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45 lines
1.8 KiB
HTML
45 lines
1.8 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Embedding Python on the Mac</TITLE>
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</HEAD>
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<BODY>
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<H1>Embedding Python on the Mac</H1>
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<HR>
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<B>Note</B>: if you have a binary-only release of MacPython you will not
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have this demo installed. Install the developer option (in the standard installer) or
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a source release if you want to embed
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Python in other applications. <p>
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Embedding Python on the mac is pretty similar to embedding it on other
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platforms, but a few points need mentioning:
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<UL>
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<LI> You call <CODE>PyMac_Initialize()</CODE> in stead of
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<CODE>Py_Initialize()</CODE>. The prototype is in <CODE>macglue.h</CODE>.
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This call initializes the toolbox, GUSI (if needed), sets up the correct
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resource files and calls Py_Initialize.
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<LI> You have to be consequent in your use of GUSI. If the library uses
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it so should your program and vice versa.
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<LI> The console-behaviour (close-on-exit, etc) is controlled by Python
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but you can overwrite this with <code>PyMac_SetConsoleHandler()</code>.
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</UL>
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The Python environment is started with a dummy argc and argv, and initial
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startup options are obtained through the usual means, except that the
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user pression the option-key will not result in an interactive dialog.
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You can, however, set startup options on your program in the same way as you
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do for applets, by dragging your application to <code>EditPythonPrefs</code>. <p>
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The most logical way to embed Python is to link it against the shared
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library <code>PythonCore</code>. An example project and source can be
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found in the <a href="embed">embed</a> folder. <p>
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This example code also shows how to override the console: if you pass the
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<code>-q</code> argument in the argument box output is thrown away. If you
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pass the <code>-d</code> option the output is sent to <code>DebugStr</code>
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(so be sure to use this only when running the example under a debugger).
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</BODY>
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</HTML>
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