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ReStructuredText
548 lines
25 KiB
ReStructuredText
.. _curses-howto:
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**********************************
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Curses Programming with Python
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**********************************
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.. currentmodule:: curses
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:Author: A.M. Kuchling, Eric S. Raymond
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:Release: 2.04
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.. topic:: Abstract
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This document describes how to use the :mod:`curses` extension
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module to control text-mode displays.
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What is curses?
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===============
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The curses library supplies a terminal-independent screen-painting and
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keyboard-handling facility for text-based terminals; such terminals
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include VT100s, the Linux console, and the simulated terminal provided
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by various programs. Display terminals support various control codes
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to perform common operations such as moving the cursor, scrolling the
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screen, and erasing areas. Different terminals use widely differing
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codes, and often have their own minor quirks.
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In a world of graphical displays, one might ask "why bother"? It's
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true that character-cell display terminals are an obsolete technology,
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but there are niches in which being able to do fancy things with them
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are still valuable. One niche is on small-footprint or embedded
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Unixes that don't run an X server. Another is tools such as OS
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installers and kernel configurators that may have to run before any
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graphical support is available.
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The curses library provides fairly basic functionality, providing the
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programmer with an abstraction of a display containing multiple
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non-overlapping windows of text. The contents of a window can be
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changed in various ways---adding text, erasing it, changing its
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appearance---and the curses library will figure out what control codes
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need to be sent to the terminal to produce the right output. curses
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doesn't provide many user-interface concepts such as buttons, checkboxes,
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or dialogs; if you need such features, consider a user interface library such as
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:pypi:`Urwid`.
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The curses library was originally written for BSD Unix; the later System V
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versions of Unix from AT&T added many enhancements and new functions. BSD curses
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is no longer maintained, having been replaced by ncurses, which is an
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open-source implementation of the AT&T interface. If you're using an
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open-source Unix such as Linux or FreeBSD, your system almost certainly uses
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ncurses. Since most current commercial Unix versions are based on System V
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code, all the functions described here will probably be available. The older
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versions of curses carried by some proprietary Unixes may not support
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everything, though.
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The Windows version of Python doesn't include the :mod:`curses`
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module. A ported version called :pypi:`UniCurses` is available.
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The Python curses module
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------------------------
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The Python module is a fairly simple wrapper over the C functions provided by
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curses; if you're already familiar with curses programming in C, it's really
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easy to transfer that knowledge to Python. The biggest difference is that the
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Python interface makes things simpler by merging different C functions such as
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:c:func:`!addstr`, :c:func:`!mvaddstr`, and :c:func:`!mvwaddstr` into a single
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:meth:`~curses.window.addstr` method. You'll see this covered in more
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detail later.
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This HOWTO is an introduction to writing text-mode programs with curses
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and Python. It doesn't attempt to be a complete guide to the curses API; for
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that, see the Python library guide's section on ncurses, and the C manual pages
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for ncurses. It will, however, give you the basic ideas.
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Starting and ending a curses application
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========================================
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Before doing anything, curses must be initialized. This is done by
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calling the :func:`~curses.initscr` function, which will determine the
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terminal type, send any required setup codes to the terminal, and
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create various internal data structures. If successful,
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:func:`!initscr` returns a window object representing the entire
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screen; this is usually called ``stdscr`` after the name of the
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corresponding C variable. ::
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import curses
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stdscr = curses.initscr()
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Usually curses applications turn off automatic echoing of keys to the
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screen, in order to be able to read keys and only display them under
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certain circumstances. This requires calling the
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:func:`~curses.noecho` function. ::
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curses.noecho()
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Applications will also commonly need to react to keys instantly,
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without requiring the Enter key to be pressed; this is called cbreak
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mode, as opposed to the usual buffered input mode. ::
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curses.cbreak()
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Terminals usually return special keys, such as the cursor keys or navigation
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keys such as Page Up and Home, as a multibyte escape sequence. While you could
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write your application to expect such sequences and process them accordingly,
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curses can do it for you, returning a special value such as
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:const:`curses.KEY_LEFT`. To get curses to do the job, you'll have to enable
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keypad mode. ::
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stdscr.keypad(True)
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Terminating a curses application is much easier than starting one. You'll need
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to call::
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curses.nocbreak()
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stdscr.keypad(False)
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curses.echo()
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to reverse the curses-friendly terminal settings. Then call the
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:func:`~curses.endwin` function to restore the terminal to its original
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operating mode. ::
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curses.endwin()
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A common problem when debugging a curses application is to get your terminal
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messed up when the application dies without restoring the terminal to its
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previous state. In Python this commonly happens when your code is buggy and
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raises an uncaught exception. Keys are no longer echoed to the screen when
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you type them, for example, which makes using the shell difficult.
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In Python you can avoid these complications and make debugging much easier by
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importing the :func:`curses.wrapper` function and using it like this::
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from curses import wrapper
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def main(stdscr):
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# Clear screen
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stdscr.clear()
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# This raises ZeroDivisionError when i == 10.
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for i in range(0, 11):
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v = i-10
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stdscr.addstr(i, 0, '10 divided by {} is {}'.format(v, 10/v))
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stdscr.refresh()
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stdscr.getkey()
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wrapper(main)
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The :func:`~curses.wrapper` function takes a callable object and does the
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initializations described above, also initializing colors if color
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support is present. :func:`!wrapper` then runs your provided callable.
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Once the callable returns, :func:`!wrapper` will restore the original
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state of the terminal. The callable is called inside a
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:keyword:`try`...\ :keyword:`except` that catches exceptions, restores
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the state of the terminal, and then re-raises the exception. Therefore
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your terminal won't be left in a funny state on exception and you'll be
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able to read the exception's message and traceback.
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Windows and Pads
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================
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Windows are the basic abstraction in curses. A window object represents a
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rectangular area of the screen, and supports methods to display text,
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erase it, allow the user to input strings, and so forth.
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The ``stdscr`` object returned by the :func:`~curses.initscr` function is a
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window object that covers the entire screen. Many programs may need
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only this single window, but you might wish to divide the screen into
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smaller windows, in order to redraw or clear them separately. The
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:func:`~curses.newwin` function creates a new window of a given size,
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returning the new window object. ::
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begin_x = 20; begin_y = 7
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height = 5; width = 40
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win = curses.newwin(height, width, begin_y, begin_x)
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Note that the coordinate system used in curses is unusual.
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Coordinates are always passed in the order *y,x*, and the top-left
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corner of a window is coordinate (0,0). This breaks the normal
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convention for handling coordinates where the *x* coordinate comes
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first. This is an unfortunate difference from most other computer
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applications, but it's been part of curses since it was first written,
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and it's too late to change things now.
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Your application can determine the size of the screen by using the
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:data:`curses.LINES` and :data:`curses.COLS` variables to obtain the *y* and
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*x* sizes. Legal coordinates will then extend from ``(0,0)`` to
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``(curses.LINES - 1, curses.COLS - 1)``.
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When you call a method to display or erase text, the effect doesn't
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immediately show up on the display. Instead you must call the
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:meth:`~curses.window.refresh` method of window objects to update the
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screen.
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This is because curses was originally written with slow 300-baud
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terminal connections in mind; with these terminals, minimizing the
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time required to redraw the screen was very important. Instead curses
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accumulates changes to the screen and displays them in the most
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efficient manner when you call :meth:`!refresh`. For example, if your
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program displays some text in a window and then clears the window,
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there's no need to send the original text because they're never
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visible.
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In practice, explicitly telling curses to redraw a window doesn't
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really complicate programming with curses much. Most programs go into a flurry
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of activity, and then pause waiting for a keypress or some other action on the
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part of the user. All you have to do is to be sure that the screen has been
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redrawn before pausing to wait for user input, by first calling
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:meth:`!stdscr.refresh` or the :meth:`!refresh` method of some other relevant
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window.
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A pad is a special case of a window; it can be larger than the actual display
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screen, and only a portion of the pad displayed at a time. Creating a pad
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requires the pad's height and width, while refreshing a pad requires giving the
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coordinates of the on-screen area where a subsection of the pad will be
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displayed. ::
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pad = curses.newpad(100, 100)
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# These loops fill the pad with letters; addch() is
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# explained in the next section
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for y in range(0, 99):
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for x in range(0, 99):
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pad.addch(y,x, ord('a') + (x*x+y*y) % 26)
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# Displays a section of the pad in the middle of the screen.
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# (0,0) : coordinate of upper-left corner of pad area to display.
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# (5,5) : coordinate of upper-left corner of window area to be filled
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# with pad content.
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# (20, 75) : coordinate of lower-right corner of window area to be
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# : filled with pad content.
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pad.refresh( 0,0, 5,5, 20,75)
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The :meth:`!refresh` call displays a section of the pad in the rectangle
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extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper
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left corner of the displayed section is coordinate (0,0) on the pad. Beyond
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that difference, pads are exactly like ordinary windows and support the same
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methods.
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If you have multiple windows and pads on screen there is a more
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efficient way to update the screen and prevent annoying screen flicker
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as each part of the screen gets updated. :meth:`!refresh` actually
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does two things:
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1) Calls the :meth:`~curses.window.noutrefresh` method of each window
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to update an underlying data structure representing the desired
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state of the screen.
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2) Calls the function :func:`~curses.doupdate` function to change the
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physical screen to match the desired state recorded in the data structure.
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Instead you can call :meth:`!noutrefresh` on a number of windows to
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update the data structure, and then call :func:`!doupdate` to update
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the screen.
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Displaying Text
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===============
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From a C programmer's point of view, curses may sometimes look like a
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twisty maze of functions, all subtly different. For example,
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:c:func:`!addstr` displays a string at the current cursor location in
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the ``stdscr`` window, while :c:func:`!mvaddstr` moves to a given y,x
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coordinate first before displaying the string. :c:func:`!waddstr` is just
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like :c:func:`!addstr`, but allows specifying a window to use instead of
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using ``stdscr`` by default. :c:func:`!mvwaddstr` allows specifying both
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a window and a coordinate.
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Fortunately the Python interface hides all these details. ``stdscr``
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is a window object like any other, and methods such as
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:meth:`~curses.window.addstr` accept multiple argument forms. Usually there
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are four different forms.
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+---------------------------------+-----------------------------------------------+
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| Form | Description |
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+=================================+===============================================+
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| *str* or *ch* | Display the string *str* or character *ch* at |
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| | the current position |
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+---------------------------------+-----------------------------------------------+
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| *str* or *ch*, *attr* | Display the string *str* or character *ch*, |
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| | using attribute *attr* at the current |
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| | position |
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+---------------------------------+-----------------------------------------------+
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| *y*, *x*, *str* or *ch* | Move to position *y,x* within the window, and |
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| | display *str* or *ch* |
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+---------------------------------+-----------------------------------------------+
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| *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and |
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| | display *str* or *ch*, using attribute *attr* |
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+---------------------------------+-----------------------------------------------+
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Attributes allow displaying text in highlighted forms such as boldface,
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underline, reverse code, or in color. They'll be explained in more detail in
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the next subsection.
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The :meth:`~curses.window.addstr` method takes a Python string or
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bytestring as the value to be displayed. The contents of bytestrings
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are sent to the terminal as-is. Strings are encoded to bytes using
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the value of the window's :attr:`~window.encoding` attribute; this defaults to
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the default system encoding as returned by :func:`locale.getencoding`.
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The :meth:`~curses.window.addch` methods take a character, which can be
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either a string of length 1, a bytestring of length 1, or an integer.
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Constants are provided for extension characters; these constants are
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integers greater than 255. For example, :const:`ACS_PLMINUS` is a +/-
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symbol, and :const:`ACS_ULCORNER` is the upper left corner of a box
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(handy for drawing borders). You can also use the appropriate Unicode
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character.
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Windows remember where the cursor was left after the last operation, so if you
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leave out the *y,x* coordinates, the string or character will be displayed
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wherever the last operation left off. You can also move the cursor with the
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``move(y,x)`` method. Because some terminals always display a flashing cursor,
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you may want to ensure that the cursor is positioned in some location where it
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won't be distracting; it can be confusing to have the cursor blinking at some
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apparently random location.
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If your application doesn't need a blinking cursor at all, you can
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call ``curs_set(False)`` to make it invisible. For compatibility
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with older curses versions, there's a ``leaveok(bool)`` function
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that's a synonym for :func:`~curses.curs_set`. When *bool* is true, the
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curses library will attempt to suppress the flashing cursor, and you
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won't need to worry about leaving it in odd locations.
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Attributes and Color
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--------------------
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Characters can be displayed in different ways. Status lines in a text-based
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application are commonly shown in reverse video, or a text viewer may need to
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highlight certain words. curses supports this by allowing you to specify an
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attribute for each cell on the screen.
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An attribute is an integer, each bit representing a different
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attribute. You can try to display text with multiple attribute bits
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set, but curses doesn't guarantee that all the possible combinations
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are available, or that they're all visually distinct. That depends on
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the ability of the terminal being used, so it's safest to stick to the
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most commonly available attributes, listed here.
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+----------------------+--------------------------------------+
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| Attribute | Description |
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+======================+======================================+
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| :const:`A_BLINK` | Blinking text |
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+----------------------+--------------------------------------+
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| :const:`A_BOLD` | Extra bright or bold text |
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+----------------------+--------------------------------------+
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| :const:`A_DIM` | Half bright text |
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+----------------------+--------------------------------------+
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| :const:`A_REVERSE` | Reverse-video text |
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+----------------------+--------------------------------------+
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| :const:`A_STANDOUT` | The best highlighting mode available |
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+----------------------+--------------------------------------+
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| :const:`A_UNDERLINE` | Underlined text |
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+----------------------+--------------------------------------+
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So, to display a reverse-video status line on the top line of the screen, you
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could code::
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stdscr.addstr(0, 0, "Current mode: Typing mode",
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curses.A_REVERSE)
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stdscr.refresh()
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The curses library also supports color on those terminals that provide it. The
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most common such terminal is probably the Linux console, followed by color
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xterms.
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To use color, you must call the :func:`~curses.start_color` function soon
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after calling :func:`~curses.initscr`, to initialize the default color set
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(the :func:`curses.wrapper` function does this automatically). Once that's
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done, the :func:`~curses.has_colors` function returns TRUE if the terminal
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in use can
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actually display color. (Note: curses uses the American spelling 'color',
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instead of the Canadian/British spelling 'colour'. If you're used to the
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British spelling, you'll have to resign yourself to misspelling it for the sake
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of these functions.)
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The curses library maintains a finite number of color pairs, containing a
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foreground (or text) color and a background color. You can get the attribute
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value corresponding to a color pair with the :func:`~curses.color_pair`
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function; this can be bitwise-OR'ed with other attributes such as
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:const:`A_REVERSE`, but again, such combinations are not guaranteed to work
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on all terminals.
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An example, which displays a line of text using color pair 1::
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stdscr.addstr("Pretty text", curses.color_pair(1))
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stdscr.refresh()
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As I said before, a color pair consists of a foreground and background color.
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The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to
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foreground color f and background color b. Color pair 0 is hard-wired to white
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on black, and cannot be changed.
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Colors are numbered, and :func:`start_color` initializes 8 basic
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colors when it activates color mode. They are: 0:black, 1:red,
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2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 7:white. The :mod:`curses`
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module defines named constants for each of these colors:
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:const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth.
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Let's put all this together. To change color 1 to red text on a white
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background, you would call::
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curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE)
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When you change a color pair, any text already displayed using that color pair
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will change to the new colors. You can also display new text in this color
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with::
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stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1))
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Very fancy terminals can change the definitions of the actual colors to a given
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RGB value. This lets you change color 1, which is usually red, to purple or
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blue or any other color you like. Unfortunately, the Linux console doesn't
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support this, so I'm unable to try it out, and can't provide any examples. You
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can check if your terminal can do this by calling
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:func:`~curses.can_change_color`, which returns ``True`` if the capability is
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there. If you're lucky enough to have such a talented terminal, consult your
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system's man pages for more information.
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User Input
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==========
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The C curses library offers only very simple input mechanisms. Python's
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:mod:`curses` module adds a basic text-input widget. (Other libraries
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such as :pypi:`Urwid` have more extensive collections of widgets.)
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There are two methods for getting input from a window:
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* :meth:`~curses.window.getch` refreshes the screen and then waits for
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the user to hit a key, displaying the key if :func:`~curses.echo` has been
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called earlier. You can optionally specify a coordinate to which
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the cursor should be moved before pausing.
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* :meth:`~curses.window.getkey` does the same thing but converts the
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integer to a string. Individual characters are returned as
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1-character strings, and special keys such as function keys return
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longer strings containing a key name such as ``KEY_UP`` or ``^G``.
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It's possible to not wait for the user using the
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:meth:`~curses.window.nodelay` window method. After ``nodelay(True)``,
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:meth:`!getch` and :meth:`!getkey` for the window become
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non-blocking. To signal that no input is ready, :meth:`!getch` returns
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``curses.ERR`` (a value of -1) and :meth:`!getkey` raises an exception.
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There's also a :func:`~curses.halfdelay` function, which can be used to (in
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effect) set a timer on each :meth:`!getch`; if no input becomes
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available within a specified delay (measured in tenths of a second),
|
|
curses raises an exception.
|
|
|
|
The :meth:`!getch` method returns an integer; if it's between 0 and 255, it
|
|
represents the ASCII code of the key pressed. Values greater than 255 are
|
|
special keys such as Page Up, Home, or the cursor keys. You can compare the
|
|
value returned to constants such as :const:`curses.KEY_PPAGE`,
|
|
:const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`. The main loop of
|
|
your program may look something like this::
|
|
|
|
while True:
|
|
c = stdscr.getch()
|
|
if c == ord('p'):
|
|
PrintDocument()
|
|
elif c == ord('q'):
|
|
break # Exit the while loop
|
|
elif c == curses.KEY_HOME:
|
|
x = y = 0
|
|
|
|
The :mod:`curses.ascii` module supplies ASCII class membership functions that
|
|
take either integer or 1-character string arguments; these may be useful in
|
|
writing more readable tests for such loops. It also supplies
|
|
conversion functions that take either integer or 1-character-string arguments
|
|
and return the same type. For example, :func:`curses.ascii.ctrl` returns the
|
|
control character corresponding to its argument.
|
|
|
|
There's also a method to retrieve an entire string,
|
|
:meth:`~curses.window.getstr`. It isn't used very often, because its
|
|
functionality is quite limited; the only editing keys available are
|
|
the backspace key and the Enter key, which terminates the string. It
|
|
can optionally be limited to a fixed number of characters. ::
|
|
|
|
curses.echo() # Enable echoing of characters
|
|
|
|
# Get a 15-character string, with the cursor on the top line
|
|
s = stdscr.getstr(0,0, 15)
|
|
|
|
The :mod:`curses.textpad` module supplies a text box that supports an
|
|
Emacs-like set of keybindings. Various methods of the
|
|
:class:`~curses.textpad.Textbox` class support editing with input
|
|
validation and gathering the edit results either with or without
|
|
trailing spaces. Here's an example::
|
|
|
|
import curses
|
|
from curses.textpad import Textbox, rectangle
|
|
|
|
def main(stdscr):
|
|
stdscr.addstr(0, 0, "Enter IM message: (hit Ctrl-G to send)")
|
|
|
|
editwin = curses.newwin(5,30, 2,1)
|
|
rectangle(stdscr, 1,0, 1+5+1, 1+30+1)
|
|
stdscr.refresh()
|
|
|
|
box = Textbox(editwin)
|
|
|
|
# Let the user edit until Ctrl-G is struck.
|
|
box.edit()
|
|
|
|
# Get resulting contents
|
|
message = box.gather()
|
|
|
|
See the library documentation on :mod:`curses.textpad` for more details.
|
|
|
|
|
|
For More Information
|
|
====================
|
|
|
|
This HOWTO doesn't cover some advanced topics, such as reading the
|
|
contents of the screen or capturing mouse events from an xterm
|
|
instance, but the Python library page for the :mod:`curses` module is now
|
|
reasonably complete. You should browse it next.
|
|
|
|
If you're in doubt about the detailed behavior of the curses
|
|
functions, consult the manual pages for your curses implementation,
|
|
whether it's ncurses or a proprietary Unix vendor's. The manual pages
|
|
will document any quirks, and provide complete lists of all the
|
|
functions, attributes, and :ref:`ACS_\* <curses-acs-codes>` characters available to
|
|
you.
|
|
|
|
Because the curses API is so large, some functions aren't supported in
|
|
the Python interface. Often this isn't because they're difficult to
|
|
implement, but because no one has needed them yet. Also, Python
|
|
doesn't yet support the menu library associated with ncurses.
|
|
Patches adding support for these would be welcome; see
|
|
`the Python Developer's Guide <https://devguide.python.org/>`_ to
|
|
learn more about submitting patches to Python.
|
|
|
|
* `Writing Programs with NCURSES <https://invisible-island.net/ncurses/ncurses-intro.html>`_:
|
|
a lengthy tutorial for C programmers.
|
|
* `The ncurses man page <https://linux.die.net/man/3/ncurses>`_
|
|
* `The ncurses FAQ <https://invisible-island.net/ncurses/ncurses.faq.html>`_
|
|
* `"Use curses... don't swear" <https://www.youtube.com/watch?v=eN1eZtjLEnU>`_:
|
|
video of a PyCon 2013 talk on controlling terminals using curses or Urwid.
|
|
* `"Console Applications with Urwid" <https://pyvideo.org/video/1568/console-applications-with-urwid>`_:
|
|
video of a PyCon CA 2012 talk demonstrating some applications written using
|
|
Urwid.
|