buildroot/package/cegui06/Config.in
Thomas Petazzoni 665e13c85e Rename BR2_PREFER_STATIC_LIB to BR2_STATIC_LIBS
Since a while, the semantic of BR2_PREFER_STATIC_LIB has been changed
from "prefer static libraries when possible" to "use only static
libraries". The former semantic didn't make much sense, since the user
had absolutely no control/idea of which package would use static
libraries, and which packages would not. Therefore, for quite some
time, we have been starting to enforce that BR2_PREFER_STATIC_LIB
should really build everything with static libraries.

As a consequence, this patch renames BR2_PREFER_STATIC_LIB to
BR2_STATIC_LIBS, and adjust the Config.in option accordingly.

This also helps preparing the addition of other options to select
shared, shared+static or just static.

Note that we have verified that this commit can be reproduced by
simply doing a global rename of BR2_PREFER_STATIC_LIB to
BR2_STATIC_LIBS plus adding BR2_PREFER_STATIC_LIB to Config.in.legacy.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
2014-12-11 22:48:13 +01:00

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comment "cegui06 needs a toolchain w/ C++, threads, dynamic library"
depends on !BR2_TOOLCHAIN_HAS_THREADS || !BR2_INSTALL_LIBSTDCPP || BR2_STATIC_LIBS
config BR2_PACKAGE_CEGUI06
bool "cegui06"
depends on BR2_TOOLCHAIN_HAS_THREADS
depends on BR2_INSTALL_LIBSTDCPP
depends on !BR2_STATIC_LIBS
select BR2_PACKAGE_EXPAT
select BR2_PACKAGE_FREETYPE
select BR2_PACKAGE_PCRE
help
Crazy Eddie's GUI System is a free library providing windowing and
widgets for graphics APIs / engines where such functionality is not
natively available, or severely lacking. The library is object
orientated, written in C++, and targeted at games developers who
should be spending their time creating great games, not building
GUI sub-systems!
http://www.cegui.org.uk/