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1bee48c7ad
The only callers of get_image_name are nat/windows-nat.c, so make it static. gdb/ChangeLog 2021-04-30 Tom Tromey <tromey@adacore.com> * nat/windows-nat.h (get_image_name): Don't declare. * nat/windows-nat.c (get_image_name): Now static.
362 lines
12 KiB
C++
362 lines
12 KiB
C++
/* Internal interfaces for the Windows code
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Copyright (C) 1995-2021 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef NAT_WINDOWS_NAT_H
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#define NAT_WINDOWS_NAT_H
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#include <windows.h>
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#include <psapi.h>
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#include <vector>
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#include "gdbsupport/gdb_optional.h"
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#include "target/waitstatus.h"
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#define STATUS_WX86_BREAKPOINT 0x4000001F
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#define STATUS_WX86_SINGLE_STEP 0x4000001E
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namespace windows_nat
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{
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/* Thread information structure used to track extra information about
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each thread. */
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struct windows_thread_info
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{
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windows_thread_info (DWORD tid_, HANDLE h_, CORE_ADDR tlb)
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: tid (tid_),
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h (h_),
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thread_local_base (tlb)
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{
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}
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~windows_thread_info ();
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DISABLE_COPY_AND_ASSIGN (windows_thread_info);
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/* Ensure that this thread has been suspended. */
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void suspend ();
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/* Resume the thread if it has been suspended. */
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void resume ();
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/* The Win32 thread identifier. */
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DWORD tid;
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/* The handle to the thread. */
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HANDLE h;
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/* Thread Information Block address. */
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CORE_ADDR thread_local_base;
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/* This keeps track of whether SuspendThread was called on this
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thread. -1 means there was a failure or that the thread was
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explicitly not suspended, 1 means it was called, and 0 means it
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was not. */
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int suspended = 0;
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/* The context of the thread, including any manipulations. */
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union
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{
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CONTEXT context {};
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#ifdef __x86_64__
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WOW64_CONTEXT wow64_context;
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#endif
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};
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/* Whether debug registers changed since we last set CONTEXT back to
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the thread. */
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bool debug_registers_changed = false;
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/* Nonzero if CONTEXT is invalidated and must be re-read from the
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inferior thread. */
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bool reload_context = false;
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/* True if this thread is currently stopped at a software
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breakpoint. This is used to offset the PC when needed. */
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bool stopped_at_software_breakpoint = false;
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/* True if we've adjusted the PC after hitting a software
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breakpoint, false otherwise. This lets us avoid multiple
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adjustments if the registers are read multiple times. */
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bool pc_adjusted = false;
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/* The name of the thread, allocated by xmalloc. */
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gdb::unique_xmalloc_ptr<char> name;
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};
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/* Possible values to pass to 'thread_rec'. */
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enum thread_disposition_type
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{
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/* Do not invalidate the thread's context, and do not suspend the
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thread. */
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DONT_INVALIDATE_CONTEXT,
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/* Invalidate the context, but do not suspend the thread. */
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DONT_SUSPEND,
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/* Invalidate the context and suspend the thread. */
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INVALIDATE_CONTEXT
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};
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/* Find a thread record given a thread id. THREAD_DISPOSITION
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controls whether the thread is suspended, and whether the context
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is invalidated.
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This function must be supplied by the embedding application. */
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extern windows_thread_info *thread_rec (ptid_t ptid,
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thread_disposition_type disposition);
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/* Handle OUTPUT_DEBUG_STRING_EVENT from child process. Updates
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OURSTATUS and returns the thread id if this represents a thread
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change (this is specific to Cygwin), otherwise 0.
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Cygwin prepends its messages with a "cygwin:". Interpret this as
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a Cygwin signal. Otherwise just print the string as a warning.
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This function must be supplied by the embedding application. */
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extern int handle_output_debug_string (struct target_waitstatus *ourstatus);
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/* Handle a DLL load event.
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This function assumes that the current event did not occur during
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inferior initialization.
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DLL_NAME is the name of the library. BASE is the base load
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address.
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This function must be supplied by the embedding application. */
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extern void handle_load_dll (const char *dll_name, LPVOID base);
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/* Handle a DLL unload event.
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This function assumes that this event did not occur during inferior
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initialization.
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This function must be supplied by the embedding application. */
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extern void handle_unload_dll ();
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/* Handle MS_VC_EXCEPTION when processing a stop. MS_VC_EXCEPTION is
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somewhat undocumented but is used to tell the debugger the name of
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a thread.
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Return true if the exception was handled; return false otherwise.
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This function must be supplied by the embedding application. */
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extern bool handle_ms_vc_exception (const EXCEPTION_RECORD *rec);
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/* When EXCEPTION_ACCESS_VIOLATION is processed, we give the embedding
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application a chance to change it to be considered "unhandled".
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This function must be supplied by the embedding application. If it
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returns true, then the exception is "unhandled". */
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extern bool handle_access_violation (const EXCEPTION_RECORD *rec);
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/* Currently executing process */
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extern HANDLE current_process_handle;
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extern DWORD current_process_id;
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extern DWORD main_thread_id;
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extern enum gdb_signal last_sig;
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/* The current debug event from WaitForDebugEvent or from a pending
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stop. */
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extern DEBUG_EVENT current_event;
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/* The ID of the thread for which we anticipate a stop event.
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Normally this is -1, meaning we'll accept an event in any
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thread. */
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extern DWORD desired_stop_thread_id;
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/* A single pending stop. See "pending_stops" for more
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information. */
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struct pending_stop
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{
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/* The thread id. */
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DWORD thread_id;
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/* The target waitstatus we computed. */
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target_waitstatus status;
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/* The event. A few fields of this can be referenced after a stop,
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and it seemed simplest to store the entire event. */
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DEBUG_EVENT event;
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};
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/* A vector of pending stops. Sometimes, Windows will report a stop
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on a thread that has been ostensibly suspended. We believe what
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happens here is that two threads hit a breakpoint simultaneously,
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and the Windows kernel queues the stop events. However, this can
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result in the strange effect of trying to single step thread A --
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leaving all other threads suspended -- and then seeing a stop in
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thread B. To handle this scenario, we queue all such "pending"
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stops here, and then process them once the step has completed. See
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PR gdb/22992. */
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extern std::vector<pending_stop> pending_stops;
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/* Contents of $_siginfo */
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extern EXCEPTION_RECORD siginfo_er;
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#ifdef __x86_64__
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/* The target is a WOW64 process */
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extern bool wow64_process;
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/* Ignore first breakpoint exception of WOW64 process */
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extern bool ignore_first_breakpoint;
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#endif
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typedef enum
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{
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HANDLE_EXCEPTION_UNHANDLED = 0,
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HANDLE_EXCEPTION_HANDLED,
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HANDLE_EXCEPTION_IGNORED
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} handle_exception_result;
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extern handle_exception_result handle_exception
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(struct target_waitstatus *ourstatus, bool debug_exceptions);
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/* Call to indicate that a DLL was loaded. */
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extern void dll_loaded_event ();
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/* Iterate over all DLLs currently mapped by our inferior, and
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add them to our list of solibs. */
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extern void windows_add_all_dlls ();
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/* Return true if there is a pending stop matching
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desired_stop_thread_id. If DEBUG_EVENTS is true, logging will be
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enabled. */
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extern bool matching_pending_stop (bool debug_events);
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/* See if a pending stop matches DESIRED_STOP_THREAD_ID. If so,
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remove it from the list of pending stops, set 'current_event', and
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return it. Otherwise, return an empty optional. */
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extern gdb::optional<pending_stop> fetch_pending_stop (bool debug_events);
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/* A simple wrapper for ContinueDebugEvent that continues the last
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waited-for event. If DEBUG_EVENTS is true, logging will be
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enabled. */
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extern BOOL continue_last_debug_event (DWORD continue_status,
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bool debug_events);
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/* A simple wrapper for WaitForDebugEvent that also sets the internal
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'last_wait_event' on success. */
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extern BOOL wait_for_debug_event (DEBUG_EVENT *event, DWORD timeout);
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#define AdjustTokenPrivileges dyn_AdjustTokenPrivileges
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#define DebugActiveProcessStop dyn_DebugActiveProcessStop
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#define DebugBreakProcess dyn_DebugBreakProcess
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#define DebugSetProcessKillOnExit dyn_DebugSetProcessKillOnExit
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#define EnumProcessModules dyn_EnumProcessModules
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#define EnumProcessModulesEx dyn_EnumProcessModulesEx
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#define GetModuleInformation dyn_GetModuleInformation
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#define GetModuleFileNameExA dyn_GetModuleFileNameExA
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#define GetModuleFileNameExW dyn_GetModuleFileNameExW
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#define LookupPrivilegeValueA dyn_LookupPrivilegeValueA
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#define OpenProcessToken dyn_OpenProcessToken
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#define GetConsoleFontSize dyn_GetConsoleFontSize
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#define GetCurrentConsoleFont dyn_GetCurrentConsoleFont
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#define Wow64SuspendThread dyn_Wow64SuspendThread
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#define Wow64GetThreadContext dyn_Wow64GetThreadContext
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#define Wow64SetThreadContext dyn_Wow64SetThreadContext
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#define Wow64GetThreadSelectorEntry dyn_Wow64GetThreadSelectorEntry
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#define GenerateConsoleCtrlEvent dyn_GenerateConsoleCtrlEvent
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typedef BOOL WINAPI (AdjustTokenPrivileges_ftype) (HANDLE, BOOL,
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PTOKEN_PRIVILEGES,
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DWORD, PTOKEN_PRIVILEGES,
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PDWORD);
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extern AdjustTokenPrivileges_ftype *AdjustTokenPrivileges;
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typedef BOOL WINAPI (DebugActiveProcessStop_ftype) (DWORD);
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extern DebugActiveProcessStop_ftype *DebugActiveProcessStop;
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typedef BOOL WINAPI (DebugBreakProcess_ftype) (HANDLE);
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extern DebugBreakProcess_ftype *DebugBreakProcess;
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typedef BOOL WINAPI (DebugSetProcessKillOnExit_ftype) (BOOL);
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extern DebugSetProcessKillOnExit_ftype *DebugSetProcessKillOnExit;
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typedef BOOL WINAPI (EnumProcessModules_ftype) (HANDLE, HMODULE *, DWORD,
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LPDWORD);
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extern EnumProcessModules_ftype *EnumProcessModules;
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#ifdef __x86_64__
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typedef BOOL WINAPI (EnumProcessModulesEx_ftype) (HANDLE, HMODULE *, DWORD,
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LPDWORD, DWORD);
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extern EnumProcessModulesEx_ftype *EnumProcessModulesEx;
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#endif
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typedef BOOL WINAPI (GetModuleInformation_ftype) (HANDLE, HMODULE,
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LPMODULEINFO, DWORD);
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extern GetModuleInformation_ftype *GetModuleInformation;
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typedef DWORD WINAPI (GetModuleFileNameExA_ftype) (HANDLE, HMODULE, LPSTR,
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DWORD);
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extern GetModuleFileNameExA_ftype *GetModuleFileNameExA;
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typedef DWORD WINAPI (GetModuleFileNameExW_ftype) (HANDLE, HMODULE,
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LPWSTR, DWORD);
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extern GetModuleFileNameExW_ftype *GetModuleFileNameExW;
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typedef BOOL WINAPI (LookupPrivilegeValueA_ftype) (LPCSTR, LPCSTR, PLUID);
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extern LookupPrivilegeValueA_ftype *LookupPrivilegeValueA;
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typedef BOOL WINAPI (OpenProcessToken_ftype) (HANDLE, DWORD, PHANDLE);
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extern OpenProcessToken_ftype *OpenProcessToken;
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typedef BOOL WINAPI (GetCurrentConsoleFont_ftype) (HANDLE, BOOL,
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CONSOLE_FONT_INFO *);
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extern GetCurrentConsoleFont_ftype *GetCurrentConsoleFont;
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typedef COORD WINAPI (GetConsoleFontSize_ftype) (HANDLE, DWORD);
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extern GetConsoleFontSize_ftype *GetConsoleFontSize;
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#ifdef __x86_64__
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typedef DWORD WINAPI (Wow64SuspendThread_ftype) (HANDLE);
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extern Wow64SuspendThread_ftype *Wow64SuspendThread;
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typedef BOOL WINAPI (Wow64GetThreadContext_ftype) (HANDLE, PWOW64_CONTEXT);
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extern Wow64GetThreadContext_ftype *Wow64GetThreadContext;
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typedef BOOL WINAPI (Wow64SetThreadContext_ftype) (HANDLE,
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const WOW64_CONTEXT *);
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extern Wow64SetThreadContext_ftype *Wow64SetThreadContext;
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typedef BOOL WINAPI (Wow64GetThreadSelectorEntry_ftype) (HANDLE, DWORD,
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PLDT_ENTRY);
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extern Wow64GetThreadSelectorEntry_ftype *Wow64GetThreadSelectorEntry;
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#endif
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typedef BOOL WINAPI (GenerateConsoleCtrlEvent_ftype) (DWORD, DWORD);
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extern GenerateConsoleCtrlEvent_ftype *GenerateConsoleCtrlEvent;
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/* Load any functions which may not be available in ancient versions
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of Windows. */
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extern bool initialize_loadable ();
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}
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#endif
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