mirror of
https://sourceware.org/git/binutils-gdb.git
synced 2024-12-05 08:14:19 +08:00
a4308b792c
ELF-stuff here.
157 lines
5.4 KiB
Plaintext
157 lines
5.4 KiB
Plaintext
# This shell script emits a C file. -*- C -*-
|
||
# Copyright 2001, 2002, 2003, 2004, 2006 Free Software Foundation, Inc.
|
||
#
|
||
# This file is part of GLD, the Gnu Linker.
|
||
#
|
||
# This program is free software; you can redistribute it and/or modify
|
||
# it under the terms of the GNU General Public License as published by
|
||
# the Free Software Foundation; either version 2 of the License, or
|
||
# (at your option) any later version.
|
||
#
|
||
# This program is distributed in the hope that it will be useful,
|
||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
# GNU General Public License for more details.
|
||
#
|
||
# You should have received a copy of the GNU General Public License
|
||
# along with this program; if not, write to the Free Software
|
||
# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA.
|
||
#
|
||
|
||
# This file is sourced from generic.em.
|
||
|
||
cat >>e${EMULATION_NAME}.c <<EOF
|
||
/* Need to have this macro defined before mmix-elfnmmo, which uses the
|
||
name for the before_allocation function, defined in ldemul.c (for
|
||
the mmo "emulation") or in elf32.em (for the elf64mmix
|
||
"emulation"). */
|
||
#define gldmmo_before_allocation before_allocation_default
|
||
|
||
/* We include this header *not* because we expect to handle ELF here
|
||
but because we re-use the map_segments function in elf-generic.em,
|
||
a file which is rightly somewhat ELF-centric. But this is only to
|
||
get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
|
||
output from the mmo emulation: -m mmo --oformat elf64-mmix! */
|
||
#include "elf-bfd.h"
|
||
EOF
|
||
|
||
. ${srcdir}/emultempl/elf-generic.em
|
||
. ${srcdir}/emultempl/mmix-elfnmmo.em
|
||
|
||
cat >>e${EMULATION_NAME}.c <<EOF
|
||
|
||
/* Place an orphan section. We use this to put random SEC_CODE or
|
||
SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
|
||
from elf32.em. */
|
||
|
||
static bfd_boolean
|
||
mmo_place_orphan (asection *s)
|
||
{
|
||
static struct orphan_save hold_text =
|
||
{
|
||
MMO_TEXT_SECTION_NAME,
|
||
SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
|
||
0, 0, 0, 0
|
||
};
|
||
struct orphan_save *place;
|
||
const char *secname;
|
||
lang_output_section_statement_type *after;
|
||
lang_output_section_statement_type *os;
|
||
|
||
/* We have nothing to say for anything other than a final link. */
|
||
if (link_info.relocatable
|
||
|| (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
|
||
return FALSE;
|
||
|
||
/* Only care for sections we're going to load. */
|
||
secname = s->name;
|
||
os = lang_output_section_find (secname);
|
||
|
||
/* We have an output section by this name. Place the section inside it
|
||
(regardless of whether the linker script lists it as input). */
|
||
if (os != NULL)
|
||
{
|
||
lang_add_section (&os->children, s, os);
|
||
return TRUE;
|
||
}
|
||
|
||
/* If this section does not have .text-type section flags or there's no
|
||
MMO_TEXT_SECTION_NAME, we don't have anything to say. */
|
||
if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
|
||
return FALSE;
|
||
|
||
if (hold_text.os == NULL)
|
||
hold_text.os = lang_output_section_find (hold_text.name);
|
||
|
||
place = &hold_text;
|
||
if (hold_text.os != NULL)
|
||
after = hold_text.os;
|
||
else
|
||
after = &lang_output_section_statement.head->output_section_statement;
|
||
|
||
/* If there's an output section by this name, we'll use it, regardless
|
||
of section flags, in contrast to what's done in elf32.em. */
|
||
os = lang_insert_orphan (s, secname, after, place, NULL, NULL);
|
||
|
||
/* We need an output section for .text as a root, so if there was none
|
||
(might happen with a peculiar linker script such as in "map
|
||
addresses", map-address.exp), we grab the output section created
|
||
above. */
|
||
if (hold_text.os == NULL)
|
||
hold_text.os = os;
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
/* Remove the spurious settings of SEC_RELOC that make it to the output at
|
||
link time. We are as confused as elflink.h:elf_bfd_final_link, and
|
||
paper over the bug similarly. */
|
||
|
||
static void
|
||
mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
|
||
{
|
||
bfd_set_section_flags (abfd, sec,
|
||
bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
|
||
}
|
||
|
||
/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
|
||
|
||
static void
|
||
mmo_finish (void)
|
||
{
|
||
bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
|
||
gld${EMULATION_NAME}_map_segments (FALSE);
|
||
finish_default ();
|
||
}
|
||
|
||
/* To get on-demand global register allocation right, we need to parse the
|
||
relocs, like what happens when linking to ELF. It needs to be done
|
||
before all input sections are supposed to be present. When linking to
|
||
ELF, it's done when reading symbols. When linking to mmo, we do it
|
||
when all input files are seen, which is equivalent. */
|
||
|
||
static void
|
||
mmo_after_open (void)
|
||
{
|
||
/* When there's a mismatch between the output format and the emulation
|
||
(using weird combinations like "-m mmo --oformat elf64-mmix" for
|
||
example), we'd count relocs twice because they'd also be counted
|
||
along the usual route for ELF-only linking, which would lead to an
|
||
internal accounting error. */
|
||
if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
|
||
{
|
||
LANG_FOR_EACH_INPUT_STATEMENT (is)
|
||
{
|
||
if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
|
||
&& !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
|
||
einfo ("%X%P: Internal problems scanning %B after opening it",
|
||
is->the_bfd);
|
||
}
|
||
}
|
||
}
|
||
EOF
|
||
|
||
LDEMUL_PLACE_ORPHAN=mmo_place_orphan
|
||
LDEMUL_FINISH=mmo_finish
|
||
LDEMUL_AFTER_OPEN=mmo_after_open
|