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332 lines
12 KiB
ReStructuredText
:mod:`random` --- Generate pseudo-random numbers
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================================================
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.. module:: random
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:synopsis: Generate pseudo-random numbers with various common distributions.
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**Source code:** :source:`Lib/random.py`
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--------------
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This module implements pseudo-random number generators for various
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distributions.
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For integers, there is uniform selection from a range. For sequences, there is
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uniform selection of a random element, a function to generate a random
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permutation of a list in-place, and a function for random sampling without
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replacement.
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On the real line, there are functions to compute uniform, normal (Gaussian),
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lognormal, negative exponential, gamma, and beta distributions. For generating
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distributions of angles, the von Mises distribution is available.
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Almost all module functions depend on the basic function :func:`random`, which
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generates a random float uniformly in the semi-open range [0.0, 1.0). Python
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uses the Mersenne Twister as the core generator. It produces 53-bit precision
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floats and has a period of 2\*\*19937-1. The underlying implementation in C is
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both fast and threadsafe. The Mersenne Twister is one of the most extensively
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tested random number generators in existence. However, being completely
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deterministic, it is not suitable for all purposes, and is completely unsuitable
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for cryptographic purposes.
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The functions supplied by this module are actually bound methods of a hidden
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instance of the :class:`random.Random` class. You can instantiate your own
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instances of :class:`Random` to get generators that don't share state.
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Class :class:`Random` can also be subclassed if you want to use a different
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basic generator of your own devising: in that case, override the :meth:`random`,
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:meth:`seed`, :meth:`getstate`, and :meth:`setstate` methods.
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Optionally, a new generator can supply a :meth:`getrandbits` method --- this
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allows :meth:`randrange` to produce selections over an arbitrarily large range.
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The :mod:`random` module also provides the :class:`SystemRandom` class which
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uses the system function :func:`os.urandom` to generate random numbers
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from sources provided by the operating system.
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Bookkeeping functions:
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.. function:: seed(a=None, version=2)
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Initialize the random number generator.
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If *a* is omitted or ``None``, the current system time is used. If
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randomness sources are provided by the operating system, they are used
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instead of the system time (see the :func:`os.urandom` function for details
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on availability).
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If *a* is an int, it is used directly.
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With version 2 (the default), a :class:`str`, :class:`bytes`, or :class:`bytearray`
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object gets converted to an :class:`int` and all of its bits are used. With version 1,
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the :func:`hash` of *a* is used instead.
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.. versionchanged:: 3.2
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Moved to the version 2 scheme which uses all of the bits in a string seed.
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.. function:: getstate()
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Return an object capturing the current internal state of the generator. This
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object can be passed to :func:`setstate` to restore the state.
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.. function:: setstate(state)
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*state* should have been obtained from a previous call to :func:`getstate`, and
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:func:`setstate` restores the internal state of the generator to what it was at
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the time :func:`getstate` was called.
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.. function:: getrandbits(k)
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Returns a Python integer with *k* random bits. This method is supplied with
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the MersenneTwister generator and some other generators may also provide it
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as an optional part of the API. When available, :meth:`getrandbits` enables
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:meth:`randrange` to handle arbitrarily large ranges.
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Functions for integers:
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.. function:: randrange(stop)
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randrange(start, stop[, step])
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Return a randomly selected element from ``range(start, stop, step)``. This is
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equivalent to ``choice(range(start, stop, step))``, but doesn't actually build a
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range object.
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The positional argument pattern matches that of :func:`range`. Keyword arguments
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should not be used because the function may use them in unexpected ways.
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.. versionchanged:: 3.2
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:meth:`randrange` is more sophisticated about producing equally distributed
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values. Formerly it used a style like ``int(random()*n)`` which could produce
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slightly uneven distributions.
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.. function:: randint(a, b)
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Return a random integer *N* such that ``a <= N <= b``. Alias for
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``randrange(a, b+1)``.
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Functions for sequences:
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.. function:: choice(seq)
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Return a random element from the non-empty sequence *seq*. If *seq* is empty,
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raises :exc:`IndexError`.
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.. function:: shuffle(x[, random])
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Shuffle the sequence *x* in place. The optional argument *random* is a
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0-argument function returning a random float in [0.0, 1.0); by default, this is
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the function :func:`random`.
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Note that for even rather small ``len(x)``, the total number of permutations of
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*x* is larger than the period of most random number generators; this implies
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that most permutations of a long sequence can never be generated.
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.. function:: sample(population, k)
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Return a *k* length list of unique elements chosen from the population sequence
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or set. Used for random sampling without replacement.
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Returns a new list containing elements from the population while leaving the
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original population unchanged. The resulting list is in selection order so that
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all sub-slices will also be valid random samples. This allows raffle winners
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(the sample) to be partitioned into grand prize and second place winners (the
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subslices).
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Members of the population need not be :term:`hashable` or unique. If the population
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contains repeats, then each occurrence is a possible selection in the sample.
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To choose a sample from a range of integers, use an :func:`range` object as an
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argument. This is especially fast and space efficient for sampling from a large
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population: ``sample(range(10000000), 60)``.
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The following functions generate specific real-valued distributions. Function
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parameters are named after the corresponding variables in the distribution's
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equation, as used in common mathematical practice; most of these equations can
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be found in any statistics text.
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.. function:: random()
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Return the next random floating point number in the range [0.0, 1.0).
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.. function:: uniform(a, b)
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Return a random floating point number *N* such that ``a <= N <= b`` for
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``a <= b`` and ``b <= N <= a`` for ``b < a``.
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The end-point value ``b`` may or may not be included in the range
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depending on floating-point rounding in the equation ``a + (b-a) * random()``.
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.. function:: triangular(low, high, mode)
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Return a random floating point number *N* such that ``low <= N <= high`` and
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with the specified *mode* between those bounds. The *low* and *high* bounds
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default to zero and one. The *mode* argument defaults to the midpoint
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between the bounds, giving a symmetric distribution.
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.. function:: betavariate(alpha, beta)
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Beta distribution. Conditions on the parameters are ``alpha > 0`` and
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``beta > 0``. Returned values range between 0 and 1.
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.. function:: expovariate(lambd)
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Exponential distribution. *lambd* is 1.0 divided by the desired
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mean. It should be nonzero. (The parameter would be called
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"lambda", but that is a reserved word in Python.) Returned values
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range from 0 to positive infinity if *lambd* is positive, and from
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negative infinity to 0 if *lambd* is negative.
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.. function:: gammavariate(alpha, beta)
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Gamma distribution. (*Not* the gamma function!) Conditions on the
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parameters are ``alpha > 0`` and ``beta > 0``.
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The probability distribution function is::
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x ** (alpha - 1) * math.exp(-x / beta)
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pdf(x) = --------------------------------------
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math.gamma(alpha) * beta ** alpha
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.. function:: gauss(mu, sigma)
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Gaussian distribution. *mu* is the mean, and *sigma* is the standard
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deviation. This is slightly faster than the :func:`normalvariate` function
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defined below.
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.. function:: lognormvariate(mu, sigma)
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Log normal distribution. If you take the natural logarithm of this
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distribution, you'll get a normal distribution with mean *mu* and standard
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deviation *sigma*. *mu* can have any value, and *sigma* must be greater than
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zero.
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.. function:: normalvariate(mu, sigma)
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Normal distribution. *mu* is the mean, and *sigma* is the standard deviation.
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.. function:: vonmisesvariate(mu, kappa)
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*mu* is the mean angle, expressed in radians between 0 and 2\*\ *pi*, and *kappa*
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is the concentration parameter, which must be greater than or equal to zero. If
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*kappa* is equal to zero, this distribution reduces to a uniform random angle
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over the range 0 to 2\*\ *pi*.
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.. function:: paretovariate(alpha)
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Pareto distribution. *alpha* is the shape parameter.
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.. function:: weibullvariate(alpha, beta)
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Weibull distribution. *alpha* is the scale parameter and *beta* is the shape
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parameter.
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Alternative Generator:
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.. class:: SystemRandom([seed])
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Class that uses the :func:`os.urandom` function for generating random numbers
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from sources provided by the operating system. Not available on all systems.
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Does not rely on software state, and sequences are not reproducible. Accordingly,
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the :meth:`seed` method has no effect and is ignored.
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The :meth:`getstate` and :meth:`setstate` methods raise
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:exc:`NotImplementedError` if called.
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.. seealso::
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M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-dimensionally
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equidistributed uniform pseudorandom number generator", ACM Transactions on
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Modeling and Computer Simulation Vol. 8, No. 1, January pp.3-30 1998.
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`Complementary-Multiply-with-Carry recipe
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<http://code.activestate.com/recipes/576707/>`_ for a compatible alternative
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random number generator with a long period and comparatively simple update
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operations.
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Notes on Reproducibility
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------------------------
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Sometimes it is useful to be able to reproduce the sequences given by a pseudo
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random number generator. By re-using a seed value, the same sequence should be
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reproducible from run to run as long as multiple threads are not running.
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Most of the random module's algorithms and seeding functions are subject to
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change across Python versions, but two aspects are guaranteed not to change:
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* If a new seeding method is added, then a backward compatible seeder will be
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offered.
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* The generator's :meth:`random` method will continue to produce the same
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sequence when the compatible seeder is given the same seed.
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.. _random-examples:
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Examples and Recipes
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--------------------
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Basic usage::
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>>> random.random() # Random float x, 0.0 <= x < 1.0
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0.37444887175646646
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>>> random.uniform(1, 10) # Random float x, 1.0 <= x < 10.0
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1.1800146073117523
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>>> random.randrange(10) # Integer from 0 to 9
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7
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>>> random.randrange(0, 101, 2) # Even integer from 0 to 100
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26
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>>> random.choice('abcdefghij') # Single random element
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'c'
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>>> items = [1, 2, 3, 4, 5, 6, 7]
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>>> random.shuffle(items)
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>>> items
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[7, 3, 2, 5, 6, 4, 1]
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>>> random.sample([1, 2, 3, 4, 5], 3) # Three samples without replacement
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[4, 1, 5]
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A common task is to make a :func:`random.choice` with weighted probabilities.
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If the weights are small integer ratios, a simple technique is to build a sample
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population with repeats::
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>>> weighted_choices = [('Red', 3), ('Blue', 2), ('Yellow', 1), ('Green', 4)]
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>>> population = [val for val, cnt in weighted_choices for i in range(cnt)]
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>>> random.choice(population)
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'Green'
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A more general approach is to arrange the weights in a cumulative distribution
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with :func:`itertools.accumulate`, and then locate the random value with
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:func:`bisect.bisect`::
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>>> choices, weights = zip(*weighted_choices)
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>>> cumdist = list(itertools.accumulate(weights))
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>>> x = random.random() * cumdist[-1]
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>>> choices[bisect.bisect(cumdist, x)]
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'Blue'
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