SDL/examples/renderer/06-textures
2024-10-23 07:28:33 -07:00
..
README.txt examples: Added renderer/06-textures 2024-09-22 01:10:30 -04:00
textures.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00

This example creates an SDL window and renderer, loads a texture from a
.bmp file, and then draws it a few times each frame.