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Use simple PyList to implement list of PyObject pointers
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@ -1,13 +1,6 @@
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#include "Python.h"
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#include "pyarena.h"
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/* An arena list is a linked list that can store PyObjects. */
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typedef struct _arena_list {
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struct _arena_list *al_next;
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void *al_pointer;
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} PyArenaList;
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/* A simple arena block structure */
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/* TODO(jhylton): Measurement to justify block size. */
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@ -19,38 +12,17 @@ typedef struct _block {
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void *ab_mem;
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} block;
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/* The arena manages two kinds of memory, blocks of raw memory
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and a list of PyObject* pointers. PyObjects are decrefed
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when the arena is freed.
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*/
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struct _arena {
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block *a_head;
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block *a_cur;
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PyArenaList *a_object_head;
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PyArenaList *a_object_tail;
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PyObject *a_objects;
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};
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static PyArenaList*
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PyArenaList_New(void)
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{
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PyArenaList *alist = (PyArenaList *)malloc(sizeof(PyArenaList));
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if (!alist)
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return NULL;
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alist->al_next = NULL;
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alist->al_pointer = NULL;
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return alist;
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}
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static void
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PyArenaList_FreeObject(PyArenaList *alist)
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{
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while (alist) {
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PyArenaList *prev;
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Py_XDECREF((PyObject *)alist->al_pointer);
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alist->al_pointer = NULL;
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prev = alist;
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alist = alist->al_next;
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free(prev);
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}
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}
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static block *
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block_new(size_t size)
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{
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@ -110,8 +82,16 @@ PyArena_New()
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arena->a_head = block_new(DEFAULT_BLOCK_SIZE);
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arena->a_cur = arena->a_head;
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arena->a_object_head = PyArenaList_New();
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arena->a_object_tail = arena->a_object_head;
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if (!arena->a_head) {
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free((void *)arena);
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return NULL;
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}
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arena->a_objects = PyList_New(16);
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if (!arena->a_objects) {
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block_free(arena->a_head);
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free((void *)arena);
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return NULL;
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}
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return arena;
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}
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@ -120,7 +100,8 @@ PyArena_Free(PyArena *arena)
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{
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assert(arena);
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block_free(arena->a_head);
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PyArenaList_FreeObject(arena->a_object_head);
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assert(arena->a_objects->ob_refcnt == 1);
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Py_DECREF(arena->a_objects);
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free(arena);
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}
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@ -138,12 +119,7 @@ PyArena_Malloc(PyArena *arena, size_t size)
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}
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int
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PyArena_AddPyObject(PyArena *arena, PyObject *pointer)
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PyArena_AddPyObject(PyArena *arena, PyObject *obj)
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{
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PyArenaList *tail = arena->a_object_tail;
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assert(pointer);
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tail->al_next = PyArenaList_New();
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tail->al_pointer = pointer;
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arena->a_object_tail = tail->al_next;
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return 1;
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return PyList_Append(arena->a_objects, obj) >= 0;
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}
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