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Added hash() and compare() functions. Needed because multiple WinObj's can now refer to the same underlying WindowRef.
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@ -2165,11 +2165,21 @@ static PyObject *WinObj_getattr(self, name)
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#define WinObj_setattr NULL
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#define WinObj_compare NULL
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static int WinObj_compare(self, other)
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WindowObject *self, *other;
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{
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if ( self->ob_itself > other->ob_itself ) return 1;
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if ( self->ob_itself < other->ob_itself ) return -1;
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return 0;
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}
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#define WinObj_repr NULL
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#define WinObj_hash NULL
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static int WinObj_hash(self)
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WindowObject *self;
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{
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return (int)self->ob_itself;
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}
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PyTypeObject Window_Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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@ -126,6 +126,29 @@ class MyObjectDefinition(GlobalObjectDefinition):
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OutRbrace()
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Output("self->ob_itself = NULL;")
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Output("self->ob_freeit = NULL;")
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def outputCompare(self):
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Output()
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Output("static int %s_compare(self, other)", self.prefix)
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IndentLevel()
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Output("%s *self, *other;", self.objecttype)
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DedentLevel()
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OutLbrace()
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Output("if ( self->ob_itself > other->ob_itself ) return 1;")
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Output("if ( self->ob_itself < other->ob_itself ) return -1;")
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Output("return 0;")
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OutRbrace()
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def outputHash(self):
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Output()
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Output("static int %s_hash(self)", self.prefix)
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IndentLevel()
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Output("%s *self;", self.objecttype)
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DedentLevel()
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OutLbrace()
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Output("return (int)self->ob_itself;")
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OutRbrace()
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## def outputFreeIt(self, itselfname):
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## Output("DisposeWindow(%s);", itselfname)
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# From here on it's basically all boiler plate...
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