mirror of
https://sourceware.org/git/binutils-gdb.git
synced 2024-11-30 21:44:19 +08:00
705 lines
30 KiB
Plaintext
705 lines
30 KiB
Plaintext
\input texinfo
|
|
@setfilename ldint.info
|
|
@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
|
|
@c 2003, 2005, 2006, 2007
|
|
@c Free Software Foundation, Inc.
|
|
|
|
@ifnottex
|
|
@dircategory Software development
|
|
@direntry
|
|
* Ld-Internals: (ldint). The GNU linker internals.
|
|
@end direntry
|
|
@end ifnottex
|
|
|
|
@copying
|
|
This file documents the internals of the GNU linker ld.
|
|
|
|
Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
|
|
Free Software Foundation, Inc.
|
|
Contributed by Cygnus Support.
|
|
|
|
Permission is granted to copy, distribute and/or modify this document
|
|
under the terms of the GNU Free Documentation License, Version 1.3 or
|
|
any later version published by the Free Software Foundation; with the
|
|
Invariant Sections being ``GNU General Public License'' and ``Funding
|
|
Free Software'', the Front-Cover texts being (a) (see below), and with
|
|
the Back-Cover Texts being (b) (see below). A copy of the license is
|
|
included in the section entitled ``GNU Free Documentation License''.
|
|
|
|
(a) The FSF's Front-Cover Text is:
|
|
|
|
A GNU Manual
|
|
|
|
(b) The FSF's Back-Cover Text is:
|
|
|
|
You have freedom to copy and modify this GNU Manual, like GNU
|
|
software. Copies published by the Free Software Foundation raise
|
|
funds for GNU development.
|
|
@end copying
|
|
|
|
@iftex
|
|
@finalout
|
|
@setchapternewpage off
|
|
@settitle GNU Linker Internals
|
|
@titlepage
|
|
@title{A guide to the internals of the GNU linker}
|
|
@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
|
|
@author Cygnus Support
|
|
@page
|
|
|
|
@tex
|
|
\def\$#1${{#1}} % Kluge: collect RCS revision info without $...$
|
|
\xdef\manvers{2.10.91} % For use in headers, footers too
|
|
{\parskip=0pt
|
|
\hfill Cygnus Support\par
|
|
\hfill \manvers\par
|
|
\hfill \TeX{}info \texinfoversion\par
|
|
}
|
|
@end tex
|
|
|
|
@vskip 0pt plus 1filll
|
|
Copyright @copyright{} 1992, 1993, 1994, 1995, 1996, 1997, 1998, 2000
|
|
Free Software Foundation, Inc.
|
|
|
|
Permission is granted to copy, distribute and/or modify this document
|
|
under the terms of the GNU Free Documentation License, Version 1.3
|
|
or any later version published by the Free Software Foundation;
|
|
with no Invariant Sections, with no Front-Cover Texts, and with no
|
|
Back-Cover Texts. A copy of the license is included in the
|
|
section entitled "GNU Free Documentation License".
|
|
|
|
@end titlepage
|
|
@end iftex
|
|
|
|
@node Top
|
|
@top
|
|
|
|
This file documents the internals of the GNU linker @code{ld}. It is a
|
|
collection of miscellaneous information with little form at this point.
|
|
Mostly, it is a repository into which you can put information about
|
|
GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
|
|
|
|
This document is distributed under the terms of the GNU Free
|
|
Documentation License. A copy of the license is included in the
|
|
section entitled "GNU Free Documentation License".
|
|
|
|
@menu
|
|
* README:: The README File
|
|
* Emulations:: How linker emulations are generated
|
|
* Emulation Walkthrough:: A Walkthrough of a Typical Emulation
|
|
* Architecture Specific:: Some Architecture Specific Notes
|
|
* GNU Free Documentation License:: GNU Free Documentation License
|
|
@end menu
|
|
|
|
@node README
|
|
@chapter The @file{README} File
|
|
|
|
Check the @file{README} file; it often has useful information that does not
|
|
appear anywhere else in the directory.
|
|
|
|
@node Emulations
|
|
@chapter How linker emulations are generated
|
|
|
|
Each linker target has an @dfn{emulation}. The emulation includes the
|
|
default linker script, and certain emulations also modify certain types
|
|
of linker behaviour.
|
|
|
|
Emulations are created during the build process by the shell script
|
|
@file{genscripts.sh}.
|
|
|
|
The @file{genscripts.sh} script starts by reading a file in the
|
|
@file{emulparams} directory. This is a shell script which sets various
|
|
shell variables used by @file{genscripts.sh} and the other shell scripts
|
|
it invokes.
|
|
|
|
The @file{genscripts.sh} script will invoke a shell script in the
|
|
@file{scripttempl} directory in order to create default linker scripts
|
|
written in the linker command language. The @file{scripttempl} script
|
|
will be invoked 5 (or, in some cases, 6) times, with different
|
|
assignments to shell variables, to create different default scripts.
|
|
The choice of script is made based on the command line options.
|
|
|
|
After creating the scripts, @file{genscripts.sh} will invoke yet another
|
|
shell script, this time in the @file{emultempl} directory. That shell
|
|
script will create the emulation source file, which contains C code.
|
|
This C code permits the linker emulation to override various linker
|
|
behaviours. Most targets use the generic emulation code, which is in
|
|
@file{emultempl/generic.em}.
|
|
|
|
To summarize, @file{genscripts.sh} reads three shell scripts: an
|
|
emulation parameters script in the @file{emulparams} directory, a linker
|
|
script generation script in the @file{scripttempl} directory, and an
|
|
emulation source file generation script in the @file{emultempl}
|
|
directory.
|
|
|
|
For example, the Sun 4 linker sets up variables in
|
|
@file{emulparams/sun4.sh}, creates linker scripts using
|
|
@file{scripttempl/aout.sc}, and creates the emulation code using
|
|
@file{emultempl/sunos.em}.
|
|
|
|
Note that the linker can support several emulations simultaneously,
|
|
depending upon how it is configured. An emulation can be selected with
|
|
the @code{-m} option. The @code{-V} option will list all supported
|
|
emulations.
|
|
|
|
@menu
|
|
* emulation parameters:: @file{emulparams} scripts
|
|
* linker scripts:: @file{scripttempl} scripts
|
|
* linker emulations:: @file{emultempl} scripts
|
|
@end menu
|
|
|
|
@node emulation parameters
|
|
@section @file{emulparams} scripts
|
|
|
|
Each target selects a particular file in the @file{emulparams} directory
|
|
by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
|
|
This shell variable is used by the @file{configure} script to control
|
|
building an emulation source file.
|
|
|
|
Certain conventions are enforced. Suppose the @code{targ_emul} variable
|
|
is set to @var{emul} in @file{configure.tgt}. The name of the emulation
|
|
shell script will be @file{emulparams/@var{emul}.sh}. The
|
|
@file{Makefile} must have a target named @file{e@var{emul}.c}; this
|
|
target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
|
|
appropriate scripts in the @file{scripttempl} and @file{emultempl}
|
|
directories. The @file{Makefile} target must invoke @code{GENSCRIPTS}
|
|
with two arguments: @var{emul}, and the value of the make variable
|
|
@code{tdir_@var{emul}}. The value of the latter variable will be set by
|
|
the @file{configure} script, and is used to set the default target
|
|
directory to search.
|
|
|
|
By convention, the @file{emulparams/@var{emul}.sh} shell script should
|
|
only set shell variables. It may set shell variables which are to be
|
|
interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
|
|
Certain shell variables are interpreted directly by the
|
|
@file{genscripts.sh} script.
|
|
|
|
Here is a list of shell variables interpreted by @file{genscripts.sh},
|
|
as well as some conventional shell variables interpreted by the
|
|
@file{scripttempl} and @file{emultempl} scripts.
|
|
|
|
@table @code
|
|
@item SCRIPT_NAME
|
|
This is the name of the @file{scripttempl} script to use. If
|
|
@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
|
|
the script @file{scripttempl/@var{script}.sc}.
|
|
|
|
@item TEMPLATE_NAME
|
|
This is the name of the @file{emultempl} script to use. If
|
|
@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
|
|
use the script @file{emultempl/@var{template}.em}. If this variable is
|
|
not set, the default value is @samp{generic}.
|
|
|
|
@item GENERATE_SHLIB_SCRIPT
|
|
If this is set to a nonempty string, @file{genscripts.sh} will invoke
|
|
the @file{scripttempl} script an extra time to create a shared library
|
|
script. @ref{linker scripts}.
|
|
|
|
@item OUTPUT_FORMAT
|
|
This is normally set to indicate the BFD output format use (e.g.,
|
|
@samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally
|
|
use it in an @code{OUTPUT_FORMAT} expression in the linker script.
|
|
|
|
@item ARCH
|
|
This is normally set to indicate the architecture to use (e.g.,
|
|
@samp{sparc}). The @file{scripttempl} script will normally use it in an
|
|
@code{OUTPUT_ARCH} expression in the linker script.
|
|
|
|
@item ENTRY
|
|
Some @file{scripttempl} scripts use this to set the entry address, in an
|
|
@code{ENTRY} expression in the linker script.
|
|
|
|
@item TEXT_START_ADDR
|
|
Some @file{scripttempl} scripts use this to set the start address of the
|
|
@samp{.text} section.
|
|
|
|
@item SEGMENT_SIZE
|
|
The @file{genscripts.sh} script uses this to set the default value of
|
|
@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
|
|
|
|
@item TARGET_PAGE_SIZE
|
|
If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
|
|
uses this to define it.
|
|
|
|
@item ALIGNMENT
|
|
Some @file{scripttempl} scripts set this to a number to pass to
|
|
@code{ALIGN} to set the required alignment for the @code{end} symbol.
|
|
@end table
|
|
|
|
@node linker scripts
|
|
@section @file{scripttempl} scripts
|
|
|
|
Each linker target uses a @file{scripttempl} script to generate the
|
|
default linker scripts. The name of the @file{scripttempl} script is
|
|
set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
|
|
If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
|
|
invoke @file{scripttempl/@var{script}.sc}.
|
|
|
|
The @file{genscripts.sh} script will invoke the @file{scripttempl}
|
|
script 5 to 9 times. Each time it will set the shell variable
|
|
@code{LD_FLAG} to a different value. When the linker is run, the
|
|
options used will direct it to select a particular script. (Script
|
|
selection is controlled by the @code{get_script} emulation entry point;
|
|
this describes the conventional behaviour).
|
|
|
|
The @file{scripttempl} script should just write a linker script, written
|
|
in the linker command language, to standard output. If the emulation
|
|
name--the name of the @file{emulparams} file without the @file{.sc}
|
|
extension--is @var{emul}, then the output will be directed to
|
|
@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
|
|
where @var{extension} changes each time the @file{scripttempl} script is
|
|
invoked.
|
|
|
|
Here is the list of values assigned to @code{LD_FLAG}.
|
|
|
|
@table @code
|
|
@item (empty)
|
|
The script generated is used by default (when none of the following
|
|
cases apply). The output has an extension of @file{.x}.
|
|
@item n
|
|
The script generated is used when the linker is invoked with the
|
|
@code{-n} option. The output has an extension of @file{.xn}.
|
|
@item N
|
|
The script generated is used when the linker is invoked with the
|
|
@code{-N} option. The output has an extension of @file{.xbn}.
|
|
@item r
|
|
The script generated is used when the linker is invoked with the
|
|
@code{-r} option. The output has an extension of @file{.xr}.
|
|
@item u
|
|
The script generated is used when the linker is invoked with the
|
|
@code{-Ur} option. The output has an extension of @file{.xu}.
|
|
@item shared
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
|
this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
|
|
@file{emulparams} file. The @file{emultempl} script must arrange to use
|
|
this script at the appropriate time, normally when the linker is invoked
|
|
with the @code{-shared} option. The output has an extension of
|
|
@file{.xs}.
|
|
@item c
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
|
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
|
|
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
|
|
@file{emultempl} script must arrange to use this script at the appropriate
|
|
time, normally when the linker is invoked with the @code{-z combreloc}
|
|
option. The output has an extension of
|
|
@file{.xc}.
|
|
@item cshared
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
|
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
|
|
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
|
|
@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
|
|
The @file{emultempl} script must arrange to use this script at the
|
|
appropriate time, normally when the linker is invoked with the @code{-shared
|
|
-z combreloc} option. The output has an extension of @file{.xsc}.
|
|
@item auto_import
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
|
this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
|
|
@file{emulparams} file. The @file{emultempl} script must arrange to
|
|
use this script at the appropriate time, normally when the linker is
|
|
invoked with the @code{--enable-auto-import} option. The output has
|
|
an extension of @file{.xa}.
|
|
@end table
|
|
|
|
Besides the shell variables set by the @file{emulparams} script, and the
|
|
@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
|
|
certain variables for each run of the @file{scripttempl} script.
|
|
|
|
@table @code
|
|
@item RELOCATING
|
|
This will be set to a non-empty string when the linker is doing a final
|
|
relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
|
|
|
|
@item CONSTRUCTING
|
|
This will be set to a non-empty string when the linker is building
|
|
global constructor and destructor tables (e.g., all scripts other than
|
|
@code{-r}).
|
|
|
|
@item DATA_ALIGNMENT
|
|
This will be set to an @code{ALIGN} expression when the output should be
|
|
page aligned, or to @samp{.} when generating the @code{-N} script.
|
|
|
|
@item CREATE_SHLIB
|
|
This will be set to a non-empty string when generating a @code{-shared}
|
|
script.
|
|
|
|
@item COMBRELOC
|
|
This will be set to a non-empty string when generating @code{-z combreloc}
|
|
scripts to a temporary file name which can be used during script generation.
|
|
@end table
|
|
|
|
The conventional way to write a @file{scripttempl} script is to first
|
|
set a few shell variables, and then write out a linker script using
|
|
@code{cat} with a here document. The linker script will use variable
|
|
substitutions, based on the above variables and those set in the
|
|
@file{emulparams} script, to control its behaviour.
|
|
|
|
When there are parts of the @file{scripttempl} script which should only
|
|
be run when doing a final relocation, they should be enclosed within a
|
|
variable substitution based on @code{RELOCATING}. For example, on many
|
|
targets special symbols such as @code{_end} should be defined when doing
|
|
a final link. Naturally, those symbols should not be defined when doing
|
|
a relocatable link using @code{-r}. The @file{scripttempl} script
|
|
could use a construct like this to define those symbols:
|
|
@smallexample
|
|
$@{RELOCATING+ _end = .;@}
|
|
@end smallexample
|
|
This will do the symbol assignment only if the @code{RELOCATING}
|
|
variable is defined.
|
|
|
|
The basic job of the linker script is to put the sections in the correct
|
|
order, and at the correct memory addresses. For some targets, the
|
|
linker script may have to do some other operations.
|
|
|
|
For example, on most MIPS platforms, the linker is responsible for
|
|
defining the special symbol @code{_gp}, used to initialize the
|
|
@code{$gp} register. It must be set to the start of the small data
|
|
section plus @code{0x8000}. Naturally, it should only be defined when
|
|
doing a final relocation. This will typically be done like this:
|
|
@smallexample
|
|
$@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
|
|
@end smallexample
|
|
This line would appear just before the sections which compose the small
|
|
data section (@samp{.sdata}, @samp{.sbss}). All those sections would be
|
|
contiguous in memory.
|
|
|
|
Many COFF systems build constructor tables in the linker script. The
|
|
compiler will arrange to output the address of each global constructor
|
|
in a @samp{.ctor} section, and the address of each global destructor in
|
|
a @samp{.dtor} section (this is done by defining
|
|
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
|
|
@code{gcc} configuration files). The @code{gcc} runtime support
|
|
routines expect the constructor table to be named @code{__CTOR_LIST__}.
|
|
They expect it to be a list of words, with the first word being the
|
|
count of the number of entries. There should be a trailing zero word.
|
|
(Actually, the count may be -1 if the trailing word is present, and the
|
|
trailing word may be omitted if the count is correct, but, as the
|
|
@code{gcc} behaviour has changed slightly over the years, it is safest
|
|
to provide both). Here is a typical way that might be handled in a
|
|
@file{scripttempl} file.
|
|
@smallexample
|
|
$@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
|
|
$@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
|
|
$@{CONSTRUCTING+ *(.ctors)@}
|
|
$@{CONSTRUCTING+ LONG(0)@}
|
|
$@{CONSTRUCTING+ __CTOR_END__ = .;@}
|
|
$@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
|
|
$@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
|
|
$@{CONSTRUCTING+ *(.dtors)@}
|
|
$@{CONSTRUCTING+ LONG(0)@}
|
|
$@{CONSTRUCTING+ __DTOR_END__ = .;@}
|
|
@end smallexample
|
|
The use of @code{CONSTRUCTING} ensures that these linker script commands
|
|
will only appear when the linker is supposed to be building the
|
|
constructor and destructor tables. This example is written for a target
|
|
which uses 4 byte pointers.
|
|
|
|
Embedded systems often need to set a stack address. This is normally
|
|
best done by using the @code{PROVIDE} construct with a default stack
|
|
address. This permits the user to easily override the stack address
|
|
using the @code{--defsym} option. Here is an example:
|
|
@smallexample
|
|
$@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
|
|
@end smallexample
|
|
The value of the symbol @code{__stack} would then be used in the startup
|
|
code to initialize the stack pointer.
|
|
|
|
@node linker emulations
|
|
@section @file{emultempl} scripts
|
|
|
|
Each linker target uses an @file{emultempl} script to generate the
|
|
emulation code. The name of the @file{emultempl} script is set by the
|
|
@code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the
|
|
@code{TEMPLATE_NAME} variable is not set, the default is
|
|
@samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template},
|
|
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
|
|
|
|
Most targets use the generic @file{emultempl} script,
|
|
@file{emultempl/generic.em}. A different @file{emultempl} script is
|
|
only needed if the linker must support unusual actions, such as linking
|
|
against shared libraries.
|
|
|
|
The @file{emultempl} script is normally written as a simple invocation
|
|
of @code{cat} with a here document. The document will use a few
|
|
variable substitutions. Typically each function names uses a
|
|
substitution involving @code{EMULATION_NAME}, for ease of debugging when
|
|
the linker supports multiple emulations.
|
|
|
|
Every function and variable in the emitted file should be static. The
|
|
only globally visible object must be named
|
|
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
|
|
the name of the emulation set in @file{configure.tgt} (this is also the
|
|
name of the @file{emulparams} file without the @file{.sh} extension).
|
|
The @file{genscripts.sh} script will set the shell variable
|
|
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
|
|
|
|
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
|
|
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
|
|
It defines a set of function pointers which are invoked by the linker,
|
|
as well as strings for the emulation name (normally set from the shell
|
|
variable @code{EMULATION_NAME} and the default BFD target name (normally
|
|
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
|
|
by the @file{emulparams} file).
|
|
|
|
The @file{genscripts.sh} script will set the shell variable
|
|
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
|
|
default emulation. In this case, the @file{emultempl} script should
|
|
include the linker scripts directly, and return them from the
|
|
@code{get_scripts} entry point. When the emulation is not the default,
|
|
the @code{get_scripts} entry point should just return a file name. See
|
|
@file{emultempl/generic.em} for an example of how this is done.
|
|
|
|
At some point, the linker emulation entry points should be documented.
|
|
|
|
@node Emulation Walkthrough
|
|
@chapter A Walkthrough of a Typical Emulation
|
|
|
|
This chapter is to help people who are new to the way emulations
|
|
interact with the linker, or who are suddenly thrust into the position
|
|
of having to work with existing emulations. It will discuss the files
|
|
you need to be aware of. It will tell you when the given "hooks" in
|
|
the emulation will be called. It will, hopefully, give you enough
|
|
information about when and how things happen that you'll be able to
|
|
get by. As always, the source is the definitive reference to this.
|
|
|
|
The starting point for the linker is in @file{ldmain.c} where
|
|
@code{main} is defined. The bulk of the code that's emulation
|
|
specific will initially be in @code{emultempl/@var{emulation}.em} but
|
|
will end up in @code{e@var{emulation}.c} when the build is done.
|
|
Most of the work to select and interface with emulations is in
|
|
@code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h}
|
|
defines the @code{ld_emulation_xfer_struct} structure your emulation
|
|
exports.
|
|
|
|
Your emulation file exports a symbol
|
|
@code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is
|
|
selected (it usually is, since usually there's only one),
|
|
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
|
|
@code{ldemul.c} also defines a number of API functions that interface
|
|
to your emulation, like @code{ldemul_after_parse} which simply calls
|
|
your @code{ld_@var{EMULATION}_emulation.after_parse} function. For
|
|
the rest of this section, the functions will be mentioned, but you
|
|
should assume the indirect reference to your emulation also.
|
|
|
|
We will also skip or gloss over parts of the link process that don't
|
|
relate to emulations, like setting up internationalization.
|
|
|
|
After initialization, @code{main} selects an emulation by pre-scanning
|
|
the command line arguments. It calls @code{ldemul_choose_target} to
|
|
choose a target. If you set @code{choose_target} to
|
|
@code{ldemul_default_target}, it picks your @code{target_name} by
|
|
default.
|
|
|
|
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
|
|
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
|
|
must update the @code{getopt} globals if it recognizes the argument.
|
|
If the emulation doesn't recognize it, then parse_args checks to see
|
|
if it recognizes it.
|
|
|
|
Now that the emulation has had access to all its command-line options,
|
|
@code{main} calls @code{ldemul_set_symbols}. This can be used for any
|
|
initialization that may be affected by options. It is also supposed
|
|
to set up any variables needed by the emulation script.
|
|
|
|
@code{main} now calls @code{ldemul_get_script} to get the emulation
|
|
script to use (based on arguments, no doubt, @pxref{Emulations}) and
|
|
runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
|
|
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
|
|
commands. It may call @code{ldemul_unrecognized_file} if you asked
|
|
the linker to link a file it doesn't recognize. It will call
|
|
@code{ldemul_recognized_file} for each file it does recognize, in case
|
|
the emulation wants to handle some files specially. All the while,
|
|
it's loading the files (possibly calling
|
|
@code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's
|
|
done reading the script, @code{main} calls @code{ldemul_after_parse}.
|
|
Use the after-parse hook to set up anything that depends on stuff the
|
|
script might have set up, like the entry point.
|
|
|
|
@code{main} next calls @code{lang_process} in @code{ldlang.c}. This
|
|
appears to be the main core of the linking itself, as far as emulation
|
|
hooks are concerned(*). It first opens the output file's BFD, calling
|
|
@code{ldemul_set_output_arch}, and calls
|
|
@code{ldemul_create_output_section_statements} in case you need to use
|
|
other means to find or create object files (i.e. shared libraries
|
|
found on a path, or fake stub objects). Despite the name, nobody
|
|
creates output sections here.
|
|
|
|
(*) In most cases, the BFD library does the bulk of the actual
|
|
linking, handling symbol tables, symbol resolution, relocations, and
|
|
building the final output file. See the BFD reference for all the
|
|
details. Your emulation is usually concerned more with managing
|
|
things at the file and section level, like "put this here, add this
|
|
section", etc.
|
|
|
|
Next, the objects to be linked are opened and BFDs created for them,
|
|
and @code{ldemul_after_open} is called. At this point, you have all
|
|
the objects and symbols loaded, but none of the data has been placed
|
|
yet.
|
|
|
|
Next comes the Big Linking Thingy (except for the parts BFD does).
|
|
All input sections are mapped to output sections according to the
|
|
script. If a section doesn't get mapped by default,
|
|
@code{ldemul_place_orphan} will get called to figure out where it goes.
|
|
Next it figures out the offsets for each section, calling
|
|
@code{ldemul_before_allocation} before and
|
|
@code{ldemul_after_allocation} after deciding where each input section
|
|
ends up in the output sections.
|
|
|
|
The last part of @code{lang_process} is to figure out all the symbols'
|
|
values. After assigning final values to the symbols,
|
|
@code{ldemul_finish} is called, and after that, any undefined symbols
|
|
are turned into fatal errors.
|
|
|
|
OK, back to @code{main}, which calls @code{ldwrite} in
|
|
@file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does
|
|
all the relocation fixups and writes the output bfd to disk, and we're
|
|
done.
|
|
|
|
In summary,
|
|
|
|
@itemize @bullet
|
|
|
|
@item @code{main()} in @file{ldmain.c}
|
|
@item @file{emultempl/@var{EMULATION}.em} has your code
|
|
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
|
|
@item @code{ldemul_before_parse}
|
|
@item Parse argv, calls @code{ldemul_parse_args} for each
|
|
@item @code{ldemul_set_symbols}
|
|
@item @code{ldemul_get_script}
|
|
@item parse script
|
|
|
|
@itemize @bullet
|
|
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
|
|
@item may call @code{ldemul_open_dynamic_archive}
|
|
@end itemize
|
|
|
|
@item @code{ldemul_after_parse}
|
|
@item @code{lang_process()} in @file{ldlang.c}
|
|
|
|
@itemize @bullet
|
|
@item create @code{output_bfd}
|
|
@item @code{ldemul_set_output_arch}
|
|
@item @code{ldemul_create_output_section_statements}
|
|
@item read objects, create input bfds - all symbols exist, but have no values
|
|
@item may call @code{ldemul_unrecognized_file}
|
|
@item will call @code{ldemul_recognized_file}
|
|
@item @code{ldemul_after_open}
|
|
@item map input sections to output sections
|
|
@item may call @code{ldemul_place_orphan} for remaining sections
|
|
@item @code{ldemul_before_allocation}
|
|
@item gives input sections offsets into output sections, places output sections
|
|
@item @code{ldemul_after_allocation} - section addresses valid
|
|
@item assigns values to symbols
|
|
@item @code{ldemul_finish} - symbol values valid
|
|
@end itemize
|
|
|
|
@item output bfd is written to disk
|
|
|
|
@end itemize
|
|
|
|
@node Architecture Specific
|
|
@chapter Some Architecture Specific Notes
|
|
|
|
This is the place for notes on the behavior of @code{ld} on
|
|
specific platforms. Currently, only Intel x86 is documented (and
|
|
of that, only the auto-import behavior for DLLs).
|
|
|
|
@menu
|
|
* ix86:: Intel x86
|
|
@end menu
|
|
|
|
@node ix86
|
|
@section Intel x86
|
|
|
|
@table @emph
|
|
@code{ld} can create DLLs that operate with various runtimes available
|
|
on a common x86 operating system. These runtimes include native (using
|
|
the mingw "platform"), cygwin, and pw.
|
|
|
|
@item auto-import from DLLs
|
|
@enumerate
|
|
@item
|
|
With this feature on, DLL clients can import variables from DLL
|
|
without any concern from their side (for example, without any source
|
|
code modifications). Auto-import can be enabled using the
|
|
@code{--enable-auto-import} flag, or disabled via the
|
|
@code{--disable-auto-import} flag. Auto-import is disabled by default.
|
|
|
|
@item
|
|
This is done completely in bounds of the PE specification (to be fair,
|
|
there's a minor violation of the spec at one point, but in practice
|
|
auto-import works on all known variants of that common x86 operating
|
|
system) So, the resulting DLL can be used with any other PE
|
|
compiler/linker.
|
|
|
|
@item
|
|
Auto-import is fully compatible with standard import method, in which
|
|
variables are decorated using attribute modifiers. Libraries of either
|
|
type may be mixed together.
|
|
|
|
@item
|
|
Overhead (space): 8 bytes per imported symbol, plus 20 for each
|
|
reference to it; Overhead (load time): negligible; Overhead
|
|
(virtual/physical memory): should be less than effect of DLL
|
|
relocation.
|
|
@end enumerate
|
|
|
|
Motivation
|
|
|
|
The obvious and only way to get rid of dllimport insanity is
|
|
to make client access variable directly in the DLL, bypassing
|
|
the extra dereference imposed by ordinary DLL runtime linking.
|
|
I.e., whenever client contains something like
|
|
|
|
@code{mov dll_var,%eax,}
|
|
|
|
address of dll_var in the command should be relocated to point
|
|
into loaded DLL. The aim is to make OS loader do so, and than
|
|
make ld help with that. Import section of PE made following
|
|
way: there's a vector of structures each describing imports
|
|
from particular DLL. Each such structure points to two other
|
|
parallel vectors: one holding imported names, and one which
|
|
will hold address of corresponding imported name. So, the
|
|
solution is de-vectorize these structures, making import
|
|
locations be sparse and pointing directly into code.
|
|
|
|
Implementation
|
|
|
|
For each reference of data symbol to be imported from DLL (to
|
|
set of which belong symbols with name <sym>, if __imp_<sym> is
|
|
found in implib), the import fixup entry is generated. That
|
|
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
|
|
subsection. Each fixup entry contains pointer to symbol's address
|
|
within .text section (marked with __fuN_<sym> symbol, where N is
|
|
integer), pointer to DLL name (so, DLL name is referenced by
|
|
multiple entries), and pointer to symbol name thunk. Symbol name
|
|
thunk is singleton vector (__nm_th_<symbol>) pointing to
|
|
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
|
|
imported name. Here comes that "om the edge" problem mentioned above:
|
|
PE specification rambles that name vector (OriginalFirstThunk) should
|
|
run in parallel with addresses vector (FirstThunk), i.e. that they
|
|
should have same number of elements and terminated with zero. We violate
|
|
this, since FirstThunk points directly into machine code. But in
|
|
practice, OS loader implemented the sane way: it goes thru
|
|
OriginalFirstThunk and puts addresses to FirstThunk, not something
|
|
else. It once again should be noted that dll and symbol name
|
|
structures are reused across fixup entries and should be there
|
|
anyway to support standard import stuff, so sustained overhead is
|
|
20 bytes per reference. Other question is whether having several
|
|
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
|
|
it is done even by native compiler/linker (libth32's functions are in
|
|
fact resident in windows9x kernel32.dll, so if you use it, you have
|
|
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
|
|
whether referencing the same PE structures several times is valid.
|
|
The answer is why not, prohibiting that (detecting violation) would
|
|
require more work on behalf of loader than not doing it.
|
|
|
|
@end table
|
|
|
|
@node GNU Free Documentation License
|
|
@chapter GNU Free Documentation License
|
|
|
|
@include fdl.texi
|
|
|
|
@contents
|
|
@bye
|