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201 lines
7.3 KiB
Plaintext
Executable File
201 lines
7.3 KiB
Plaintext
Executable File
.de PP
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.LP
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..
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.de pT
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.IP \fB\\$1\fP
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..
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.TL
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CMIF video file format
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.AU
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Jack Jansen
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(Version of 27-Feb-92)
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.SH
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Introduction
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.PP
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The CMIF video format was invented to allow various applications
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to exchange video data. The format consists of
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a header containing global information (like data format)
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followed by a sequence of frames, each consisting of a header
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followed by the actual frame data.
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All information except pixel data is
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encoded in ASCII. Pixel data is \fIalways\fP encoded in Silicon Graphics
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order, which means that the first pixel in the frame is the lower left
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pixel on the screen.
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.PP
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All ASCII data except the first line of the file
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is in python format. This means that
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outer parentheses can be ommitted, and parentheses around a tuple with
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one element can also be omitted. So, the lines
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.IP
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.ft C
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.nf
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('grey',(4))
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('grey',4)
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'grey',4
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.LP
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have the same meaning.
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To ease parsing in C programs, however, it is advised that there are
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no parenteses around single items, and that there are parentheses around
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lists. So, the second format above is preferred.
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.PP
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The current version is version 3, but this document will also explain
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shortly what the previous formats looked like.
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.SH
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Header.
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.PP
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The header consists of three lines. The first line identifies the file
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as a CMIF video file, and gives the version number.
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It looks as follows:
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.IP
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.ft C
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CMIF video 3.0
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.LP
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All programs expect the layout to be exactly like this, so no
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extra spaces, etc. should be added.
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.PP
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The second line specifies the data format. Its format is a python
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tuple with two members. The first member is a string giving the format
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type and the second is a tuple containing type-specific information.
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The following formats are currently understood:
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.pT rgb
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The video data is 24 bit RGB packed into 32 bit words.
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R is the least significant byte, then G and then B. The top byte is
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unused.
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.IP
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There is no type-specific information, so the complete data format
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line is
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.IP
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.ft C
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('rgb',())
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.pT grey
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The video data is greyscale, at most 8 bits. Data is packed into
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8 bit bytes (in the low-order bits). The extra information is the
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number of significant bits, so an example data format line is
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.IP
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.ft C
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('grey',(6))
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.pT yiq
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The video data is in YIQ format. This is a format that has one luminance
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component, Y, and two chrominance components, I and Q. The luminance and
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chrominance components are encoded in \fItwo\fP pixel arrays: first an
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array of 8-bit luminance values followed by a array of 16 bit chrominance
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values. See the section on chrominance coding for details.
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.IP
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The type specific part contains the number of bits for Y, I and Q,
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the chrominance packfactor and the colormap offset. So, a sample format
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information line of
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.IP
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.ft C
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('yiq',(5,3,3,2,1024))
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.IP
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means that the pictures have 5 bit Y values (in the luminance array),
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3 bits of I and Q each (in the chrominance array), chrominance data
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is packed for 2x2 pixels, and the first colormap index used is 1024.
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.pT hls
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The video data is in HLS format. L is the luminance component, H and S
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are the chrominance components. The data format and type specific information
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are the same as for the yiq format.
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.pT hsv
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The video data is in HSV format. V is the luminance component, H and S
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are the chrominance components. Again, data format and type specific
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information are the same as for the yiq format.
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.pT rgb8
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The video data is in 8 bit dithered rgb format. This is the format
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used internally by the Indigo. bit 0-2 are green, bit 3-4 are blue and
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bit 5-7 are red. Because rgb8 is treated more-or-less like yiq format
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internally the type-specific information is the same, with zeroes for
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the (unused) chrominance sizes:
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.IP
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.ft C
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('rgb8',(8,0,0,0,0))
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.PP
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The third header line contains width and height of the video image,
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in pixels, and the pack factor of the picture. For compatability, RGB
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images must have a pack factor of 0 (zero), and non-RGB images must
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have a pack factor of at least 1.
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The packfactor is the amount of compression done on the original video
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signal to obtain pictures. In other words, if only one out of three pixels
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and lines is stored (so every 9 original pixels have one pixel in the
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data) the packfactor is three. Width and height are the size of the
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\fIoriginal\fP picture.
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Viewers are expected to enlarge the picture so it is shown in the
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original size. RGB videos cannot be packed.
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So, a size line like
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.IP
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.ft C
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200,200,2
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.LP
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means that this was a 200x200 picture that is stored as 100x100 pixels.
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.SH
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Frame header
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.PP
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Each frame is preceded by a single header line. This line contains timing information
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and optional size information. The time information is mandatory, and
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contains the time this frame should be displayed, in milliseconds since
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the start of the film. Frames should be stored in chronological order.
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.PP
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An optional second number is interpreted as the size of the luminance
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data in bytes. Currently this number, if present, should always be the
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same as \fCwidth*height/(packfactor*packfactor)\fP (times 4 for RGB
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data), but this might change if we come up with variable-length encoding
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for frame data.
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.PP
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An optional third number is the size of the chrominance data
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in bytes. If present, the number should be equal to
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.ft C
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luminance_size2*/(chrompack*chrompack).
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.SH
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Frame data
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.PP
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For RGB films, the frame data is an array of 32 bit pixels containing
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RGB data in the lower 24 bits. For greyscale films, the frame data
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is an array of 8 bit pixels. For split luminance/chrominance films the
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data consists of two parts: first an array of 8 bit luminance values
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followed by an array of 16 bit chrominance values.
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.PP
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For all data formats, the data is stored left-to-right, bottom-to-top.
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.SH
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Chrominance coding
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.PP
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Since the human eye is apparently more sensitive to luminance changes
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than to chrominance changes we support a coding where we split the luminance
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and chrominance components of the video image. The main point of this
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is that it allows us to transmit chrominance data in a coarser granularity
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than luminance data, for instance one chrominance pixel for every
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2x2 luminance pixels. According to the theory this should result in an
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acceptable picture while reducing the data by a fair amount.
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.PP
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The coding of split chrominance/luminance data is a bit tricky, to
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make maximum use of the graphics hardware on the Personal Iris. Therefore,
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there are the following constraints on the number of bits used:
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.IP -
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No more than 8 luminance bits,
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.IP -
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No more than 11 bits total,
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.IP -
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The luminance bits are in the low-end of the data word, and are stored
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as 8 bit bytes,
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.IP -
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The two sets of chrominance bits are stored in 16 bit words, correctly
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aligned,
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.IP -
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The color map offset is added to the chrominance data. The offset should
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be at most 4096-256-2**(total number of bits). To reduce interference with
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other applications the offset should be at least 1024.
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.LP
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So, as an example, an HLS video with 5 bits L, 4 bits H, 2 bits S and an
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offset of 1024 will look as follows in-core and in-file:
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.IP
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.nf
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.ft C
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31 15 11 10 9 8 5 4 0
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+-----------------------------------+
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incore + 0+ 1+ S + H + L +
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+-----------------------------------+
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+----------+
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L-array + 0 + L +
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+----------+
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+-----------------------+
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C-array + 0+ 1+ S + H + 0 +
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+-----------------------+
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