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4f55271571
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this. So, we're largely going back to the original system, where the API returns allocated results and you free them. In addition, to solve the problems we originally wanted temporary memory for: * Short strings with a finite count, like device names, get stored in a per-thread string pool. * Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Call SDL_GetPrefPath to warm the SHGetFolderPathW cache */
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/**
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* We noticed frequent ci timeouts running testfilesystem on 32-bit Windows.
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* Internally, this functions calls Shell32.SHGetFolderPathW.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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int main(int argc, char *argv[])
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{
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Uint64 start;
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Uint64 prequit;
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(void)argc;
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(void)argv;
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SDL_Init(0);
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start = SDL_GetTicks();
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SDL_free(SDL_GetPrefPath("libsdl", "test_filesystem"));
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prequit = SDL_GetTicks();
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SDL_Log("SDL_GetPrefPath took %" SDL_PRIu64 "ms", prequit - start);
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SDL_Quit();
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SDL_Log("SDL_Quit took %" SDL_PRIu64 "ms", SDL_GetTicks() - prequit);
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return 0;
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}
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