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119 lines
2.7 KiB
ReStructuredText
119 lines
2.7 KiB
ReStructuredText
:mod:`curses.panel` --- A panel stack extension for curses
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==========================================================
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.. module:: curses.panel
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:synopsis: A panel stack extension that adds depth to curses windows.
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.. sectionauthor:: A.M. Kuchling <amk@amk.ca>
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Panels are windows with the added feature of depth, so they can be stacked on
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top of each other, and only the visible portions of each window will be
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displayed. Panels can be added, moved up or down in the stack, and removed.
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.. _cursespanel-functions:
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Functions
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---------
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The module :mod:`curses.panel` defines the following functions:
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.. function:: bottom_panel()
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Returns the bottom panel in the panel stack.
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.. function:: new_panel(win)
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Returns a panel object, associating it with the given window *win*. Be aware
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that you need to keep the returned panel object referenced explicitly. If you
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don't, the panel object is garbage collected and removed from the panel stack.
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.. function:: top_panel()
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Returns the top panel in the panel stack.
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.. function:: update_panels()
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Updates the virtual screen after changes in the panel stack. This does not call
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:func:`curses.doupdate`, so you'll have to do this yourself.
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.. _curses-panel-objects:
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Panel Objects
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-------------
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Panel objects, as returned by :func:`new_panel` above, are windows with a
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stacking order. There's always a window associated with a panel which determines
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the content, while the panel methods are responsible for the window's depth in
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the panel stack.
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Panel objects have the following methods:
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.. method:: Panel.above()
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Returns the panel above the current panel.
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.. method:: Panel.below()
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Returns the panel below the current panel.
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.. method:: Panel.bottom()
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Push the panel to the bottom of the stack.
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.. method:: Panel.hidden()
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Returns true if the panel is hidden (not visible), false otherwise.
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.. method:: Panel.hide()
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Hide the panel. This does not delete the object, it just makes the window on
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screen invisible.
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.. method:: Panel.move(y, x)
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Move the panel to the screen coordinates ``(y, x)``.
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.. method:: Panel.replace(win)
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Change the window associated with the panel to the window *win*.
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.. method:: Panel.set_userptr(obj)
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Set the panel's user pointer to *obj*. This is used to associate an arbitrary
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piece of data with the panel, and can be any Python object.
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.. method:: Panel.show()
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Display the panel (which might have been hidden).
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.. method:: Panel.top()
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Push panel to the top of the stack.
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.. method:: Panel.userptr()
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Returns the user pointer for the panel. This might be any Python object.
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.. method:: Panel.window()
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Returns the window object associated with the panel.
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