SDL/examples/renderer/02-primitives
2024-10-23 07:28:33 -07:00
..
primitives.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
README.txt examples: added renderer/04-points 2024-09-22 01:10:30 -04:00

This example creates an SDL window and renderer, and then draws some lines,
rectangles and points to it every frame.

This is just a quick overview of simple drawing primitives; futher examples
will explore them in more detail.