mirror of
https://sourceware.org/git/binutils-gdb.git
synced 2024-11-23 10:03:47 +08:00
1d506c26d9
This commit is the result of the following actions: - Running gdb/copyright.py to update all of the copyright headers to include 2024, - Manually updating a few files the copyright.py script told me to update, these files had copyright headers embedded within the file, - Regenerating gdbsupport/Makefile.in to refresh it's copyright date, - Using grep to find other files that still mentioned 2023. If these files were updated last year from 2022 to 2023 then I've updated them this year to 2024. I'm sure I've probably missed some dates. Feel free to fix them up as you spot them.
471 lines
12 KiB
C++
471 lines
12 KiB
C++
/* This testcase is part of GDB, the GNU debugger.
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Copyright 2008-2024 Free Software Foundation, Inc.
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Contributed by Red Hat, originally written by Keith Seitz.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Please email any bugs, comments, and/or additions to this file to:
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bug-gdb@gnu.org */
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#include <stdlib.h>
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#include <iostream>
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// Forward decls
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class base;
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class derived;
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// A simple template with specializations
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template <typename T>
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class tclass
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{
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public:
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void do_something () { } // tclass<T>::do_something
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};
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template <>
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void tclass<char>::do_something () { } // tclass<char>::do_something
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template <>
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void tclass<int>::do_something () { } // tclass<int>::do_something
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template<>
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void tclass<long>::do_something () { } // tclass<long>::do_something
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template<>
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void tclass<short>::do_something () { } // tclass<short>::do_something
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// A simple template with multiple template parameters
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template <class A, class B, class C, class D, class E>
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void flubber (void) { // flubber
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A a;
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B b;
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C c;
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D d;
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E e;
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++a;
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++b;
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++c;
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++d;
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++e;
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}
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// Some contrived policies
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template <class T>
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struct operation_1
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{
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static void function (void) { } // operation_1<T>::function
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};
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template <class T>
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struct operation_2
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{
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static void function (void) { } // operation_2<T>::function
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};
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template <class T>
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struct operation_3
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{
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static void function (void) { } // operation_3<T>::function
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};
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template <class T>
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struct operation_4
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{
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static void function (void) { } // operation_4<T>::function
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};
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// A policy-based class w/ and w/o default policy
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template <class T, class Policy>
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class policy : public Policy
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{
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public:
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policy (T obj) : obj_ (obj) { } // policy<T, Policy>::policy
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private:
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T obj_;
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};
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template <class T, class Policy = operation_1<T> >
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class policyd : public Policy
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{
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public:
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policyd (T obj) : obj_ (obj) { } // policyd<T, Policy>::policyd
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~policyd (void) { } // policyd<T, Policy>::~policyd
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private:
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T obj_;
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};
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typedef policy<int, operation_1<void*> > policy1;
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typedef policy<int, operation_2<void*> > policy2;
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typedef policy<int, operation_3<void*> > policy3;
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typedef policy<int, operation_4<void*> > policy4;
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typedef policyd<int> policyd1;
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typedef policyd<long> policyd2;
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typedef policyd<char> policyd3;
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typedef policyd<base> policyd4;
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typedef policyd<tclass<int> > policyd5;
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class fluff { };
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static fluff *g_fluff = new fluff ();
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class base
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{
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protected:
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int foo_;
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public:
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base (void) : foo_ (42) { } // base::base(void)
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base (int foo) : foo_ (foo) { } // base::base(int)
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~base (void) { } // base::~base
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// Some overloaded methods
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int overload (void) const { return 0; } // base::overload(void) const
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int overload (int i) const { return 1; } // base::overload(int) const
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int overload (short s) const { return 2; } // base::overload(short) const
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int overload (long l) const { return 3; } // base::overload(long) const
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int overload (char* a) const { return 4; } // base::overload(char*) const
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int overload (base& b) const { return 5; } // base::overload(base&) const
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// Operators
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int operator+ (base const& o) const { // base::operator+
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return foo_ + o.foo_; }
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base operator++ (void) { // base::operator++
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++foo_; return *this; }
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base operator+=(base const& o) { // base::operator+=
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foo_ += o.foo_; return *this; }
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int operator- (base const& o) const { // base::operator-
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return foo_ - o.foo_; }
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base operator-- (void) { // base::operator--
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--foo_; return *this; }
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base operator-= (base const& o) { // base::operator-=
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foo_ -= o.foo_; return *this; }
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int operator* (base const& o) const { // base::operator*
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return foo_ * o.foo_; }
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base operator*= (base const& o) { // base::operator*=
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foo_ *= o.foo_; return *this; }
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int operator/ (base const& o) const { // base::operator/
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return foo_ / o.foo_; }
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base operator/= (base const& o) { // base::operator/=
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foo_ /= o.foo_; return *this; }
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int operator% (base const& o) const { // base::operator%
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return foo_ % o.foo_; }
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base operator%= (base const& o) { // base::operator%=
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foo_ %= o.foo_; return *this; }
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bool operator< (base const& o) const { // base::operator<
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return foo_ < o.foo_; }
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bool operator<= (base const& o) const { // base::operator<=
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return foo_ <= o.foo_; }
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bool operator> (base const& o) const { // base::operator>
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return foo_ > o.foo_; }
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bool operator>= (base const& o) const { // base::operator>=
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return foo_ >= o.foo_; }
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bool operator!= (base const& o) const { // base::operator!=
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return foo_ != o.foo_; }
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bool operator== (base const& o) const { // base::operator==
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return foo_ == o.foo_; }
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bool operator! (void) const { // base::operator!
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return !foo_; }
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bool operator&& (base const& o) const { // base::operator&&
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return foo_ && o.foo_; }
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bool operator|| (base const& o) const { // base::operator||
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return foo_ || o.foo_; }
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int operator<< (int value) const { // base::operator<<
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return foo_ << value; }
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base operator<<= (int value) { // base::operator<<=
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foo_ <<= value; return *this; }
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int operator>> (int value) const { // base::operator>>
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return foo_ >> value; }
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base operator>>= (int value) { // base::operator>>=
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foo_ >>= value; return *this; }
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int operator~ (void) const { // base::operator~
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return ~foo_; }
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int operator& (base const& o) const { // base::operator&
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return foo_ & o.foo_; }
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base operator&= (base const& o) { // base::operator&=
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foo_ &= o.foo_; return *this; }
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int operator| (base const& o) const { // base::operator|
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return foo_ | o.foo_; }
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base operator|= (base const& o) { // base::operator|=
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foo_ |= o.foo_; return *this; }
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int operator^ (base const& o) const { // base::operator^
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return foo_ ^ o.foo_; }
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base operator^= (base const& o) { // base::operator^=
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foo_ ^= o.foo_; return *this; }
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base operator= (base const& o) { // base::operator=
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foo_ = o.foo_; return *this; }
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void operator() (void) const { // base::operator()
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return; }
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int operator[] (int idx) const { // base::operator[]
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return idx; }
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void* operator new (size_t size) throw () { // base::operator new
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return malloc (size); }
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void operator delete (void* ptr) { // base::operator delete
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free (ptr); }
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void* operator new[] (size_t size) throw () { // base::operator new[]
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return malloc (size); }
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void operator delete[] (void* ptr) { // base::operator delete[]
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free (ptr); }
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base const* operator-> (void) const { // base::operator->
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return this; }
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int operator->* (base const& b) const { // base::operator->*
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return foo_ * b.foo_; }
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operator char* () const { return const_cast<char*> ("hello"); } // base::operator char*
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operator int () const { return 21; } // base::operator int
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operator fluff* () const { return new fluff (); } // base::operator fluff*
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operator fluff** () const { return &g_fluff; } // base::operator fluff**
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operator fluff const* const* () const { return &g_fluff; } // base::operator fluff const* const*
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};
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class base1 : public virtual base
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{
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public:
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base1 (void) : foo_ (21) { } // base1::base1(void)
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base1 (int a) : foo_(a) { } // base1::base1(int)
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void a_function (void) const { } // base1::a_function
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protected:
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int foo_;
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};
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class base2 : public virtual base
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{
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public:
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base2 () : foo_ (3) { } // base2::base2
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protected:
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void a_function (void) const { } // base2::a_function
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int foo_;
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};
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class derived : public base1, public base2
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{
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public:
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derived(void) : foo_ (4) { } // derived::derived
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void a_function (void) const { // derived::a_function
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this->base1::a_function ();
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this->base2::a_function ();
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}
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protected:
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int foo_;
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};
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class CV { public:
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static const int i;
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typedef int t;
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void m(t);
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void m(t) const;
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void m(t) volatile;
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void m(t) const volatile;
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};
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const int CV::i = 42;
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#ifdef __GNUC__
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# define ATTRIBUTE_USED __attribute__((used))
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#else
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# define ATTRIBUTE_USED
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#endif
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ATTRIBUTE_USED void CV::m(CV::t) {}
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ATTRIBUTE_USED void CV::m(CV::t) const {}
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ATTRIBUTE_USED void CV::m(CV::t) volatile {}
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ATTRIBUTE_USED void CV::m(CV::t) const volatile {}
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int CV_f (int x)
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{
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return x + 1;
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}
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int
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test_function (int argc, char* argv[]) // test_function
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{ // test_function
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derived d;
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void (derived::*pfunc) (void) const = &derived::a_function;
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(d.*pfunc) ();
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base a (1), b (3), c (8);
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(void) a.overload ();
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(void) a.overload (static_cast<int> (0));
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(void) a.overload (static_cast<short> (0));
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(void) a.overload (static_cast<long> (0));
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(void) a.overload (static_cast<char*> (0));
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(void) a.overload (a);
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int r;
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r = b + c;
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++a;
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a += b;
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r = b - c;
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--a;
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a -= b;
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r = b * c;
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a *= b;
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r = b / c;
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a /= b;
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r = b % c;
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a %= b;
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bool x = (b < c);
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x = (b <= c);
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x = (b > c);
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x = (b >= c);
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x = (b != c);
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x = (b == c);
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x = (!b);
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x = (b && c);
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x = (b || c);
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r = b << 2;
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a <<= 1;
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r = b >> 2;
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a >>= 1;
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r = ~b;
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r = b & c;
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a &= c;
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r = b | c;
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a |= c;
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r = b ^ c;
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a ^= c;
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a = c;
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a ();
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int i = a[3];
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derived* f = new derived ();
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derived* g = new derived[3];
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delete f;
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delete[] g;
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a->overload ();
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r = a->*b;
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tclass<char> char_tclass;
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tclass<int> int_tclass;
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tclass<short> short_tclass;
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tclass<long> long_tclass;
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tclass<base> base_tclass;
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char_tclass.do_something ();
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int_tclass.do_something ();
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short_tclass.do_something ();
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long_tclass.do_something ();
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base_tclass.do_something ();
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flubber<int, int, int, int, int> ();
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flubber<int, int, int, int, short> ();
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flubber<int, int, int, int, long> ();
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flubber<int, int, int, int, char> ();
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flubber<int, int, int, short, int> ();
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flubber<int, int, int, short, short> ();
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flubber<int, int, int, short, long> ();
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flubber<int, int, int, short, char> ();
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flubber<int, int, int, long, int> ();
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flubber<int, int, int, long, short> ();
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flubber<int, int, int, long, long> ();
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flubber<int, int, int, long, char> ();
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flubber<int, int, int, char, int> ();
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flubber<int, int, int, char, short> ();
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flubber<int, int, int, char, long> ();
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flubber<int, int, int, char, char> ();
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flubber<int, int, short, int, int> ();
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flubber<int, int, short, int, short> ();
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flubber<int, int, short, int, long> ();
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flubber<int, int, short, int, char> ();
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flubber<int, int, short, short, int> ();
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flubber<short, int, short, int, short> ();
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flubber<long, short, long, short, long> ();
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policy1 p1 (1);
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p1.function ();
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policy2 p2 (2);
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p2.function ();
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policy3 p3 (3);
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p3.function ();
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policy4 p4 (4);
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p4.function ();
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policyd1 pd1 (5);
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pd1.function ();
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policyd2 pd2 (6);
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pd2.function ();
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policyd3 pd3 (7);
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pd3.function ();
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policyd4 pd4 (d);
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pd4.function ();
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policyd5 pd5 (int_tclass);
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pd5.function ();
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base1 b1 (3);
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r = a;
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char* str = a;
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fluff* flp = a;
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fluff** flpp = a;
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fluff const* const* flcpcp = a;
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CV_f(CV::i);
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return 0;
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}
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int
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main (int argc, char* argv[])
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{
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int i;
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/* Call the test function repeatedly, enough times for all our tests
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without running forever if something goes wrong. */
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for (i = 0; i < 1000; i++)
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test_function (argc, argv);
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return 0;
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}
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