binutils-gdb/gold/object.h
2006-08-04 23:10:59 +00:00

161 lines
3.9 KiB
C++

// object.h -- support for an object file for linking in gold -*- C++ -*-
#ifndef GOLD_OBJECT_H
#define GOLD_OBJECT_H
#include "elfcpp.h"
#include "targetsize.h"
#include "target.h"
#include "fileread.h"
namespace gold
{
// Data to pass from read_symbols() to add_symbols().
struct Read_symbols_data
{
// Symbol data.
File_view* symbols;
// Size of symbol data in bytes.
off_t symbols_size;
// Symbol names.
File_view* symbol_names;
// Size of symbol name data in bytes.
off_t symbol_names_size;
};
// Object is an interface which represents either a 32-bit or a 64-bit
// object file. The actual instantiations are Sized_object<32> and
// Sized_object<64>
class Object
{
public:
// NAME is the name of the object as we would report it to the user
// (e.g., libfoo.a(bar.o) if this is in an archive. INPUT_FILE is
// used to read the file. OFFSET is the offset within the input
// file--0 for a .o or .so file, something else for a .a file.
Object(const std::string& name, Input_file* input_file, off_t offset = 0)
: name_(name), input_file_(input_file), offset_(offset)
{ }
virtual ~Object()
{ }
const std::string&
name() const
{ return this->name_; }
// Read the symbol and relocation information.
Read_symbols_data
read_symbols()
{ return this->do_read_symbols(); }
// Add symbol information to the global symbol table.
void
add_symbols(Read_symbols_data rd)
{ this->do_add_symbols(rd); }
protected:
// Read the symbols--implemented by child class.
virtual Read_symbols_data
do_read_symbols() = 0;
// Add symbol information to the global symbol table--implemented by
// child class.
virtual void
do_add_symbols(Read_symbols_data) = 0;
// Get the file.
Input_file*
input_file() const
{ return this->input_file_; }
// Get the offset into the file.
off_t
offset() const
{ return this->offset_; }
// Get a view into the underlying file.
const unsigned char*
get_view(off_t start, off_t size);
// Read data from the underlying file.
void
read(off_t start, off_t size, void* p);
// Get a lasting view into the underlying file.
File_view*
get_lasting_view(off_t start, off_t size);
private:
// This class may not be copied.
Object(const Object&);
Object& operator=(const Object&);
// Name of object as printed to use.
std::string name_;
// For reading the file.
Input_file* input_file_;
// Offset within the file--0 for an object file, non-0 for an
// archive.
off_t offset_;
};
// The functions of Object which are size specific.
template<int size, bool big_endian>
class Sized_object : public Object
{
public:
Sized_object(const std::string& name, Input_file* input_file, off_t offset,
const typename elfcpp::Ehdr<size, big_endian>&);
~Sized_object();
void
setup(const typename elfcpp::Ehdr<size, big_endian>&);
Read_symbols_data
do_read_symbols();
void
do_add_symbols(Read_symbols_data);
private:
// This object may not be copied.
Sized_object(const Sized_object&);
Sized_object& operator=(const Sized_object&);
// ELF file header EI_OSABI field.
unsigned char osabi_;
// ELF file header EI_ABIVERSION field.
unsigned char abiversion_;
// ELF file header e_machine field.
elfcpp::Elf_Half machine_;
// ELF file header e_flags field.
unsigned int flags_;
// Target functions--may be NULL.
Target* target_;
// File offset of section header table.
off_t shoff_;
// Number of input sections.
unsigned int shnum_;
// Offset of SHT_STRTAB section holding section names.
unsigned int shstrndx_;
// Index of SHT_SYMTAB section.
unsigned int symtab_shnum_;
};
// Return an Object appropriate for the input file. P is BYTES long,
// and holds the ELF header.
extern Object* make_elf_object(const std::string& name, Input_file*,
off_t offset, const unsigned char* p,
off_t bytes);
} // end namespace gold
#endif // !defined(GOLD_OBJECT_H)