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375 lines
15 KiB
TeX
\chapter{Using Python on the Macintosh \label{using}}
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\sectionauthor{Bob Savage}{bobsavage@mac.com}
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Using Python on the Macintosh can seem like something completely
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different than using it on a \UNIX-like or Windows system. Most of the
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Python documentation, both the ``official'' documentation and
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published books, describe only how Python is used on these systems,
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causing confusion for the new user of MacPython. This chapter gives a
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brief introduction to the specifics of using Python on a Macintosh.
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\section{Getting and Installing MacPython \label{getting}}
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The most recent release version as well as possible newer experimental
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versions are best found at the MacPython page maintained by Jack
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Jansen: \url{http://www.cwi.nl/~jack/macpython.html}.
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Please refer to the \file{README} included with your distribution for
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the most up-to-date instructions.
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\section{Entering the interactive Interpreter
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\label{interpreter}}
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The interactive interpreter that you will see used in Python
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documentation is started by double-clicking the
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\program{PythonInterpreter} icon, which looks like a 16-ton weight
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falling. You should see the version information and the
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\samp{>\code{>}>~} prompt. Use it exactly as described in the
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standard documentation.
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\section{How to run a Python script}
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There are several ways to run an existing Python script; two common
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ways to run a Python script are ``drag and drop'' and ``double
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clicking''. Other ways include running it from within the IDE (see
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Section \ref{IDE}), or launching via AppleScript.
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\subsection{Drag and drop}
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One of the easiest ways to launch a Python script is via ``Drag and
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Drop''. This is just like launching a text file in the Finder by
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``dragging'' it over your word processor's icon and ``dropping'' it
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there. Make sure that you use an icon referring to the
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\program{PythonInterpreter}, not the \program{IDE} or \program{Idle}
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icons which have different behaviour which is described below.
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Some things that might have gone wrong:
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\begin{itemize}
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\item
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A window flashes after dropping the script onto the
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\program{PythonInterpreter}, but then disappears. Most likely this is a
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configuration issue; your \program{PythonInterpreter} is setup to exit
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immediately upon completion, but your script assumes that if it prints
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something that text will stick around for a while. To fix this, see
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section \ref{defaults}.
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\item
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After dropping the script onto the \program{PythonInterpreter}, a
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window appeared which said: ``File contains \code{\e r} characters
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(incorrect line endings?)''. That script probably originated on a
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\UNIX{} or Windows machine. You will need to change the line endings
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to the standard Mac usage. One way to do this is to open the file in
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\program{BBedit}
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(\url{http://www.barebones.com/products/bbedit_lite.html}) which can
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easily change the line endings between Mac, DOS, and \UNIX\ styles.
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\item
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When you waved the script icon over the \program{PythonInterpreter},
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the \program{PythonInterpreter} icon did not hilight. Most likely the
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Creator code and document type is unset (or set incorrectly) -- this
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often happens when a file originates on a non-Mac computer. See
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section \ref{creator-code} for more details.
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\end{itemize}
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\subsection{Set Creator and Double Click \label{creator-code}}
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If the script that you want to launch has the appropriate Creator Code
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and File Type you can simply double-click on the script to launch it.
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To be ``double-clickable'' a file needs to be of type \samp{TEXT},
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with a creator code of \samp{Pyth}.
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Setting the creator code and filetype can be done with the IDE (see
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sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a
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Python mode (\program{BBEdit}) -- see section
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\ref{scripting-with-BBedit}, or with assorted other Mac utilities, but
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a script (\file{fixfiletypes.py}) has been included in the MacPython
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distribution, making it possible to set the proper Type and Creator
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Codes with Python.
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The \file{fixfiletypes.py} script will change the file type and
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creator codes for the indicated directory. To use
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\file{fixfiletypes.py}:
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\begin{enumerate}
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\item
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Locate it in the \file{scripts} folder of the \file{Mac} folder of the
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MacPython distribution.
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\item
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Put all of the scripts that you want to fix in a folder with nothing
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else in it.
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\item
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Double-click on the \file{fixfiletypes.py} icon.
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\item
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Navigate into the folder of files you want to fix, and press the
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``Select current folder'' button.
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\end{enumerate}
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\section{Simulating command line arguments
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\label{argv}}
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There are two ways to simulate command-line arguments with MacPython.
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\begin{enumerate}
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\item via Interpreter options
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\begin{itemize} % nestable? I hope so!
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\item Hold the option-key down when launching your script. This will
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bring up a dialog box of Python Interpreter options.
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\item Click ``Set \UNIX-style command line..'' button.
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\item Type the arguments into the ``Argument'' field.
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\item Click ``OK''
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\item Click ``Run''.
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\end{itemize} % end
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\item via drag and drop
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If you save the script as an applet (see Section \ref{IDEapplet}), you
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can also simulate some command-line arguments via
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``Drag-and-Drop''. In this case, the names of the files that were
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dropped onto the applet will be appended to \code{sys.argv}, so that
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it will appear to the script as though they had been typed on a
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command line. As on \UNIX\ systems, the first item in \code{sys.srgv} is
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the path to the applet, and the rest are the files dropped on the
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applet.
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\end{enumerate}
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\section{Creating a Python script}
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Since Python scripts are simply text files, they can be created in any
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way that text files can be created, but some special tools also exist
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with extra features.
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\subsection{In an editor}
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You can create a text file with any word processing program such as
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\program{MSWord} or \program{AppleWorks} but you need to make sure
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that the file is saved as ``\ASCII'' or ``plain text''.
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\subsubsection{Editors with Python modes}
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Several text editors have additional features that add functionality
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when you are creating a Python script. These can include coloring
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Python keywords to make your code easier to read, module browsing, or
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a built-in debugger. These include \program{Alpha}, \program{Pepper},
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and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}).
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%\subsubsection{Alpha}
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% **NEED INFO HERE**
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\subsubsection{BBedit \label{scripting-with-BBedit}}
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If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that
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you can simply double click on the saved file to launch it.
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\begin{itemize}
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\item Launch \program{BBEdit}.
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\item Select ``Preferences'' from the ``Edit'' menu.
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\item Select ``File Types'' from the scrolling list.
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\item click on the ``Add...'' button and navigate to
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\program{PythonInterpreter} in the main directory of the
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MacPython distribution; click ``open''.
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\item Click on the ``Save'' button in the Preferences panel.
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\end{itemize}
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% Are there additional BBedit Python-specific features? I'm not aware of any.
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%\subsubsection{IDE}
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%You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts
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%-- see Section \ref{IDEwrite} for details.
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%\subsubsection{IDLE}
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%Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following
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%the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython.
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%\subsubsection{Pepper}
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% **NEED INFO HERE**
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\section{The IDE\label{IDE}}
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The \program{Python IDE} (Integrated Development Environment) is a
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separate application that acts as a text editor for your Python code,
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a class browser, a graphical debugger, and more.
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\subsection{Using the ``Python Interactive'' window}
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Use this window like you would the \program{PythonInterpreter}, except
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that you cannot use the ``Drag and drop'' method above. Instead,
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dropping a script onto the \program{Python IDE} icon will open the
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file in a seperate script window (which you can then execute manually
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-- see section \ref{IDEexecution}).
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\subsection{Writing a Python Script \label{IDEwrite}}
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In addition to using the \program{Python IDE} interactively, you can
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also type out a complete Python program, saving it incrementally, and
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execute it or smaller selections of it.
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You can create a new script, open a previously saved script, and save
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your currently open script by selecting the appropriate item in the
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``File'' menu. Dropping a Python script onto the
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\program{Python IDE} will open it for editting.
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If you try to open a script with the \program{Python IDE} but either
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can't locate it from the ``Open'' dialog box, or you get an error
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message like ``Can't open file of type ...'' see section
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\ref{creator-code}.
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When the \program{Python IDE} saves a script, it uses the creator code
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settings which are available by clicking on the small black triangle
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on the top right of the document window, and selecting ``save
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options''. The default is to save the file with the \program{Python
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IDE} as the creator, this means that you can open the file for editing
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by simply double-clicking on its icon. You might want to change this
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behaviour so that it will be opened by the
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\program{PythonInterpreter}, and run. To do this simply choose
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``Python Interpreter'' from the ``save options''. Note that these
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options are associated with the \emph{file} not the application.
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\subsection{Executing a script from within the IDE
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\label{IDEexecution}}
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You can run the script in the frontmost window of the \program{Python
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IDE} by hitting the run all button. You should be aware, however that
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if you use the Python convention \samp{if __name__ == "__main__":} the
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script will \emph{not} be ``__main__'' by default. To get that
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behaviour you must select the ``Run as __main__'' option from the
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small black triangle on the top right of the document window. Note
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that this option is associated with the \emph{file} not the
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application. It \emph{will} stay active after a save, however; to shut
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this feature off simply select it again.
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\subsection{``Save as'' versus ``Save as Applet''
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\label{IDEapplet}}
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When you are done writing your Python script you have the option of
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saving it as an ``applet'' (by selecting ``Save as applet'' from the
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``File'' menu). This has a significant advantage in that you can drop
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files or folders onto it, to pass them to the applet the way
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command-line users would type them onto the command-line to pass them
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as arguments to the script. However, you should make sure to save the
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applet as a seperate file, do not overwrite the script you are
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writing, because you will not be able to edit it again.
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Accessing the items passed to the applet via ``drag-and-drop'' is done
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using the standard \member{sys.argv} mechanism. See the general
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documentation for more
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% need to link to the appropriate place in non-Mac docs
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Note that saving a script as an applet will not make it runnable on a
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system without a Python installation.
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%\subsection{Debugger}
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% **NEED INFO HERE**
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%\subsection{Module Browser}
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% **NEED INFO HERE**
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%\subsection{Profiler}
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% **NEED INFO HERE**
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% end IDE
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%\subsection{The ``Scripts'' menu}
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% **NEED INFO HERE**
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\section{Configuration \label{configuration}}
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The MacPython distribution comes with \program{EditPythonPrefs}, an
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applet which will help you to customize the MacPython environment for
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your working habits.
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\subsection{EditPythonPrefs\label{EditPythonPrefs}}
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\program{EditPythonPrefs} gives you the capability to configure Python
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to behave the way you want it to. There are two ways to use
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\program{EditPythonPrefs}, you can use it to set the preferences in
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general, or you can drop a particular Python engine onto it to
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customize only that version. The latter can be handy if, for example,
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you want to have a second copy of the \program{PythonInterpreter} that
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keeps the output window open on a normal exit even though you prefer
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to normally not work that way.
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To change the default preferences, simply double-click on
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\program{EditPythonPrefs}. To change the preferences only for one copy
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of the Interpreter, drop the icon for that copy onto
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\program{EditPythonPrefs}. You can also use \program{EditPythonPrefs}
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in this fashion to set the preferences of the \program{Python IDE} and
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any applets you create -- see section %s \ref{BuildApplet} and
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\ref{IDEapplet}.
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\subsection{Adding modules to the Module Search Path
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\label{search-path}}
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When executing an \keyword{import} statement, Python looks for modules
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in places defined by the \member{sys.path} To edit the
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\member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and
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enter them into the largish field at the top (one per line).
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Since MacPython defines a main Python directory, the easiest thing is
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to add folders to search within the main Python directory. To add a
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folder of scripts that you created called ``My Folder'' located in the
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main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line.
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To add the Desktop under OS 9 or below, add
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\samp{StartupDriveName:Desktop Folder} on a new line.
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\subsection{Default startup options \label{defaults}}
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% I'm assuming that there exists some other documentation on the
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% rest of the options so I only go over a couple here.
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The ``Default startup options...'' button in the
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\program{EditPythonPrefs} dialog box gives you many options including
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the ability to keep the ``Output'' window open after the script
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terminates, and the ability to enter interactive mode after the
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termination of the run script. The latter can be very helpful if you
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want to examine the objects that were created during your script.
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%\section{Nifty Tools}
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%There are many other tools included with the MacPython
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%distribution. In addition to those discussed here, make
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%sure to check the \file{Mac} directory.
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%\subsection{BuildApplet \label{BuildApplet}}
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% **NEED INFO HERE**
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%\subsection{BuildApplication}
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% **NEED INFO HERE**
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%\section{TKInter on the Mac \label{TKInter}}
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%TKinter is installed by default with the MacPython distribution, but
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%you may need to add the \file{lib-tk} folder to the Python Path (see
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%section \ref{search-path}). Also, it is important that you do not
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%try to launch Tk from within the \program{Python IDE} because the two
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%event loops will collide -- always run a script which uses Tkinter
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%with the \program{PythonInterpreter} instead -- see section
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%\ref{interpreter}.
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%\section{CGI on the Mac with Python \label{CGI}}
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%**NEED INFO HERE**
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\section{Mac OS X}
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At the time of this writing Mac OS X had just been released as a
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Public Beta. Efforts are under way to bring MacPython to Mac OS X. The
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MacPython release \version{1.5.2c1} runs quite well within the
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``Classic'' environment. A ``Carbon'' port of the MacPython code is
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being prepared for release, and several people have made a command
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line version available to the ``Darwin'' layer (which is accessible
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via Terminal.app).
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