mirror of
https://github.com/python/cpython.git
synced 2024-12-05 07:43:50 +08:00
67 lines
2.0 KiB
TeX
67 lines
2.0 KiB
TeX
\section{\module{winsound} ---
|
|
Sound-playing interface for Windows}
|
|
|
|
\declaremodule{builtin}{winsound}
|
|
\modulesynopsis{Access to the sound-playing machinery for Windows.}
|
|
\moduleauthor{Toby Dickenson}{htrd90@zepler.org}
|
|
\sectionauthor{Fred L. Drake, Jr.}{fdrake@acm.org}
|
|
|
|
|
|
The \module{winsound} module provides access to the basic
|
|
sound-playing machinery provided by Windows platforms. It includes a
|
|
single function and several constants.
|
|
|
|
|
|
\begin{funcdesc}{PlaySound}{sound, flags}
|
|
Call the underlying \cfunction{PlaySound()} function from the
|
|
Platform API. The \var{sound} parameter may be a filename, audio
|
|
data as a string, or \code{None}. Its interpretation depends on the
|
|
value of \var{flags}, which can be a bit-wise ORed combination of
|
|
the constants described below. If the system indicates an error,
|
|
\exception{RuntimeError} is raised.
|
|
\end{funcdesc}
|
|
|
|
|
|
\begin{datadesc}{SND_FILENAME}
|
|
The \var{sound} parameter is the name of a WAV file.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_ALIAS}
|
|
The \var{sound} parameter should be interpreted as a control panel
|
|
sound association name.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_LOOP}
|
|
Play the sound repeatedly. The \constant{SND_ASYNC} flag must also
|
|
be used to avoid blocking.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_MEMORY}
|
|
The \var{sound} parameter to \function{PlaySound()} is a memory
|
|
image of a WAV file.
|
|
|
|
\strong{Note:} This module does not support playing from a memory
|
|
image asynchonously, so a combination of this flag and
|
|
\constant{SND_ASYNC} will raise a \exception{RuntimeError}.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_PURGE}
|
|
Stop playing all instances of the specified sound.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_ASYNC}
|
|
Return immediately, allowing sounds to play asynchronously.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_NODEFAULT}
|
|
If the specified sound cannot be found, do not play a default beep.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_NOSTOP}
|
|
Do not interrupt sounds currently playing.
|
|
\end{datadesc}
|
|
|
|
\begin{datadesc}{SND_NOWAIT}
|
|
Return immediately if the sound driver is busy.
|
|
\end{datadesc}
|