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437 lines
21 KiB
ReStructuredText
.. _curses-howto:
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**********************************
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Curses Programming with Python
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**********************************
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:Author: A.M. Kuchling, Eric S. Raymond
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:Release: 2.03
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.. topic:: Abstract
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This document describes how to write text-mode programs with Python 2.x, using
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the :mod:`curses` extension module to control the display.
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What is curses?
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===============
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The curses library supplies a terminal-independent screen-painting and
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keyboard-handling facility for text-based terminals; such terminals include
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VT100s, the Linux console, and the simulated terminal provided by X11 programs
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such as xterm and rxvt. Display terminals support various control codes to
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perform common operations such as moving the cursor, scrolling the screen, and
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erasing areas. Different terminals use widely differing codes, and often have
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their own minor quirks.
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In a world of X displays, one might ask "why bother"? It's true that
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character-cell display terminals are an obsolete technology, but there are
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niches in which being able to do fancy things with them are still valuable. One
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is on small-footprint or embedded Unixes that don't carry an X server. Another
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is for tools like OS installers and kernel configurators that may have to run
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before X is available.
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The curses library hides all the details of different terminals, and provides
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the programmer with an abstraction of a display, containing multiple
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non-overlapping windows. The contents of a window can be changed in various
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ways-- adding text, erasing it, changing its appearance--and the curses library
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will automagically figure out what control codes need to be sent to the terminal
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to produce the right output.
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The curses library was originally written for BSD Unix; the later System V
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versions of Unix from AT&T added many enhancements and new functions. BSD curses
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is no longer maintained, having been replaced by ncurses, which is an
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open-source implementation of the AT&T interface. If you're using an
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open-source Unix such as Linux or FreeBSD, your system almost certainly uses
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ncurses. Since most current commercial Unix versions are based on System V
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code, all the functions described here will probably be available. The older
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versions of curses carried by some proprietary Unixes may not support
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everything, though.
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No one has made a Windows port of the curses module. On a Windows platform, try
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the Console module written by Fredrik Lundh. The Console module provides
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cursor-addressable text output, plus full support for mouse and keyboard input,
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and is available from http://effbot.org/zone/console-index.htm.
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The Python curses module
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------------------------
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Thy Python module is a fairly simple wrapper over the C functions provided by
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curses; if you're already familiar with curses programming in C, it's really
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easy to transfer that knowledge to Python. The biggest difference is that the
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Python interface makes things simpler, by merging different C functions such as
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:func:`addstr`, :func:`mvaddstr`, :func:`mvwaddstr`, into a single
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:meth:`addstr` method. You'll see this covered in more detail later.
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This HOWTO is simply an introduction to writing text-mode programs with curses
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and Python. It doesn't attempt to be a complete guide to the curses API; for
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that, see the Python library guide's section on ncurses, and the C manual pages
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for ncurses. It will, however, give you the basic ideas.
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Starting and ending a curses application
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========================================
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Before doing anything, curses must be initialized. This is done by calling the
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:func:`initscr` function, which will determine the terminal type, send any
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required setup codes to the terminal, and create various internal data
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structures. If successful, :func:`initscr` returns a window object representing
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the entire screen; this is usually called ``stdscr``, after the name of the
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corresponding C variable. ::
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import curses
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stdscr = curses.initscr()
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Usually curses applications turn off automatic echoing of keys to the screen, in
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order to be able to read keys and only display them under certain circumstances.
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This requires calling the :func:`noecho` function. ::
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curses.noecho()
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Applications will also commonly need to react to keys instantly, without
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requiring the Enter key to be pressed; this is called cbreak mode, as opposed to
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the usual buffered input mode. ::
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curses.cbreak()
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Terminals usually return special keys, such as the cursor keys or navigation
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keys such as Page Up and Home, as a multibyte escape sequence. While you could
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write your application to expect such sequences and process them accordingly,
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curses can do it for you, returning a special value such as
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:const:`curses.KEY_LEFT`. To get curses to do the job, you'll have to enable
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keypad mode. ::
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stdscr.keypad(1)
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Terminating a curses application is much easier than starting one. You'll need
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to call ::
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curses.nocbreak(); stdscr.keypad(0); curses.echo()
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to reverse the curses-friendly terminal settings. Then call the :func:`endwin`
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function to restore the terminal to its original operating mode. ::
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curses.endwin()
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A common problem when debugging a curses application is to get your terminal
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messed up when the application dies without restoring the terminal to its
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previous state. In Python this commonly happens when your code is buggy and
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raises an uncaught exception. Keys are no longer echoed to the screen when
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you type them, for example, which makes using the shell difficult.
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In Python you can avoid these complications and make debugging much easier by
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importing the module :mod:`curses.wrapper`. It supplies a :func:`wrapper`
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function that takes a callable. It does the initializations described above,
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and also initializes colors if color support is present. It then runs your
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provided callable and finally deinitializes appropriately. The callable is
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called inside a try-catch clause which catches exceptions, performs curses
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deinitialization, and then passes the exception upwards. Thus, your terminal
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won't be left in a funny state on exception.
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Windows and Pads
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================
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Windows are the basic abstraction in curses. A window object represents a
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rectangular area of the screen, and supports various methods to display text,
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erase it, allow the user to input strings, and so forth.
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The ``stdscr`` object returned by the :func:`initscr` function is a window
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object that covers the entire screen. Many programs may need only this single
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window, but you might wish to divide the screen into smaller windows, in order
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to redraw or clear them separately. The :func:`newwin` function creates a new
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window of a given size, returning the new window object. ::
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begin_x = 20 ; begin_y = 7
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height = 5 ; width = 40
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win = curses.newwin(height, width, begin_y, begin_x)
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A word about the coordinate system used in curses: coordinates are always passed
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in the order *y,x*, and the top-left corner of a window is coordinate (0,0).
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This breaks a common convention for handling coordinates, where the *x*
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coordinate usually comes first. This is an unfortunate difference from most
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other computer applications, but it's been part of curses since it was first
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written, and it's too late to change things now.
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When you call a method to display or erase text, the effect doesn't immediately
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show up on the display. This is because curses was originally written with slow
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300-baud terminal connections in mind; with these terminals, minimizing the time
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required to redraw the screen is very important. This lets curses accumulate
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changes to the screen, and display them in the most efficient manner. For
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example, if your program displays some characters in a window, and then clears
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the window, there's no need to send the original characters because they'd never
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be visible.
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Accordingly, curses requires that you explicitly tell it to redraw windows,
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using the :func:`refresh` method of window objects. In practice, this doesn't
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really complicate programming with curses much. Most programs go into a flurry
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of activity, and then pause waiting for a keypress or some other action on the
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part of the user. All you have to do is to be sure that the screen has been
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redrawn before pausing to wait for user input, by simply calling
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``stdscr.refresh()`` or the :func:`refresh` method of some other relevant
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window.
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A pad is a special case of a window; it can be larger than the actual display
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screen, and only a portion of it displayed at a time. Creating a pad simply
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requires the pad's height and width, while refreshing a pad requires giving the
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coordinates of the on-screen area where a subsection of the pad will be
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displayed. ::
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pad = curses.newpad(100, 100)
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# These loops fill the pad with letters; this is
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# explained in the next section
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for y in range(0, 100):
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for x in range(0, 100):
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try: pad.addch(y,x, ord('a') + (x*x+y*y) % 26 )
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except curses.error: pass
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# Displays a section of the pad in the middle of the screen
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pad.refresh( 0,0, 5,5, 20,75)
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The :func:`refresh` call displays a section of the pad in the rectangle
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extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper
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left corner of the displayed section is coordinate (0,0) on the pad. Beyond
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that difference, pads are exactly like ordinary windows and support the same
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methods.
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If you have multiple windows and pads on screen there is a more efficient way to
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go, which will prevent annoying screen flicker at refresh time. Use the
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:meth:`noutrefresh` method of each window to update the data structure
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representing the desired state of the screen; then change the physical screen to
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match the desired state in one go with the function :func:`doupdate`. The
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normal :meth:`refresh` method calls :func:`doupdate` as its last act.
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Displaying Text
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===============
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From a C programmer's point of view, curses may sometimes look like a twisty
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maze of functions, all subtly different. For example, :func:`addstr` displays a
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string at the current cursor location in the ``stdscr`` window, while
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:func:`mvaddstr` moves to a given y,x coordinate first before displaying the
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string. :func:`waddstr` is just like :func:`addstr`, but allows specifying a
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window to use, instead of using ``stdscr`` by default. :func:`mvwaddstr` follows
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similarly.
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Fortunately the Python interface hides all these details; ``stdscr`` is a window
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object like any other, and methods like :func:`addstr` accept multiple argument
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forms. Usually there are four different forms.
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+---------------------------------+-----------------------------------------------+
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| Form | Description |
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+=================================+===============================================+
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| *str* or *ch* | Display the string *str* or character *ch* at |
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| | the current position |
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+---------------------------------+-----------------------------------------------+
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| *str* or *ch*, *attr* | Display the string *str* or character *ch*, |
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| | using attribute *attr* at the current |
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| | position |
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+---------------------------------+-----------------------------------------------+
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| *y*, *x*, *str* or *ch* | Move to position *y,x* within the window, and |
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| | display *str* or *ch* |
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+---------------------------------+-----------------------------------------------+
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| *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and |
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| | display *str* or *ch*, using attribute *attr* |
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+---------------------------------+-----------------------------------------------+
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Attributes allow displaying text in highlighted forms, such as in boldface,
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underline, reverse code, or in color. They'll be explained in more detail in
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the next subsection.
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The :func:`addstr` function takes a Python string as the value to be displayed,
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while the :func:`addch` functions take a character, which can be either a Python
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string of length 1 or an integer. If it's a string, you're limited to
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displaying characters between 0 and 255. SVr4 curses provides constants for
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extension characters; these constants are integers greater than 255. For
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example, :const:`ACS_PLMINUS` is a +/- symbol, and :const:`ACS_ULCORNER` is the
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upper left corner of a box (handy for drawing borders).
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Windows remember where the cursor was left after the last operation, so if you
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leave out the *y,x* coordinates, the string or character will be displayed
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wherever the last operation left off. You can also move the cursor with the
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``move(y,x)`` method. Because some terminals always display a flashing cursor,
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you may want to ensure that the cursor is positioned in some location where it
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won't be distracting; it can be confusing to have the cursor blinking at some
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apparently random location.
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If your application doesn't need a blinking cursor at all, you can call
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``curs_set(0)`` to make it invisible. Equivalently, and for compatibility with
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older curses versions, there's a ``leaveok(bool)`` function. When *bool* is
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true, the curses library will attempt to suppress the flashing cursor, and you
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won't need to worry about leaving it in odd locations.
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Attributes and Color
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--------------------
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Characters can be displayed in different ways. Status lines in a text-based
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application are commonly shown in reverse video; a text viewer may need to
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highlight certain words. curses supports this by allowing you to specify an
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attribute for each cell on the screen.
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An attribute is an integer, each bit representing a different attribute. You can
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try to display text with multiple attribute bits set, but curses doesn't
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guarantee that all the possible combinations are available, or that they're all
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visually distinct. That depends on the ability of the terminal being used, so
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it's safest to stick to the most commonly available attributes, listed here.
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+----------------------+--------------------------------------+
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| Attribute | Description |
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+======================+======================================+
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| :const:`A_BLINK` | Blinking text |
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+----------------------+--------------------------------------+
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| :const:`A_BOLD` | Extra bright or bold text |
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+----------------------+--------------------------------------+
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| :const:`A_DIM` | Half bright text |
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+----------------------+--------------------------------------+
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| :const:`A_REVERSE` | Reverse-video text |
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+----------------------+--------------------------------------+
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| :const:`A_STANDOUT` | The best highlighting mode available |
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+----------------------+--------------------------------------+
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| :const:`A_UNDERLINE` | Underlined text |
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+----------------------+--------------------------------------+
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So, to display a reverse-video status line on the top line of the screen, you
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could code::
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stdscr.addstr(0, 0, "Current mode: Typing mode",
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curses.A_REVERSE)
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stdscr.refresh()
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The curses library also supports color on those terminals that provide it. The
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most common such terminal is probably the Linux console, followed by color
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xterms.
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To use color, you must call the :func:`start_color` function soon after calling
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:func:`initscr`, to initialize the default color set (the
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:func:`curses.wrapper.wrapper` function does this automatically). Once that's
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done, the :func:`has_colors` function returns TRUE if the terminal in use can
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actually display color. (Note: curses uses the American spelling 'color',
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instead of the Canadian/British spelling 'colour'. If you're used to the
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British spelling, you'll have to resign yourself to misspelling it for the sake
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of these functions.)
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The curses library maintains a finite number of color pairs, containing a
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foreground (or text) color and a background color. You can get the attribute
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value corresponding to a color pair with the :func:`color_pair` function; this
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can be bitwise-OR'ed with other attributes such as :const:`A_REVERSE`, but
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again, such combinations are not guaranteed to work on all terminals.
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An example, which displays a line of text using color pair 1::
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stdscr.addstr( "Pretty text", curses.color_pair(1) )
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stdscr.refresh()
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As I said before, a color pair consists of a foreground and background color.
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:func:`start_color` initializes 8 basic colors when it activates color mode.
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They are: 0:black, 1:red, 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and
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7:white. The curses module defines named constants for each of these colors:
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:const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth.
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The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to
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foreground color f and background color b. Color pair 0 is hard-wired to white
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on black, and cannot be changed.
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Let's put all this together. To change color 1 to red text on a white
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background, you would call::
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curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE)
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When you change a color pair, any text already displayed using that color pair
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will change to the new colors. You can also display new text in this color
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with::
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stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1) )
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Very fancy terminals can change the definitions of the actual colors to a given
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RGB value. This lets you change color 1, which is usually red, to purple or
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blue or any other color you like. Unfortunately, the Linux console doesn't
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support this, so I'm unable to try it out, and can't provide any examples. You
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can check if your terminal can do this by calling :func:`can_change_color`,
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which returns TRUE if the capability is there. If you're lucky enough to have
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such a talented terminal, consult your system's man pages for more information.
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User Input
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==========
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The curses library itself offers only very simple input mechanisms. Python's
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support adds a text-input widget that makes up some of the lack.
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The most common way to get input to a window is to use its :meth:`getch` method.
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:meth:`getch` pauses and waits for the user to hit a key, displaying it if
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:func:`echo` has been called earlier. You can optionally specify a coordinate
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to which the cursor should be moved before pausing.
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It's possible to change this behavior with the method :meth:`nodelay`. After
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``nodelay(1)``, :meth:`getch` for the window becomes non-blocking and returns
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``curses.ERR`` (a value of -1) when no input is ready. There's also a
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:func:`halfdelay` function, which can be used to (in effect) set a timer on each
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:meth:`getch`; if no input becomes available within a specified
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delay (measured in tenths of a second), curses raises an exception.
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The :meth:`getch` method returns an integer; if it's between 0 and 255, it
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represents the ASCII code of the key pressed. Values greater than 255 are
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special keys such as Page Up, Home, or the cursor keys. You can compare the
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value returned to constants such as :const:`curses.KEY_PPAGE`,
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:const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`. Usually the main loop of
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your program will look something like this::
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while True:
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c = stdscr.getch()
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if c == ord('p'): PrintDocument()
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elif c == ord('q'): break # Exit the while()
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elif c == curses.KEY_HOME: x = y = 0
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The :mod:`curses.ascii` module supplies ASCII class membership functions that
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take either integer or 1-character-string arguments; these may be useful in
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writing more readable tests for your command interpreters. It also supplies
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conversion functions that take either integer or 1-character-string arguments
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and return the same type. For example, :func:`curses.ascii.ctrl` returns the
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control character corresponding to its argument.
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There's also a method to retrieve an entire string, :const:`getstr()`. It isn't
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used very often, because its functionality is quite limited; the only editing
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keys available are the backspace key and the Enter key, which terminates the
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string. It can optionally be limited to a fixed number of characters. ::
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curses.echo() # Enable echoing of characters
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# Get a 15-character string, with the cursor on the top line
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s = stdscr.getstr(0,0, 15)
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The Python :mod:`curses.textpad` module supplies something better. With it, you
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can turn a window into a text box that supports an Emacs-like set of
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keybindings. Various methods of :class:`Textbox` class support editing with
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input validation and gathering the edit results either with or without trailing
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spaces. See the library documentation on :mod:`curses.textpad` for the
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details.
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For More Information
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====================
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This HOWTO didn't cover some advanced topics, such as screen-scraping or
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capturing mouse events from an xterm instance. But the Python library page for
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the curses modules is now pretty complete. You should browse it next.
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If you're in doubt about the detailed behavior of any of the ncurses entry
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points, consult the manual pages for your curses implementation, whether it's
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ncurses or a proprietary Unix vendor's. The manual pages will document any
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quirks, and provide complete lists of all the functions, attributes, and
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:const:`ACS_\*` characters available to you.
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Because the curses API is so large, some functions aren't supported in the
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Python interface, not because they're difficult to implement, but because no one
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has needed them yet. Feel free to add them and then submit a patch. Also, we
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don't yet have support for the menu library associated with
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ncurses; feel free to add that.
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If you write an interesting little program, feel free to contribute it as
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another demo. We can always use more of them!
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The ncurses FAQ: http://invisible-island.net/ncurses/ncurses.faq.html
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