cpython/Lib/threading.py
Brett Cannon 4b6b7f1515 Remove calls to currentThread() in _Condition methods that were side-effect.
Side-effects were deemed unnecessary and were causing problems at shutdown
time when threads were catching exceptions at start time and then triggering
exceptions trying to call currentThread() after gc'ed.  Masked the initial
exception which was deemed bad.

Fixes bug #754449 .
2004-03-08 22:18:57 +00:00

715 lines
21 KiB
Python

"""Thread module emulating a subset of Java's threading model."""
import sys as _sys
try:
import thread
except ImportError:
del _sys.modules[__name__]
raise
from time import time as _time, sleep as _sleep
from traceback import format_exc as _format_exc
from collections import deque
# Rename some stuff so "from threading import *" is safe
__all__ = ['activeCount', 'Condition', 'currentThread', 'enumerate', 'Event',
'Lock', 'RLock', 'Semaphore', 'BoundedSemaphore', 'Thread',
'Timer', 'setprofile', 'settrace']
_start_new_thread = thread.start_new_thread
_allocate_lock = thread.allocate_lock
_get_ident = thread.get_ident
ThreadError = thread.error
del thread
# Debug support (adapted from ihooks.py).
# All the major classes here derive from _Verbose. We force that to
# be a new-style class so that all the major classes here are new-style.
# This helps debugging (type(instance) is more revealing for instances
# of new-style classes).
_VERBOSE = False
if __debug__:
class _Verbose(object):
def __init__(self, verbose=None):
if verbose is None:
verbose = _VERBOSE
self.__verbose = verbose
def _note(self, format, *args):
if self.__verbose:
format = format % args
format = "%s: %s\n" % (
currentThread().getName(), format)
_sys.stderr.write(format)
else:
# Disable this when using "python -O"
class _Verbose(object):
def __init__(self, verbose=None):
pass
def _note(self, *args):
pass
# Support for profile and trace hooks
_profile_hook = None
_trace_hook = None
def setprofile(func):
global _profile_hook
_profile_hook = func
def settrace(func):
global _trace_hook
_trace_hook = func
# Synchronization classes
Lock = _allocate_lock
def RLock(*args, **kwargs):
return _RLock(*args, **kwargs)
class _RLock(_Verbose):
def __init__(self, verbose=None):
_Verbose.__init__(self, verbose)
self.__block = _allocate_lock()
self.__owner = None
self.__count = 0
def __repr__(self):
return "<%s(%s, %d)>" % (
self.__class__.__name__,
self.__owner and self.__owner.getName(),
self.__count)
def acquire(self, blocking=1):
me = currentThread()
if self.__owner is me:
self.__count = self.__count + 1
if __debug__:
self._note("%s.acquire(%s): recursive success", self, blocking)
return 1
rc = self.__block.acquire(blocking)
if rc:
self.__owner = me
self.__count = 1
if __debug__:
self._note("%s.acquire(%s): initial succes", self, blocking)
else:
if __debug__:
self._note("%s.acquire(%s): failure", self, blocking)
return rc
def release(self):
me = currentThread()
assert self.__owner is me, "release() of un-acquire()d lock"
self.__count = count = self.__count - 1
if not count:
self.__owner = None
self.__block.release()
if __debug__:
self._note("%s.release(): final release", self)
else:
if __debug__:
self._note("%s.release(): non-final release", self)
# Internal methods used by condition variables
def _acquire_restore(self, (count, owner)):
self.__block.acquire()
self.__count = count
self.__owner = owner
if __debug__:
self._note("%s._acquire_restore()", self)
def _release_save(self):
if __debug__:
self._note("%s._release_save()", self)
count = self.__count
self.__count = 0
owner = self.__owner
self.__owner = None
self.__block.release()
return (count, owner)
def _is_owned(self):
return self.__owner is currentThread()
def Condition(*args, **kwargs):
return _Condition(*args, **kwargs)
class _Condition(_Verbose):
def __init__(self, lock=None, verbose=None):
_Verbose.__init__(self, verbose)
if lock is None:
lock = RLock()
self.__lock = lock
# Export the lock's acquire() and release() methods
self.acquire = lock.acquire
self.release = lock.release
# If the lock defines _release_save() and/or _acquire_restore(),
# these override the default implementations (which just call
# release() and acquire() on the lock). Ditto for _is_owned().
try:
self._release_save = lock._release_save
except AttributeError:
pass
try:
self._acquire_restore = lock._acquire_restore
except AttributeError:
pass
try:
self._is_owned = lock._is_owned
except AttributeError:
pass
self.__waiters = []
def __repr__(self):
return "<Condition(%s, %d)>" % (self.__lock, len(self.__waiters))
def _release_save(self):
self.__lock.release() # No state to save
def _acquire_restore(self, x):
self.__lock.acquire() # Ignore saved state
def _is_owned(self):
# Return True if lock is owned by currentThread.
# This method is called only if __lock doesn't have _is_owned().
if self.__lock.acquire(0):
self.__lock.release()
return False
else:
return True
def wait(self, timeout=None):
assert self._is_owned(), "wait() of un-acquire()d lock"
waiter = _allocate_lock()
waiter.acquire()
self.__waiters.append(waiter)
saved_state = self._release_save()
try: # restore state no matter what (e.g., KeyboardInterrupt)
if timeout is None:
waiter.acquire()
if __debug__:
self._note("%s.wait(): got it", self)
else:
# Balancing act: We can't afford a pure busy loop, so we
# have to sleep; but if we sleep the whole timeout time,
# we'll be unresponsive. The scheme here sleeps very
# little at first, longer as time goes on, but never longer
# than 20 times per second (or the timeout time remaining).
endtime = _time() + timeout
delay = 0.0005 # 500 us -> initial delay of 1 ms
while True:
gotit = waiter.acquire(0)
if gotit:
break
remaining = endtime - _time()
if remaining <= 0:
break
delay = min(delay * 2, remaining, .05)
_sleep(delay)
if not gotit:
if __debug__:
self._note("%s.wait(%s): timed out", self, timeout)
try:
self.__waiters.remove(waiter)
except ValueError:
pass
else:
if __debug__:
self._note("%s.wait(%s): got it", self, timeout)
finally:
self._acquire_restore(saved_state)
def notify(self, n=1):
assert self._is_owned(), "notify() of un-acquire()d lock"
__waiters = self.__waiters
waiters = __waiters[:n]
if not waiters:
if __debug__:
self._note("%s.notify(): no waiters", self)
return
self._note("%s.notify(): notifying %d waiter%s", self, n,
n!=1 and "s" or "")
for waiter in waiters:
waiter.release()
try:
__waiters.remove(waiter)
except ValueError:
pass
def notifyAll(self):
self.notify(len(self.__waiters))
def Semaphore(*args, **kwargs):
return _Semaphore(*args, **kwargs)
class _Semaphore(_Verbose):
# After Tim Peters' semaphore class, but not quite the same (no maximum)
def __init__(self, value=1, verbose=None):
assert value >= 0, "Semaphore initial value must be >= 0"
_Verbose.__init__(self, verbose)
self.__cond = Condition(Lock())
self.__value = value
def acquire(self, blocking=1):
rc = False
self.__cond.acquire()
while self.__value == 0:
if not blocking:
break
if __debug__:
self._note("%s.acquire(%s): blocked waiting, value=%s",
self, blocking, self.__value)
self.__cond.wait()
else:
self.__value = self.__value - 1
if __debug__:
self._note("%s.acquire: success, value=%s",
self, self.__value)
rc = True
self.__cond.release()
return rc
def release(self):
self.__cond.acquire()
self.__value = self.__value + 1
if __debug__:
self._note("%s.release: success, value=%s",
self, self.__value)
self.__cond.notify()
self.__cond.release()
def BoundedSemaphore(*args, **kwargs):
return _BoundedSemaphore(*args, **kwargs)
class _BoundedSemaphore(_Semaphore):
"""Semaphore that checks that # releases is <= # acquires"""
def __init__(self, value=1, verbose=None):
_Semaphore.__init__(self, value, verbose)
self._initial_value = value
def release(self):
if self._Semaphore__value >= self._initial_value:
raise ValueError, "Semaphore released too many times"
return _Semaphore.release(self)
def Event(*args, **kwargs):
return _Event(*args, **kwargs)
class _Event(_Verbose):
# After Tim Peters' event class (without is_posted())
def __init__(self, verbose=None):
_Verbose.__init__(self, verbose)
self.__cond = Condition(Lock())
self.__flag = False
def isSet(self):
return self.__flag
def set(self):
self.__cond.acquire()
try:
self.__flag = True
self.__cond.notifyAll()
finally:
self.__cond.release()
def clear(self):
self.__cond.acquire()
try:
self.__flag = False
finally:
self.__cond.release()
def wait(self, timeout=None):
self.__cond.acquire()
try:
if not self.__flag:
self.__cond.wait(timeout)
finally:
self.__cond.release()
# Helper to generate new thread names
_counter = 0
def _newname(template="Thread-%d"):
global _counter
_counter = _counter + 1
return template % _counter
# Active thread administration
_active_limbo_lock = _allocate_lock()
_active = {}
_limbo = {}
# Main class for threads
class Thread(_Verbose):
__initialized = False
def __init__(self, group=None, target=None, name=None,
args=(), kwargs={}, verbose=None):
assert group is None, "group argument must be None for now"
_Verbose.__init__(self, verbose)
self.__target = target
self.__name = str(name or _newname())
self.__args = args
self.__kwargs = kwargs
self.__daemonic = self._set_daemon()
self.__started = False
self.__stopped = False
self.__block = Condition(Lock())
self.__initialized = True
def _set_daemon(self):
# Overridden in _MainThread and _DummyThread
return currentThread().isDaemon()
def __repr__(self):
assert self.__initialized, "Thread.__init__() was not called"
status = "initial"
if self.__started:
status = "started"
if self.__stopped:
status = "stopped"
if self.__daemonic:
status = status + " daemon"
return "<%s(%s, %s)>" % (self.__class__.__name__, self.__name, status)
def start(self):
assert self.__initialized, "Thread.__init__() not called"
assert not self.__started, "thread already started"
if __debug__:
self._note("%s.start(): starting thread", self)
_active_limbo_lock.acquire()
_limbo[self] = self
_active_limbo_lock.release()
_start_new_thread(self.__bootstrap, ())
self.__started = True
_sleep(0.000001) # 1 usec, to let the thread run (Solaris hack)
def run(self):
if self.__target:
self.__target(*self.__args, **self.__kwargs)
def __bootstrap(self):
try:
self.__started = True
_active_limbo_lock.acquire()
_active[_get_ident()] = self
del _limbo[self]
_active_limbo_lock.release()
if __debug__:
self._note("%s.__bootstrap(): thread started", self)
if _trace_hook:
self._note("%s.__bootstrap(): registering trace hook", self)
_sys.settrace(_trace_hook)
if _profile_hook:
self._note("%s.__bootstrap(): registering profile hook", self)
_sys.setprofile(_profile_hook)
try:
self.run()
except SystemExit:
if __debug__:
self._note("%s.__bootstrap(): raised SystemExit", self)
except:
if __debug__:
self._note("%s.__bootstrap(): unhandled exception", self)
_sys.stderr.write("Exception in thread %s:\n%s\n" %
(self.getName(), _format_exc()))
else:
if __debug__:
self._note("%s.__bootstrap(): normal return", self)
finally:
self.__stop()
try:
self.__delete()
except:
pass
def __stop(self):
self.__block.acquire()
self.__stopped = True
self.__block.notifyAll()
self.__block.release()
def __delete(self):
_active_limbo_lock.acquire()
del _active[_get_ident()]
_active_limbo_lock.release()
def join(self, timeout=None):
assert self.__initialized, "Thread.__init__() not called"
assert self.__started, "cannot join thread before it is started"
assert self is not currentThread(), "cannot join current thread"
if __debug__:
if not self.__stopped:
self._note("%s.join(): waiting until thread stops", self)
self.__block.acquire()
if timeout is None:
while not self.__stopped:
self.__block.wait()
if __debug__:
self._note("%s.join(): thread stopped", self)
else:
deadline = _time() + timeout
while not self.__stopped:
delay = deadline - _time()
if delay <= 0:
if __debug__:
self._note("%s.join(): timed out", self)
break
self.__block.wait(delay)
else:
if __debug__:
self._note("%s.join(): thread stopped", self)
self.__block.release()
def getName(self):
assert self.__initialized, "Thread.__init__() not called"
return self.__name
def setName(self, name):
assert self.__initialized, "Thread.__init__() not called"
self.__name = str(name)
def isAlive(self):
assert self.__initialized, "Thread.__init__() not called"
return self.__started and not self.__stopped
def isDaemon(self):
assert self.__initialized, "Thread.__init__() not called"
return self.__daemonic
def setDaemon(self, daemonic):
assert self.__initialized, "Thread.__init__() not called"
assert not self.__started, "cannot set daemon status of active thread"
self.__daemonic = daemonic
# The timer class was contributed by Itamar Shtull-Trauring
def Timer(*args, **kwargs):
return _Timer(*args, **kwargs)
class _Timer(Thread):
"""Call a function after a specified number of seconds:
t = Timer(30.0, f, args=[], kwargs={})
t.start()
t.cancel() # stop the timer's action if it's still waiting
"""
def __init__(self, interval, function, args=[], kwargs={}):
Thread.__init__(self)
self.interval = interval
self.function = function
self.args = args
self.kwargs = kwargs
self.finished = Event()
def cancel(self):
"""Stop the timer if it hasn't finished yet"""
self.finished.set()
def run(self):
self.finished.wait(self.interval)
if not self.finished.isSet():
self.function(*self.args, **self.kwargs)
self.finished.set()
# Special thread class to represent the main thread
# This is garbage collected through an exit handler
class _MainThread(Thread):
def __init__(self):
Thread.__init__(self, name="MainThread")
self._Thread__started = True
_active_limbo_lock.acquire()
_active[_get_ident()] = self
_active_limbo_lock.release()
import atexit
atexit.register(self.__exitfunc)
def _set_daemon(self):
return False
def __exitfunc(self):
self._Thread__stop()
t = _pickSomeNonDaemonThread()
if t:
if __debug__:
self._note("%s: waiting for other threads", self)
while t:
t.join()
t = _pickSomeNonDaemonThread()
if __debug__:
self._note("%s: exiting", self)
self._Thread__delete()
def _pickSomeNonDaemonThread():
for t in enumerate():
if not t.isDaemon() and t.isAlive():
return t
return None
# Dummy thread class to represent threads not started here.
# These aren't garbage collected when they die,
# nor can they be waited for.
# Their purpose is to return *something* from currentThread().
# They are marked as daemon threads so we won't wait for them
# when we exit (conform previous semantics).
class _DummyThread(Thread):
def __init__(self):
Thread.__init__(self, name=_newname("Dummy-%d"))
self._Thread__started = True
_active_limbo_lock.acquire()
_active[_get_ident()] = self
_active_limbo_lock.release()
def _set_daemon(self):
return True
def join(self, timeout=None):
assert False, "cannot join a dummy thread"
# Global API functions
def currentThread():
try:
return _active[_get_ident()]
except KeyError:
##print "currentThread(): no current thread for", _get_ident()
return _DummyThread()
def activeCount():
_active_limbo_lock.acquire()
count = len(_active) + len(_limbo)
_active_limbo_lock.release()
return count
def enumerate():
_active_limbo_lock.acquire()
active = _active.values() + _limbo.values()
_active_limbo_lock.release()
return active
# Create the main thread object
_MainThread()
# Self-test code
def _test():
class BoundedQueue(_Verbose):
def __init__(self, limit):
_Verbose.__init__(self)
self.mon = RLock()
self.rc = Condition(self.mon)
self.wc = Condition(self.mon)
self.limit = limit
self.queue = deque()
def put(self, item):
self.mon.acquire()
while len(self.queue) >= self.limit:
self._note("put(%s): queue full", item)
self.wc.wait()
self.queue.append(item)
self._note("put(%s): appended, length now %d",
item, len(self.queue))
self.rc.notify()
self.mon.release()
def get(self):
self.mon.acquire()
while not self.queue:
self._note("get(): queue empty")
self.rc.wait()
item = self.queue.popleft()
self._note("get(): got %s, %d left", item, len(self.queue))
self.wc.notify()
self.mon.release()
return item
class ProducerThread(Thread):
def __init__(self, queue, quota):
Thread.__init__(self, name="Producer")
self.queue = queue
self.quota = quota
def run(self):
from random import random
counter = 0
while counter < self.quota:
counter = counter + 1
self.queue.put("%s.%d" % (self.getName(), counter))
_sleep(random() * 0.00001)
class ConsumerThread(Thread):
def __init__(self, queue, count):
Thread.__init__(self, name="Consumer")
self.queue = queue
self.count = count
def run(self):
while self.count > 0:
item = self.queue.get()
print item
self.count = self.count - 1
NP = 3
QL = 4
NI = 5
Q = BoundedQueue(QL)
P = []
for i in range(NP):
t = ProducerThread(Q, NI)
t.setName("Producer-%d" % (i+1))
P.append(t)
C = ConsumerThread(Q, NI*NP)
for t in P:
t.start()
_sleep(0.000001)
C.start()
for t in P:
t.join()
C.join()
if __name__ == '__main__':
_test()