cpython/Lib/multiprocessing/synchronize.py
Benjamin Peterson 58ea9fedc8 Merged revisions 65864 via svnmerge from
svn+ssh://pythondev@svn.python.org/python/trunk

........
  r65864 | jesse.noller | 2008-08-19 14:06:19 -0500 (Tue, 19 Aug 2008) | 2 lines

  issue3352: clean up the multiprocessing API to remove many get_/set_ methods and convert them to properties. Update the docs and the examples included.
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2008-08-19 19:17:39 +00:00

295 lines
8.3 KiB
Python

#
# Module implementing synchronization primitives
#
# multiprocessing/synchronize.py
#
# Copyright (c) 2006-2008, R Oudkerk --- see COPYING.txt
#
__all__ = [
'Lock', 'RLock', 'Semaphore', 'BoundedSemaphore', 'Condition', 'Event'
]
import threading
import os
import sys
from time import time as _time, sleep as _sleep
import _multiprocessing
from multiprocessing.process import current_process
from multiprocessing.util import Finalize, register_after_fork, debug
from multiprocessing.forking import assert_spawning, Popen
#
# Constants
#
RECURSIVE_MUTEX, SEMAPHORE = list(range(2))
SEM_VALUE_MAX = _multiprocessing.SemLock.SEM_VALUE_MAX
#
# Base class for semaphores and mutexes; wraps `_multiprocessing.SemLock`
#
class SemLock(object):
def __init__(self, kind, value, maxvalue):
sl = self._semlock = _multiprocessing.SemLock(kind, value, maxvalue)
debug('created semlock with handle %s' % sl.handle)
self._make_methods()
if sys.platform != 'win32':
def _after_fork(obj):
obj._semlock._after_fork()
register_after_fork(self, _after_fork)
def _make_methods(self):
self.acquire = self._semlock.acquire
self.release = self._semlock.release
self.__enter__ = self._semlock.__enter__
self.__exit__ = self._semlock.__exit__
def __getstate__(self):
assert_spawning(self)
sl = self._semlock
return (Popen.duplicate_for_child(sl.handle), sl.kind, sl.maxvalue)
def __setstate__(self, state):
self._semlock = _multiprocessing.SemLock._rebuild(*state)
debug('recreated blocker with handle %r' % state[0])
self._make_methods()
#
# Semaphore
#
class Semaphore(SemLock):
def __init__(self, value=1):
SemLock.__init__(self, SEMAPHORE, value, SEM_VALUE_MAX)
def get_value(self):
return self._semlock._get_value()
def __repr__(self):
try:
value = self._semlock._get_value()
except Exception:
value = 'unknown'
return '<Semaphore(value=%s)>' % value
#
# Bounded semaphore
#
class BoundedSemaphore(Semaphore):
def __init__(self, value=1):
SemLock.__init__(self, SEMAPHORE, value, value)
def __repr__(self):
try:
value = self._semlock._get_value()
except Exception:
value = 'unknown'
return '<BoundedSemaphore(value=%s, maxvalue=%s)>' % \
(value, self._semlock.maxvalue)
#
# Non-recursive lock
#
class Lock(SemLock):
def __init__(self):
SemLock.__init__(self, SEMAPHORE, 1, 1)
def __repr__(self):
try:
if self._semlock._is_mine():
name = current_process().name
if threading.current_thread().name != 'MainThread':
name += '|' + threading.current_thread().name
elif self._semlock._get_value() == 1:
name = 'None'
elif self._semlock._count() > 0:
name = 'SomeOtherThread'
else:
name = 'SomeOtherProcess'
except Exception:
name = 'unknown'
return '<Lock(owner=%s)>' % name
#
# Recursive lock
#
class RLock(SemLock):
def __init__(self):
SemLock.__init__(self, RECURSIVE_MUTEX, 1, 1)
def __repr__(self):
try:
if self._semlock._is_mine():
name = current_process().name
if threading.current_thread().name != 'MainThread':
name += '|' + threading.current_thread().name
count = self._semlock._count()
elif self._semlock._get_value() == 1:
name, count = 'None', 0
elif self._semlock._count() > 0:
name, count = 'SomeOtherThread', 'nonzero'
else:
name, count = 'SomeOtherProcess', 'nonzero'
except Exception:
name, count = 'unknown', 'unknown'
return '<RLock(%s, %s)>' % (name, count)
#
# Condition variable
#
class Condition(object):
def __init__(self, lock=None):
self._lock = lock or RLock()
self._sleeping_count = Semaphore(0)
self._woken_count = Semaphore(0)
self._wait_semaphore = Semaphore(0)
self._make_methods()
def __getstate__(self):
assert_spawning(self)
return (self._lock, self._sleeping_count,
self._woken_count, self._wait_semaphore)
def __setstate__(self, state):
(self._lock, self._sleeping_count,
self._woken_count, self._wait_semaphore) = state
self._make_methods()
def _make_methods(self):
self.acquire = self._lock.acquire
self.release = self._lock.release
self.__enter__ = self._lock.__enter__
self.__exit__ = self._lock.__exit__
def __repr__(self):
try:
num_waiters = (self._sleeping_count._semlock._get_value() -
self._woken_count._semlock._get_value())
except Exception:
num_waiters = 'unkown'
return '<Condition(%s, %s)>' % (self._lock, num_waiters)
def wait(self, timeout=None):
assert self._lock._semlock._is_mine(), \
'must acquire() condition before using wait()'
# indicate that this thread is going to sleep
self._sleeping_count.release()
# release lock
count = self._lock._semlock._count()
for i in range(count):
self._lock.release()
try:
# wait for notification or timeout
self._wait_semaphore.acquire(True, timeout)
finally:
# indicate that this thread has woken
self._woken_count.release()
# reacquire lock
for i in range(count):
self._lock.acquire()
def notify(self):
assert self._lock._semlock._is_mine(), 'lock is not owned'
assert not self._wait_semaphore.acquire(False)
# to take account of timeouts since last notify() we subtract
# woken_count from sleeping_count and rezero woken_count
while self._woken_count.acquire(False):
res = self._sleeping_count.acquire(False)
assert res
if self._sleeping_count.acquire(False): # try grabbing a sleeper
self._wait_semaphore.release() # wake up one sleeper
self._woken_count.acquire() # wait for the sleeper to wake
# rezero _wait_semaphore in case a timeout just happened
self._wait_semaphore.acquire(False)
def notify_all(self):
assert self._lock._semlock._is_mine(), 'lock is not owned'
assert not self._wait_semaphore.acquire(False)
# to take account of timeouts since last notify*() we subtract
# woken_count from sleeping_count and rezero woken_count
while self._woken_count.acquire(False):
res = self._sleeping_count.acquire(False)
assert res
sleepers = 0
while self._sleeping_count.acquire(False):
self._wait_semaphore.release() # wake up one sleeper
sleepers += 1
if sleepers:
for i in range(sleepers):
self._woken_count.acquire() # wait for a sleeper to wake
# rezero wait_semaphore in case some timeouts just happened
while self._wait_semaphore.acquire(False):
pass
#
# Event
#
class Event(object):
def __init__(self):
self._cond = Condition(Lock())
self._flag = Semaphore(0)
def is_set(self):
self._cond.acquire()
try:
if self._flag.acquire(False):
self._flag.release()
return True
return False
finally:
self._cond.release()
def set(self):
self._cond.acquire()
try:
self._flag.acquire(False)
self._flag.release()
self._cond.notify_all()
finally:
self._cond.release()
def clear(self):
self._cond.acquire()
try:
self._flag.acquire(False)
finally:
self._cond.release()
def wait(self, timeout=None):
self._cond.acquire()
try:
if self._flag.acquire(False):
self._flag.release()
else:
self._cond.wait(timeout)
finally:
self._cond.release()