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d4eeccfe6b
The "winheight" command resizes a specified window, resizing the other windows in the layout to adapt. In the current code, this is done by examining each possible layout separately. The new layout code has a more general approach to handling this, and this patch simply removes the old code in favor of a call into the new layout engine. gdb/ChangeLog 2019-12-11 Tom Tromey <tom@tromey.com> * tui/tui-win.c (tui_set_win_height_command): Call tui_adjust_window_height. (tui_adjust_win_heights, new_height_ok): Remove. * tui/tui-layout.h (tui_adjust_window_height): Declare. * tui/tui-layout.c (tui_adjust_window_height): New function. Change-Id: I6bb681375a46adc8d29fd06f581deed4e078e78a
819 lines
22 KiB
C
819 lines
22 KiB
C
/* TUI layout window management.
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Copyright (C) 1998-2019 Free Software Foundation, Inc.
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Contributed by Hewlett-Packard Company.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#include "defs.h"
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#include "arch-utils.h"
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#include "command.h"
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#include "symtab.h"
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#include "frame.h"
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#include "source.h"
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#include <ctype.h>
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#include "tui/tui.h"
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#include "tui/tui-command.h"
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#include "tui/tui-data.h"
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#include "tui/tui-wingeneral.h"
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#include "tui/tui-stack.h"
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#include "tui/tui-regs.h"
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#include "tui/tui-win.h"
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#include "tui/tui-winsource.h"
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#include "tui/tui-disasm.h"
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#include "tui/tui-layout.h"
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#include "tui/tui-source.h"
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#include "gdb_curses.h"
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static void show_layout (enum tui_layout_type);
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static enum tui_layout_type next_layout (void);
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static enum tui_layout_type prev_layout (void);
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static void tui_layout_command (const char *, int);
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static void extract_display_start_addr (struct gdbarch **, CORE_ADDR *);
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/* The pre-defined layouts. */
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static tui_layout_split *standard_layouts[UNDEFINED_LAYOUT];
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/* The layout that is currently applied. */
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static std::unique_ptr<tui_layout_base> applied_layout;
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static enum tui_layout_type current_layout = UNDEFINED_LAYOUT;
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/* Accessor for the current layout. */
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enum tui_layout_type
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tui_current_layout (void)
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{
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return current_layout;
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}
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/* See tui-layout.h. */
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void
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tui_apply_current_layout ()
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{
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applied_layout->apply (0, 0, tui_term_width (), tui_term_height ());
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}
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/* See tui-layout. */
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void
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tui_adjust_window_height (struct tui_win_info *win, int new_height)
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{
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applied_layout->adjust_size (win->name (), new_height);
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}
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/* Show the screen layout defined. */
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static void
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show_layout (enum tui_layout_type layout)
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{
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enum tui_layout_type cur_layout = tui_current_layout ();
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if (layout != cur_layout)
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{
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tui_make_all_invisible ();
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applied_layout = standard_layouts[layout]->clone ();
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tui_apply_current_layout ();
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current_layout = layout;
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tui_delete_invisible_windows ();
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}
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}
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/* Function to set the layout to SRC_COMMAND, DISASSEM_COMMAND,
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SRC_DISASSEM_COMMAND, SRC_DATA_COMMAND, or DISASSEM_DATA_COMMAND. */
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void
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tui_set_layout (enum tui_layout_type layout_type)
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{
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gdb_assert (layout_type != UNDEFINED_LAYOUT);
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enum tui_layout_type cur_layout = tui_current_layout ();
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struct gdbarch *gdbarch;
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CORE_ADDR addr;
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struct tui_win_info *win_with_focus = tui_win_with_focus ();
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extract_display_start_addr (&gdbarch, &addr);
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enum tui_layout_type new_layout = layout_type;
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if (new_layout != cur_layout)
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{
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show_layout (new_layout);
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/* Now determine where focus should be. */
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if (win_with_focus != TUI_CMD_WIN)
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{
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switch (new_layout)
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{
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case SRC_COMMAND:
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tui_set_win_focus_to (TUI_SRC_WIN);
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break;
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case DISASSEM_COMMAND:
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/* The previous layout was not showing code.
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This can happen if there is no source
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available:
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1. if the source file is in another dir OR
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2. if target was compiled without -g
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We still want to show the assembly though! */
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tui_get_begin_asm_address (&gdbarch, &addr);
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tui_set_win_focus_to (TUI_DISASM_WIN);
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break;
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case SRC_DISASSEM_COMMAND:
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/* The previous layout was not showing code.
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This can happen if there is no source
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available:
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1. if the source file is in another dir OR
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2. if target was compiled without -g
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We still want to show the assembly though! */
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tui_get_begin_asm_address (&gdbarch, &addr);
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if (win_with_focus == TUI_SRC_WIN)
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tui_set_win_focus_to (TUI_SRC_WIN);
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else
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tui_set_win_focus_to (TUI_DISASM_WIN);
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break;
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case SRC_DATA_COMMAND:
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if (win_with_focus != TUI_DATA_WIN)
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tui_set_win_focus_to (TUI_SRC_WIN);
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else
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tui_set_win_focus_to (TUI_DATA_WIN);
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break;
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case DISASSEM_DATA_COMMAND:
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/* The previous layout was not showing code.
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This can happen if there is no source
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available:
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1. if the source file is in another dir OR
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2. if target was compiled without -g
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We still want to show the assembly though! */
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tui_get_begin_asm_address (&gdbarch, &addr);
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if (win_with_focus != TUI_DATA_WIN)
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tui_set_win_focus_to (TUI_DISASM_WIN);
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else
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tui_set_win_focus_to (TUI_DATA_WIN);
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break;
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default:
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break;
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}
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}
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/*
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* Now update the window content.
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*/
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tui_update_source_windows_with_addr (gdbarch, addr);
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if (new_layout == SRC_DATA_COMMAND
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|| new_layout == DISASSEM_DATA_COMMAND)
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TUI_DATA_WIN->show_registers (TUI_DATA_WIN->get_current_group ());
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}
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}
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/* Add the specified window to the layout in a logical way. This
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means setting up the most logical layout given the window to be
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added. */
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void
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tui_add_win_to_layout (enum tui_win_type type)
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{
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enum tui_layout_type cur_layout = tui_current_layout ();
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switch (type)
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{
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case SRC_WIN:
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if (cur_layout != SRC_COMMAND
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&& cur_layout != SRC_DISASSEM_COMMAND
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&& cur_layout != SRC_DATA_COMMAND)
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{
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if (cur_layout == DISASSEM_DATA_COMMAND)
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show_layout (SRC_DATA_COMMAND);
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else
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show_layout (SRC_COMMAND);
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}
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break;
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case DISASSEM_WIN:
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if (cur_layout != DISASSEM_COMMAND
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&& cur_layout != SRC_DISASSEM_COMMAND
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&& cur_layout != DISASSEM_DATA_COMMAND)
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{
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if (cur_layout == SRC_DATA_COMMAND)
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show_layout (DISASSEM_DATA_COMMAND);
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else
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show_layout (DISASSEM_COMMAND);
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}
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break;
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case DATA_WIN:
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if (cur_layout != SRC_DATA_COMMAND
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&& cur_layout != DISASSEM_DATA_COMMAND)
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{
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if (cur_layout == DISASSEM_COMMAND)
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show_layout (DISASSEM_DATA_COMMAND);
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else
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show_layout (SRC_DATA_COMMAND);
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}
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break;
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default:
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break;
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}
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}
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/* Complete possible layout names. TEXT is the complete text entered so
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far, WORD is the word currently being completed. */
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static void
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layout_completer (struct cmd_list_element *ignore,
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completion_tracker &tracker,
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const char *text, const char *word)
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{
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static const char *layout_names [] =
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{ "src", "asm", "split", "regs", "next", "prev", NULL };
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complete_on_enum (tracker, layout_names, text, word);
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}
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/* Function to set the layout to SRC, ASM, SPLIT, NEXT, PREV, DATA, or
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REGS. */
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static void
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tui_layout_command (const char *layout_name, int from_tty)
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{
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enum tui_layout_type new_layout = UNDEFINED_LAYOUT;
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enum tui_layout_type cur_layout = tui_current_layout ();
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if (layout_name == NULL || *layout_name == '\0')
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error (_("Usage: layout prev | next | LAYOUT-NAME"));
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/* First check for ambiguous input. */
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if (strcmp (layout_name, "s") == 0)
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error (_("Ambiguous command input."));
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if (subset_compare (layout_name, "src"))
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new_layout = SRC_COMMAND;
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else if (subset_compare (layout_name, "asm"))
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new_layout = DISASSEM_COMMAND;
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else if (subset_compare (layout_name, "split"))
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new_layout = SRC_DISASSEM_COMMAND;
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else if (subset_compare (layout_name, "regs"))
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{
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if (cur_layout == SRC_COMMAND
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|| cur_layout == SRC_DATA_COMMAND)
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new_layout = SRC_DATA_COMMAND;
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else
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new_layout = DISASSEM_DATA_COMMAND;
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}
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else if (subset_compare (layout_name, "next"))
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new_layout = next_layout ();
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else if (subset_compare (layout_name, "prev"))
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new_layout = prev_layout ();
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else
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error (_("Unrecognized layout: %s"), layout_name);
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/* Make sure the curses mode is enabled. */
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tui_enable ();
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tui_set_layout (new_layout);
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}
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static void
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extract_display_start_addr (struct gdbarch **gdbarch_p, CORE_ADDR *addr_p)
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{
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enum tui_layout_type cur_layout = tui_current_layout ();
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struct gdbarch *gdbarch = get_current_arch ();
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CORE_ADDR addr;
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CORE_ADDR pc;
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struct symtab_and_line cursal = get_current_source_symtab_and_line ();
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switch (cur_layout)
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{
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case SRC_COMMAND:
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case SRC_DATA_COMMAND:
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gdbarch = TUI_SRC_WIN->gdbarch;
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find_line_pc (cursal.symtab,
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TUI_SRC_WIN->start_line_or_addr.u.line_no,
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&pc);
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addr = pc;
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break;
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case DISASSEM_COMMAND:
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case SRC_DISASSEM_COMMAND:
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case DISASSEM_DATA_COMMAND:
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gdbarch = TUI_DISASM_WIN->gdbarch;
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addr = TUI_DISASM_WIN->start_line_or_addr.u.addr;
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break;
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default:
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addr = 0;
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break;
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}
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*gdbarch_p = gdbarch;
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*addr_p = addr;
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}
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/* Answer the previous layout to cycle to. */
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static enum tui_layout_type
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next_layout (void)
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{
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int new_layout;
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new_layout = tui_current_layout ();
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if (new_layout == UNDEFINED_LAYOUT)
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new_layout = SRC_COMMAND;
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else
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{
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new_layout++;
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if (new_layout == UNDEFINED_LAYOUT)
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new_layout = SRC_COMMAND;
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}
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return (enum tui_layout_type) new_layout;
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}
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/* Answer the next layout to cycle to. */
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static enum tui_layout_type
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prev_layout (void)
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{
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int new_layout;
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new_layout = tui_current_layout ();
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if (new_layout == SRC_COMMAND)
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new_layout = DISASSEM_DATA_COMMAND;
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else
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{
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new_layout--;
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if (new_layout == UNDEFINED_LAYOUT)
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new_layout = DISASSEM_DATA_COMMAND;
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}
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return (enum tui_layout_type) new_layout;
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}
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void
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tui_gen_win_info::resize (int height_, int width_,
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int origin_x_, int origin_y_)
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{
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if (width == width_ && height == height_
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&& x == origin_x_ && y == origin_y_
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&& handle != nullptr)
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return;
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width = width_;
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height = height_;
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if (height > 1)
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viewport_height = height - 2;
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else
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viewport_height = 1;
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x = origin_x_;
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y = origin_y_;
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if (handle != nullptr)
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{
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#ifdef HAVE_WRESIZE
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wresize (handle.get (), height, width);
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mvwin (handle.get (), y, x);
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wmove (handle.get (), 0, 0);
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#else
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handle.reset (nullptr);
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#endif
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}
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if (handle == nullptr)
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make_window ();
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rerender ();
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}
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/* Helper function that returns a TUI window, given its name. */
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static tui_gen_win_info *
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tui_get_window_by_name (const std::string &name)
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{
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if (name == "src")
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{
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if (tui_win_list[SRC_WIN] == nullptr)
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tui_win_list[SRC_WIN] = new tui_source_window ();
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return tui_win_list[SRC_WIN];
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}
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else if (name == "cmd")
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{
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if (tui_win_list[CMD_WIN] == nullptr)
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tui_win_list[CMD_WIN] = new tui_cmd_window ();
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return tui_win_list[CMD_WIN];
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}
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else if (name == "regs")
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{
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if (tui_win_list[DATA_WIN] == nullptr)
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tui_win_list[DATA_WIN] = new tui_data_window ();
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return tui_win_list[DATA_WIN];
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}
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else if (name == "asm")
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{
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if (tui_win_list[DISASSEM_WIN] == nullptr)
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tui_win_list[DISASSEM_WIN] = new tui_disasm_window ();
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return tui_win_list[DISASSEM_WIN];
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}
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else
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{
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gdb_assert (name == "locator");
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return tui_locator_win_info_ptr ();
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}
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}
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/* See tui-layout.h. */
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std::unique_ptr<tui_layout_base>
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tui_layout_window::clone () const
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{
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tui_layout_window *result = new tui_layout_window (m_contents.c_str ());
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return std::unique_ptr<tui_layout_base> (result);
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}
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|
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/* See tui-layout.h. */
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void
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tui_layout_window::apply (int x_, int y_, int width_, int height_)
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{
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x = x_;
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y = y_;
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width = width_;
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height = height_;
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gdb_assert (m_window != nullptr);
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m_window->resize (height, width, x, y);
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}
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|
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/* See tui-layout.h. */
|
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void
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tui_layout_window::get_sizes (int *min_height, int *max_height)
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{
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if (m_window == nullptr)
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m_window = tui_get_window_by_name (m_contents);
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*min_height = m_window->min_height ();
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*max_height = m_window->max_height ();
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}
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|
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/* See tui-layout.h. */
|
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bool
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tui_layout_window::top_boxed_p () const
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||
{
|
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gdb_assert (m_window != nullptr);
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return m_window->can_box ();
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}
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|
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/* See tui-layout.h. */
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bool
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||
tui_layout_window::bottom_boxed_p () const
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||
{
|
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gdb_assert (m_window != nullptr);
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return m_window->can_box ();
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||
}
|
||
|
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/* See tui-layout.h. */
|
||
|
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tui_layout_split *
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||
tui_layout_split::add_split (int weight)
|
||
{
|
||
tui_layout_split *result = new tui_layout_split ();
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||
split s = {weight, std::unique_ptr<tui_layout_base> (result)};
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m_splits.push_back (std::move (s));
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return result;
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}
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|
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/* See tui-layout.h. */
|
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|
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void
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tui_layout_split::add_window (const char *name, int weight)
|
||
{
|
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tui_layout_window *result = new tui_layout_window (name);
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||
split s = {weight, std::unique_ptr<tui_layout_base> (result)};
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m_splits.push_back (std::move (s));
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}
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|
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/* See tui-layout.h. */
|
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|
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std::unique_ptr<tui_layout_base>
|
||
tui_layout_split::clone () const
|
||
{
|
||
tui_layout_split *result = new tui_layout_split ();
|
||
for (const split &item : m_splits)
|
||
{
|
||
std::unique_ptr<tui_layout_base> next = item.layout->clone ();
|
||
split s = {item.weight, std::move (next)};
|
||
result->m_splits.push_back (std::move (s));
|
||
}
|
||
return std::unique_ptr<tui_layout_base> (result);
|
||
}
|
||
|
||
/* See tui-layout.h. */
|
||
|
||
void
|
||
tui_layout_split::get_sizes (int *min_height, int *max_height)
|
||
{
|
||
*min_height = 0;
|
||
*max_height = 0;
|
||
for (const split &item : m_splits)
|
||
{
|
||
int new_min, new_max;
|
||
item.layout->get_sizes (&new_min, &new_max);
|
||
*min_height += new_min;
|
||
*max_height += new_max;
|
||
}
|
||
}
|
||
|
||
/* See tui-layout.h. */
|
||
|
||
bool
|
||
tui_layout_split::top_boxed_p () const
|
||
{
|
||
if (m_splits.empty ())
|
||
return false;
|
||
return m_splits[0].layout->top_boxed_p ();
|
||
}
|
||
|
||
/* See tui-layout.h. */
|
||
|
||
bool
|
||
tui_layout_split::bottom_boxed_p () const
|
||
{
|
||
if (m_splits.empty ())
|
||
return false;
|
||
return m_splits.back ().layout->top_boxed_p ();
|
||
}
|
||
|
||
/* See tui-layout.h. */
|
||
|
||
void
|
||
tui_layout_split::set_weights_from_heights ()
|
||
{
|
||
for (int i = 0; i < m_splits.size (); ++i)
|
||
m_splits[i].weight = m_splits[i].layout->height;
|
||
}
|
||
|
||
/* See tui-layout.h. */
|
||
|
||
bool
|
||
tui_layout_split::adjust_size (const char *name, int new_height)
|
||
{
|
||
/* Look through the children. If one is a layout holding the named
|
||
window, we're done; or if one actually is the named window,
|
||
update it. */
|
||
int found_index = -1;
|
||
for (int i = 0; i < m_splits.size (); ++i)
|
||
{
|
||
if (m_splits[i].layout->adjust_size (name, new_height))
|
||
return true;
|
||
const char *win_name = m_splits[i].layout->get_name ();
|
||
if (win_name != nullptr && strcmp (name, win_name) == 0)
|
||
{
|
||
found_index = i;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (found_index == -1)
|
||
return false;
|
||
if (m_splits[found_index].layout->height == new_height)
|
||
return true;
|
||
|
||
set_weights_from_heights ();
|
||
int delta = m_splits[found_index].weight - new_height;
|
||
m_splits[found_index].weight = new_height;
|
||
|
||
/* Distribute the "delta" over the next window; but if the next
|
||
window cannot hold it all, keep going until we either find a
|
||
window that does, or until we loop all the way around. */
|
||
for (int i = 0; delta != 0 && i < m_splits.size () - 1; ++i)
|
||
{
|
||
int index = (found_index + 1 + i) % m_splits.size ();
|
||
|
||
int new_min, new_max;
|
||
m_splits[index].layout->get_sizes (&new_min, &new_max);
|
||
|
||
if (delta < 0)
|
||
{
|
||
/* The primary window grew, so we are trying to shrink other
|
||
windows. */
|
||
int available = m_splits[index].weight - new_min;
|
||
int shrink_by = std::min (available, -delta);
|
||
m_splits[index].weight -= shrink_by;
|
||
delta += shrink_by;
|
||
}
|
||
else
|
||
{
|
||
/* The primary window shrank, so we are trying to grow other
|
||
windows. */
|
||
int available = new_max - m_splits[index].weight;
|
||
int grow_by = std::min (available, delta);
|
||
m_splits[index].weight += grow_by;
|
||
delta -= grow_by;
|
||
}
|
||
}
|
||
|
||
if (delta != 0)
|
||
{
|
||
warning (_("Invalid window height specified"));
|
||
/* Effectively undo any modifications made here. */
|
||
set_weights_from_heights ();
|
||
}
|
||
else
|
||
{
|
||
/* Simply re-apply the updated layout. */
|
||
apply (x, y, width, height);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/* See tui-layout.h. */
|
||
|
||
void
|
||
tui_layout_split::apply (int x_, int y_, int width_, int height_)
|
||
{
|
||
x = x_;
|
||
y = y_;
|
||
width = width_;
|
||
height = height_;
|
||
|
||
struct height_info
|
||
{
|
||
int height;
|
||
int min_height;
|
||
int max_height;
|
||
/* True if this window will share a box border with the previous
|
||
window in the list. */
|
||
bool share_box;
|
||
};
|
||
|
||
std::vector<height_info> info (m_splits.size ());
|
||
|
||
/* Step 1: Find the min and max height of each sub-layout.
|
||
Fixed-sized layouts are given their desired height, and then the
|
||
remaining space is distributed among the remaining windows
|
||
according to the weights given. */
|
||
int available_height = height;
|
||
int last_index = -1;
|
||
int total_weight = 0;
|
||
for (int i = 0; i < m_splits.size (); ++i)
|
||
{
|
||
bool cmd_win_already_exists = TUI_CMD_WIN != nullptr;
|
||
|
||
/* Always call get_sizes, to ensure that the window is
|
||
instantiated. This is a bit gross but less gross than adding
|
||
special cases for this in other places. */
|
||
m_splits[i].layout->get_sizes (&info[i].min_height, &info[i].max_height);
|
||
|
||
if (!m_applied
|
||
&& cmd_win_already_exists
|
||
&& m_splits[i].layout->get_name () != nullptr
|
||
&& strcmp (m_splits[i].layout->get_name (), "cmd") == 0)
|
||
{
|
||
/* If this layout has never been applied, then it means the
|
||
user just changed the layout. In this situation, it's
|
||
desirable to keep the size of the command window the
|
||
same. Setting the min and max heights this way ensures
|
||
that the resizing step, below, does the right thing with
|
||
this window. */
|
||
info[i].min_height = TUI_CMD_WIN->height;
|
||
info[i].max_height = TUI_CMD_WIN->height;
|
||
}
|
||
|
||
if (info[i].min_height == info[i].max_height)
|
||
available_height -= info[i].min_height;
|
||
else
|
||
{
|
||
last_index = i;
|
||
total_weight += m_splits[i].weight;
|
||
}
|
||
|
||
/* Two adjacent boxed windows will share a border, making a bit
|
||
more height available. */
|
||
if (i > 0
|
||
&& m_splits[i - 1].layout->bottom_boxed_p ()
|
||
&& m_splits[i].layout->top_boxed_p ())
|
||
info[i].share_box = true;
|
||
}
|
||
|
||
/* Step 2: Compute the height of each sub-layout. Fixed-sized items
|
||
are given their fixed size, while others are resized according to
|
||
their weight. */
|
||
int used_height = 0;
|
||
for (int i = 0; i < m_splits.size (); ++i)
|
||
{
|
||
/* Compute the height and clamp to the allowable range. */
|
||
info[i].height = available_height * m_splits[i].weight / total_weight;
|
||
if (info[i].height > info[i].max_height)
|
||
info[i].height = info[i].max_height;
|
||
if (info[i].height < info[i].min_height)
|
||
info[i].height = info[i].min_height;
|
||
/* If there is any leftover height, just redistribute it to the
|
||
last resizeable window, by dropping it from the allocated
|
||
height. We could try to be fancier here perhaps, by
|
||
redistributing this height among all windows, not just the
|
||
last window. */
|
||
if (info[i].min_height != info[i].max_height)
|
||
{
|
||
used_height += info[i].height;
|
||
if (info[i].share_box)
|
||
--used_height;
|
||
}
|
||
}
|
||
|
||
/* Allocate any leftover height. */
|
||
if (available_height >= used_height && last_index != -1)
|
||
info[last_index].height += available_height - used_height;
|
||
|
||
/* Step 3: Resize. */
|
||
int height_accum = 0;
|
||
for (int i = 0; i < m_splits.size (); ++i)
|
||
{
|
||
/* If we fall off the bottom, just make allocations overlap.
|
||
GIGO. */
|
||
if (height_accum + info[i].height > height)
|
||
height_accum = height - info[i].height;
|
||
else if (info[i].share_box)
|
||
--height_accum;
|
||
m_splits[i].layout->apply (x, y + height_accum, width, info[i].height);
|
||
height_accum += info[i].height;
|
||
}
|
||
|
||
m_applied = true;
|
||
}
|
||
|
||
static void
|
||
initialize_layouts ()
|
||
{
|
||
standard_layouts[SRC_COMMAND] = new tui_layout_split ();
|
||
standard_layouts[SRC_COMMAND]->add_window ("src", 2);
|
||
standard_layouts[SRC_COMMAND]->add_window ("locator", 0);
|
||
standard_layouts[SRC_COMMAND]->add_window ("cmd", 1);
|
||
|
||
standard_layouts[DISASSEM_COMMAND] = new tui_layout_split ();
|
||
standard_layouts[DISASSEM_COMMAND]->add_window ("asm", 2);
|
||
standard_layouts[DISASSEM_COMMAND]->add_window ("locator", 0);
|
||
standard_layouts[DISASSEM_COMMAND]->add_window ("cmd", 1);
|
||
|
||
standard_layouts[SRC_DATA_COMMAND] = new tui_layout_split ();
|
||
standard_layouts[SRC_DATA_COMMAND]->add_window ("regs", 1);
|
||
standard_layouts[SRC_DATA_COMMAND]->add_window ("src", 1);
|
||
standard_layouts[SRC_DATA_COMMAND]->add_window ("locator", 0);
|
||
standard_layouts[SRC_DATA_COMMAND]->add_window ("cmd", 1);
|
||
|
||
standard_layouts[DISASSEM_DATA_COMMAND] = new tui_layout_split ();
|
||
standard_layouts[DISASSEM_DATA_COMMAND]->add_window ("regs", 1);
|
||
standard_layouts[DISASSEM_DATA_COMMAND]->add_window ("asm", 1);
|
||
standard_layouts[DISASSEM_DATA_COMMAND]->add_window ("locator", 0);
|
||
standard_layouts[DISASSEM_DATA_COMMAND]->add_window ("cmd", 1);
|
||
|
||
standard_layouts[SRC_DISASSEM_COMMAND] = new tui_layout_split ();
|
||
standard_layouts[SRC_DISASSEM_COMMAND]->add_window ("src", 1);
|
||
standard_layouts[SRC_DISASSEM_COMMAND]->add_window ("asm", 1);
|
||
standard_layouts[SRC_DISASSEM_COMMAND]->add_window ("locator", 0);
|
||
standard_layouts[SRC_DISASSEM_COMMAND]->add_window ("cmd", 1);
|
||
}
|
||
|
||
|
||
|
||
/* Function to initialize gdb commands, for tui window layout
|
||
manipulation. */
|
||
|
||
void
|
||
_initialize_tui_layout (void)
|
||
{
|
||
struct cmd_list_element *cmd;
|
||
|
||
cmd = add_com ("layout", class_tui, tui_layout_command, _("\
|
||
Change the layout of windows.\n\
|
||
Usage: layout prev | next | LAYOUT-NAME\n\
|
||
Layout names are:\n\
|
||
src : Displays source and command windows.\n\
|
||
asm : Displays disassembly and command windows.\n\
|
||
split : Displays source, disassembly and command windows.\n\
|
||
regs : Displays register window. If existing layout\n\
|
||
is source/command or assembly/command, the \n\
|
||
register window is displayed. If the\n\
|
||
source/assembly/command (split) is displayed, \n\
|
||
the register window is displayed with \n\
|
||
the window that has current logical focus."));
|
||
set_cmd_completer (cmd, layout_completer);
|
||
|
||
initialize_layouts ();
|
||
}
|