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c981a597dc
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI. |
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testdraw | ||
SDL-UWP.sln | ||
SDL-UWP.vcxproj | ||
SDL-UWP.vcxproj.filters |