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678 lines
25 KiB
TeX
678 lines
25 KiB
TeX
\section{\module{threading} ---
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Higher-level threading interface}
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\declaremodule{standard}{threading}
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\modulesynopsis{Higher-level threading interface.}
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This module constructs higher-level threading interfaces on top of the
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lower level \refmodule{thread} module.
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The \refmodule[dummythreading]{dummy_threading} module is provided for
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situations where \module{threading} cannot be used because
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\refmodule{thread} is missing.
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This module defines the following functions and objects:
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\begin{funcdesc}{activeCount}{}
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Return the number of currently active \class{Thread} objects.
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The returned count is equal to the length of the list returned by
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\function{enumerate()}.
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A function that returns the number of currently active threads.
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\end{funcdesc}
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\begin{funcdesc}{Condition}{}
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A factory function that returns a new condition variable object.
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A condition variable allows one or more threads to wait until they
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are notified by another thread.
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\end{funcdesc}
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\begin{funcdesc}{currentThread}{}
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Return the current \class{Thread} object, corresponding to the
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caller's thread of control. If the caller's thread of control was not
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created through the
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\module{threading} module, a dummy thread object with limited functionality
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is returned.
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\end{funcdesc}
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\begin{funcdesc}{enumerate}{}
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Return a list of all currently active \class{Thread} objects.
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The list includes daemonic threads, dummy thread objects created
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by \function{currentThread()}, and the main thread. It excludes terminated
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threads and threads that have not yet been started.
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\end{funcdesc}
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\begin{funcdesc}{Event}{}
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A factory function that returns a new event object. An event manages
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a flag that can be set to true with the \method{set()} method and
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reset to false with the \method{clear()} method. The \method{wait()}
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method blocks until the flag is true.
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\end{funcdesc}
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\begin{classdesc*}{local}{}
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A class that represents thread-local data. Thread-local data are data
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whose values are thread specific. To manage thread-local data, just
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create an instance of \class{local} (or a subclass) and store
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attributes on it:
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\begin{verbatim}
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mydata = threading.local()
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mydata.x = 1
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\end{verbatim}
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The instance's values will be different for separate threads.
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For more details and extensive examples, see the documentation string
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of the \module{_threading_local} module.
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\versionadded{2.4}
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\end{classdesc*}
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\begin{funcdesc}{Lock}{}
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A factory function that returns a new primitive lock object. Once
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a thread has acquired it, subsequent attempts to acquire it block,
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until it is released; any thread may release it.
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\end{funcdesc}
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\begin{funcdesc}{RLock}{}
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A factory function that returns a new reentrant lock object.
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A reentrant lock must be released by the thread that acquired it.
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Once a thread has acquired a reentrant lock, the same thread may
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acquire it again without blocking; the thread must release it once
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for each time it has acquired it.
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\end{funcdesc}
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\begin{funcdesc}{Semaphore}{\optional{value}}
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A factory function that returns a new semaphore object. A
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semaphore manages a counter representing the number of \method{release()}
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calls minus the number of \method{acquire()} calls, plus an initial value.
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The \method{acquire()} method blocks if necessary until it can return
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without making the counter negative. If not given, \var{value} defaults to
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1.
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\end{funcdesc}
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\begin{funcdesc}{BoundedSemaphore}{\optional{value}}
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A factory function that returns a new bounded semaphore object. A bounded
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semaphore checks to make sure its current value doesn't exceed its initial
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value. If it does, \exception{ValueError} is raised. In most situations
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semaphores are used to guard resources with limited capacity. If the
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semaphore is released too many times it's a sign of a bug. If not given,
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\var{value} defaults to 1.
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\end{funcdesc}
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\begin{classdesc*}{Thread}{}
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A class that represents a thread of control. This class can be safely
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subclassed in a limited fashion.
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\end{classdesc*}
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\begin{classdesc*}{Timer}{}
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A thread that executes a function after a specified interval has passed.
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\end{classdesc*}
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\begin{funcdesc}{settrace}{func}
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Set a trace function\index{trace function} for all threads started
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from the \module{threading} module. The \var{func} will be passed to
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\function{sys.settrace()} for each thread, before its \method{run()}
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method is called.
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\versionadded{2.3}
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\end{funcdesc}
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\begin{funcdesc}{setprofile}{func}
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Set a profile function\index{profile function} for all threads started
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from the \module{threading} module. The \var{func} will be passed to
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\function{sys.setprofile()} for each thread, before its \method{run()}
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method is called.
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\versionadded{2.3}
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\end{funcdesc}
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Detailed interfaces for the objects are documented below.
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The design of this module is loosely based on Java's threading model.
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However, where Java makes locks and condition variables basic behavior
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of every object, they are separate objects in Python. Python's \class{Thread}
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class supports a subset of the behavior of Java's Thread class;
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currently, there are no priorities, no thread groups, and threads
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cannot be destroyed, stopped, suspended, resumed, or interrupted. The
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static methods of Java's Thread class, when implemented, are mapped to
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module-level functions.
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All of the methods described below are executed atomically.
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\subsection{Lock Objects \label{lock-objects}}
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A primitive lock is a synchronization primitive that is not owned
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by a particular thread when locked. In Python, it is currently
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the lowest level synchronization primitive available, implemented
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directly by the \refmodule{thread} extension module.
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A primitive lock is in one of two states, ``locked'' or ``unlocked''.
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It is created in the unlocked state. It has two basic methods,
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\method{acquire()} and \method{release()}. When the state is
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unlocked, \method{acquire()} changes the state to locked and returns
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immediately. When the state is locked, \method{acquire()} blocks
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until a call to \method{release()} in another thread changes it to
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unlocked, then the \method{acquire()} call resets it to locked and
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returns. The \method{release()} method should only be called in the
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locked state; it changes the state to unlocked and returns
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immediately. When more than one thread is blocked in
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\method{acquire()} waiting for the state to turn to unlocked, only one
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thread proceeds when a \method{release()} call resets the state to
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unlocked; which one of the waiting threads proceeds is not defined,
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and may vary across implementations.
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All methods are executed atomically.
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\begin{methoddesc}{acquire}{\optional{blocking\code{ = 1}}}
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Acquire a lock, blocking or non-blocking.
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When invoked without arguments, block until the lock is
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unlocked, then set it to locked, and return true.
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When invoked with the \var{blocking} argument set to true, do the
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same thing as when called without arguments, and return true.
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When invoked with the \var{blocking} argument set to false, do not
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block. If a call without an argument would block, return false
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immediately; otherwise, do the same thing as when called
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without arguments, and return true.
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\end{methoddesc}
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\begin{methoddesc}{release}{}
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Release a lock.
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When the lock is locked, reset it to unlocked, and return. If
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any other threads are blocked waiting for the lock to become
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unlocked, allow exactly one of them to proceed.
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Do not call this method when the lock is unlocked.
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There is no return value.
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\end{methoddesc}
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\subsection{RLock Objects \label{rlock-objects}}
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A reentrant lock is a synchronization primitive that may be
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acquired multiple times by the same thread. Internally, it uses
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the concepts of ``owning thread'' and ``recursion level'' in
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addition to the locked/unlocked state used by primitive locks. In
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the locked state, some thread owns the lock; in the unlocked
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state, no thread owns it.
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To lock the lock, a thread calls its \method{acquire()} method; this
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returns once the thread owns the lock. To unlock the lock, a
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thread calls its \method{release()} method.
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\method{acquire()}/\method{release()} call pairs may be nested; only
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the final \method{release()} (the \method{release()} of the outermost
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pair) resets the lock to unlocked and allows another thread blocked in
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\method{acquire()} to proceed.
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\begin{methoddesc}{acquire}{\optional{blocking\code{ = 1}}}
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Acquire a lock, blocking or non-blocking.
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When invoked without arguments: if this thread already owns
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the lock, increment the recursion level by one, and return
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immediately. Otherwise, if another thread owns the lock,
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block until the lock is unlocked. Once the lock is unlocked
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(not owned by any thread), then grab ownership, set the
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recursion level to one, and return. If more than one thread
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is blocked waiting until the lock is unlocked, only one at a
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time will be able to grab ownership of the lock. There is no
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return value in this case.
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When invoked with the \var{blocking} argument set to true, do the
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same thing as when called without arguments, and return true.
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When invoked with the \var{blocking} argument set to false, do not
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block. If a call without an argument would block, return false
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immediately; otherwise, do the same thing as when called
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without arguments, and return true.
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\end{methoddesc}
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\begin{methoddesc}{release}{}
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Release a lock, decrementing the recursion level. If after the
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decrement it is zero, reset the lock to unlocked (not owned by any
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thread), and if any other threads are blocked waiting for the lock to
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become unlocked, allow exactly one of them to proceed. If after the
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decrement the recursion level is still nonzero, the lock remains
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locked and owned by the calling thread.
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Only call this method when the calling thread owns the lock.
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Do not call this method when the lock is unlocked.
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There is no return value.
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\end{methoddesc}
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\subsection{Condition Objects \label{condition-objects}}
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A condition variable is always associated with some kind of lock;
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this can be passed in or one will be created by default. (Passing
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one in is useful when several condition variables must share the
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same lock.)
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A condition variable has \method{acquire()} and \method{release()}
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methods that call the corresponding methods of the associated lock.
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It also has a \method{wait()} method, and \method{notify()} and
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\method{notifyAll()} methods. These three must only be called when
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the calling thread has acquired the lock.
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The \method{wait()} method releases the lock, and then blocks until it
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is awakened by a \method{notify()} or \method{notifyAll()} call for
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the same condition variable in another thread. Once awakened, it
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re-acquires the lock and returns. It is also possible to specify a
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timeout.
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The \method{notify()} method wakes up one of the threads waiting for
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the condition variable, if any are waiting. The \method{notifyAll()}
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method wakes up all threads waiting for the condition variable.
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Note: the \method{notify()} and \method{notifyAll()} methods don't
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release the lock; this means that the thread or threads awakened will
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not return from their \method{wait()} call immediately, but only when
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the thread that called \method{notify()} or \method{notifyAll()}
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finally relinquishes ownership of the lock.
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Tip: the typical programming style using condition variables uses the
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lock to synchronize access to some shared state; threads that are
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interested in a particular change of state call \method{wait()}
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repeatedly until they see the desired state, while threads that modify
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the state call \method{notify()} or \method{notifyAll()} when they
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change the state in such a way that it could possibly be a desired
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state for one of the waiters. For example, the following code is a
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generic producer-consumer situation with unlimited buffer capacity:
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\begin{verbatim}
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# Consume one item
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cv.acquire()
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while not an_item_is_available():
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cv.wait()
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get_an_available_item()
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cv.release()
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# Produce one item
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cv.acquire()
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make_an_item_available()
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cv.notify()
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cv.release()
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\end{verbatim}
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To choose between \method{notify()} and \method{notifyAll()}, consider
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whether one state change can be interesting for only one or several
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waiting threads. E.g. in a typical producer-consumer situation,
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adding one item to the buffer only needs to wake up one consumer
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thread.
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\begin{classdesc}{Condition}{\optional{lock}}
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If the \var{lock} argument is given and not \code{None}, it must be a
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\class{Lock} or \class{RLock} object, and it is used as the underlying
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lock. Otherwise, a new \class{RLock} object is created and used as
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the underlying lock.
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\end{classdesc}
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\begin{methoddesc}{acquire}{*args}
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Acquire the underlying lock.
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This method calls the corresponding method on the underlying
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lock; the return value is whatever that method returns.
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\end{methoddesc}
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\begin{methoddesc}{release}{}
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Release the underlying lock.
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This method calls the corresponding method on the underlying
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lock; there is no return value.
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\end{methoddesc}
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\begin{methoddesc}{wait}{\optional{timeout}}
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Wait until notified or until a timeout occurs.
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This must only be called when the calling thread has acquired the
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lock.
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This method releases the underlying lock, and then blocks until it is
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awakened by a \method{notify()} or \method{notifyAll()} call for the
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same condition variable in another thread, or until the optional
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timeout occurs. Once awakened or timed out, it re-acquires the lock
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and returns.
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When the \var{timeout} argument is present and not \code{None}, it
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should be a floating point number specifying a timeout for the
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operation in seconds (or fractions thereof).
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When the underlying lock is an \class{RLock}, it is not released using
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its \method{release()} method, since this may not actually unlock the
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lock when it was acquired multiple times recursively. Instead, an
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internal interface of the \class{RLock} class is used, which really
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unlocks it even when it has been recursively acquired several times.
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Another internal interface is then used to restore the recursion level
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when the lock is reacquired.
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\end{methoddesc}
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\begin{methoddesc}{notify}{}
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Wake up a thread waiting on this condition, if any.
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This must only be called when the calling thread has acquired the
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lock.
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This method wakes up one of the threads waiting for the condition
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variable, if any are waiting; it is a no-op if no threads are waiting.
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The current implementation wakes up exactly one thread, if any are
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waiting. However, it's not safe to rely on this behavior. A future,
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optimized implementation may occasionally wake up more than one
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thread.
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Note: the awakened thread does not actually return from its
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\method{wait()} call until it can reacquire the lock. Since
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\method{notify()} does not release the lock, its caller should.
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\end{methoddesc}
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\begin{methoddesc}{notifyAll}{}
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Wake up all threads waiting on this condition. This method acts like
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\method{notify()}, but wakes up all waiting threads instead of one.
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\end{methoddesc}
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\subsection{Semaphore Objects \label{semaphore-objects}}
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This is one of the oldest synchronization primitives in the history of
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computer science, invented by the early Dutch computer scientist
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Edsger W. Dijkstra (he used \method{P()} and \method{V()} instead of
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\method{acquire()} and \method{release()}).
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A semaphore manages an internal counter which is decremented by each
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\method{acquire()} call and incremented by each \method{release()}
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call. The counter can never go below zero; when \method{acquire()}
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finds that it is zero, it blocks, waiting until some other thread
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calls \method{release()}.
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\begin{classdesc}{Semaphore}{\optional{value}}
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The optional argument gives the initial value for the internal
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counter; it defaults to \code{1}.
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\end{classdesc}
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\begin{methoddesc}{acquire}{\optional{blocking}}
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Acquire a semaphore.
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When invoked without arguments: if the internal counter is larger than
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zero on entry, decrement it by one and return immediately. If it is
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zero on entry, block, waiting until some other thread has called
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\method{release()} to make it larger than zero. This is done with
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proper interlocking so that if multiple \method{acquire()} calls are
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blocked, \method{release()} will wake exactly one of them up. The
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implementation may pick one at random, so the order in which blocked
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threads are awakened should not be relied on. There is no return
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value in this case.
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When invoked with \var{blocking} set to true, do the same thing as
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when called without arguments, and return true.
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When invoked with \var{blocking} set to false, do not block. If a
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call without an argument would block, return false immediately;
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otherwise, do the same thing as when called without arguments, and
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return true.
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\end{methoddesc}
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\begin{methoddesc}{release}{}
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Release a semaphore,
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incrementing the internal counter by one. When it was zero on
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entry and another thread is waiting for it to become larger
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than zero again, wake up that thread.
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\end{methoddesc}
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\subsubsection{\class{Semaphore} Example \label{semaphore-examples}}
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Semaphores are often used to guard resources with limited capacity, for
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example, a database server. In any situation where the size of the resource
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size is fixed, you should use a bounded semaphore. Before spawning any
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worker threads, your main thread would initialize the semaphore:
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\begin{verbatim}
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maxconnections = 5
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...
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pool_sema = BoundedSemaphore(value=maxconnections)
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\end{verbatim}
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Once spawned, worker threads call the semaphore's acquire and release
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methods when they need to connect to the server:
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\begin{verbatim}
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pool_sema.acquire()
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conn = connectdb()
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... use connection ...
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conn.close()
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pool_sema.release()
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\end{verbatim}
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The use of a bounded semaphore reduces the chance that a programming error
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which causes the semaphore to be released more than it's acquired will go
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undetected.
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\subsection{Event Objects \label{event-objects}}
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This is one of the simplest mechanisms for communication between
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threads: one thread signals an event and other threads wait for it.
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An event object manages an internal flag that can be set to true with
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the \method{set()} method and reset to false with the \method{clear()}
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method. The \method{wait()} method blocks until the flag is true.
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\begin{classdesc}{Event}{}
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The internal flag is initially false.
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\end{classdesc}
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\begin{methoddesc}{isSet}{}
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Return true if and only if the internal flag is true.
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\end{methoddesc}
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\begin{methoddesc}{set}{}
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Set the internal flag to true.
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All threads waiting for it to become true are awakened.
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Threads that call \method{wait()} once the flag is true will not block
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at all.
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\end{methoddesc}
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\begin{methoddesc}{clear}{}
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Reset the internal flag to false.
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Subsequently, threads calling \method{wait()} will block until
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\method{set()} is called to set the internal flag to true again.
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\end{methoddesc}
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\begin{methoddesc}{wait}{\optional{timeout}}
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Block until the internal flag is true.
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If the internal flag is true on entry, return immediately. Otherwise,
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block until another thread calls \method{set()} to set the flag to
|
|
true, or until the optional timeout occurs.
|
|
|
|
When the timeout argument is present and not \code{None}, it should be a
|
|
floating point number specifying a timeout for the operation in
|
|
seconds (or fractions thereof).
|
|
\end{methoddesc}
|
|
|
|
|
|
\subsection{Thread Objects \label{thread-objects}}
|
|
|
|
This class represents an activity that is run in a separate thread
|
|
of control. There are two ways to specify the activity: by
|
|
passing a callable object to the constructor, or by overriding the
|
|
\method{run()} method in a subclass. No other methods (except for the
|
|
constructor) should be overridden in a subclass. In other words,
|
|
\emph{only} override the \method{__init__()} and \method{run()}
|
|
methods of this class.
|
|
|
|
Once a thread object is created, its activity must be started by
|
|
calling the thread's \method{start()} method. This invokes the
|
|
\method{run()} method in a separate thread of control.
|
|
|
|
Once the thread's activity is started, the thread is considered
|
|
'alive' and 'active' (these concepts are almost, but not quite
|
|
exactly, the same; their definition is intentionally somewhat
|
|
vague). It stops being alive and active when its \method{run()}
|
|
method terminates -- either normally, or by raising an unhandled
|
|
exception. The \method{isAlive()} method tests whether the thread is
|
|
alive.
|
|
|
|
Other threads can call a thread's \method{join()} method. This blocks
|
|
the calling thread until the thread whose \method{join()} method is
|
|
called is terminated.
|
|
|
|
A thread has a name. The name can be passed to the constructor,
|
|
set with the \method{setName()} method, and retrieved with the
|
|
\method{getName()} method.
|
|
|
|
A thread can be flagged as a ``daemon thread''. The significance
|
|
of this flag is that the entire Python program exits when only
|
|
daemon threads are left. The initial value is inherited from the
|
|
creating thread. The flag can be set with the \method{setDaemon()}
|
|
method and retrieved with the \method{isDaemon()} method.
|
|
|
|
There is a ``main thread'' object; this corresponds to the
|
|
initial thread of control in the Python program. It is not a
|
|
daemon thread.
|
|
|
|
There is the possibility that ``dummy thread objects'' are
|
|
created. These are thread objects corresponding to ``alien
|
|
threads''. These are threads of control started outside the
|
|
threading module, such as directly from C code. Dummy thread objects
|
|
have limited functionality; they are always considered alive,
|
|
active, and daemonic, and cannot be \method{join()}ed. They are never
|
|
deleted, since it is impossible to detect the termination of alien
|
|
threads.
|
|
|
|
|
|
\begin{classdesc}{Thread}{group=None, target=None, name=None,
|
|
args=(), kwargs=\{\}}
|
|
This constructor should always be called with keyword
|
|
arguments. Arguments are:
|
|
|
|
\var{group} should be \code{None}; reserved for future extension when
|
|
a \class{ThreadGroup} class is implemented.
|
|
|
|
\var{target} is the callable object to be invoked by the
|
|
\method{run()} method. Defaults to \code{None}, meaning nothing is
|
|
called.
|
|
|
|
\var{name} is the thread name. By default, a unique name is
|
|
constructed of the form ``Thread-\var{N}'' where \var{N} is a small
|
|
decimal number.
|
|
|
|
\var{args} is the argument tuple for the target invocation. Defaults
|
|
to \code{()}.
|
|
|
|
\var{kwargs} is a dictionary of keyword arguments for the target
|
|
invocation. Defaults to \code{\{\}}.
|
|
|
|
If the subclass overrides the constructor, it must make sure
|
|
to invoke the base class constructor (\code{Thread.__init__()})
|
|
before doing anything else to the thread.
|
|
\end{classdesc}
|
|
|
|
\begin{methoddesc}{start}{}
|
|
Start the thread's activity.
|
|
|
|
This must be called at most once per thread object. It
|
|
arranges for the object's \method{run()} method to be invoked in a
|
|
separate thread of control.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{run}{}
|
|
Method representing the thread's activity.
|
|
|
|
You may override this method in a subclass. The standard
|
|
\method{run()} method invokes the callable object passed to the
|
|
object's constructor as the \var{target} argument, if any, with
|
|
sequential and keyword arguments taken from the \var{args} and
|
|
\var{kwargs} arguments, respectively.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{join}{\optional{timeout}}
|
|
Wait until the thread terminates.
|
|
This blocks the calling thread until the thread whose \method{join()}
|
|
method is called terminates -- either normally or through an
|
|
unhandled exception -- or until the optional timeout occurs.
|
|
|
|
When the \var{timeout} argument is present and not \code{None}, it
|
|
should be a floating point number specifying a timeout for the
|
|
operation in seconds (or fractions thereof). As \method{join()} always
|
|
returns \code{None}, you must call \method{isAlive()} to decide whether
|
|
a timeout happened.
|
|
|
|
When the \var{timeout} argument is not present or \code{None}, the
|
|
operation will block until the thread terminates.
|
|
|
|
A thread can be \method{join()}ed many times.
|
|
|
|
A thread cannot join itself because this would cause a
|
|
deadlock.
|
|
|
|
It is an error to attempt to \method{join()} a thread before it has
|
|
been started.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{getName}{}
|
|
Return the thread's name.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{setName}{name}
|
|
Set the thread's name.
|
|
|
|
The name is a string used for identification purposes only.
|
|
It has no semantics. Multiple threads may be given the same
|
|
name. The initial name is set by the constructor.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{isAlive}{}
|
|
Return whether the thread is alive.
|
|
|
|
Roughly, a thread is alive from the moment the \method{start()} method
|
|
returns until its \method{run()} method terminates.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{isDaemon}{}
|
|
Return the thread's daemon flag.
|
|
\end{methoddesc}
|
|
|
|
\begin{methoddesc}{setDaemon}{daemonic}
|
|
Set the thread's daemon flag to the Boolean value \var{daemonic}.
|
|
This must be called before \method{start()} is called.
|
|
|
|
The initial value is inherited from the creating thread.
|
|
|
|
The entire Python program exits when no active non-daemon
|
|
threads are left.
|
|
\end{methoddesc}
|
|
|
|
|
|
\subsection{Timer Objects \label{timer-objects}}
|
|
|
|
This class represents an action that should be run only after a
|
|
certain amount of time has passed --- a timer. \class{Timer} is a
|
|
subclass of \class{Thread} and as such also functions as an example of
|
|
creating custom threads.
|
|
|
|
Timers are started, as with threads, by calling their \method{start()}
|
|
method. The timer can be stopped (before its action has begun) by
|
|
calling the \method{cancel()} method. The interval the timer will
|
|
wait before executing its action may not be exactly the same as the
|
|
interval specified by the user.
|
|
|
|
For example:
|
|
\begin{verbatim}
|
|
def hello():
|
|
print "hello, world"
|
|
|
|
t = Timer(30.0, hello)
|
|
t.start() # after 30 seconds, "hello, world" will be printed
|
|
\end{verbatim}
|
|
|
|
\begin{classdesc}{Timer}{interval, function, args=[], kwargs=\{\}}
|
|
Create a timer that will run \var{function} with arguments \var{args} and
|
|
keyword arguments \var{kwargs}, after \var{interval} seconds have passed.
|
|
\end{classdesc}
|
|
|
|
\begin{methoddesc}{cancel}{}
|
|
Stop the timer, and cancel the execution of the timer's action. This
|
|
will only work if the timer is still in its waiting stage.
|
|
\end{methoddesc}
|