SDL/examples/renderer/07-streaming-textures
2024-10-23 07:28:33 -07:00
..
README.txt examples: Added renderer/07-streaming-textures 2024-09-22 01:10:31 -04:00
streaming-textures.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00

This example creates an SDL window and renderer, then a streaming texture that
it will update every frame before drawing it to the screen.