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298cd8eaa2
Autogenerated from rename-patch.py (http://patchwork.ozlabs.org/patch/403345) Signed-off-by: Samuel Martin <s.martin49@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
136 lines
4.2 KiB
Diff
136 lines
4.2 KiB
Diff
diff -Nrup rubix-1.0.5/fillpoly.c rubix-1.0.5-avr32/fillpoly.c
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--- rubix-1.0.5/fillpoly.c 2003-10-12 15:41:43.000000000 -0400
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+++ rubix-1.0.5-avr32/fillpoly.c 2008-02-29 12:39:51.000000000 -0500
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@@ -435,7 +435,7 @@ void fill_lines(device *d, int thecol)
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);
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#endif
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}
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- } else if (d->depth==16) { /* here 16bpp */
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+ } else if ((d->depth==16) | (d->depth==15)) { /* here 16bpp */
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register int i;
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#ifndef PC_ARCHI
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register int j;
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diff -Nrup rubix-1.0.5/line.c rubix-1.0.5-avr32/line.c
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--- rubix-1.0.5/line.c 2003-10-12 14:15:19.000000000 -0400
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+++ rubix-1.0.5-avr32/line.c 2008-02-29 12:39:51.000000000 -0500
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@@ -1317,7 +1317,7 @@ void drawline(device *d, line *l)
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#endif
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if (d->depth==8)
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drawline8(d, l);
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- else if (d->depth==16)
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+ else if ((d->depth==16) | (d->depth==15))
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drawline16(d, l);
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else if (d->depth==24)
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drawline24(d, l);
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diff -Nrup rubix-1.0.5/Makefile rubix-1.0.5-avr32/Makefile
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--- rubix-1.0.5/Makefile 2003-12-04 14:27:58.000000000 -0500
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+++ rubix-1.0.5-avr32/Makefile 2008-02-29 12:58:30.000000000 -0500
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@@ -11,21 +11,17 @@
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# Customize to fit your needs (especially if it does not work for now).
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LANGUAGE=ENGLISH
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-GAMESDIR=/usr/games
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#architecture=-DPC_ARCHI
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# For Solaris
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#EXTRALIBS=-lsocket
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-CC=gcc
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CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \
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-DGAMESDIR="\"$(GAMESDIR)\"" \
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-D$(LANGUAGE) $(architecture)
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#CFLAGS=-Wall -g -ffast-math -Iplayer $(architecture)
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-XINC=-I/usr/X11R6/include
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-XLIB=-L/usr/X11R6/lib -lX11
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#the following should not be changed.
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@@ -37,7 +33,7 @@ rubix : $(OBJ)
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install :
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mkdir -p $(GAMESDIR)
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- install -c -s rubix $(GAMESDIR)
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+ install -c rubix $(GAMESDIR)
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clean :
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rm -f *.o *~ core *.bak *.dat gmon.out
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diff -Nrup rubix-1.0.5/screen.c rubix-1.0.5-avr32/screen.c
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--- rubix-1.0.5/screen.c 2004-04-26 04:26:05.000000000 -0400
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+++ rubix-1.0.5-avr32/screen.c 2008-02-29 12:39:51.000000000 -0500
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@@ -80,11 +80,17 @@ void error_statement(SCREEN *s)
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int reset_data_buffers(SCREEN *s)
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{
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+ int temp;
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if (s->im)
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XDestroyImage(s->im);
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+ if (s->depth == 15) {
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+ temp=16;
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+ } else {
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+ temp=s->depth;
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+ }
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- s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*s->depth);
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+ s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*temp);
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if (!s->buffer) {
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error_statement(s);
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@@ -106,7 +112,7 @@ int reset_data_buffers(SCREEN *s)
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*/
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/* Sed - december 2003 - no it has to be 8 */
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s->im=XCreateImage(s->d, DefaultVisual(s->d, DefaultScreen(s->d)),
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- s->depth==32?24:s->depth, ZPixmap,
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+ s->depth, ZPixmap,
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0, s->buffer, SCREEN_X, SCREEN_Y, 8, 0);
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if (!s->im) {
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@@ -139,8 +145,8 @@ int init_screen(SCREEN *s)
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s->depth=DefaultDepth(s->d, DefaultScreen(s->d));
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- if (s->depth!=8 && s->depth!=16 && s->depth!=24) {
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- fprintf(stderr, "screen depth not supported (only 8, 16 and 24bpp (which means 32bpp too) handled\n");
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+ if (s->depth!=8 && s->depth!=15 && s->depth!=16 && s->depth!=24) {
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+ fprintf(stderr, "screen depth not supported (only 8, 15, 16 and 24bpp (which means 32bpp too) handled\n");
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XCloseDisplay(s->d);
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s->d=(Display *)0;
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return -1;
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@@ -182,10 +188,10 @@ int init_screen(SCREEN *s)
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/* let's create and map our window */
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s->w=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
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- SCREEN_X, SCREEN_Y, 3, s->depth==32?24:s->depth,
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+ SCREEN_X, SCREEN_Y, 3, s->depth,
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CopyFromParent, CopyFromParent, 0, NULL);
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s->h=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
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- HELP_X, HELP_Y, 3, s->depth==32?24:s->depth,
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+ HELP_X, HELP_Y, 3, s->depth,
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CopyFromParent, CopyFromParent, 0, NULL);
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xch.res_name = "rubix";
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@@ -946,13 +952,18 @@ void close_screen(SCREEN *s)
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void clear_screen(SCREEN *s)
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{
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/* fill s->im with pixel[10], avoid XPutPixel which is rather slow... */
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- int i, w, dw;
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+ int i, w, dw, temp;
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+ if (s->depth == 15) {
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+ temp = 16;
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+ } else {
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+ temp = s->depth;
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+ }
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w = (SCREEN_X+7)/8;
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- dw = s->depth/8;
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+ dw = temp/8;
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XPutPixel(s->im, 0, 0, pixel[10]);
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for (i=1; i<8*w; i++)
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memcpy(s->buffer + i*dw, s->buffer, dw);
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- w = w * s->depth;
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+ w = w * temp;
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for (i=1; i<SCREEN_Y; i++)
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memcpy(s->buffer + i*w, s->buffer, w);
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}
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