|
|
|
|
while (node != NULL)
|
|
{
|
|
counter++;
|
|
node = node->next;
|
|
}
|
|
if (((i + 1) % 50) == 0)
|
|
{
|
|
printf ("%4d:", i + 1);
|
|
for (j = 0; j < counter; j++)
|
|
printf ("X");
|
|
|
|
printf ("\n");
|
|
counter = 0;
|
|
}
|
|
}
|
|
printf ("%4d:", i + 1);
|
|
for (j = 0; j < counter; j++)
|
|
printf ("X");
|
|
|
|
printf ("\n");
|
|
}
|
|
#endif /* DEBUGGING FUNCTIONS */
|
|
|
|
/**
|
|
** Objective-C runtime functions
|
|
**/
|
|
|
|
/* From now on, the only access to the class table data structure
|
|
should be via the class_table_* functions. */
|
|
|
|
/* This is a hook which is called by objc_get_class and
|
|
objc_lookup_class if the runtime is not able to find the class.
|
|
This may e.g. try to load in the class using dynamic loading.
|
|
|
|
This hook was a public, global variable in the Traditional GNU
|
|
Objective-C Runtime API (objc/objc-api.h). The modern GNU
|
|
Objective-C Runtime API (objc/runtime.h) provides the
|
|
objc_setGetUnknownClassHandler() function instead.
|
|
*/
|
|
Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
|
|
|
|
/* The handler currently in use. PS: if both
|
|
__obj_get_unknown_class_handler and _objc_lookup_class are defined,
|
|
__objc_get_unknown_class_handler is called first. */
|
|
static objc_get_unknown_class_handler
|
|
__objc_get_unknown_class_handler = NULL;
|
|
|
|
objc_get_unknown_class_handler
|
|
objc_setGetUnknownClassHandler (objc_get_unknown_class_handler
|
|
new_handler)
|
|
{
|
|
objc_get_unknown_class_handler old_handler
|
|
= __objc_get_unknown_class_handler;
|
|
__objc_get_unknown_class_handler = new_handler;
|
|
return old_handler;
|
|
}
|
|
|
|
|
|
/* True when class links has been resolved. */
|
|
BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
|
|
|
|
|
|
void
|
|
__objc_init_class_tables (void)
|
|
{
|
|
/* Allocate the class hash table. */
|
|
|
|
if (__class_table_lock)
|
|
return;
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
class_table_setup ();
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
}
|
|
|
|
/* This function adds a class to the class hash table, and assigns the
|
|
class a number, unless it's already known. Return 'YES' if the
|
|
class was added. Return 'NO' if the class was already known. */
|
|
BOOL
|
|
__objc_add_class_to_hash (Class class)
|
|
{
|
|
Class existing_class;
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
/* Make sure the table is there. */
|
|
assert (__class_table_lock);
|
|
|
|
/* Make sure it's not a meta class. */
|
|
assert (CLS_ISCLASS (class));
|
|
|
|
/* Check to see if the class is already in the hash table. */
|
|
existing_class = class_table_get_safe (class->name);
|
|
|
|
if (existing_class)
|
|
{
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
return NO;
|
|
}
|
|
else
|
|
{
|
|
/* The class isn't in the hash table. Add the class and assign
|
|
a class number. */
|
|
static unsigned int class_number = 1;
|
|
|
|
CLS_SETNUMBER (class, class_number);
|
|
CLS_SETNUMBER (class->class_pointer, class_number);
|
|
|
|
++class_number;
|
|
class_table_insert (class->name, class);
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
return YES;
|
|
}
|
|
}
|
|
|
|
Class
|
|
objc_getClass (const char *name)
|
|
{
|
|
Class class;
|
|
|
|
if (name == NULL)
|
|
return Nil;
|
|
|
|
class = class_table_get_safe (name);
|
|
|
|
if (class)
|
|
return class;
|
|
|
|
if (__objc_get_unknown_class_handler)
|
|
return (*__objc_get_unknown_class_handler) (name);
|
|
|
|
if (_objc_lookup_class)
|
|
return (*_objc_lookup_class) (name);
|
|
|
|
return Nil;
|
|
}
|
|
|
|
Class
|
|
objc_lookUpClass (const char *name)
|
|
{
|
|
if (name == NULL)
|
|
return Nil;
|
|
else
|
|
return class_table_get_safe (name);
|
|
}
|
|
|
|
Class
|
|
objc_getMetaClass (const char *name)
|
|
{
|
|
Class class = objc_getClass (name);
|
|
|
|
if (class)
|
|
return class->class_pointer;
|
|
else
|
|
return Nil;
|
|
}
|
|
|
|
Class
|
|
objc_getRequiredClass (const char *name)
|
|
{
|
|
Class class = objc_getClass (name);
|
|
|
|
if (class)
|
|
return class;
|
|
else
|
|
_objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
|
|
}
|
|
|
|
int
|
|
objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
|
|
{
|
|
/* Iterate over all entries in the table. */
|
|
int hash, count = 0;
|
|
|
|
for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
|
|
{
|
|
class_node_ptr node = class_table_array[hash];
|
|
|
|
while (node != NULL)
|
|
{
|
|
if (returnValue)
|
|
{
|
|
if (count < maxNumberOfClassesToReturn)
|
|
returnValue[count] = node->pointer;
|
|
else
|
|
return count;
|
|
}
|
|
count++;
|
|
node = node->next;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
Class
|
|
objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
|
|
{
|
|
Class new_class;
|
|
Class new_meta_class;
|
|
|
|
if (class_name == NULL)
|
|
return Nil;
|
|
|
|
if (objc_getClass (class_name))
|
|
return Nil;
|
|
|
|
if (super_class)
|
|
{
|
|
/* If you want to build a hierarchy of classes, you need to
|
|
build and register them one at a time. The risk is that you
|
|
are able to cause confusion by registering a subclass before
|
|
the superclass or similar. */
|
|
if (CLS_IS_IN_CONSTRUCTION (super_class))
|
|
return Nil;
|
|
}
|
|
|
|
/* Technically, we should create the metaclass first, then use
|
|
class_createInstance() to create the class. That complication
|
|
would be relevant if we had class variables, but we don't, so we
|
|
just ignore it and create everything directly and assume all
|
|
classes have the same size. */
|
|
new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
|
|
new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
|
|
|
|
/* We create an unresolved class, similar to one generated by the
|
|
compiler. It will be resolved later when we register it.
|
|
|
|
Note how the metaclass details are not that important; when the
|
|
class is resolved, the ones that matter will be fixed up. */
|
|
new_class->class_pointer = new_meta_class;
|
|
new_meta_class->class_pointer = 0;
|
|
|
|
if (super_class)
|
|
{
|
|
/* Force the name of the superclass in place of the link to the
|
|
actual superclass, which will be put there when the class is
|
|
resolved. */
|
|
const char *super_class_name = class_getName (super_class);
|
|
new_class->super_class = (void *)super_class_name;
|
|
new_meta_class->super_class = (void *)super_class_name;
|
|
}
|
|
else
|
|
{
|
|
new_class->super_class = (void *)0;
|
|
new_meta_class->super_class = (void *)0;
|
|
}
|
|
|
|
new_class->name = objc_malloc (strlen (class_name) + 1);
|
|
strcpy ((char*)new_class->name, class_name);
|
|
new_meta_class->name = new_class->name;
|
|
|
|
new_class->version = 0;
|
|
new_meta_class->version = 0;
|
|
|
|
new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
|
|
new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
|
|
|
|
if (super_class)
|
|
new_class->instance_size = super_class->instance_size;
|
|
else
|
|
new_class->instance_size = 0;
|
|
new_meta_class->instance_size = sizeof (struct objc_class);
|
|
|
|
return new_class;
|
|
}
|
|
|
|
void
|
|
objc_registerClassPair (Class class_)
|
|
{
|
|
if (class_ == Nil)
|
|
return;
|
|
|
|
if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
|
|
return;
|
|
|
|
if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
|
|
return;
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
if (objc_getClass (class_->name))
|
|
{
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
return;
|
|
}
|
|
|
|
CLS_SET_NOT_IN_CONSTRUCTION (class_);
|
|
CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
|
|
|
|
__objc_init_class (class_);
|
|
|
|
/* Resolve class links immediately. No point in waiting. */
|
|
__objc_resolve_class_links ();
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
}
|
|
|
|
void
|
|
objc_disposeClassPair (Class class_)
|
|
{
|
|
if (class_ == Nil)
|
|
return;
|
|
|
|
if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
|
|
return;
|
|
|
|
if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
|
|
return;
|
|
|
|
/* Undo any class_addIvar(). */
|
|
if (class_->ivars)
|
|
{
|
|
int i;
|
|
for (i = 0; i < class_->ivars->ivar_count; i++)
|
|
{
|
|
struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
|
|
|
|
objc_free ((char *)ivar->ivar_name);
|
|
objc_free ((char *)ivar->ivar_type);
|
|
}
|
|
|
|
objc_free (class_->ivars);
|
|
}
|
|
|
|
/* Undo any class_addMethod(). */
|
|
if (class_->methods)
|
|
{
|
|
struct objc_method_list *list = class_->methods;
|
|
while (list)
|
|
{
|
|
int i;
|
|
struct objc_method_list *next = list->method_next;
|
|
|
|
for (i = 0; i < list->method_count; i++)
|
|
{
|
|
struct objc_method *method = &(list->method_list[i]);
|
|
|
|
objc_free ((char *)method->method_name);
|
|
objc_free ((char *)method->method_types);
|
|
}
|
|
|
|
objc_free (list);
|
|
list = next;
|
|
}
|
|
}
|
|
|
|
/* Undo any class_addProtocol(). */
|
|
if (class_->protocols)
|
|
{
|
|
struct objc_protocol_list *list = class_->protocols;
|
|
while (list)
|
|
{
|
|
struct objc_protocol_list *next = list->next;
|
|
|
|
objc_free (list);
|
|
list = next;
|
|
}
|
|
}
|
|
|
|
/* Undo any class_addMethod() on the meta-class. */
|
|
if (class_->class_pointer->methods)
|
|
{
|
|
struct objc_method_list *list = class_->class_pointer->methods;
|
|
while (list)
|
|
{
|
|
int i;
|
|
struct objc_method_list *next = list->method_next;
|
|
|
|
for (i = 0; i < list->method_count; i++)
|
|
{
|
|
struct objc_method *method = &(list->method_list[i]);
|
|
|
|
objc_free ((char *)method->method_name);
|
|
objc_free ((char *)method->method_types);
|
|
}
|
|
|
|
objc_free (list);
|
|
list = next;
|
|
}
|
|
}
|
|
|
|
/* Undo objc_allocateClassPair(). */
|
|
objc_free ((char *)(class_->name));
|
|
objc_free (class_->class_pointer);
|
|
objc_free (class_);
|
|
}
|
|
|
|
/* Traditional GNU Objective-C Runtime API. Important: this method is
|
|
called automatically by the compiler while messaging (if using the
|
|
traditional ABI), so it is worth keeping it fast; don't make it
|
|
just a wrapper around objc_getClass(). */
|
|
/* Note that this is roughly equivalent to objc_getRequiredClass(). */
|
|
/* Get the class object for the class named NAME. If NAME does not
|
|
identify a known class, the hook _objc_lookup_class is called. If
|
|
this fails, an error message is issued and the system aborts. */
|
|
Class
|
|
objc_get_class (const char *name)
|
|
{
|
|
Class class;
|
|
|
|
class = class_table_get_safe (name);
|
|
|
|
if (class)
|
|
return class;
|
|
|
|
if (__objc_get_unknown_class_handler)
|
|
class = (*__objc_get_unknown_class_handler) (name);
|
|
|
|
if ((!class) && _objc_lookup_class)
|
|
class = (*_objc_lookup_class) (name);
|
|
|
|
if (class)
|
|
return class;
|
|
|
|
_objc_abort ("objc runtime: cannot find class %s\n", name);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* This is used by the compiler too. */
|
|
Class
|
|
objc_get_meta_class (const char *name)
|
|
{
|
|
return objc_get_class (name)->class_pointer;
|
|
}
|
|
|
|
/* This is not used by GCC, but the clang compiler seems to use it
|
|
when targeting the GNU runtime. That's wrong, but we have it to
|
|
be compatible. */
|
|
Class
|
|
objc_lookup_class (const char *name)
|
|
{
|
|
return objc_getClass (name);
|
|
}
|
|
|
|
/* This is used when the implementation of a method changes. It goes
|
|
through all classes, looking for the ones that have these methods
|
|
(either method_a or method_b; method_b can be NULL), and reloads
|
|
the implementation for these. You should call this with the
|
|
runtime mutex already locked. */
|
|
void
|
|
__objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
|
|
{
|
|
int hash;
|
|
|
|
/* Iterate over all classes. */
|
|
for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
|
|
{
|
|
class_node_ptr node = class_table_array[hash];
|
|
|
|
while (node != NULL)
|
|
{
|
|
/* We execute this loop twice: the first time, we iterate
|
|
over all methods in the class (instance methods), while
|
|
the second time we iterate over all methods in the meta
|
|
class (class methods). */
|
|
Class class = Nil;
|
|
BOOL done = NO;
|
|
|
|
while (done == NO)
|
|
{
|
|
struct objc_method_list * method_list;
|
|
|
|
if (class == Nil)
|
|
{
|
|
/* The first time, we work on the class. */
|
|
class = node->pointer;
|
|
}
|
|
else
|
|
{
|
|
/* The second time, we work on the meta class. */
|
|
class = class->class_pointer;
|
|
done = YES;
|
|
}
|
|
|
|
method_list = class->methods;
|
|
|
|
while (method_list)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < method_list->method_count; ++i)
|
|
{
|
|
struct objc_method *method = &method_list->method_list[i];
|
|
|
|
/* If the method is one of the ones we are
|
|
looking for, update the implementation. */
|
|
if (method == method_a)
|
|
sarray_at_put_safe (class->dtable,
|
|
(sidx) method_a->method_name->sel_id,
|
|
method_a->method_imp);
|
|
|
|
if (method == method_b)
|
|
{
|
|
if (method_b != NULL)
|
|
sarray_at_put_safe (class->dtable,
|
|
(sidx) method_b->method_name->sel_id,
|
|
method_b->method_imp);
|
|
}
|
|
}
|
|
|
|
method_list = method_list->method_next;
|
|
}
|
|
}
|
|
node = node->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Resolve super/subclass links for all classes. The only thing we
|
|
can be sure of is that the class_pointer for class objects point to
|
|
the right meta class objects. */
|
|
void
|
|
__objc_resolve_class_links (void)
|
|
{
|
|
struct class_table_enumerator *es = NULL;
|
|
Class object_class = objc_get_class ("Object");
|
|
Class class1;
|
|
|
|
assert (object_class);
|
|
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
|
|
|
/* Assign subclass links. */
|
|
while ((class1 = class_table_next (&es)))
|
|
{
|
|
/* Make sure we have what we think we have. */
|
|
assert (CLS_ISCLASS (class1));
|
|
assert (CLS_ISMETA (class1->class_pointer));
|
|
|
|
/* The class_pointer of all meta classes point to Object's meta
|
|
class. */
|
|
class1->class_pointer->class_pointer = object_class->class_pointer;
|
|
|
|
if (! CLS_ISRESOLV (class1))
|
|
{
|
|
CLS_SETRESOLV (class1);
|
|
CLS_SETRESOLV (class1->class_pointer);
|
|
|
|
if (class1->super_class)
|
|
{
|
|
Class a_super_class
|
|
= objc_get_class ((char *) class1->super_class);
|
|
|
|
assert (a_super_class);
|
|
|
|
DEBUG_PRINTF ("making class connections for: %s\n",
|
|
class1->name);
|
|
|
|
/* Assign subclass links for superclass. */
|
|
class1->sibling_class = a_super_class->subclass_list;
|
|
a_super_class->subclass_list = class1;
|
|
|
|
/* Assign subclass links for meta class of superclass. */
|
|
if (a_super_class->class_pointer)
|
|
{
|
|
class1->class_pointer->sibling_class
|
|
= a_super_class->class_pointer->subclass_list;
|
|
a_super_class->class_pointer->subclass_list
|
|
= class1->class_pointer;
|
|
}
|
|
}
|
|
else /* A root class, make its meta object be a subclass of
|
|
Object. */
|
|
{
|
|
class1->class_pointer->sibling_class
|
|
= object_class->subclass_list;
|
|
object_class->subclass_list = class1->class_pointer;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Assign superclass links. */
|
|
es = NULL;
|
|
while ((class1 = class_table_next (&es)))
|
|
{
|
|
Class sub_class;
|
|
for (sub_class = class1->subclass_list; sub_class;
|
|
sub_class = sub_class->sibling_class)
|
|
{
|
|
sub_class->super_class = class1;
|
|
if (CLS_ISCLASS (sub_class))
|
|
sub_class->class_pointer->super_class = class1->class_pointer;
|
|
}
|
|
}
|
|
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
|
}
|
|
|
|
const char *
|
|
class_getName (Class class_)
|
|
{
|
|
if (class_ == Nil)
|
|
return "nil";
|
|
|
|
return class_->name;
|
|
}
|
|
|
|
BOOL
|
|
class_isMetaClass (Class class_)
|
|
{
|
|
/* CLS_ISMETA includes the check for Nil class_. */
|
|
return CLS_ISMETA (class_);
|
|
}
|
|
|
|
/* Even inside libobjc it may be worth using class_getSuperclass
|
|
instead of accessing class_->super_class directly because it
|
|
resolves the class links if needed. If you access
|
|
class_->super_class directly, make sure to deal with the situation
|
|
where the class is not resolved yet! */
|
|
Class
|
|
class_getSuperclass (Class class_)
|
|
{
|
|
if (class_ == Nil)
|
|
return Nil;
|
|
|
|
/* Classes that are in construction are not resolved, and still have
|
|
the class name (instead of a class pointer) in the
|
|
class_->super_class field. In that case we need to lookup the
|
|
superclass name to return the superclass. We cannot resolve the
|
|
class until it is registered. */
|
|
if (CLS_IS_IN_CONSTRUCTION (class_))
|
|
{
|
|
if (CLS_ISMETA (class_))
|
|
return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
|
|
else
|
|
return objc_lookUpClass ((const char *)(class_->super_class));
|
|
}
|
|
|
|
/* If the class is not resolved yet, super_class would point to a
|
|
string (the name of the super class) as opposed to the actual
|
|
super class. In that case, we need to resolve the class links
|
|
before we can return super_class. */
|
|
if (! CLS_ISRESOLV (class_))
|
|
__objc_resolve_class_links ();
|
|
|
|
return class_->super_class;
|
|
}
|
|
|
|
int
|
|
class_getVersion (Class class_)
|
|
{
|
|
if (class_ == Nil)
|
|
return 0;
|
|
|
|
return (int)(class_->version);
|
|
}
|
|
|
|
void
|
|
class_setVersion (Class class_, int version)
|
|
{
|
|
if (class_ == Nil)
|
|
return;
|
|
|
|
class_->version = version;
|
|
}
|
|
|
|
size_t
|
|
class_getInstanceSize (Class class_)
|
|
{
|
|
if (class_ == Nil)
|
|
return 0;
|
|
|
|
return class_->instance_size;
|
|
}
|
|
|