splay-tree.[ch]: Remove.

2004-07-27  Frank Ch. Eigler  <fche@redhat.com>

	* splay-tree.[ch]: Remove.  Merge contents into ...
	* mf-runtime.c: ... here, renaming symbols and making all functions
	static.  Remove unused min/max functions.
	* Makefile.am: Forget about splay-tree.[ch].
	* Makefile.in, testsuite/Makefile.in: Regenerated.

From-SVN: r85224
This commit is contained in:
Frank Ch. Eigler 2004-07-27 18:03:18 +00:00 committed by Frank Ch. Eigler
parent 00bdb87f8e
commit fc5515a8a0
7 changed files with 592 additions and 698 deletions

View File

@ -1,3 +1,11 @@
2004-07-27 Frank Ch. Eigler <fche@redhat.com>
* splay-tree.[ch]: Remove. Merge contents into ...
* mf-runtime.c: ... here, renaming symbols and making all functions
static. Remove unused min/max functions.
* Makefile.am: Forget about splay-tree.[ch].
* Makefile.in, testsuite/Makefile.in: Regenerated.
2004-07-21 Frank Ch. Eigler <fche@redhat.com>
* mf-runtime.c (__mfu_check): Remove mistaken mode-nop handling.

View File

@ -26,7 +26,6 @@ libmudflap_la_SOURCES = \
mf-heuristics.c \
mf-hooks1.c \
mf-hooks2.c
mf-runtime.lo: mf-runtime.c splay-tree.c splay-tree.h
libmudflap_la_LIBADD =
libmudflap_la_DEPENDENCIES = $(libmudflap_la_LIBADD)
libmudflap_la_LDFLAGS = -version-info `grep -v '^\#' $(srcdir)/libtool-version`
@ -34,7 +33,7 @@ libmudflap_la_LDFLAGS = -version-info `grep -v '^\#' $(srcdir)/libtool-version`
clean-local:
rm -f pth/*.o pth/*.lo
pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h splay-tree.c splay-tree.h
pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-runtime.c -o $@
pth/mf-heuristics.lo: mf-heuristics.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-heuristics.c -o $@

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@ -818,12 +818,11 @@ uninstall-info: uninstall-info-recursive
uninstall uninstall-am uninstall-includeHEADERS \
uninstall-info-am uninstall-toolexeclibLTLIBRARIES
mf-runtime.lo: mf-runtime.c splay-tree.c splay-tree.h
clean-local:
rm -f pth/*.o pth/*.lo
pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h splay-tree.c splay-tree.h
pth/mf-runtime.lo: mf-runtime.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-runtime.c -o $@
pth/mf-heuristics.lo: mf-heuristics.c mf-runtime.h mf-impl.h
$(LTCOMPILE) -DLIBMUDFLAPTH -c $(srcdir)/mf-heuristics.c -o $@

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@ -2,6 +2,8 @@
Copyright (C) 2002, 2003, 2004 Free Software Foundation, Inc.
Contributed by Frank Ch. Eigler <fche@redhat.com>
and Graydon Hoare <graydon@redhat.com>
Splay Tree code originally by Mark Mitchell <mark@markmitchell.com>,
adapted from libiberty.
This file is part of GCC.
@ -67,9 +69,62 @@ Software Foundation, 59 Temple Place - Suite 330, Boston, MA
#include "mf-runtime.h"
#include "mf-impl.h"
#include "splay-tree.h"
/* ------------------------------------------------------------------------ */
/* Splay-tree implementation. */
typedef uintptr_t mfsplay_tree_key;
typedef void *mfsplay_tree_value;
/* Forward declaration for a node in the tree. */
typedef struct mfsplay_tree_node_s *mfsplay_tree_node;
/* The type of a function used to iterate over the tree. */
typedef int (*mfsplay_tree_foreach_fn) (mfsplay_tree_node, void *);
/* The nodes in the splay tree. */
struct mfsplay_tree_node_s
{
/* Data. */
mfsplay_tree_key key;
mfsplay_tree_value value;
/* Children. */
mfsplay_tree_node left;
mfsplay_tree_node right;
/* XXX: The addition of a parent pointer may eliminate some recursion. */
};
/* The splay tree itself. */
struct mfsplay_tree_s
{
/* The root of the tree. */
mfsplay_tree_node root;
/* The last key value for which the tree has been splayed, but not
since modified. */
mfsplay_tree_key last_splayed_key;
int last_splayed_key_p;
/* Statistics. */
unsigned num_keys;
/* Traversal recursion control flags. */
unsigned max_depth;
unsigned depth;
unsigned rebalance_p;
};
typedef struct mfsplay_tree_s *mfsplay_tree;
static mfsplay_tree mfsplay_tree_new (void);
static mfsplay_tree_node mfsplay_tree_insert (mfsplay_tree, mfsplay_tree_key, mfsplay_tree_value);
static void mfsplay_tree_remove (mfsplay_tree, mfsplay_tree_key);
static mfsplay_tree_node mfsplay_tree_lookup (mfsplay_tree, mfsplay_tree_key);
static mfsplay_tree_node mfsplay_tree_predecessor (mfsplay_tree, mfsplay_tree_key);
static mfsplay_tree_node mfsplay_tree_successor (mfsplay_tree, mfsplay_tree_key);
static int mfsplay_tree_foreach (mfsplay_tree, mfsplay_tree_foreach_fn, void *);
static void mfsplay_tree_rebalance (mfsplay_tree sp);
/* ------------------------------------------------------------------------ */
/* Utility macros */
@ -217,7 +272,7 @@ static unsigned __mf_find_dead_objects (uintptr_t ptr_low, uintptr_t ptr_high,
static void __mf_adapt_cache ();
static void __mf_describe_object (__mf_object_t *obj);
static unsigned __mf_watch_or_not (void *ptr, size_t sz, char flag);
static splay_tree __mf_object_tree (int type);
static mfsplay_tree __mf_object_tree (int type);
static void __mf_link_object (__mf_object_t *node);
static void __mf_unlink_object (__mf_object_t *node);
@ -611,13 +666,13 @@ struct __mf_dynamic_entry __mf_dynamic [] =
/* ------------------------------------------------------------------------ */
/* Lookup & manage automatic initialization of the five or so splay trees. */
static splay_tree
static mfsplay_tree
__mf_object_tree (int type)
{
static splay_tree trees [__MF_TYPE_MAX+1];
static mfsplay_tree trees [__MF_TYPE_MAX+1];
assert (type >= 0 && type <= __MF_TYPE_MAX);
if (UNLIKELY (trees[type] == NULL))
trees[type] = splay_tree_new ();
trees[type] = mfsplay_tree_new ();
return trees[type];
}
@ -1254,7 +1309,7 @@ struct tree_stats
static int
__mf_adapt_cache_fn (splay_tree_node n, void *param)
__mf_adapt_cache_fn (mfsplay_tree_node n, void *param)
{
__mf_object_t *obj = (__mf_object_t *) n->value;
struct tree_stats *s = (struct tree_stats *) param;
@ -1311,11 +1366,11 @@ __mf_adapt_cache ()
memset (&s, 0, sizeof (s));
splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP), __mf_adapt_cache_fn, (void *) & s);
splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I), __mf_adapt_cache_fn, (void *) & s);
splay_tree_foreach (__mf_object_tree (__MF_TYPE_STACK), __mf_adapt_cache_fn, (void *) & s);
splay_tree_foreach (__mf_object_tree (__MF_TYPE_STATIC), __mf_adapt_cache_fn, (void *) & s);
splay_tree_foreach (__mf_object_tree (__MF_TYPE_GUESS), __mf_adapt_cache_fn, (void *) & s);
mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP), __mf_adapt_cache_fn, (void *) & s);
mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I), __mf_adapt_cache_fn, (void *) & s);
mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_STACK), __mf_adapt_cache_fn, (void *) & s);
mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_STATIC), __mf_adapt_cache_fn, (void *) & s);
mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_GUESS), __mf_adapt_cache_fn, (void *) & s);
/* Maybe we're dealing with funny aging/adaptation parameters, or an
empty tree. Just leave the cache alone in such cases, rather
@ -1385,11 +1440,11 @@ __mf_find_objects2 (uintptr_t ptr_low, uintptr_t ptr_high,
__mf_object_t **objs, unsigned max_objs, int type)
{
unsigned count = 0;
splay_tree t = __mf_object_tree (type);
splay_tree_key k = (splay_tree_key) ptr_low;
mfsplay_tree t = __mf_object_tree (type);
mfsplay_tree_key k = (mfsplay_tree_key) ptr_low;
int direction;
splay_tree_node n = splay_tree_lookup (t, k);
mfsplay_tree_node n = mfsplay_tree_lookup (t, k);
/* An exact match for base address implies a hit. */
if (n != NULL)
{
@ -1402,13 +1457,13 @@ __mf_find_objects2 (uintptr_t ptr_low, uintptr_t ptr_high,
for (direction = 0; direction < 2; direction ++)
{
/* Reset search origin. */
k = (splay_tree_key) ptr_low;
k = (mfsplay_tree_key) ptr_low;
while (1)
{
__mf_object_t *obj;
n = (direction == 0 ? splay_tree_successor (t, k) : splay_tree_predecessor (t, k));
n = (direction == 0 ? mfsplay_tree_successor (t, k) : mfsplay_tree_predecessor (t, k));
if (n == NULL) break;
obj = (__mf_object_t *) n->value;
@ -1419,7 +1474,7 @@ __mf_find_objects2 (uintptr_t ptr_low, uintptr_t ptr_high,
objs[count] = (__mf_object_t *) n->value;
count ++;
k = (splay_tree_key) obj->low;
k = (mfsplay_tree_key) obj->low;
}
}
@ -1461,8 +1516,8 @@ __mf_find_objects (uintptr_t ptr_low, uintptr_t ptr_high,
static void
__mf_link_object (__mf_object_t *node)
{
splay_tree t = __mf_object_tree (node->type);
splay_tree_insert (t, (splay_tree_key) node->low, (splay_tree_value) node);
mfsplay_tree t = __mf_object_tree (node->type);
mfsplay_tree_insert (t, (mfsplay_tree_key) node->low, (mfsplay_tree_value) node);
}
/* __mf_unlink_object */
@ -1470,8 +1525,8 @@ __mf_link_object (__mf_object_t *node)
static void
__mf_unlink_object (__mf_object_t *node)
{
splay_tree t = __mf_object_tree (node->type);
splay_tree_remove (t, (splay_tree_key) node->low);
mfsplay_tree t = __mf_object_tree (node->type);
mfsplay_tree_remove (t, (mfsplay_tree_key) node->low);
}
/* __mf_find_dead_objects */
@ -1623,7 +1678,7 @@ __mf_describe_object (__mf_object_t *obj)
static int
__mf_report_leaks_fn (splay_tree_node n, void *param)
__mf_report_leaks_fn (mfsplay_tree_node n, void *param)
{
__mf_object_t *node = (__mf_object_t *) n->value;
unsigned *count = (unsigned *) param;
@ -1643,9 +1698,9 @@ __mf_report_leaks ()
{
unsigned count = 0;
(void) splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP),
(void) mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP),
__mf_report_leaks_fn, & count);
(void) splay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I),
(void) mfsplay_tree_foreach (__mf_object_tree (__MF_TYPE_HEAP_I),
__mf_report_leaks_fn, & count);
return count;
@ -2162,25 +2217,519 @@ __assert_fail (const char *msg, const char *file, unsigned line, const char *fun
/* #include the generic splay tree implementation from libiberty here, to
ensure that it uses our memory allocation primitives. */
/* Adapted splay tree code, originally from libiberty. It has been
specialized for libmudflap as requested by RMS. */
static void
splay_tree_free (void *p)
mfsplay_tree_free (void *p)
{
DECLARE (void, free, void *p);
CALL_REAL (free, p);
}
static void *
splay_tree_xmalloc (size_t s)
mfsplay_tree_xmalloc (size_t s)
{
DECLARE (void *, malloc, size_t s);
return CALL_REAL (malloc, s);
}
#define free(z) splay_tree_free(z)
#define xmalloc(z) splay_tree_xmalloc(z)
#include "splay-tree.c"
static void mfsplay_tree_splay (mfsplay_tree, mfsplay_tree_key);
static mfsplay_tree_node mfsplay_tree_splay_helper (mfsplay_tree,
mfsplay_tree_key,
mfsplay_tree_node *,
mfsplay_tree_node *,
mfsplay_tree_node *);
static void *mfsplay_tree_xmalloc (size_t size);
static void mfsplay_tree_free (void *object);
/* Inline comparison function specialized for libmudflap's key type. */
static inline int
compare_uintptr_t (mfsplay_tree_key k1, mfsplay_tree_key k2)
{
if ((uintptr_t) k1 < (uintptr_t) k2)
return -1;
else if ((uintptr_t) k1 > (uintptr_t) k2)
return 1;
else
return 0;
}
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
and grandparent, respectively, of NODE. */
static mfsplay_tree_node
mfsplay_tree_splay_helper (mfsplay_tree sp,
mfsplay_tree_key key,
mfsplay_tree_node * node,
mfsplay_tree_node * parent,
mfsplay_tree_node * grandparent)
{
mfsplay_tree_node *next;
mfsplay_tree_node n;
int comparison;
n = *node;
if (!n)
return *parent;
comparison = compare_uintptr_t (key, n->key);
if (comparison == 0)
/* We've found the target. */
next = 0;
else if (comparison < 0)
/* The target is to the left. */
next = &n->left;
else
/* The target is to the right. */
next = &n->right;
if (next)
{
/* Check whether our recursion depth is too high. Abort this search,
and signal that a rebalance is required to continue. */
if (sp->depth > sp->max_depth)
{
sp->rebalance_p = 1;
return n;
}
/* Continue down the tree. */
sp->depth ++;
n = mfsplay_tree_splay_helper (sp, key, next, node, parent);
sp->depth --;
/* The recursive call will change the place to which NODE
points. */
if (*node != n || sp->rebalance_p)
return n;
}
if (!parent)
/* NODE is the root. We are done. */
return n;
/* First, handle the case where there is no grandparent (i.e.,
*PARENT is the root of the tree.) */
if (!grandparent)
{
if (n == (*parent)->left)
{
*node = n->right;
n->right = *parent;
}
else
{
*node = n->left;
n->left = *parent;
}
*parent = n;
return n;
}
/* Next handle the cases where both N and *PARENT are left children,
or where both are right children. */
if (n == (*parent)->left && *parent == (*grandparent)->left)
{
mfsplay_tree_node p = *parent;
(*grandparent)->left = p->right;
p->right = *grandparent;
p->left = n->right;
n->right = p;
*grandparent = n;
return n;
}
else if (n == (*parent)->right && *parent == (*grandparent)->right)
{
mfsplay_tree_node p = *parent;
(*grandparent)->right = p->left;
p->left = *grandparent;
p->right = n->left;
n->left = p;
*grandparent = n;
return n;
}
/* Finally, deal with the case where N is a left child, but *PARENT
is a right child, or vice versa. */
if (n == (*parent)->left)
{
(*parent)->left = n->right;
n->right = *parent;
(*grandparent)->right = n->left;
n->left = *grandparent;
*grandparent = n;
return n;
}
else
{
(*parent)->right = n->left;
n->left = *parent;
(*grandparent)->left = n->right;
n->right = *grandparent;
*grandparent = n;
return n;
}
}
static int
mfsplay_tree_rebalance_helper1 (mfsplay_tree_node n, void *array_ptr)
{
mfsplay_tree_node **p = array_ptr;
*(*p) = n;
(*p)++;
return 0;
}
static mfsplay_tree_node
mfsplay_tree_rebalance_helper2 (mfsplay_tree_node * array, unsigned low,
unsigned high)
{
unsigned middle = low + (high - low) / 2;
mfsplay_tree_node n = array[middle];
/* Note that since we're producing a balanced binary tree, it is not a problem
that this function is recursive. */
if (low + 1 <= middle)
n->left = mfsplay_tree_rebalance_helper2 (array, low, middle - 1);
else
n->left = NULL;
if (middle + 1 <= high)
n->right = mfsplay_tree_rebalance_helper2 (array, middle + 1, high);
else
n->right = NULL;
return n;
}
/* Rebalance the entire tree. Do this by copying all the node
pointers into an array, then cleverly re-linking them. */
static void
mfsplay_tree_rebalance (mfsplay_tree sp)
{
mfsplay_tree_node *all_nodes, *all_nodes_1;
if (sp->num_keys <= 2)
return;
all_nodes = mfsplay_tree_xmalloc (sizeof (mfsplay_tree_node) * sp->num_keys);
/* Traverse all nodes to copy their addresses into this array. */
all_nodes_1 = all_nodes;
mfsplay_tree_foreach (sp, mfsplay_tree_rebalance_helper1,
(void *) &all_nodes_1);
/* Relink all the nodes. */
sp->root = mfsplay_tree_rebalance_helper2 (all_nodes, 0, sp->num_keys - 1);
mfsplay_tree_free (all_nodes);
}
/* Splay SP around KEY. */
static void
mfsplay_tree_splay (mfsplay_tree sp, mfsplay_tree_key key)
{
if (sp->root == 0)
return;
/* If we just splayed the tree with the same key, do nothing. */
if (sp->last_splayed_key_p &&
compare_uintptr_t (sp->last_splayed_key, key) == 0)
return;
/* Compute a maximum recursion depth for a splay tree with NUM nodes.
The idea is to limit excessive stack usage if we're facing
degenerate access patterns. Unfortunately such patterns can occur
e.g. during static initialization, where many static objects might
be registered in increasing address sequence, or during a case where
large tree-like heap data structures are allocated quickly.
On x86, this corresponds to roughly 200K of stack usage.
XXX: For libmudflapth, this could be a function of __mf_opts.thread_stack. */
sp->max_depth = 2500;
sp->rebalance_p = sp->depth = 0;
mfsplay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
if (sp->rebalance_p)
{
mfsplay_tree_rebalance (sp);
sp->rebalance_p = sp->depth = 0;
mfsplay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
if (sp->rebalance_p)
abort ();
}
/* Cache this splay key. */
sp->last_splayed_key = key;
sp->last_splayed_key_p = 1;
}
/* Allocate a new splay tree. */
static mfsplay_tree
mfsplay_tree_new ()
{
mfsplay_tree sp = mfsplay_tree_xmalloc (sizeof (struct mfsplay_tree_s));
sp->root = NULL;
sp->last_splayed_key_p = 0;
sp->num_keys = 0;
return sp;
}
/* Insert a new node (associating KEY with DATA) into SP. If a
previous node with the indicated KEY exists, its data is replaced
with the new value. Returns the new node. */
static mfsplay_tree_node
mfsplay_tree_insert (mfsplay_tree sp, mfsplay_tree_key key, mfsplay_tree_value value)
{
int comparison = 0;
mfsplay_tree_splay (sp, key);
if (sp->root)
comparison = compare_uintptr_t (sp->root->key, key);
if (sp->root && comparison == 0)
{
/* If the root of the tree already has the indicated KEY, just
replace the value with VALUE. */
sp->root->value = value;
}
else
{
/* Create a new node, and insert it at the root. */
mfsplay_tree_node node;
node = mfsplay_tree_xmalloc (sizeof (struct mfsplay_tree_node_s));
node->key = key;
node->value = value;
sp->num_keys++;
if (!sp->root)
node->left = node->right = 0;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = 0;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = 0;
}
sp->root = node;
sp->last_splayed_key_p = 0;
}
return sp->root;
}
/* Remove KEY from SP. It is not an error if it did not exist. */
static void
mfsplay_tree_remove (mfsplay_tree sp, mfsplay_tree_key key)
{
mfsplay_tree_splay (sp, key);
sp->last_splayed_key_p = 0;
if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
{
mfsplay_tree_node left, right;
left = sp->root->left;
right = sp->root->right;
/* Delete the root node itself. */
mfsplay_tree_free (sp->root);
sp->num_keys--;
/* One of the children is now the root. Doesn't matter much
which, so long as we preserve the properties of the tree. */
if (left)
{
sp->root = left;
/* If there was a right child as well, hang it off the
right-most leaf of the left child. */
if (right)
{
while (left->right)
left = left->right;
left->right = right;
}
}
else
sp->root = right;
}
}
/* Lookup KEY in SP, returning VALUE if present, and NULL
otherwise. */
static mfsplay_tree_node
mfsplay_tree_lookup (mfsplay_tree sp, mfsplay_tree_key key)
{
mfsplay_tree_splay (sp, key);
if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
return sp->root;
else
return 0;
}
/* Return the immediate predecessor KEY, or NULL if there is no
predecessor. KEY need not be present in the tree. */
static mfsplay_tree_node
mfsplay_tree_predecessor (mfsplay_tree sp, mfsplay_tree_key key)
{
int comparison;
mfsplay_tree_node node;
/* If the tree is empty, there is certainly no predecessor. */
if (!sp->root)
return NULL;
/* Splay the tree around KEY. That will leave either the KEY
itself, its predecessor, or its successor at the root. */
mfsplay_tree_splay (sp, key);
comparison = compare_uintptr_t (sp->root->key, key);
/* If the predecessor is at the root, just return it. */
if (comparison < 0)
return sp->root;
/* Otherwise, find the rightmost element of the left subtree. */
node = sp->root->left;
if (node)
while (node->right)
node = node->right;
return node;
}
/* Return the immediate successor KEY, or NULL if there is no
successor. KEY need not be present in the tree. */
static mfsplay_tree_node
mfsplay_tree_successor (mfsplay_tree sp, mfsplay_tree_key key)
{
int comparison;
mfsplay_tree_node node;
/* If the tree is empty, there is certainly no successor. */
if (!sp->root)
return NULL;
/* Splay the tree around KEY. That will leave either the KEY
itself, its predecessor, or its successor at the root. */
mfsplay_tree_splay (sp, key);
comparison = compare_uintptr_t (sp->root->key, key);
/* If the successor is at the root, just return it. */
if (comparison > 0)
return sp->root;
/* Otherwise, find the leftmost element of the right subtree. */
node = sp->root->right;
if (node)
while (node->left)
node = node->left;
return node;
}
/* Call FN, passing it the DATA, for every node in SP, following an
in-order traversal. If FN every returns a non-zero value, the
iteration ceases immediately, and the value is returned.
Otherwise, this function returns 0.
This function simulates recursion using dynamically allocated
arrays, since it may be called from mfsplay_tree_rebalance(), which
in turn means that the tree is already uncomfortably deep for stack
space limits. */
static int
mfsplay_tree_foreach (mfsplay_tree st, mfsplay_tree_foreach_fn fn, void *data)
{
mfsplay_tree_node *stack1;
char *stack2;
unsigned sp;
int val = 0;
enum s { s_left, s_here, s_right, s_up };
if (st->root == NULL) /* => num_keys == 0 */
return 0;
stack1 = mfsplay_tree_xmalloc (sizeof (mfsplay_tree_node) * st->num_keys);
stack2 = mfsplay_tree_xmalloc (sizeof (char) * st->num_keys);
sp = 0;
stack1 [sp] = st->root;
stack2 [sp] = s_left;
while (1)
{
mfsplay_tree_node n;
enum s s;
n = stack1 [sp];
s = stack2 [sp];
/* Handle each of the four possible states separately. */
/* 1: We're here to traverse the left subtree (if any). */
if (s == s_left)
{
stack2 [sp] = s_here;
if (n->left != NULL)
{
sp ++;
stack1 [sp] = n->left;
stack2 [sp] = s_left;
}
}
/* 2: We're here to traverse this node. */
else if (s == s_here)
{
stack2 [sp] = s_right;
val = (*fn) (n, data);
if (val) break;
}
/* 3: We're here to traverse the right subtree (if any). */
else if (s == s_right)
{
stack2 [sp] = s_up;
if (n->right != NULL)
{
sp ++;
stack1 [sp] = n->right;
stack2 [sp] = s_left;
}
}
/* 4: We're here after both subtrees (if any) have been traversed. */
else if (s == s_up)
{
/* Pop the stack. */
if (sp == 0) break; /* Popping off the root note: we're finished! */
sp --;
}
else
abort ();
}
mfsplay_tree_free (stack1);
mfsplay_tree_free (stack2);
return val;
}

View File

@ -1,564 +0,0 @@
/* A splay-tree datatype.
Copyright (C) 1998, 1999, 2000, 2001, 2004 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
Adapted for libmudflap from libiberty.
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
In addition to the permissions in the GNU General Public License, the
Free Software Foundation gives you unlimited permission to link the
compiled version of this file into combinations with other programs,
and to distribute those combinations without any restriction coming
from the use of this file. (The General Public License restrictions
do apply in other respects; for example, they cover modification of
the file, and distribution when not linked into a combine
executable.)
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991. */
#include <stdlib.h>
#include <stdio.h>
#include "splay-tree.h"
static void splay_tree_splay (splay_tree, splay_tree_key);
static splay_tree_node splay_tree_splay_helper (splay_tree,
splay_tree_key,
splay_tree_node *,
splay_tree_node *,
splay_tree_node *);
static void *splay_tree_xmalloc (size_t size);
static void splay_tree_free (void *object);
/* Inline comparison function specialized for libmudflap's key type. */
static inline int
compare_uintptr_t (splay_tree_key k1, splay_tree_key k2)
{
if ((uintptr_t) k1 < (uintptr_t) k2)
return -1;
else if ((uintptr_t) k1 > (uintptr_t) k2)
return 1;
else
return 0;
}
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
and grandparent, respectively, of NODE. */
static splay_tree_node
splay_tree_splay_helper (splay_tree sp,
splay_tree_key key,
splay_tree_node * node,
splay_tree_node * parent,
splay_tree_node * grandparent)
{
splay_tree_node *next;
splay_tree_node n;
int comparison;
n = *node;
if (!n)
return *parent;
comparison = compare_uintptr_t (key, n->key);
if (comparison == 0)
/* We've found the target. */
next = 0;
else if (comparison < 0)
/* The target is to the left. */
next = &n->left;
else
/* The target is to the right. */
next = &n->right;
if (next)
{
/* Check whether our recursion depth is too high. Abort this search,
and signal that a rebalance is required to continue. */
if (sp->depth > sp->max_depth)
{
sp->rebalance_p = 1;
return n;
}
/* Continue down the tree. */
sp->depth ++;
n = splay_tree_splay_helper (sp, key, next, node, parent);
sp->depth --;
/* The recursive call will change the place to which NODE
points. */
if (*node != n || sp->rebalance_p)
return n;
}
if (!parent)
/* NODE is the root. We are done. */
return n;
/* First, handle the case where there is no grandparent (i.e.,
*PARENT is the root of the tree.) */
if (!grandparent)
{
if (n == (*parent)->left)
{
*node = n->right;
n->right = *parent;
}
else
{
*node = n->left;
n->left = *parent;
}
*parent = n;
return n;
}
/* Next handle the cases where both N and *PARENT are left children,
or where both are right children. */
if (n == (*parent)->left && *parent == (*grandparent)->left)
{
splay_tree_node p = *parent;
(*grandparent)->left = p->right;
p->right = *grandparent;
p->left = n->right;
n->right = p;
*grandparent = n;
return n;
}
else if (n == (*parent)->right && *parent == (*grandparent)->right)
{
splay_tree_node p = *parent;
(*grandparent)->right = p->left;
p->left = *grandparent;
p->right = n->left;
n->left = p;
*grandparent = n;
return n;
}
/* Finally, deal with the case where N is a left child, but *PARENT
is a right child, or vice versa. */
if (n == (*parent)->left)
{
(*parent)->left = n->right;
n->right = *parent;
(*grandparent)->right = n->left;
n->left = *grandparent;
*grandparent = n;
return n;
}
else
{
(*parent)->right = n->left;
n->left = *parent;
(*grandparent)->left = n->right;
n->right = *grandparent;
*grandparent = n;
return n;
}
}
static int
splay_tree_rebalance_helper1 (splay_tree_node n, void *array_ptr)
{
splay_tree_node **p = array_ptr;
*(*p) = n;
(*p)++;
return 0;
}
static splay_tree_node
splay_tree_rebalance_helper2 (splay_tree_node * array, unsigned low,
unsigned high)
{
unsigned middle = low + (high - low) / 2;
splay_tree_node n = array[middle];
/* Note that since we're producing a balanced binary tree, it is not a problem
that this function is recursive. */
if (low + 1 <= middle)
n->left = splay_tree_rebalance_helper2 (array, low, middle - 1);
else
n->left = NULL;
if (middle + 1 <= high)
n->right = splay_tree_rebalance_helper2 (array, middle + 1, high);
else
n->right = NULL;
return n;
}
/* Rebalance the entire tree. Do this by copying all the node
pointers into an array, then cleverly re-linking them. */
void
splay_tree_rebalance (splay_tree sp)
{
splay_tree_node *all_nodes, *all_nodes_1;
if (sp->num_keys <= 2)
return;
all_nodes = splay_tree_xmalloc (sizeof (splay_tree_node) * sp->num_keys);
/* Traverse all nodes to copy their addresses into this array. */
all_nodes_1 = all_nodes;
splay_tree_foreach (sp, splay_tree_rebalance_helper1,
(void *) &all_nodes_1);
/* Relink all the nodes. */
sp->root = splay_tree_rebalance_helper2 (all_nodes, 0, sp->num_keys - 1);
splay_tree_free (all_nodes);
}
/* Splay SP around KEY. */
static void
splay_tree_splay (splay_tree sp, splay_tree_key key)
{
if (sp->root == 0)
return;
/* If we just splayed the tree with the same key, do nothing. */
if (sp->last_splayed_key_p &&
compare_uintptr_t (sp->last_splayed_key, key) == 0)
return;
/* Compute a maximum recursion depth for a splay tree with NUM nodes.
The idea is to limit excessive stack usage if we're facing
degenerate access patterns. Unfortunately such patterns can occur
e.g. during static initialization, where many static objects might
be registered in increasing address sequence, or during a case where
large tree-like heap data structures are allocated quickly.
On x86, this corresponds to roughly 200K of stack usage.
XXX: For libmudflapth, this could be a function of __mf_opts.thread_stack. */
sp->max_depth = 2500;
sp->rebalance_p = sp->depth = 0;
splay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
if (sp->rebalance_p)
{
splay_tree_rebalance (sp);
sp->rebalance_p = sp->depth = 0;
splay_tree_splay_helper (sp, key, &sp->root, NULL, NULL);
if (sp->rebalance_p)
abort ();
}
/* Cache this splay key. */
sp->last_splayed_key = key;
sp->last_splayed_key_p = 1;
}
/* Allocate a new splay tree. */
splay_tree
splay_tree_new ()
{
splay_tree sp = splay_tree_xmalloc (sizeof (struct splay_tree_s));
sp->root = NULL;
sp->last_splayed_key_p = 0;
sp->num_keys = 0;
return sp;
}
/* Insert a new node (associating KEY with DATA) into SP. If a
previous node with the indicated KEY exists, its data is replaced
with the new value. Returns the new node. */
splay_tree_node
splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
{
int comparison = 0;
splay_tree_splay (sp, key);
if (sp->root)
comparison = compare_uintptr_t (sp->root->key, key);
if (sp->root && comparison == 0)
{
/* If the root of the tree already has the indicated KEY, just
replace the value with VALUE. */
sp->root->value = value;
}
else
{
/* Create a new node, and insert it at the root. */
splay_tree_node node;
node = splay_tree_xmalloc (sizeof (struct splay_tree_node_s));
node->key = key;
node->value = value;
sp->num_keys++;
if (!sp->root)
node->left = node->right = 0;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = 0;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = 0;
}
sp->root = node;
sp->last_splayed_key_p = 0;
}
return sp->root;
}
/* Remove KEY from SP. It is not an error if it did not exist. */
void
splay_tree_remove (splay_tree sp, splay_tree_key key)
{
splay_tree_splay (sp, key);
sp->last_splayed_key_p = 0;
if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
{
splay_tree_node left, right;
left = sp->root->left;
right = sp->root->right;
/* Delete the root node itself. */
splay_tree_free (sp->root);
sp->num_keys--;
/* One of the children is now the root. Doesn't matter much
which, so long as we preserve the properties of the tree. */
if (left)
{
sp->root = left;
/* If there was a right child as well, hang it off the
right-most leaf of the left child. */
if (right)
{
while (left->right)
left = left->right;
left->right = right;
}
}
else
sp->root = right;
}
}
/* Lookup KEY in SP, returning VALUE if present, and NULL
otherwise. */
splay_tree_node
splay_tree_lookup (splay_tree sp, splay_tree_key key)
{
splay_tree_splay (sp, key);
if (sp->root && compare_uintptr_t (sp->root->key, key) == 0)
return sp->root;
else
return 0;
}
/* Return the node in SP with the greatest key. */
splay_tree_node
splay_tree_max (splay_tree sp)
{
splay_tree_node n = sp->root;
if (!n)
return NULL;
while (n->right)
n = n->right;
return n;
}
/* Return the node in SP with the smallest key. */
splay_tree_node
splay_tree_min (splay_tree sp)
{
splay_tree_node n = sp->root;
if (!n)
return NULL;
while (n->left)
n = n->left;
return n;
}
/* Return the immediate predecessor KEY, or NULL if there is no
predecessor. KEY need not be present in the tree. */
splay_tree_node
splay_tree_predecessor (splay_tree sp, splay_tree_key key)
{
int comparison;
splay_tree_node node;
/* If the tree is empty, there is certainly no predecessor. */
if (!sp->root)
return NULL;
/* Splay the tree around KEY. That will leave either the KEY
itself, its predecessor, or its successor at the root. */
splay_tree_splay (sp, key);
comparison = compare_uintptr_t (sp->root->key, key);
/* If the predecessor is at the root, just return it. */
if (comparison < 0)
return sp->root;
/* Otherwise, find the rightmost element of the left subtree. */
node = sp->root->left;
if (node)
while (node->right)
node = node->right;
return node;
}
/* Return the immediate successor KEY, or NULL if there is no
successor. KEY need not be present in the tree. */
splay_tree_node
splay_tree_successor (splay_tree sp, splay_tree_key key)
{
int comparison;
splay_tree_node node;
/* If the tree is empty, there is certainly no successor. */
if (!sp->root)
return NULL;
/* Splay the tree around KEY. That will leave either the KEY
itself, its predecessor, or its successor at the root. */
splay_tree_splay (sp, key);
comparison = compare_uintptr_t (sp->root->key, key);
/* If the successor is at the root, just return it. */
if (comparison > 0)
return sp->root;
/* Otherwise, find the leftmost element of the right subtree. */
node = sp->root->right;
if (node)
while (node->left)
node = node->left;
return node;
}
/* Call FN, passing it the DATA, for every node in SP, following an
in-order traversal. If FN every returns a non-zero value, the
iteration ceases immediately, and the value is returned.
Otherwise, this function returns 0.
This function simulates recursion using dynamically allocated
arrays, since it may be called from splay_tree_rebalance(), which
in turn means that the tree is already uncomfortably deep for stack
space limits. */
int
splay_tree_foreach (splay_tree st, splay_tree_foreach_fn fn, void *data)
{
splay_tree_node *stack1;
char *stack2;
unsigned sp;
int val = 0;
enum s { s_left, s_here, s_right, s_up };
if (st->root == NULL) /* => num_keys == 0 */
return 0;
stack1 = splay_tree_xmalloc (sizeof (splay_tree_node) * st->num_keys);
stack2 = splay_tree_xmalloc (sizeof (char) * st->num_keys);
sp = 0;
stack1 [sp] = st->root;
stack2 [sp] = s_left;
while (1)
{
splay_tree_node n;
enum s s;
n = stack1 [sp];
s = stack2 [sp];
/* Handle each of the four possible states separately. */
/* 1: We're here to traverse the left subtree (if any). */
if (s == s_left)
{
stack2 [sp] = s_here;
if (n->left != NULL)
{
sp ++;
stack1 [sp] = n->left;
stack2 [sp] = s_left;
}
}
/* 2: We're here to traverse this node. */
else if (s == s_here)
{
stack2 [sp] = s_right;
val = (*fn) (n, data);
if (val) break;
}
/* 3: We're here to traverse the right subtree (if any). */
else if (s == s_right)
{
stack2 [sp] = s_up;
if (n->right != NULL)
{
sp ++;
stack1 [sp] = n->right;
stack2 [sp] = s_left;
}
}
/* 4: We're here after both subtrees (if any) have been traversed. */
else if (s == s_up)
{
/* Pop the stack. */
if (sp == 0) break; /* Popping off the root note: we're finished! */
sp --;
}
else
abort ();
}
splay_tree_free (stack1);
splay_tree_free (stack2);
return val;
}

View File

@ -1,96 +0,0 @@
/* A splay-tree datatype.
Copyright 1998, 1999, 2000, 2002, 2004 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
Adapted for libmudflap from libiberty by Frank Ch. Eigler <fche@redhat.com>.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GCC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations
are amortized O(log n) time for a tree with n nodes.
This version has been further modified to periodically rebalance
the entire tree, should degenerate access patterns result in a very
lopsided tree.
*/
#ifndef _SPLAY_TREE_H
#define _SPLAY_TREE_H
/* Use typedefs for the key and data types to facilitate changing
these types, if necessary. These types should be sufficiently wide
that any pointer or scalar can be cast to these types, and then
cast back, without loss of precision. */
typedef uintptr_t splay_tree_key;
typedef void *splay_tree_value;
/* Forward declaration for a node in the tree. */
typedef struct splay_tree_node_s *splay_tree_node;
/* The type of a function used to iterate over the tree. */
typedef int (*splay_tree_foreach_fn) (splay_tree_node, void *);
/* The nodes in the splay tree. */
struct splay_tree_node_s
{
/* Data. */
splay_tree_key key;
splay_tree_value value;
/* Children. */
splay_tree_node left;
splay_tree_node right;
};
/* The splay tree itself. */
struct splay_tree_s
{
/* The root of the tree. */
splay_tree_node root;
/* The last key value for which the tree has been splayed, but not
since modified. */
splay_tree_key last_splayed_key;
int last_splayed_key_p;
/* Statistics. */
unsigned num_keys;
/* Traversal recursion control flags. */
unsigned max_depth;
unsigned depth;
unsigned rebalance_p;
};
typedef struct splay_tree_s *splay_tree;
extern splay_tree splay_tree_new (void);
extern splay_tree_node splay_tree_insert (splay_tree, splay_tree_key, splay_tree_value);
extern void splay_tree_remove (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_max (splay_tree);
extern splay_tree_node splay_tree_min (splay_tree);
extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void *);
extern void splay_tree_rebalance (splay_tree sp);
#endif /* _SPLAY_TREE_H */

View File

@ -136,7 +136,6 @@ infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
libtool_VERSION = @libtool_VERSION@
localstatedir = @localstatedir@
mandir = @mandir@
mkdir_p = @mkdir_p@