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Sam Lantinga e4be1247d0 Added a hint to retain window content during state changes
In my testing window content is always retained, but this makes our intent explicit.
2023-03-16 20:43:07 -07:00
.github ci: add workflow for building SDL on ppc64le 2023-03-15 14:54:20 +01:00
android-project Android: indicate gamepaddb entries where axis order changed. 2023-03-11 12:43:48 -08:00
build-scripts Specify bash for androidbuildlibs.sh 2023-03-10 07:26:37 -08:00
cmake cmake+video: always use altivec.h header for detection + introduce SDL_ENABLE_ALTIVEC 2023-03-15 14:54:20 +01:00
docs docs: Update the migration document with changes to the tooltips and popup menu flags. 2023-03-10 15:51:13 -08:00
include Simplify SDL_BLENDMODE_MUL 2023-03-16 20:25:59 +01:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Added a hint to retain window content during state changes 2023-03-16 20:43:07 -07:00
test Toggle menu visibility with the space bar 2023-03-16 11:24:21 -07:00
VisualC cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:40:57 +01:00
VisualC-GDK Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
VisualC-WinRT Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
Xcode cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:40:57 +01:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore include: add \brief to includes 2023-02-19 10:01:33 -08:00
.wikiheaders-options wikiheaders: Bridge README files in the docs directory to wiki. 2023-02-28 11:45:47 -05:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt ci: test ARM neon and simd on ci using vita toolchain 2023-03-15 14:54:20 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added SDL_GetWindowParent() to get the parent of popup windows 2023-03-13 11:21:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)