This makes sure the arch-specific modules.c wildcard is matched and
not the common/%.c so that we compile it correctly. It also makes
sure each subdir has depdir logic enabled.
Now that we build these objects in the top dir & generate modules.c
there, we don't need to generate them all first -- we can let the
normal dependency graph take care of building things in parallel.
This simplifies the build logic and avoids an Automake bug where the
common_libcommon_a_OBJECTS variable isn't set in the arch libsim.a
DEPENDENCIES for targets that, alphabetically, come before "common".
We aren't affected by that bug with the current code, but as we move
things out of SIM_ALL_RECURSIVE_DEPS and rely on finer dependencies,
we will trip over it.
Now that all ports (other than ppc) build in the top-level, we don't
need to mark the igen tool as a recursive dep. Each port depends on
the tool if it actually uses it, and ppc doesn't use it at all.
Now that all ports (other than ppc) build in the top-level, we don't
need to expand all the hw-config.h targets as a recursive dep. Each
port depends on their respective header now, and the ppc port doesn't
use it at all.
This is an internal developer target that isn't normally compiled,
but it can still be occasionally useful. Move it to the top-level
build so we can kill off common/Make-common.in.
The code so far has been assuming that we only compile common/ objects.
Now that we're ready to compile arch-specific objects, refactor some of
the flags & checks a bit to support both.
Now that all arches create libsim.a from the top-level, we have full
access to their inputs, and can move the actual generation from the
subdir up to the top-level. This avoids recursive makes and will
help simplify state passing between the two.
The objects are still compiled in the subdir, but the creation of the
archive itself is in the top-level. This is a required step before we
can move compilation itself up, and makes it easier to review.
The downside is that each object compile is a recursive make instead of
a single one. On my 4 core system, it adds ~100msec to the build per
port, so it's not great, but it shouldn't be a big deal. This will go
away of course once the top-level compiles objects.
The objects are still compiled in the subdir, but the creation of the
archive itself is in the top-level. This is a required step before we
can move compilation itself up, and makes it easier to review.
The downside is that each object compile is a recursive make instead of
a single one. On my 4 core system, it adds ~100msec to the build per
port, so it's not great, but it shouldn't be a big deal. This will go
away of course once the top-level compiles objects.
The objects are still compiled in the subdir, but the creation of the
archive itself is in the top-level. This is a required step before we
can move compilation itself up, and makes it easier to review.
The downside is that each object compile is a recursive make instead of
a single one. On my 4 core system, it adds ~100msec to the build per
port, so it's not great, but it shouldn't be a big deal. This will go
away of course once the top-level compiles objects.