mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-24 03:13:34 +08:00
c981a597dc
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
883 lines
68 KiB
XML
883 lines
68 KiB
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<SubSystem>Console</SubSystem>
|
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
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|
</Link>
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|
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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|
<ClCompile>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
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|
</Link>
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|
</ItemDefinitionGroup>
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|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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|
<ImportGroup Label="ExtensionTargets">
|
|
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
|
</ImportGroup>
|
|
</Project>
|