mirror of
https://github.com/python/cpython.git
synced 2024-12-12 19:33:52 +08:00
279 lines
13 KiB
ReStructuredText
279 lines
13 KiB
ReStructuredText
.. highlightlang:: c
|
|
|
|
|
|
.. _building-on-windows:
|
|
|
|
****************************************
|
|
Building C and C++ Extensions on Windows
|
|
****************************************
|
|
|
|
This chapter briefly explains how to create a Windows extension module for
|
|
Python using Microsoft Visual C++, and follows with more detailed background
|
|
information on how it works. The explanatory material is useful for both the
|
|
Windows programmer learning to build Python extensions and the Unix programmer
|
|
interested in producing software which can be successfully built on both Unix
|
|
and Windows.
|
|
|
|
Module authors are encouraged to use the distutils approach for building
|
|
extension modules, instead of the one described in this section. You will still
|
|
need the C compiler that was used to build Python; typically Microsoft Visual
|
|
C++.
|
|
|
|
.. note::
|
|
|
|
This chapter mentions a number of filenames that include an encoded Python
|
|
version number. These filenames are represented with the version number shown
|
|
as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'``
|
|
will be the minor version number of the Python release you're working with. For
|
|
example, if you are using Python 2.2.1, ``XY`` will actually be ``22``.
|
|
|
|
|
|
.. _win-cookbook:
|
|
|
|
A Cookbook Approach
|
|
===================
|
|
|
|
There are two approaches to building extension modules on Windows, just as there
|
|
are on Unix: use the :mod:`distutils` package to control the build process, or
|
|
do things manually. The distutils approach works well for most extensions;
|
|
documentation on using :mod:`distutils` to build and package extension modules
|
|
is available in :ref:`distutils-index`. This section describes the manual
|
|
approach to building Python extensions written in C or C++.
|
|
|
|
To build extensions using these instructions, you need to have a copy of the
|
|
Python sources of the same version as your installed Python. You will need
|
|
Microsoft Visual C++ "Developer Studio"; project files are supplied for VC++
|
|
version 7.1, but you can use older versions of VC++. Notice that you should use
|
|
the same version of VC++that was used to build Python itself. The example files
|
|
described here are distributed with the Python sources in the
|
|
:file:`PC\\example_nt\\` directory.
|
|
|
|
#. **Copy the example files** --- The :file:`example_nt` directory is a
|
|
subdirectory of the :file:`PC` directory, in order to keep all the PC-specific
|
|
files under the same directory in the source distribution. However, the
|
|
:file:`example_nt` directory can't actually be used from this location. You
|
|
first need to copy or move it up one level, so that :file:`example_nt` is a
|
|
sibling of the :file:`PC` and :file:`Include` directories. Do all your work
|
|
from within this new location.
|
|
|
|
#. **Open the project** --- From VC++, use the :menuselection:`File --> Open
|
|
Solution` dialog (not :menuselection:`File --> Open`!). Navigate to and select
|
|
the file :file:`example.sln`, in the *copy* of the :file:`example_nt` directory
|
|
you made above. Click Open.
|
|
|
|
#. **Build the example DLL** --- In order to check that everything is set up
|
|
right, try building:
|
|
|
|
#. Select a configuration. This step is optional. Choose
|
|
:menuselection:`Build --> Configuration Manager --> Active Solution Configuration`
|
|
and select either :guilabel:`Release` or :guilabel:`Debug`. If you skip this
|
|
step, VC++ will use the Debug configuration by default.
|
|
|
|
#. Build the DLL. Choose :menuselection:`Build --> Build Solution`. This
|
|
creates all intermediate and result files in a subdirectory called either
|
|
:file:`Debug` or :file:`Release`, depending on which configuration you selected
|
|
in the preceding step.
|
|
|
|
#. **Testing the debug-mode DLL** --- Once the Debug build has succeeded, bring
|
|
up a DOS box, and change to the :file:`example_nt\\Debug` directory. You should
|
|
now be able to repeat the following session (``C>`` is the DOS prompt, ``>>>``
|
|
is the Python prompt; note that build information and various debug output from
|
|
Python may not match this screen dump exactly)::
|
|
|
|
C>..\..\PCbuild\python_d
|
|
Adding parser accelerators ...
|
|
Done.
|
|
Python 2.2 (#28, Dec 19 2001, 23:26:37) [MSC 32 bit (Intel)] on win32
|
|
Type "copyright", "credits" or "license" for more information.
|
|
>>> import example
|
|
[4897 refs]
|
|
>>> example.foo()
|
|
Hello, world
|
|
[4903 refs]
|
|
>>>
|
|
|
|
Congratulations! You've successfully built your first Python extension module.
|
|
|
|
#. **Creating your own project** --- Choose a name and create a directory for
|
|
it. Copy your C sources into it. Note that the module source file name does
|
|
not necessarily have to match the module name, but the name of the
|
|
initialization function should match the module name --- you can only import a
|
|
module :mod:`spam` if its initialization function is called :c:func:`initspam`,
|
|
and it should call :c:func:`Py_InitModule` with the string ``"spam"`` as its
|
|
first argument (use the minimal :file:`example.c` in this directory as a guide).
|
|
By convention, it lives in a file called :file:`spam.c` or :file:`spammodule.c`.
|
|
The output file should be called :file:`spam.pyd` (in Release mode) or
|
|
:file:`spam_d.pyd` (in Debug mode). The extension :file:`.pyd` was chosen
|
|
to avoid confusion with a system library :file:`spam.dll` to which your module
|
|
could be a Python interface.
|
|
|
|
Now your options are:
|
|
|
|
#. Copy :file:`example.sln` and :file:`example.vcproj`, rename them to
|
|
:file:`spam.\*`, and edit them by hand, or
|
|
|
|
#. Create a brand new project; instructions are below.
|
|
|
|
In either case, copy :file:`example_nt\\example.def` to :file:`spam\\spam.def`,
|
|
and edit the new :file:`spam.def` so its second line contains the string
|
|
'``initspam``'. If you created a new project yourself, add the file
|
|
:file:`spam.def` to the project now. (This is an annoying little file with only
|
|
two lines. An alternative approach is to forget about the :file:`.def` file,
|
|
and add the option :option:`/export:initspam` somewhere to the Link settings, by
|
|
manually editing the setting in Project Properties dialog).
|
|
|
|
#. **Creating a brand new project** --- Use the :menuselection:`File --> New
|
|
--> Project` dialog to create a new Project Workspace. Select :guilabel:`Visual
|
|
C++ Projects/Win32/ Win32 Project`, enter the name (``spam``), and make sure the
|
|
Location is set to parent of the :file:`spam` directory you have created (which
|
|
should be a direct subdirectory of the Python build tree, a sibling of
|
|
:file:`Include` and :file:`PC`). Select Win32 as the platform (in my version,
|
|
this is the only choice). Make sure the Create new workspace radio button is
|
|
selected. Click OK.
|
|
|
|
You should now create the file :file:`spam.def` as instructed in the previous
|
|
section. Add the source files to the project, using :menuselection:`Project -->
|
|
Add Existing Item`. Set the pattern to ``*.*`` and select both :file:`spam.c`
|
|
and :file:`spam.def` and click OK. (Inserting them one by one is fine too.)
|
|
|
|
Now open the :menuselection:`Project --> spam properties` dialog. You only need
|
|
to change a few settings. Make sure :guilabel:`All Configurations` is selected
|
|
from the :guilabel:`Settings for:` dropdown list. Select the C/C++ tab. Choose
|
|
the General category in the popup menu at the top. Type the following text in
|
|
the entry box labeled :guilabel:`Additional Include Directories`::
|
|
|
|
..\Include,..\PC
|
|
|
|
Then, choose the General category in the Linker tab, and enter ::
|
|
|
|
..\PCbuild
|
|
|
|
in the text box labelled :guilabel:`Additional library Directories`.
|
|
|
|
Now you need to add some mode-specific settings:
|
|
|
|
Select :guilabel:`Release` in the :guilabel:`Configuration` dropdown list.
|
|
Choose the :guilabel:`Link` tab, choose the :guilabel:`Input` category, and
|
|
append ``pythonXY.lib`` to the list in the :guilabel:`Additional Dependencies`
|
|
box.
|
|
|
|
Select :guilabel:`Debug` in the :guilabel:`Configuration` dropdown list, and
|
|
append ``pythonXY_d.lib`` to the list in the :guilabel:`Additional Dependencies`
|
|
box. Then click the C/C++ tab, select :guilabel:`Code Generation`, and select
|
|
:guilabel:`Multi-threaded Debug DLL` from the :guilabel:`Runtime library`
|
|
dropdown list.
|
|
|
|
Select :guilabel:`Release` again from the :guilabel:`Configuration` dropdown
|
|
list. Select :guilabel:`Multi-threaded DLL` from the :guilabel:`Runtime
|
|
library` dropdown list.
|
|
|
|
If your module creates a new type, you may have trouble with this line::
|
|
|
|
PyVarObject_HEAD_INIT(&PyType_Type, 0)
|
|
|
|
Static type object initializers in extension modules may cause
|
|
compiles to fail with an error message like "initializer not a
|
|
constant". This shows up when building DLL under MSVC. Change it to::
|
|
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
|
|
and add the following to the module initialization function::
|
|
|
|
MyObject_Type.ob_type = &PyType_Type;
|
|
|
|
|
|
|
|
.. _dynamic-linking:
|
|
|
|
Differences Between Unix and Windows
|
|
====================================
|
|
|
|
.. sectionauthor:: Chris Phoenix <cphoenix@best.com>
|
|
|
|
|
|
Unix and Windows use completely different paradigms for run-time loading of
|
|
code. Before you try to build a module that can be dynamically loaded, be aware
|
|
of how your system works.
|
|
|
|
In Unix, a shared object (:file:`.so`) file contains code to be used by the
|
|
program, and also the names of functions and data that it expects to find in the
|
|
program. When the file is joined to the program, all references to those
|
|
functions and data in the file's code are changed to point to the actual
|
|
locations in the program where the functions and data are placed in memory.
|
|
This is basically a link operation.
|
|
|
|
In Windows, a dynamic-link library (:file:`.dll`) file has no dangling
|
|
references. Instead, an access to functions or data goes through a lookup
|
|
table. So the DLL code does not have to be fixed up at runtime to refer to the
|
|
program's memory; instead, the code already uses the DLL's lookup table, and the
|
|
lookup table is modified at runtime to point to the functions and data.
|
|
|
|
In Unix, there is only one type of library file (:file:`.a`) which contains code
|
|
from several object files (:file:`.o`). During the link step to create a shared
|
|
object file (:file:`.so`), the linker may find that it doesn't know where an
|
|
identifier is defined. The linker will look for it in the object files in the
|
|
libraries; if it finds it, it will include all the code from that object file.
|
|
|
|
In Windows, there are two types of library, a static library and an import
|
|
library (both called :file:`.lib`). A static library is like a Unix :file:`.a`
|
|
file; it contains code to be included as necessary. An import library is
|
|
basically used only to reassure the linker that a certain identifier is legal,
|
|
and will be present in the program when the DLL is loaded. So the linker uses
|
|
the information from the import library to build the lookup table for using
|
|
identifiers that are not included in the DLL. When an application or a DLL is
|
|
linked, an import library may be generated, which will need to be used for all
|
|
future DLLs that depend on the symbols in the application or DLL.
|
|
|
|
Suppose you are building two dynamic-load modules, B and C, which should share
|
|
another block of code A. On Unix, you would *not* pass :file:`A.a` to the
|
|
linker for :file:`B.so` and :file:`C.so`; that would cause it to be included
|
|
twice, so that B and C would each have their own copy. In Windows, building
|
|
:file:`A.dll` will also build :file:`A.lib`. You *do* pass :file:`A.lib` to the
|
|
linker for B and C. :file:`A.lib` does not contain code; it just contains
|
|
information which will be used at runtime to access A's code.
|
|
|
|
In Windows, using an import library is sort of like using ``import spam``; it
|
|
gives you access to spam's names, but does not create a separate copy. On Unix,
|
|
linking with a library is more like ``from spam import *``; it does create a
|
|
separate copy.
|
|
|
|
|
|
.. _win-dlls:
|
|
|
|
Using DLLs in Practice
|
|
======================
|
|
|
|
.. sectionauthor:: Chris Phoenix <cphoenix@best.com>
|
|
|
|
|
|
Windows Python is built in Microsoft Visual C++; using other compilers may or
|
|
may not work (though Borland seems to). The rest of this section is MSVC++
|
|
specific.
|
|
|
|
When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker.
|
|
To build two DLLs, spam and ni (which uses C functions found in spam), you could
|
|
use these commands::
|
|
|
|
cl /LD /I/python/include spam.c ../libs/pythonXY.lib
|
|
cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib
|
|
|
|
The first command created three files: :file:`spam.obj`, :file:`spam.dll` and
|
|
:file:`spam.lib`. :file:`Spam.dll` does not contain any Python functions (such
|
|
as :c:func:`PyArg_ParseTuple`), but it does know how to find the Python code
|
|
thanks to :file:`pythonXY.lib`.
|
|
|
|
The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`),
|
|
which knows how to find the necessary functions from spam, and also from the
|
|
Python executable.
|
|
|
|
Not every identifier is exported to the lookup table. If you want any other
|
|
modules (including Python) to be able to see your identifiers, you have to say
|
|
``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or
|
|
``PyObject _declspec(dllexport) *NiGetSpamData(void)``.
|
|
|
|
Developer Studio will throw in a lot of import libraries that you do not really
|
|
need, adding about 100K to your executable. To get rid of them, use the Project
|
|
Settings dialog, Link tab, to specify *ignore default libraries*. Add the
|
|
correct :file:`msvcrtxx.lib` to the list of libraries.
|
|
|