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574 lines
25 KiB
Plaintext
Executable File
On Configuring Development Tools
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K. Richard Pixley
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Cygnus Support
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Last Mod Tue Aug 6 22:16:14 PDT 1991, by rich@cygint.cygnus.com
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INTRO
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-----
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This document attempts to describe the general concepts behind
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configuration of the Cygnus Support release of the GNU Development
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Tools. It also discusses common usage. Eventually, FIXME, there
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will also be a man page for "configure", an "info" tree, etc.
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BASICS
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------
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Some Basic Terms:
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There are a lot of terms that are frequently used when discussing
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development tools. Most of the common terms have been used for
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several different concepts such that their meanings have become
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ambiguous to the point of being confusing. Typically, we only
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guess at their meanings from context and we frequently guess
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wrong.
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This document uses very few terms by comparison. The intent is to
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make the concepts as clear as possible in order to convey the
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usage and intent of these tools.
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"Programs" run on "machines". Programs are very nearly always
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written in "source". Programs are "built" from source.
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"Compilation" is a process that is frequently, but not always,
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used when building programs.
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Host Environments:
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In this document, the word "host" refers to the environment in
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which this source will be compiled. "host" and "host name" have
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nothing to do with the proper name of your host, like "ucbvax",
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"prep.ai.mit.edu" or "att.com". Instead they refer to things like
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"sun4" and "dec3100".
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Forget for a moment that this particular directory of source is
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the source for a development environment. Instead, pretend that
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it is the source for a simpler, more mundane, application, say, a
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desk calculator.
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Source that can be compiled in more than one environment,
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generally needs to be set up for each environment explicitly.
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Here we refer to that process as configuration. That is, we
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configure the source for a host.
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For example, if we wanted to configure our mythical desk
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calculator to compile on a SparcStation, we might configure for
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host sun4. With our configuration system:
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cd desk-calculator ; ./configure sun4
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does the trick. "configure" is a shell script that sets up
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Makefiles, subdirectories, and symbolic links appropriate for
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compiling the source on a sun4.
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The "host" environment does not necessarily refer to the machine
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on which the tools are built. It is possible to provide a sun3
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development environment on a sun4. If we wanted to use a cross
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compiler on the sun4 to build a program intended to be run on a
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sun3, we would configure the source for sun3.
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cd desk-calculator ; ./configure sun3
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The fact that we are actually building the program on a sun4 makes
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no difference if the sun3 cross compiler presents an environment
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that looks like a sun3 from the point of view of the desk
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calculator source code. Specifically, the environment is a sun3
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environment if the header files, predefined symbols, and libraries
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appear as they do on a sun3.
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Nor does the host environment refer to the the machine on which
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the program to be built will run. It is possible to provide a
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sun3 emulation environment on a sun4 such that programs built in a
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sun3 development environment actually run on the sun4.
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Host environment simply refers to the environment in which the
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program will be built from the source.
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Configuration Time Options:
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Many programs have compile time options. That is, features of the
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program that are either compiled into the program or not based on a
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choice made by the person who builds the program. We refer to these
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as "configuration options". For example, our desk calculator might be
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capable of being compiled into a program that either uses infix
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notation or postfix as a configuration option. For a sun3, chosing
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infix might be:
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./configure sun3 +notation=infix
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while a sun4 with postfix might be:
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./configure sun4 +notation=postfix
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If we wanted to build both at the same time, in the same directory
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structure, the intermediate pieces used in the build process must
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be kept separate.
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./configure sun4 +subdirs +notation=postfix
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./configure sun3 +subdirs +notation=infix
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will create subdirectories for the intermediate pieces of the sun4
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and sun3 configurations. This is necessary as previous systems
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were only capable of one configuration at a time. A second
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configuration overwrote the first. We've chosen to retain this
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behaviour so the "+subdirs" configuration option is necessary
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to get the new behaviour. The order of the arguments doesn't
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matter. There should be exactly one argument without a leading
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'+' sign and that argument will be assumed to be the host name.
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From here on the examples will assume that you want to build the
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tools "in place" and won't show the "+subdirs" option, but
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remember that it is available.
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In order to actually install the program, the configuration system
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needs to know where you would like the program installed. The
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default location is /usr/local. We refer to this location as
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$(destdir). All user visible programs will be installed in
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$(destdir)/bin. All other programs and files will be installed in
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a subdirectory of $(destdir)/lib.
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You can elect to change $(destdir) only as a configuration time
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option.
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./configure sun4 +notation=postfix +destdir=/local
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Will configure the source such that:
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make install
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will put it's programs in /local/bin and /local/lib/gcc. If you
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change $(destdir) after building the source, you will need to:
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make clean
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before the change will be propogated properly. This is because
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some tools need to know the locations of other tools.
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With these concepts in mind, we can drop the desk calculator and
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move on to the application that resides in these directories,
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namely, the source to a development environment.
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SPECIFICS
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---------
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The GNU Development Tools can be built on a wide variety of hosts.
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So, of course, they must be configured. Like the last example,
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./configure sun4 +destdir=/local
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./configure sun3 +destdir=/local
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will configure the source to be built in subdirectories, in order
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to keep the intermediate pieces separate, and to be installed in
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/local.
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When built with suitable development environments, these will be
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native tools. We'll explain the term "native" later.
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BUILDING DEVELOPMENT ENVIRONMENTS
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---------------------------------
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The Cygnus Support GNU development tools can not only be built
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with a number of host development environments, they can also be
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configured to create a number of different development
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environments on each of those hosts. We refer to a specific
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development environment created as a "target". That is, the word
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"target" refers to the development environment produced by
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compiling this source and installing the resulting programs.
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For the Cygnus Support GNU development tools, the default target
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is the same as the host. That is, the development environment
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produced is intended to be compatible with the environment used to
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build the tools.
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In the example above, we created two configurations, one for sun4
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and one for sun3. The first configuration is expecting to be
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built in a sun4 development environment, to create a sun4
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development environment. It doesn't necessarily need to be built
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on a sun4 if a sun4 development environment is available
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elsewhere. Likewise, if the available sun4 development
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environment produces executables intended for something other than
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sun4, then the development environment built from this sun4
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configuration will run on something other than a sun4. From the
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point of view of the configuration system and the GNU development
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tools source, this doesn't matter. What matters is that they will
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be built in a sun4 environment.
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Similarly, the second configuration given above is expecting to be
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built in a sun3 development environment, to create a sun3
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development environment.
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The development environment produced, is a configuration time
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option, just like $(destdir).
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./configure sun4 +destdir=/local +target=sun3
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./configure sun3 +destdir=/local +target=sun4
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In this example, like before, we create two configurations. The
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first is intended to be built in a sun4 environment, in
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subdirectories, to be installed in /local. The second is intended
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to be build in a sun3 environment, in subdirectories, to be
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installed in /local.
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Unlike the previous example, the first configuration will produce
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a sun3 development environment, perhaps even suitable for building
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the second configuration. Likewise, the second configuration will
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produce a sun4 development environment, perhaps even suitable for
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building the first configuration.
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The development environment used to build these configurations
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will determine the machines on which the resulting development
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environments can be used.
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A WALK THROUGH
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--------------
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Native Development Environments:
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Let us assume for a moment that you have a sun4 and that with your
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sun4 you received a development environment. This development
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environment is intended to be run on your sun4 to build programs
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that can be run on your sun4. You could, for instance, run this
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development environment on your sun4 to build our example desk
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calculator program. You could then run the desk calculator
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program on your sun4.
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The resulting desk calculator program is referred to as a "native"
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program. The development environment itself is composed of native
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programs that, when run, build other native programs. Any other
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program is referred to as "foreign". Programs intended for other
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machines are foreign programs.
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This type of development environment, which is by far the most
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common, is refered to as "native". That is, a native development
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environment runs on some machine to build programs for that same
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machine. The process of using a native development environment to
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build native programs is called a "native" build.
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./configure sun4
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Will configure this source such that when built in a sun4
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development environment, with a development environment that
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builds programs intended to be run on sun4 machines, the programs
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built will be native programs and the resulting development
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environment will be a native development environment.
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The development system that came with your sun4 is one such
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environment. Using it to build the GNU Development Tools is a
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very common activity and the resulting development environment is
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very popular.
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make all
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will build the tools as configured and will assume that you want
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to use the native development environment that came with your
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machine.
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Using a development environment to build a development environment
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is called "bootstrapping". The Cygnus Support release of the GNU
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Development Tools is capable of bootstrapping itself. This is a
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very powerful feature that we'll return to later. For now, let's
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pretend that you used the native development environment that came
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with your sun4 to bootstrap the Cygnus Support release and let's
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call the new development environment stage1.
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Why bother? Well, most people find that the Cygnus Support
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release builds programs that run faster and take up less space
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than the native development environments that came with their
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machines. Some people didn't get development environments with
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their machines and some people just like using the GNU tools
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better than using other tools.
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While you're at it, if the GNU tools produce better programs, maybe
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you should use them to build the GNU tools. It's a good idea, so
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let's pretend that you do. Let's call the new development
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environment stage2.
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So far you've built a development environment, stage1, and you've
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used stage1 to build a new, faster and smaller development
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environment, stage2, but you haven't run any of the programs that
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the GNU tools have built. You really don't yet know if these
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tools work. Do you have any programs built with the GNU tools?
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Yes, you do. stage2. What does that program do? It builds
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programs. Ok, do you have any source handy to build into a
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program? Yes, you do. The GNU tools themselves. In fact, if you
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use stage2 to build the GNU tools again the resulting programs
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should be identical to stage2. Let's pretend that you do and call
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the new development environment stage3.
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You've just completed what's called a "three stage boot". You now
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have a small, fast, somewhat tested, development environment.
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make bootstrap
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will do a three stage boot across all tools and will compare
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stage2 to stage3 and complain if they are not identical.
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Once built,
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make install
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will install the development environment in the default location
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or in $(destdir) if you specified an alternate when you
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configured. In fact, you can skip the "make all" part and just
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"make install" which will make sure that the development
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environment is built before attempting to install anything. Even
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better, for configurations where host is the same as target, like
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this one, "make install" will make sure that a "make bootstrap" is
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done before installing anything.
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Any development environment that is not a native development
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environment is refered to as a "cross" development environment.
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There are many different types of cross development environments
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but most fall into one of FIXME basic categories.
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Emulation Environments:
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The first category of cross development environment is called
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"emulation". There are two primary types of emulation, but both
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types result in programs that run on the native host.
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The first type is "software emulation". This form of cross
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development environment involves a native program that when run on
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the native host, is capable of interpreting, and in most aspects
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running, a program intended for some other machine. This
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technique is typically used when the other machine is either too
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expensive, too slow, too fast, or not available, perhaps because
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it hasn't yet been built. The native, interpreting program is
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called a "software emulator".
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The GNU Development Tools do not currently include any software
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emulators. Some do exist and the GNU Development Tools can be
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configured to create simple cross development environments for
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with these emulators. More on this later.
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The second type of emulation is when source intended for some
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other development environment is built into a program intended for
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the native host. The concept of universes in operating systems
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and hosted operating systems are two such development
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environments.
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The Cygnus Support Release of the GNU Development Tools can be
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configured for one such emulation at this time.
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./configure sun4 +ansi
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will configure the source such that when built in a sun4
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development environment the resulting development environment is
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capable of building sun4 programs from strictly conforming ANSI
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X3J11 C source. Remember that the environment used to build the
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tools determines the machine on which this tools will run, so the
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resulting programs aren't necessarily intended to run on a sun4,
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although they usually are. Also note that the source for the GNU
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tools is not strictly conforming ANSI source so this configuration
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cannot be used to bootstrap the GNU tools.
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Simple Cross Environments:
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./configure sun4 +target=a29k
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will configure the tools such that when compiled in a sun4
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development environment the resulting development environment can
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be used to create programs intended for an a29k. Again, this does
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not necessarily mean that the new development environment can be
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run on a sun4. That would depend on the development environment
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used to build these tools.
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Earlier you saw how to configure the tools to build a native
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development environment, that is, a development environment that
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runs on your sun4 and builds programs for your sun4. Let's
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pretend that you use stage3 to build this simple cross
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configuration and let's call the new development environment
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gcc-a29k. Remember that this is a native build. Gcc-a29k is a
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collection of native programs intended to run on your sun4.
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That's what stage3 builds, programs for your sun4. Gcc-a29k
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represents an a29k development environment that builds programs
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intended to run on an a29k. But, remember, gcc-a29k runs on your
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sun4. Programs built with gcc-a29k will run on your sun4 only
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with the help of an appropriate software emulator.
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Building gcc-a29k is also a bootstrap but of a slightly different
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sort. We call gcc-a29k a simple cross environment and using
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gcc-a29k to build a program intended for a29k is called "crossing
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to" a29k. Simple cross environments are the second category of
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cross development environments.
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Crossing Into Targets:
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./configure a29k +target=a29k
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will configure the tools such that when compiled in an a29k
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development environment, the resulting development environment can
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be used to create programs intended for an a29k. Again, this does
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not necessarily mean that the new development environment can be
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run on an a29k. That would depend on the development environment
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used to build these tools.
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If you've been following along this walk through, then you've
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already built an a29k environment, namely gcc-a29k. Let's pretend
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you use gcc-a29k to build the current configuration.
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Gcc-a29k builds programs intended for the a29k so the new
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development environment will be intended for use on an a29k. That
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is, this new gcc consists of programs that are foreign to your
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sun4. They cannot be run on your sun4.
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The process of building this configuration is another a bootstrap.
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This bootstrap is also a cross to a29k. Because this type of
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build is both a bootstrap and a cross to a29k, it is sometimes
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referred to as a "cross into" a29k. This new development
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environment isn't really a cross development environment at all.
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It is intended to run on an a29k to produce programs for an a29k.
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You'll remember that this makes it, by definition, an a29k native
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compiler. "Crossing into" has been introduced here not because it
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is a type of cross development environment, but because it is
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frequently confused one. The process is "a cross" but the
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resulting development environment is a native development
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environment.
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You could not have built this configuration with stage3, because
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stage3 doesn't provide an a29k environment. Instead it provides a
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sun4 environment.
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If you happen to have an a29k lying around, you could now use
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this fresh development environment on the a29k to three-stage
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these tools all over again. This process would look just like it
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did when we built the native sun4 development environment because
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we would be building another native development environment, this
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one on a29k.
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The Three Party Cross:
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So far you've seen that our development environment source must be
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configured for a specific host and for a specific target. You've
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also seen that the resulting development environment depends on
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the development environment used in the build process.
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When all four match identically, that is, the configured host, the
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configured target, the environment presented by the development
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environment used in the build, and the machine on which the
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resulting development environment is intended to run, then the new
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development environment will be a native development environment.
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When all four match except the configured host, then we can assume
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that the development environment used in the build is some form of
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library emulation.
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When all four match except for the configured target, then the
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resulting development environment will be a simple cross
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development environment.
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When all four match except for the host on which the development
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environment used in the build runs, the build process is a "cross
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into" and the resulting development environment will be native to
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some other machine.
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Most of the other permutations do exist in some form, but only one
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more is interesting to the current discussion.
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./configure a29k +target=sun3
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will configure the tools such that when compiled in an a29k
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development environment, the resulting development environment can
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be used to create programs intended for a sun3. Again, this does
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not necessarily mean that the new development environment can be
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run on an a29k. That would depend on the development environment
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used to build these tools.
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If you are still following along, then you have two a29k
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development environments, the native development environment that
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runs on a29k, and the simple cross that runs on your sun4. If you
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use the a29k native development environment on the a29k, you will
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be doing the same thing we did a while back, namely building a
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simple cross from a29k to sun3. Let's pretend that instead, you
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use gcc-a29k, the simple cross development environment that runs
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on sun4 but produces programs for a29k.
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The resulting development environment will run on a29k because
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that's what gcc-a29k builds, a29k programs. This development
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environment will produce programs for a sun3 because that is how
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it was configured. This means that the resulting development
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environment is a simple cross.
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There really isn't a common name for this process because very few
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development environments are capable of being configured this
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extensively. For the sake of discussion, let's call this process
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a "three party cross".
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FINAL NOTES
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-----------
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By "configures", I mean that links, Makefile, .gdbinit, and
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config.status are built. Configuration is always done from the source
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directory.
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* "./configure name" configures this directory, perhaps recursively,
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for a single host+target pair where the host and target are both
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"name". If a previous configuration existed, it will be
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overwritten.
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* "./configure hostname +target=targetname" configures this directory,
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perhaps recursively, for a single host+target pair where the host is
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hostname and target is targetname. If a previous configuration
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existed, it will be overwritten.
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* "./configure +subdirs hostname +target=targetname" creates a
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subdirectories Host-hostname and Host-hostname/Target-targetname and
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configures Host-hostname/Target-targetname. For now, makes should
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be done from Host-hostname/Target-targetname. "./configure +f name"
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works as expected. That is, it creates Host-name and
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Host-name/Target-name and configures the latter.
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Hacking configurations:
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The configure scripts essentially do three things, create
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subdirectories if appropriate, build a Makefile, and create links to
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files, all based on and tailored to, a specific host+target pair. The
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scripts also create a .gdbinit if appropriate but this is not
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tailored.
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The Makefile is created by prepending some variable definitions to a
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Makefile template called Makefile.in and then inserting host and
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target specific Makefile fragments. The variables are set based on
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the chosen host+target pair and build style, that is, if you use
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subdirectories or not. The host and target specific Makefile may or
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may not exist. If fragments
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* Makefiles can be edited directly, but those changes will eventually
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be lost. Changes intended to be permanent for a specific host
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should be made to the host specific Makefile fragment. This should
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be in ./config/hmake-host if it exists. Changes intended to be
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permanent for a specific target should be made to the target
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specific Makefile fragment. This should be in ./config/tmake-target
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if it exists. Changes intended to be permanent for the directory
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should be made in Makefile.in. To propogate changes to any of
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these, either use "make Makefile" or re-configure from the source
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directory.
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* configure can be edited directly, but those changes will eventually
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be lost. Changes intended to be permanent for a specific directory
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should be made to configure.in. Changes intended to be permanent
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for all configure scripts should be made to configure.template.
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Propogating changes to configure.in requires the presence of
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configure.template which normally resides in the uppermost directory
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you received. To propogate changes to either configure.template or
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a configure.in, use "configure +template=pathtothetemplate".
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This will configure the configure scripts themselves, recursively if
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appropriate.
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* "./configure -srcdir=foo" is not supported yet. At the moment, things
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will probably be configured correctly only for leaf directories, and
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even they will not have paths to libraries set properly.
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