SDL/examples/renderer/09-scaling-textures
2024-10-23 07:28:33 -07:00
..
README.txt examples: Added renderer/09-scaling-textures 2024-09-22 01:10:32 -04:00
scaling-textures.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00

This example creates an SDL window and renderer, loads a texture from a .bmp
file, and then draws it, scaling it up and down.