SDL/include
Sam Lantinga de6595bda6 SDL_MUSTLOCK() should return true if the surface needs locking even if it's currently locked.
There's a bunch of code that assumes this in SDL, and presumably in applications as well.
2024-07-17 18:04:16 -07:00
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build_config android: enable vulkan renderer 2024-07-13 08:16:26 -07:00
SDL3 SDL_MUSTLOCK() should return true if the surface needs locking even if it's currently locked. 2024-07-17 18:04:16 -07:00