1995-10-10 22:43:20 +08:00
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\section{Standard module \sectcode{EasyDialogs}}
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\stmodindex{EasyDialogs}
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The \code{EasyDialogs} module contains some simple dialogs for
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the Macintosh, modelled after the \code{stdwin} dialogs with similar
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names.
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The \code{EasyDialogs} module defines the following functions:
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\renewcommand{\indexsubitem}{(in module EasyDialogs)}
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\begin{funcdesc}{Message}{str}
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A modal dialog with the message text \var{str}, which should be at
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most 255 characters long, is displayed. Control is returned when the
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user clicks ``OK''.
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\end{funcdesc}
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\begin{funcdesc}{AskString}{prompt\optional{\, default}}
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Ask the user to input a string value, in a modal dialog. \var{Prompt}
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is the promt message, the optional \var{default} arg is the initial
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value for the string. All strings can be at most 255 bytes
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long. \var{AskString} returns the string entered or \code{None} in
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case the user cancelled.
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\end{funcdesc}
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\begin{funcdesc}{AskYesNoCancel}{question\optional{\, default}}
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Present a dialog with text \var{question} and three buttons labelled
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``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for
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no and \code{-1} for cancel. The default return value chosen by
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hitting return is \code{0}. This can be changed with the optional
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\var{default} argument.
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\end{funcdesc}
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1995-11-14 18:30:27 +08:00
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\begin{funcdesc}{ProgressBar}{\optional{label\, maxval}}
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Display a modeless progress dialog with a thermometer bar. \var{Label}
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is the textstring displayed (default ``Working...''), \var{maxval} is
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the value at which progress is complete (default 100). The returned
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object has one method, \code{set(value)}, which sets the value of the
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progress bar. The bar remains visible until the object returned is
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discarded.
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The progress bar has a ``cancel'' button, but it is currently
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non-functional.
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\end{funcdesc}
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1995-10-10 22:43:20 +08:00
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Note that \code{EasyDialogs} does not currently use the notification
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manager. This means that displaying dialogs while the program is in
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1995-11-14 18:30:27 +08:00
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the background will lead to unexpected results and possibly
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crashes. Also, all dialogs are modeless and hence expect to be at the
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top of the stacking order. This is true when the dialogs are created,
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but windows that pop-up later (like a console window) may also result
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in crashes.
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1995-10-10 22:43:20 +08:00
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\section{Standard module \sectcode{FrameWork}}
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\stmodindex{FrameWork}
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The \code{FrameWork} module contains classes that together provide a
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framework for an interactive Macintosh application. The programmer
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builds an application by creating subclasses that override various
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methods of the bases classes, thereby implementing the functionality
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wanted. Overriding functionality can often be done on various
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different levels, i.e. to handle clicks in a single dialog window in a
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non-standard way it is not necessary to override the complete event
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handling.
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The \code{FrameWork} is still very much work-in-progress, and the
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documentation describes only the most important functionality, and not
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in the most logical manner at that. Examine the source for more
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esoteric needs.
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The \code{EasyDialogs} module defines the following functions:
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\renewcommand{\indexsubitem}{(in module FrameWork)}
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\begin{funcdesc}{Application}{}
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An object representing the complete application. See below for a
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description of the methods. The default \code{__init__} routine
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creates an empty window dictionary and a menu bar with an apple menu.
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\end{funcdesc}
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\begin{funcdesc}{MenuBar}{}
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An object representing the menubar. This object is usually not created
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by the user.
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\end{funcdesc}
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\begin{funcdesc}{Menu}{bar\, title\optional{\, after}}
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An object representing a menu. Upon creation you pass the
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\code{MenuBar} the menu appears in, the \var{title} string and a
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position (1-based) \var{after} where the menu should appear (default:
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at the end).
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\end{funcdesc}
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\begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}}
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Create a menu item object. The arguments are the menu to crate the
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item it, the item title string and optionally the keyboard shortcut
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and a callback routine. The callback is called with the arguments
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menu-id, item number within menu (1-based), current front window and
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the event record.
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\end{funcdesc}
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\begin{funcdesc}{Separator}{menu}
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Add a separator to the end of a menu.
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\end{funcdesc}
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\begin{funcdesc}{SubMenu}{menu\, label}
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Create a submenu named \var{label} under menu \var{menu}. The menu
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object is returned.
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\end{funcdesc}
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\begin{funcdesc}{Window}{parent}
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Creates a (modeless) window. \var{Parent} is the application object to
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which the window belongs. The window is not displayed until later.
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\end{funcdesc}
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\begin{funcdesc}{DialogWindow}{parent}
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Creates a modeless dialog window.
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\end{funcdesc}
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\subsection{Application objects}
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Application objects have the following methods, among others:
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\renewcommand{\indexsubitem}{(Application method)}
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\begin{funcdesc}{makeusermenus}{}
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Override this method if you need menus in your application. Append the
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menus to \code{self.menubar}.
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\end{funcdesc}
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\begin{funcdesc}{getabouttext}{}
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Override this method to return a text string describing your
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application. Alternatively, override the \code{do_about} method for
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more elaborate about messages.
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\end{funcdesc}
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\begin{funcdesc}{mainloop}{\optional{mask\, wait}}
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This routine is the main event loop, call it to set your application
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rolling. \var{Mask} is the mask of events you want to handle,
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\var{wait} is the number of ticks you want to leave to other
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concurrent application (default 0, which is probably not a good
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idea). This method does not return until \code{self} is raised.
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The event loop is split into many small parts, each of which can be
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overridden. The default methods take care of dispatching events to
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windows and dialogs, handling drags and resizes, Apple Events, events
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for non-FrameWork windows, etc.
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\end{funcdesc}
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\begin{funcdesc}{do_char}{c\, event}
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The user typed character \var{c}. The complete details of the event
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can be found in the \var{event} structure. This method can also be
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provided in a \code{Window} object, which overrides the
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application-wide handler if the window is frontmost.
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\end{funcdesc}
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\begin{funcdesc}{do_dialogevent}{event}
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Called early in the event loop to handle modeless dialog events. The
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default method simply dispatches the event to the relevant dialog (not
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through the the \code{DialogWindow} object involved). Override if you
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need special handling of dialog events (keyboard shortcuts, etc).
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\end{funcdesc}
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1995-11-14 18:30:27 +08:00
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\begin{funcdesc}{idle}{}
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Called by the main event loop when no events are available.
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\end{funcdesc}
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1995-10-10 22:43:20 +08:00
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\subsection{Window Objects}
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Window objects have the following methods, among others:
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\renewcommand{\indexsubitem}{(Window method)}
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\begin{funcdesc}{open}{}
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Override this method to open a window. Store the MacOS window-id in
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\code{self.wid} and call \code{self.do_postopen} to register the
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window with the parent application.
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\end{funcdesc}
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\begin{funcdesc}{close}{}
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Override this method to do any special processing on window
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close. Call \code{self.do_postclose} to cleanup the parent state.
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\end{funcdesc}
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\begin{funcdesc}{do_postresize}{width\, height\, macoswindowid}
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Called after the window is resized. Override if more needs to be done
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than calling \code{InvalRect}.
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\end{funcdesc}
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\begin{funcdesc}{do_contentclick}{local\, modifiers\, event}
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The user clicked in the content part of a window. The arguments are
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the coordinates (window-relative), the key modifiers and the raw
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event.
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\end{funcdesc}
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\begin{funcdesc}{do_update}{macoswindowid\, event}
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An update event for the window was received. Redraw the window.
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\end{funcdesc}
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\begin{funcdesc}{do_activate}{activate\, event}
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The window was activated (\code{activate==1}) or deactivated
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(\code{activate==0}). Handle things like focus highlighting, etc.
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\end{funcdesc}
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\subsection{DialogWindow Objects}
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DialogWindow objects have the following methods besides those of
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\code{Window} objects:
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\renewcommand{\indexsubitem}{(DialogWindow method)}
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\begin{funcdesc}{open}{resid}
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Create the dialog window, from the DLOG resource with id
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\var{resid}. The dialog object is stored in \code{self.wid}.
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\end{funcdesc}
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\begin{funcdesc}{do_itemhit}{item\, event}
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Item number \var{item} was hit. You are responsible for redrawing
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toggle buttons, etc.
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\end{funcdesc}
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