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.github workflows: Check we can screen-scrape the SDL_REVISION from Linux builds 2022-10-22 09:27:10 -07:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project Reverted game controller buttons from interacting with message box dialogs 2022-10-06 12:10:46 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts build-scripts/fnsince.pl: Deal with new point-release system. 2022-10-25 14:03:32 -04:00
cmake JANITORIAL : Correct some more spelling mistakes (#6489) 2022-11-06 11:49:37 -08:00
docs N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
include N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
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test Silence -Wmaybe-uninitialized warnings in tests. 2022-11-14 21:23:08 -08:00
VisualC Added simple BLE Steam Controller support on all platforms 2022-11-10 19:17:04 -08:00
VisualC-GDK Added simple BLE Steam Controller support on all platforms 2022-11-10 19:17:04 -08:00
VisualC-WinRT Move SDL_mslibc.c into the source file list 2022-11-13 11:09:38 -08:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
Xcode Added simple BLE Steam Controller support on all platforms 2022-11-10 19:17:04 -08:00
Xcode-iOS/Demos The iOS and tvOS demos link SDL statically, not as a framework 2022-11-14 10:59:23 -08:00
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.gitignore build: Expand version info in SDL_REVISION and SDL_GetRevision() 2022-10-22 09:27:10 -07:00
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BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Fixed building without linux/input.h 2022-11-11 10:25:52 -08:00
configure Fixed building without linux/input.h 2022-11-11 10:25:52 -08:00
configure.ac Fixed building without linux/input.h 2022-11-11 10:25:52 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 remove duplicated SDL_hidapi_steam.c additions to watcom makefiles. 2022-11-11 12:51:30 +03:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 remove duplicated SDL_hidapi_steam.c additions to watcom makefiles. 2022-11-11 12:51:30 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
sdl2-config.in sdl2-config.in: Deprecate sdl2-config 2022-10-31 07:06:03 -07:00
sdl2.m4 sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES 2022-10-31 07:06:03 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Revert "Disable the RAWINPUT joystick driver by default" 2022-10-17 17:43:06 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)