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* \bcode, \ecode added everywhere * \label{module-foo} added everywhere * A few \seealso sections added. * Indentation fixed inside verbatim in lib*tex files
487 lines
14 KiB
TeX
487 lines
14 KiB
TeX
\section{Built-in Module \sectcode{fl}}
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\label{module-fl}
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\bimodindex{fl}
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This module provides an interface to the FORMS Library by Mark
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Overmars. The source for the library can be retrieved by anonymous
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ftp from host \samp{ftp.cs.ruu.nl}, directory \file{SGI/FORMS}. It
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was last tested with version 2.0b.
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Most functions are literal translations of their C equivalents,
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dropping the initial \samp{fl_} from their name. Constants used by
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the library are defined in module \code{FL} described below.
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The creation of objects is a little different in Python than in C:
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instead of the `current form' maintained by the library to which new
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FORMS objects are added, all functions that add a FORMS object to a
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form are methods of the Python object representing the form.
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Consequently, there are no Python equivalents for the C functions
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\code{fl_addto_form} and \code{fl_end_form}, and the equivalent of
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\code{fl_bgn_form} is called \code{fl.make_form}.
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Watch out for the somewhat confusing terminology: FORMS uses the word
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\dfn{object} for the buttons, sliders etc. that you can place in a form.
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In Python, `object' means any value. The Python interface to FORMS
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introduces two new Python object types: form objects (representing an
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entire form) and FORMS objects (representing one button, slider etc.).
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Hopefully this isn't too confusing...
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There are no `free objects' in the Python interface to FORMS, nor is
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there an easy way to add object classes written in Python. The FORMS
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interface to GL event handling is available, though, so you can mix
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FORMS with pure GL windows.
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\strong{Please note:} importing \code{fl} implies a call to the GL function
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\code{foreground()} and to the FORMS routine \code{fl_init()}.
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\subsection{Functions Defined in Module \sectcode{fl}}
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\nodename{FL Functions}
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Module \code{fl} defines the following functions. For more information
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about what they do, see the description of the equivalent C function
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in the FORMS documentation:
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\renewcommand{\indexsubitem}{(in module fl)}
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\begin{funcdesc}{make_form}{type\, width\, height}
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Create a form with given type, width and height. This returns a
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\dfn{form} object, whose methods are described below.
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\end{funcdesc}
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\begin{funcdesc}{do_forms}{}
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The standard FORMS main loop. Returns a Python object representing
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the FORMS object needing interaction, or the special value
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\code{FL.EVENT}.
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\end{funcdesc}
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\begin{funcdesc}{check_forms}{}
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Check for FORMS events. Returns what \code{do_forms} above returns,
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or \code{None} if there is no event that immediately needs
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interaction.
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\end{funcdesc}
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\begin{funcdesc}{set_event_call_back}{function}
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Set the event callback function.
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\end{funcdesc}
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\begin{funcdesc}{set_graphics_mode}{rgbmode\, doublebuffering}
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Set the graphics modes.
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\end{funcdesc}
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\begin{funcdesc}{get_rgbmode}{}
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Return the current rgb mode. This is the value of the C global
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variable \code{fl_rgbmode}.
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\end{funcdesc}
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\begin{funcdesc}{show_message}{str1\, str2\, str3}
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Show a dialog box with a three-line message and an OK button.
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\end{funcdesc}
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\begin{funcdesc}{show_question}{str1\, str2\, str3}
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Show a dialog box with a three-line message and YES and NO buttons.
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It returns \code{1} if the user pressed YES, \code{0} if NO.
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\end{funcdesc}
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\begin{funcdesc}{show_choice}{str1\, str2\, str3\, but1\optional{\, but2\,
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but3}}
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Show a dialog box with a three-line message and up to three buttons.
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It returns the number of the button clicked by the user
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(\code{1}, \code{2} or \code{3}).
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\end{funcdesc}
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\begin{funcdesc}{show_input}{prompt\, default}
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Show a dialog box with a one-line prompt message and text field in
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which the user can enter a string. The second argument is the default
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input string. It returns the string value as edited by the user.
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\end{funcdesc}
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\begin{funcdesc}{show_file_selector}{message\, directory\, pattern\, default}
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Show a dialog box in which the user can select a file. It returns
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the absolute filename selected by the user, or \code{None} if the user
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presses Cancel.
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\end{funcdesc}
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\begin{funcdesc}{get_directory}{}
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\funcline{get_pattern}{}
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\funcline{get_filename}{}
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These functions return the directory, pattern and filename (the tail
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part only) selected by the user in the last \code{show_file_selector}
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call.
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\end{funcdesc}
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\begin{funcdesc}{qdevice}{dev}
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\funcline{unqdevice}{dev}
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\funcline{isqueued}{dev}
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\funcline{qtest}{}
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\funcline{qread}{}
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%\funcline{blkqread}{?}
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\funcline{qreset}{}
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\funcline{qenter}{dev\, val}
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\funcline{get_mouse}{}
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\funcline{tie}{button\, valuator1\, valuator2}
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These functions are the FORMS interfaces to the corresponding GL
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functions. Use these if you want to handle some GL events yourself
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when using \code{fl.do_events}. When a GL event is detected that
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FORMS cannot handle, \code{fl.do_forms()} returns the special value
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\code{FL.EVENT} and you should call \code{fl.qread()} to read the
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event from the queue. Don't use the equivalent GL functions!
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\end{funcdesc}
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\begin{funcdesc}{color}{}
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\funcline{mapcolor}{}
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\funcline{getmcolor}{}
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See the description in the FORMS documentation of \code{fl_color},
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\code{fl_mapcolor} and \code{fl_getmcolor}.
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\end{funcdesc}
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\subsection{Form Objects}
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Form objects (returned by \code{fl.make_form()} above) have the
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following methods. Each method corresponds to a C function whose name
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is prefixed with \samp{fl_}; and whose first argument is a form
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pointer; please refer to the official FORMS documentation for
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descriptions.
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All the \samp{add_{\rm \ldots}} functions return a Python object representing
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the FORMS object. Methods of FORMS objects are described below. Most
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kinds of FORMS object also have some methods specific to that kind;
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these methods are listed here.
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\begin{flushleft}
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\renewcommand{\indexsubitem}{(form object method)}
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\begin{funcdesc}{show_form}{placement\, bordertype\, name}
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Show the form.
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\end{funcdesc}
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\begin{funcdesc}{hide_form}{}
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Hide the form.
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\end{funcdesc}
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\begin{funcdesc}{redraw_form}{}
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Redraw the form.
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\end{funcdesc}
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\begin{funcdesc}{set_form_position}{x\, y}
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Set the form's position.
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\end{funcdesc}
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\begin{funcdesc}{freeze_form}{}
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Freeze the form.
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\end{funcdesc}
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\begin{funcdesc}{unfreeze_form}{}
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Unfreeze the form.
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\end{funcdesc}
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\begin{funcdesc}{activate_form}{}
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Activate the form.
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\end{funcdesc}
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\begin{funcdesc}{deactivate_form}{}
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Deactivate the form.
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\end{funcdesc}
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\begin{funcdesc}{bgn_group}{}
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Begin a new group of objects; return a group object.
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\end{funcdesc}
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\begin{funcdesc}{end_group}{}
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End the current group of objects.
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\end{funcdesc}
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\begin{funcdesc}{find_first}{}
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Find the first object in the form.
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\end{funcdesc}
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\begin{funcdesc}{find_last}{}
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Find the last object in the form.
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\end{funcdesc}
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%---
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\begin{funcdesc}{add_box}{type\, x\, y\, w\, h\, name}
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Add a box object to the form.
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No extra methods.
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\end{funcdesc}
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\begin{funcdesc}{add_text}{type\, x\, y\, w\, h\, name}
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Add a text object to the form.
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No extra methods.
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\end{funcdesc}
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%\begin{funcdesc}{add_bitmap}{type\, x\, y\, w\, h\, name}
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%Add a bitmap object to the form.
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%\end{funcdesc}
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\begin{funcdesc}{add_clock}{type\, x\, y\, w\, h\, name}
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Add a clock object to the form. \\
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Method:
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\code{get_clock}.
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\end{funcdesc}
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%---
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\begin{funcdesc}{add_button}{type\, x\, y\, w\, h\, name}
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Add a button object to the form. \\
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Methods:
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\code{get_button},
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\code{set_button}.
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\end{funcdesc}
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\begin{funcdesc}{add_lightbutton}{type\, x\, y\, w\, h\, name}
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Add a lightbutton object to the form. \\
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Methods:
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\code{get_button},
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\code{set_button}.
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\end{funcdesc}
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\begin{funcdesc}{add_roundbutton}{type\, x\, y\, w\, h\, name}
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Add a roundbutton object to the form. \\
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Methods:
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\code{get_button},
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\code{set_button}.
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\end{funcdesc}
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%---
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\begin{funcdesc}{add_slider}{type\, x\, y\, w\, h\, name}
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Add a slider object to the form. \\
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Methods:
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\code{set_slider_value},
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\code{get_slider_value},
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\code{set_slider_bounds},
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\code{get_slider_bounds},
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\code{set_slider_return},
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\code{set_slider_size},
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\code{set_slider_precision},
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\code{set_slider_step}.
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\end{funcdesc}
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\begin{funcdesc}{add_valslider}{type\, x\, y\, w\, h\, name}
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Add a valslider object to the form. \\
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Methods:
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\code{set_slider_value},
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\code{get_slider_value},
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\code{set_slider_bounds},
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\code{get_slider_bounds},
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\code{set_slider_return},
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\code{set_slider_size},
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\code{set_slider_precision},
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\code{set_slider_step}.
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\end{funcdesc}
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\begin{funcdesc}{add_dial}{type\, x\, y\, w\, h\, name}
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Add a dial object to the form. \\
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Methods:
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\code{set_dial_value},
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\code{get_dial_value},
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\code{set_dial_bounds},
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\code{get_dial_bounds}.
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\end{funcdesc}
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\begin{funcdesc}{add_positioner}{type\, x\, y\, w\, h\, name}
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Add a positioner object to the form. \\
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Methods:
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\code{set_positioner_xvalue},
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\code{set_positioner_yvalue},
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\code{set_positioner_xbounds},
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\code{set_positioner_ybounds},
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\code{get_positioner_xvalue},
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\code{get_positioner_yvalue},
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\code{get_positioner_xbounds},
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\code{get_positioner_ybounds}.
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\end{funcdesc}
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\begin{funcdesc}{add_counter}{type\, x\, y\, w\, h\, name}
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Add a counter object to the form. \\
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Methods:
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\code{set_counter_value},
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\code{get_counter_value},
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\code{set_counter_bounds},
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\code{set_counter_step},
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\code{set_counter_precision},
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\code{set_counter_return}.
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\end{funcdesc}
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%---
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\begin{funcdesc}{add_input}{type\, x\, y\, w\, h\, name}
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Add a input object to the form. \\
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Methods:
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\code{set_input},
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\code{get_input},
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\code{set_input_color},
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\code{set_input_return}.
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\end{funcdesc}
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%---
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\begin{funcdesc}{add_menu}{type\, x\, y\, w\, h\, name}
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Add a menu object to the form. \\
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Methods:
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\code{set_menu},
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\code{get_menu},
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\code{addto_menu}.
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\end{funcdesc}
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\begin{funcdesc}{add_choice}{type\, x\, y\, w\, h\, name}
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Add a choice object to the form. \\
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Methods:
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\code{set_choice},
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\code{get_choice},
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\code{clear_choice},
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\code{addto_choice},
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\code{replace_choice},
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\code{delete_choice},
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\code{get_choice_text},
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\code{set_choice_fontsize},
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\code{set_choice_fontstyle}.
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\end{funcdesc}
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\begin{funcdesc}{add_browser}{type\, x\, y\, w\, h\, name}
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Add a browser object to the form. \\
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Methods:
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\code{set_browser_topline},
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\code{clear_browser},
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\code{add_browser_line},
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\code{addto_browser},
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\code{insert_browser_line},
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\code{delete_browser_line},
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\code{replace_browser_line},
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\code{get_browser_line},
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\code{load_browser},
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\code{get_browser_maxline},
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\code{select_browser_line},
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\code{deselect_browser_line},
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\code{deselect_browser},
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\code{isselected_browser_line},
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\code{get_browser},
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\code{set_browser_fontsize},
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\code{set_browser_fontstyle},
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\code{set_browser_specialkey}.
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\end{funcdesc}
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%---
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\begin{funcdesc}{add_timer}{type\, x\, y\, w\, h\, name}
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Add a timer object to the form. \\
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Methods:
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\code{set_timer},
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\code{get_timer}.
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\end{funcdesc}
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\end{flushleft}
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Form objects have the following data attributes; see the FORMS
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documentation:
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\begin{tableiii}{|l|c|l|}{code}{Name}{Type}{Meaning}
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\lineiii{window}{int (read-only)}{GL window id}
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\lineiii{w}{float}{form width}
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\lineiii{h}{float}{form height}
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\lineiii{x}{float}{form x origin}
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\lineiii{y}{float}{form y origin}
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\lineiii{deactivated}{int}{nonzero if form is deactivated}
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\lineiii{visible}{int}{nonzero if form is visible}
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\lineiii{frozen}{int}{nonzero if form is frozen}
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\lineiii{doublebuf}{int}{nonzero if double buffering on}
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\end{tableiii}
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\subsection{FORMS Objects}
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Besides methods specific to particular kinds of FORMS objects, all
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FORMS objects also have the following methods:
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\renewcommand{\indexsubitem}{(FORMS object method)}
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\begin{funcdesc}{set_call_back}{function\, argument}
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Set the object's callback function and argument. When the object
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needs interaction, the callback function will be called with two
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arguments: the object, and the callback argument. (FORMS objects
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without a callback function are returned by \code{fl.do_forms()} or
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\code{fl.check_forms()} when they need interaction.) Call this method
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without arguments to remove the callback function.
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\end{funcdesc}
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\begin{funcdesc}{delete_object}{}
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Delete the object.
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\end{funcdesc}
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\begin{funcdesc}{show_object}{}
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Show the object.
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\end{funcdesc}
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\begin{funcdesc}{hide_object}{}
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Hide the object.
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\end{funcdesc}
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\begin{funcdesc}{redraw_object}{}
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Redraw the object.
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\end{funcdesc}
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\begin{funcdesc}{freeze_object}{}
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Freeze the object.
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\end{funcdesc}
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\begin{funcdesc}{unfreeze_object}{}
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Unfreeze the object.
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\end{funcdesc}
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%\begin{funcdesc}{handle_object}{} XXX
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%\end{funcdesc}
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%\begin{funcdesc}{handle_object_direct}{} XXX
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%\end{funcdesc}
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FORMS objects have these data attributes; see the FORMS documentation:
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\begin{tableiii}{|l|c|l|}{code}{Name}{Type}{Meaning}
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\lineiii{objclass}{int (read-only)}{object class}
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\lineiii{type}{int (read-only)}{object type}
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\lineiii{boxtype}{int}{box type}
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\lineiii{x}{float}{x origin}
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\lineiii{y}{float}{y origin}
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\lineiii{w}{float}{width}
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\lineiii{h}{float}{height}
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\lineiii{col1}{int}{primary color}
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\lineiii{col2}{int}{secondary color}
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\lineiii{align}{int}{alignment}
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\lineiii{lcol}{int}{label color}
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\lineiii{lsize}{float}{label font size}
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\lineiii{label}{string}{label string}
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\lineiii{lstyle}{int}{label style}
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\lineiii{pushed}{int (read-only)}{(see FORMS docs)}
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\lineiii{focus}{int (read-only)}{(see FORMS docs)}
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\lineiii{belowmouse}{int (read-only)}{(see FORMS docs)}
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\lineiii{frozen}{int (read-only)}{(see FORMS docs)}
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\lineiii{active}{int (read-only)}{(see FORMS docs)}
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\lineiii{input}{int (read-only)}{(see FORMS docs)}
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\lineiii{visible}{int (read-only)}{(see FORMS docs)}
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\lineiii{radio}{int (read-only)}{(see FORMS docs)}
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\lineiii{automatic}{int (read-only)}{(see FORMS docs)}
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\end{tableiii}
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\section{Standard Module \sectcode{FL}}
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\nodename{FL (uppercase)}
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\stmodindex{FL}
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This module defines symbolic constants needed to use the built-in
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module \code{fl} (see above); they are equivalent to those defined in
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the C header file \file{<forms.h>} except that the name prefix
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\samp{FL_} is omitted. Read the module source for a complete list of
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the defined names. Suggested use:
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\bcode\begin{verbatim}
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import fl
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from FL import *
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\end{verbatim}\ecode
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%
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\section{Standard Module \sectcode{flp}}
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\stmodindex{flp}
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This module defines functions that can read form definitions created
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by the `form designer' (\code{fdesign}) program that comes with the
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FORMS library (see module \code{fl} above).
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For now, see the file \file{flp.doc} in the Python library source
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directory for a description.
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XXX A complete description should be inserted here!
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