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161 lines
3.9 KiB
C++
161 lines
3.9 KiB
C++
// object.h -- support for an object file for linking in gold -*- C++ -*-
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#ifndef GOLD_OBJECT_H
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#define GOLD_OBJECT_H
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#include "elfcpp.h"
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#include "targetsize.h"
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#include "target.h"
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#include "fileread.h"
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namespace gold
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{
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// Data to pass from read_symbols() to add_symbols().
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struct Read_symbols_data
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{
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// Symbol data.
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File_view* symbols;
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// Size of symbol data in bytes.
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off_t symbols_size;
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// Symbol names.
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File_view* symbol_names;
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// Size of symbol name data in bytes.
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off_t symbol_names_size;
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};
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// Object is an interface which represents either a 32-bit or a 64-bit
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// object file. The actual instantiations are Sized_object<32> and
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// Sized_object<64>
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class Object
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{
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public:
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// NAME is the name of the object as we would report it to the user
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// (e.g., libfoo.a(bar.o) if this is in an archive. INPUT_FILE is
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// used to read the file. OFFSET is the offset within the input
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// file--0 for a .o or .so file, something else for a .a file.
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Object(const std::string& name, Input_file* input_file, off_t offset = 0)
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: name_(name), input_file_(input_file), offset_(offset)
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{ }
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virtual ~Object()
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{ }
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const std::string&
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name() const
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{ return this->name_; }
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// Read the symbol and relocation information.
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Read_symbols_data
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read_symbols()
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{ return this->do_read_symbols(); }
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// Add symbol information to the global symbol table.
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void
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add_symbols(Read_symbols_data rd)
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{ this->do_add_symbols(rd); }
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protected:
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// Read the symbols--implemented by child class.
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virtual Read_symbols_data
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do_read_symbols() = 0;
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// Add symbol information to the global symbol table--implemented by
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// child class.
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virtual void
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do_add_symbols(Read_symbols_data) = 0;
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// Get the file.
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Input_file*
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input_file() const
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{ return this->input_file_; }
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// Get the offset into the file.
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off_t
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offset() const
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{ return this->offset_; }
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// Get a view into the underlying file.
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const unsigned char*
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get_view(off_t start, off_t size);
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// Read data from the underlying file.
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void
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read(off_t start, off_t size, void* p);
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// Get a lasting view into the underlying file.
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File_view*
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get_lasting_view(off_t start, off_t size);
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private:
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// This class may not be copied.
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Object(const Object&);
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Object& operator=(const Object&);
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// Name of object as printed to use.
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std::string name_;
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// For reading the file.
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Input_file* input_file_;
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// Offset within the file--0 for an object file, non-0 for an
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// archive.
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off_t offset_;
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};
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// The functions of Object which are size specific.
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template<int size, bool big_endian>
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class Sized_object : public Object
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{
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public:
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Sized_object(const std::string& name, Input_file* input_file, off_t offset,
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const typename elfcpp::Ehdr<size, big_endian>&);
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~Sized_object();
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void
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setup(const typename elfcpp::Ehdr<size, big_endian>&);
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Read_symbols_data
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do_read_symbols();
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void
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do_add_symbols(Read_symbols_data);
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private:
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// This object may not be copied.
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Sized_object(const Sized_object&);
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Sized_object& operator=(const Sized_object&);
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// ELF file header EI_OSABI field.
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unsigned char osabi_;
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// ELF file header EI_ABIVERSION field.
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unsigned char abiversion_;
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// ELF file header e_machine field.
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elfcpp::Elf_Half machine_;
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// ELF file header e_flags field.
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unsigned int flags_;
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// Target functions--may be NULL.
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Target* target_;
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// File offset of section header table.
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off_t shoff_;
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// Number of input sections.
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unsigned int shnum_;
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// Offset of SHT_STRTAB section holding section names.
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unsigned int shstrndx_;
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// Index of SHT_SYMTAB section.
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unsigned int symtab_shnum_;
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};
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// Return an Object appropriate for the input file. P is BYTES long,
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// and holds the ELF header.
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extern Object* make_elf_object(const std::string& name, Input_file*,
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off_t offset, const unsigned char* p,
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off_t bytes);
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} // end namespace gold
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#endif // !defined(GOLD_OBJECT_H)
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