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Dimitriy Ryazantcev c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
0x02fe is actually PID of Xbox Wireless Adapter for Windows 10 (Model 1790) and creates confusion.

Here is USB descriptor dump: https://github.com/DJm00n/ControllersInfo/blob/master/xboxone/DescriptorDump_Adapter%20(Xbox%20Wireless%20Adapter%20for%20Windows).txt
2023-12-11 11:45:05 -08:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
android-project We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 2023-12-07 14:30:44 -08:00
build-scripts wikiheaders.pl: README files are no longer in Windows endline format. 2023-11-30 10:10:04 -05:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs video: Implement asynchronous windowing 2023-12-07 10:26:19 -08:00
include Make built-in joystick device lists extendable by using hints 2023-12-10 12:53:03 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 2023-12-11 11:45:05 -08:00
test You should call present when using a software renderer as well. 2023-12-11 08:43:31 -08:00
VisualC [Win32] Better keyboard button mapping to SDL scan codes 2023-11-28 11:31:19 -08:00
VisualC-GDK [Win32] Better keyboard button mapping to SDL scan codes 2023-11-28 11:31:19 -08:00
VisualC-WinRT Removed the window shape API for SDL 3.0 2023-11-22 14:11:10 -08:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
Xcode Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 2023-11-28 12:20:43 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added SDL_strnstr() 2023-12-03 15:06:46 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)