1999-04-16 09:35:26 +08:00
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This is a loose collection of notes for people hacking on simulators.
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If this document gets big enough it can be prettied up then.
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Contents
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- The "common" directory
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- Common Makefile Support
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- TAGS support
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- Generating "configure" files
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- C Language Assumptions
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- "dump" commands under gdb
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The "common" directory
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======================
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The common directory contains:
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- common documentation files (e.g. run.1, and maybe in time .texi files)
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- common source files (e.g. run.c)
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- common Makefile fragment and configury (e.g. Make-common.in, aclocal.m4).
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In addition "common" contains portions of the system call support
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(e.g. callback.c, nltvals.def).
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Even though no files are built in this directory, it is still configured
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so support for regenerating nltvals.def is present.
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Common Makefile Support
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=======================
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A common configuration framework is available for simulators that want
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to use it. The common framework exists to remove a lot of duplication
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2015-06-13 00:04:42 +08:00
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in configure.ac and Makefile.in, and it also provides a foundation for
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1999-04-16 09:35:26 +08:00
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enhancing the simulators uniformly (e.g. the more they share in common
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the easier a feature added to one is added to all).
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2015-06-13 00:04:42 +08:00
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The configure.ac of a simulator using the common framework should look like:
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1999-04-16 09:35:26 +08:00
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--- snip ---
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dnl Process this file with autoconf to produce a configure script.
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sinclude(../common/aclocal.m4)
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AC_PREREQ(2.5)dnl
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AC_INIT(Makefile.in)
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SIM_AC_COMMON
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... target specific additions ...
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SIM_AC_OUTPUT
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--- snip ---
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SIM_AC_COMMON:
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- invokes the autoconf macros most often used by the simulators
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- defines --enable/--with options usable by all simulators
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- initializes sim_link_files/sim_link_links as the set of symbolic links
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to set up
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SIM_AC_OUTPUT:
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- creates the symbolic links defined in sim_link_{files,links}
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- creates config.h
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- creates the Makefile
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The Makefile.in of a simulator using the common framework should look like:
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--- snip ---
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# Makefile for blah ...
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# Copyright blah ...
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## COMMON_PRE_CONFIG_FRAG
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# These variables are given default values in COMMON_PRE_CONFIG_FRAG.
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# We override the ones we need to here.
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# Not all of these need to be mentioned, only the necessary ones.
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# In fact it is better to *not* mention ones if the value is the default.
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# List of object files, less common parts.
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SIM_OBJS =
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# List of extra dependencies.
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# Generally this consists of simulator specific files included by sim-main.h.
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SIM_EXTRA_DEPS =
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# List of flags to always pass to $(CC).
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SIM_EXTRA_CFLAGS =
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# List of extra libraries to link with.
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SIM_EXTRA_LIBS =
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# List of extra program dependencies.
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SIM_EXTRA_LIBDEPS =
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# List of main object files for `run'.
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SIM_RUN_OBJS = run.o
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# Dependency of `all' to build any extra files.
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SIM_EXTRA_ALL =
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# Dependency of `install' to install any extra files.
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SIM_EXTRA_INSTALL =
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# Dependency of `clean' to clean any extra files.
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SIM_EXTRA_CLEAN =
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## COMMON_POST_CONFIG_FRAG
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# Rules need to build $(SIM_OBJS), plus whatever else the target wants.
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... target specific rules ...
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--- snip ---
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COMMON_{PRE,POST}_CONFIG_FRAG are markers for SIM_AC_OUTPUT to tell it
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where to insert the two pieces of common/Make-common.in.
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The resulting Makefile is created by doing autoconf substitions on
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both the target's Makefile.in and Make-common.in, and inserting
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the two pieces of Make-common.in into the target's Makefile.in at
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COMMON_{PRE,POST}_CONFIG_FRAG.
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Note that SIM_EXTRA_{INSTALL,CLEAN} could be removed and "::" targets
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could be used instead. However, it's not clear yet whether "::" targets
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are portable enough.
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TAGS support
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============
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Many files generate program symbols at compile time.
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Such symbols can't be found with grep nor do they normally appear in
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the TAGS file. To get around this, source files can add the comment
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/* TAGS: foo1 foo2 */
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where foo1, foo2 are program symbols. Symbols found in such comments
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are greppable and appear in the TAGS file.
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Generating "configure" files
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============================
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For targets using the common framework, "configure" can be generated
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by running `autoconf'.
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To regenerate the configure files for all targets using the common framework:
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$ cd devo/sim
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$ make -f Makefile.in SHELL=/bin/sh autoconf-common
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To add a change-log entry to the ChangeLog file for each updated
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directory (WARNING - check the modified new-ChangeLog files before
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renaming):
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$ make -f Makefile.in SHELL=/bin/sh autoconf-changelog
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$ more */new-ChangeLog
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$ make -f Makefile.in SHELL=/bin/sh autoconf-install
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In a similar vein, both the configure and config.in files can be
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updated using the sequence:
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$ cd devo/sim
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$ make -f Makefile.in SHELL=/bin/sh autoheader-common
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$ make -f Makefile.in SHELL=/bin/sh autoheader-changelog
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$ more */new-ChangeLog
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$ make -f Makefile.in SHELL=/bin/sh autoheader-install
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2002-06-07 00:33:45 +08:00
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To add the entries to an alternative ChangeLog file, use:
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$ make ChangeLog=MyChangeLog ....
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1999-04-16 09:35:26 +08:00
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C Language Assumptions
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======================
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The programmer may assume that the simulator is being built using an
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ANSI C compiler that supports a 64 bit data type. Consequently:
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2014-01-05 12:43:21 +08:00
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o prototypes can be used
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1999-04-16 09:35:26 +08:00
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o If sim-types.h is included, the two
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types signed64 and unsigned64 are
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available.
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o The type `unsigned' is valid.
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However, the user should be aware of the following:
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o GCC's `<number>LL' is NOT acceptable.
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Microsoft-C doesn't reconize it.
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o MSC's `<number>i64' is NOT acceptable.
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GCC doesn't reconize it.
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o GCC's `long long' MSC's `_int64' can
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NOT be used to define 64 bit integer data
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types.
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o An empty array (eg int a[0]) is not valid.
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When building with GCC it is effectivly a requirement that
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--enable-build-warnings=,-Werror be specified during configuration.
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"dump" commands under gdb
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=========================
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gdbinit.in contains the following
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define dump
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set sim_debug_dump ()
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end
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Simulators that define the sim_debug_dump function can then have their
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internal state pretty printed from gdb.
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FIXME: This can obviously be made more elaborate. As needed it will be.
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Rebuilding nltvals.def
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======================
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Checkout a copy of the SIM and LIBGLOSS modules (Unless you've already
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got one to hand):
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$ mkdir /tmp/$$
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$ cd /tmp/$$
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$ cvs checkout sim-no-testsuite libgloss-no-testsuite newlib-no-testsuite
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Configure things for an arbitrary simulator target (I've d10v for
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convenience):
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$ mkdir /tmp/$$/build
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$ cd /tmp/$$/build
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$ /tmp/$$/devo/configure --target=d10v-elf
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In the sim/common directory rebuild the headers:
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$ cd sim/common
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$ make headers
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To add a new target:
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devo/sim/common/gennltvals.sh
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Add your new processor target (you'll need to grub
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around to find where your syscall.h lives).
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devo/sim/<processor>/Makefile.in
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Add the definition:
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``NL_TARGET = -DNL_TARGET_d10v''
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just before the line COMMON_POST_CONFIG_FRAG.
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devo/sim/<processor>/*.[ch]
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Include targ-vals.h instead of syscall.h.
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2010-04-13 05:44:46 +08:00
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Tracing
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=======
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For ports based on CGEN, tracing instrumentation should largely be for free,
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so we will cover the basic non-CGEN setup here. The assumption is that your
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target is using the common autoconf macros and so the build system already
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includes the sim-trace configure flag.
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The full tracing API is covered in sim-trace.h, so this section is an overview.
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Before calling any trace function, you should make a call to the trace_prefix()
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function. This is usually done in the main sim_engine_run() loop before
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simulating the next instruction. You should make this call before every
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simulated insn. You can probably copy & paste this:
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if (TRACE_ANY_P (cpu))
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trace_prefix (sd, cpu, NULL_CIA, oldpc, TRACE_LINENUM_P (cpu), NULL, 0, "");
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You will then need to instrument your simulator code with calls to the
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trace_generic() function with the appropriate trace index. Typically, this
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will take a form similar to the above snippet. So to trace instructions, you
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would use something like:
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if (TRACE_INSN_P (cpu))
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trace_generic (sd, cpu, TRACE_INSN_IDX, "NOP;");
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The exact output format is up to you. See the trace index enum in sim-trace.h
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to see the different tracing info available.
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To utilize the tracing features at runtime, simply use the --trace-xxx flags.
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run --trace-insn ./some-program
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Profiling
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=========
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Similar to the tracing section, this is merely an overview for non-CGEN based
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ports. The full API may be found in sim-profile.h. Its API is also similar
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to the tracing API.
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Note that unlike the tracing command line options, in addition to the profile
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flags, you have to use the --verbose option to view the summary report after
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execution. Tracing output is displayed on the fly, but the profile output is
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only summarized.
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To profile core accesses (such as data reads/writes and insn fetches), add
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calls to PROFILE_COUNT_CORE() to your read/write functions. So in your data
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fetch function, you'd use something like:
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PROFILE_COUNT_CORE (cpu, target_addr, size_in_bytes, map_read);
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Then in your data write function:
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PROFILE_COUNT_CORE (cpu, target_addr, size_in_bytes, map_write);
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And in your insn fetcher:
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PROFILE_COUNT_CORE (cpu, target_addr, size_in_bytes, map_exec);
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To use the PC profiling code, you simply have to tell the system where to find
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your simulator's PC and its size. So in your sim_open() function:
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STATE_WATCHPOINTS (sd)->pc = address_of_cpu0_pc;
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STATE_WATCHPOINTS (sd)->sizeof_pc = number_of_bytes_for_pc_storage;
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In a typical 32bit system, the sizeof_pc will be 4 bytes.
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To profile branches, in every location where a branch insn is executed, call
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one of the related helpers:
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PROFILE_BRANCH_TAKEN (cpu);
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PROFILE_BRANCH_UNTAKEN (cpu);
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If you have stall information, you can utilize the other helpers too.
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Environment Simulation
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======================
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The simplest simulator doesn't include environment support -- it merely
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simulates the Instruction Set Architecture (ISA). Once you're ready to move
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on to the next level, call the common macro in your configure.ac:
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SIM_AC_OPTION_ENVIRONMENT
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This will support for the user, virtual, and operating environments. See the
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sim-config.h header for a more detailed description of them. The former are
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pretty straight forward as things like exceptions (making system calls) are
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handled in the simulator. Which is to say, an exception does not trigger an
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exception handler in the simulator target -- that is what the operating env
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is about. See the following userspace section for more information.
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Userspace System Calls
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======================
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By default, the libgloss userspace is simulated. That means the system call
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numbers and calling convention matches that of libgloss. Simulating other
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userspaces (such as Linux) is pretty straightforward, but let's first focus
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on the basics. The basic API is covered in include/gdb/callback.h.
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When an instruction is simulated that invokes the system call method (such as
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forcing a hardware trap or exception), your simulator code should set up the
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CB_SYSCALL data structure before calling the common cb_syscall() function.
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For example:
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static int
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syscall_read_mem (host_callback *cb, struct cb_syscall *sc,
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unsigned long taddr, char *buf, int bytes)
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{
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SIM_DESC sd = (SIM_DESC) sc->p1;
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SIM_CPU *cpu = (SIM_CPU *) sc->p2;
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return sim_core_read_buffer (sd, cpu, read_map, buf, taddr, bytes);
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}
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static int
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syscall_write_mem (host_callback *cb, struct cb_syscall *sc,
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unsigned long taddr, const char *buf, int bytes)
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{
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SIM_DESC sd = (SIM_DESC) sc->p1;
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SIM_CPU *cpu = (SIM_CPU *) sc->p2;
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return sim_core_write_buffer (sd, cpu, write_map, buf, taddr, bytes);
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}
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void target_sim_syscall (SIM_CPU *cpu)
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{
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SIM_DESC sd = CPU_STATE (cpu);
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host_callback *cb = STATE_CALLBACK (sd);
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CB_SYSCALL sc;
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CB_SYSCALL_INIT (&sc);
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sc.func = <fetch system call number>;
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sc.arg1 = <fetch first system call argument>;
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sc.arg2 = <fetch second system call argument>;
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sc.arg3 = <fetch third system call argument>;
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sc.arg4 = <fetch fourth system call argument>;
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sc.p1 = (PTR) sd;
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sc.p2 = (PTR) cpu;
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sc.read_mem = syscall_read_mem;
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sc.write_mem = syscall_write_mem;
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cb_syscall (cb, &sc);
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<store system call result from sc.result>;
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<store system call error from sc.errcode>;
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}
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Some targets store the result and error code in different places, while others
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only store the error code when the result is an error.
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Keep in mind that the CB_SYS_xxx defines are normalized values with no real
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meaning with respect to the target. They provide a unique map on the host so
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that it can parse things sanely. For libgloss, the common/nltvals.def file
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creates the target's system call numbers to the CB_SYS_xxx values.
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To simulate other userspace targets, you really only need to update the maps
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pointers that are part of the callback interface. So create CB_TARGET_DEFS_MAP
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arrays for each set (system calls, errnos, open bits, etc...) and in a place
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you find useful, do something like:
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...
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static CB_TARGET_DEFS_MAP cb_linux_syscall_map[] = {
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# define TARGET_LINUX_SYS_open 5
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{ CB_SYS_open, TARGET_LINUX_SYS_open },
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...
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{ -1, -1 },
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};
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...
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host_callback *cb = STATE_CALLBACK (sd);
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cb->syscall_map = cb_linux_syscall_map;
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cb->errno_map = cb_linux_errno_map;
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cb->open_map = cb_linux_open_map;
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cb->signal_map = cb_linux_signal_map;
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cb->stat_map = cb_linux_stat_map;
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...
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Each of these cb_linux_*_map's are manually declared by the arch target.
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The target_sim_syscall() example above will then work unchanged (ignoring the
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system call convention) because all of the callback functions go through these
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mapping arrays.
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Events
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======
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Events are scheduled and executed on behalf of either a cpu or hardware devices.
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The API is pretty much the same and can be found in common/sim-events.h and
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common/hw-events.h.
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For simulator targets, you really just have to worry about the schedule and
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deschedule functions.
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Device Trees
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============
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The device tree model is based on the OpenBoot specification. Since this is
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largely inherited from the psim code, consult the existing psim documentation
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for some in-depth details.
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http://sourceware.org/psim/manual/
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Hardware Devices
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================
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The simplest simulator doesn't include hardware device support. Once you're
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ready to move on to the next level, call the common macro in your configure.ac:
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SIM_AC_OPTION_HARDWARE(yes,,devone devtwo devthree)
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The basic hardware API is documented in common/hw-device.h.
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Each device has to have a matching file name with a "dv-" prefix. So there has
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to be a dv-devone.c, dv-devtwo.c, and dv-devthree.c files. Further, each file
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has to have a matching hw_descriptor structure. So the dv-devone.c file has to
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have something like:
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const struct hw_descriptor dv_devone_descriptor[] = {
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{"devone", devone_finish,},
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{NULL, NULL},
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};
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The "devone" string as well as the "devone_finish" function are not hard
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requirements, just common conventions. The structure name is a hard
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requirement.
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The devone_finish() callback function is used to instantiate this device by
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parsing the corresponding properties in the device tree.
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Hardware devices typically attach address ranges to themselves. Then when
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accesses to those addresses are made, the hardware will have its callback
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invoked. The exact callback could be a normal I/O read/write access, as
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well as a DMA access. This makes it easy to simulate memory mapped registers.
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Keep in mind that like a proper device driver, it may be instantiated many
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times over. So any device state it needs to be maintained should be allocated
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during the finish callback and attached to the hardware device via set_hw_data.
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Any hardware functions can access this private data via the hw_data function.
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Ports (Interrupts / IRQs)
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=========================
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1999-04-16 09:35:26 +08:00
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2010-04-13 05:44:46 +08:00
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First, a note on terminology. A "port" is an aspect of a hardware device that
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accepts or generates interrupts. So devices with input ports may be the target
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of an interrupt (accept it), and/or they have output ports so that they may be
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the source of an interrupt (generate it).
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Each port has a symbolic name and a unique number. These are used to identify
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the port in different contexts. The output port name has no hard relationship
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to the input port name (same for the unique number). The callback that accepts
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the interrupt uses the name/id of its input port, while the generator function
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uses the name/id of its output port.
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The device tree is used to connect the output port of a device to the input
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port of another device. There are no limits on the number of inputs connected
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to an output, or outputs to an input, or the devices attached to the ports.
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In other words, the input port and output port could be the same device.
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The basics are:
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- each hardware device declares an array of ports (hw_port_descriptor).
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any mix of input and output ports is allowed.
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- when setting up the device, attach the array (set_hw_ports).
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- if the device accepts interrupts, it will have to attach a port callback
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function (set_hw_port_event)
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- connect ports with the device tree
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- handle incoming interrupts with the callback
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|
- generate outgoing interrupts with hw_port_event
|