From 9a62448d2f81a9b9f19072fe665732a26a120c58 Mon Sep 17 00:00:00 2001 From: "Andrew M. Kuchling" Date: Wed, 10 Apr 2002 14:50:16 +0000 Subject: [PATCH] Use random module instead of whrandom Move imports to top --- Demo/curses/life.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Demo/curses/life.py b/Demo/curses/life.py index 37d36e811d6..4ce09d2f24f 100755 --- a/Demo/curses/life.py +++ b/Demo/curses/life.py @@ -17,6 +17,9 @@ # Make board updates faster # +import random, string, traceback +import curses + class LifeBoard: """Encapsulates a Life board @@ -118,11 +121,10 @@ class LifeBoard: def makeRandom(self): "Fill the board with a random pattern" - import whrandom self.state={} for i in range(0, self.X): for j in range(0, self.Y): - if whrandom.random()*10>5.0: self.set(j,i) + if random.random() > 0.5: self.set(j,i) def erase_menu(stdscr, menu_y): @@ -139,7 +141,6 @@ def display_menu(stdscr, menu_y): 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') def main(stdscr): - import string, curses # Clear the screen and display the menu of keys stdscr.clear() @@ -196,7 +197,6 @@ def main(stdscr): else: pass # Ignore incorrect keys if __name__=='__main__': - import curses, traceback try: # Initialize curses stdscr=curses.initscr()